u16 enhancement_scanout_eselect; // eviction selector
u16 enhancement_current_buf;
+ u32 hack_disable_main:1;
+ u32 hack_texture_adj:1;
+
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
- u8 reserved_a[188 + 9*4 - 9*sizeof(void *)];
+ u8 reserved_a[184 + 9*4 - 9*sizeof(void *)];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
void initialize_psx_gpu(psx_gpu_struct *psx_gpu, u16 *vram);
u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
- s32 *cpu_cycles, u32 *last_command);
+ s32 *cpu_cycles_sum_out, s32 *cpu_cycles_last, u32 *last_command);
void triangle_benchmark(psx_gpu_struct *psx_gpu);