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psx_gpu: switch enhancement to 2048 width
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.h
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.h
b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index
53a8717
..
71b99cd
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.h
@@
-56,8
+56,9
@@
typedef enum
typedef enum
{
RENDER_INTERLACE_ENABLED = 0x1,
typedef enum
{
RENDER_INTERLACE_ENABLED = 0x1,
- RENDER_INTERLACE_ODD = 0x2
-} render_interlace_enum;
+ RENDER_INTERLACE_ODD = 0x2,
+ RENDER_DOUBLE_MODE = 0x4,
+} render_mode_enum;
typedef struct
{
typedef struct
{
@@
-122,7
+123,7
@@
typedef struct
vec_4x32u g_block_span;
vec_4x32u b_block_span;
vec_4x32u g_block_span;
vec_4x32u b_block_span;
- // 7
2
bytes
+ // 7
6
bytes
u32 b;
u32 b_dy;
u32 b;
u32 b_dy;
@@
-143,6
+144,7
@@
typedef struct
void *texture_page_base;
u16 *clut_ptr;
u16 *vram_ptr;
void *texture_page_base;
u16 *clut_ptr;
u16 *vram_ptr;
+ u16 *vram_out_ptr;
// 26 bytes
u16 render_state_base;
// 26 bytes
u16 render_state_base;
@@
-178,11
+180,18
@@
typedef struct
u8 texture_window_y;
u8 primitive_type;
u8 texture_window_y;
u8 primitive_type;
- u8 interlace_mode;
+ u8 render_mode;
+
+ // enhancement stuff
+ u16 *enhancement_buf_ptr;
+ s16 saved_viewport_start_x;
+ s16 saved_viewport_start_y;
+ s16 saved_viewport_end_x;
+ s16 saved_viewport_end_y;
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// Align up to 64 byte boundary to keep the upcoming buffers cache line
- // aligned
-
//u8 reserved_a[
0];
+ // aligned
, also make reachable with single immediate addition
+
u8 reserved_a[24
0];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];