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psx_gpu: switch to 1024 width again.
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu.h
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu.h
b/plugins/gpu_neon/psx_gpu/psx_gpu.h
index
7ed5622
..
fc5b566
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu.h
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu.h
@@
-56,8
+56,8
@@
typedef enum
typedef enum
{
RENDER_INTERLACE_ENABLED = 0x1,
typedef enum
{
RENDER_INTERLACE_ENABLED = 0x1,
- RENDER_INTERLACE_ODD = 0x2
-} render_
interlac
e_enum;
+ RENDER_INTERLACE_ODD = 0x2
,
+} render_
mod
e_enum;
typedef struct
{
typedef struct
{
@@
-122,7
+122,6
@@
typedef struct
vec_4x32u g_block_span;
vec_4x32u b_block_span;
vec_4x32u g_block_span;
vec_4x32u b_block_span;
- // 76 bytes
u32 b;
u32 b_dy;
u32 b;
u32 b_dy;
@@
-138,6
+137,8
@@
typedef struct
u32 triangle_color;
u32 dither_table[4];
u32 triangle_color;
u32 dither_table[4];
+ u32 uvrgb_phase;
+
struct render_block_handler_struct *render_block_handler;
void *texture_page_ptr;
void *texture_page_base;
struct render_block_handler_struct *render_block_handler;
void *texture_page_ptr;
void *texture_page_base;
@@
-145,19
+146,12
@@
typedef struct
u16 *vram_ptr;
u16 *vram_out_ptr;
u16 *vram_ptr;
u16 *vram_out_ptr;
- // 26 bytes
u16 render_state_base;
u16 render_state;
u16 num_spans;
u16 num_blocks;
u16 render_state_base;
u16 render_state;
u16 num_spans;
u16 num_blocks;
- s16 offset_x;
- s16 offset_y;
-
- u16 clut_settings;
- u16 texture_settings;
-
s16 viewport_start_x;
s16 viewport_start_y;
s16 viewport_end_x;
s16 viewport_start_x;
s16 viewport_start_y;
s16 viewport_end_x;
@@
-165,7
+159,6
@@
typedef struct
u16 mask_msb;
u16 mask_msb;
- // 8 bytes
u8 triangle_winding;
u8 display_area_draw_enable;
u8 triangle_winding;
u8 display_area_draw_enable;
@@
-179,10
+172,18
@@
typedef struct
u8 texture_window_y;
u8 primitive_type;
u8 texture_window_y;
u8 primitive_type;
- u8 interlace_mode;
+ u8 render_mode;
+
+ s16 offset_x;
+ s16 offset_y;
+
+ u16 clut_settings;
+ u16 texture_settings;
// enhancement stuff
u16 *enhancement_buf_ptr;
// enhancement stuff
u16 *enhancement_buf_ptr;
+ u16 *enhancement_current_buf_ptr;
+ u32 enhancement_x_threshold;
s16 saved_viewport_start_x;
s16 saved_viewport_start_y;
s16 saved_viewport_end_x;
s16 saved_viewport_start_x;
s16 saved_viewport_start_y;
s16 saved_viewport_end_x;
@@
-190,7
+191,7
@@
typedef struct
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
// Align up to 64 byte boundary to keep the upcoming buffers cache line
// aligned, also make reachable with single immediate addition
- u8 reserved_a[2
40
];
+ u8 reserved_a[2
28
];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];
// 8KB
block_struct blocks[MAX_BLOCKS_PER_ROW];