gpu_neon: reserved bpp is 16bpp, not 4bpp
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_4x.c
index 83c6680..85e972c 100644 (file)
@@ -291,7 +291,7 @@ static void setup_sprite_untextured_4x(psx_gpu_struct *psx_gpu, s32 x, s32 y,
   render_sprite_blocks_switch_block_texture_mode_4x(4bpp),                     \\r
   render_sprite_blocks_switch_block_texture_mode_4x(8bpp),                     \\r
   render_sprite_blocks_switch_block_texture_mode_4x(16bpp),                    \\r
-  render_sprite_blocks_switch_block_texture_mode_4x(4bpp)                      \\r
+  render_sprite_blocks_switch_block_texture_mode_4x(16bpp)                     \\r
 \r
 \r
 render_block_handler_struct render_sprite_block_handlers_4x[] =\r