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psx_gpu: flush render buffer before move/cppy/fill
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_arm_neon.S
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
b/plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
index
fd99798
..
0dc7ece
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.S
@@
-2002,8
+2002,6
@@
function(setup_blocks_unshaded_untextured_undithered_unswizzled_direct)
1:
add span_edge_data, span_edge_data, #8
subs num_spans, num_spans, #1
-
- strh num_blocks, [ psx_gpu, #psx_gpu_num_blocks_offset ]
bne 0b
ldmia sp!, { r4 - r11, pc }