psx_gpu: use different uvrgb phase for enhancement
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_arm_neon.S
index 79d5466..3239412 100644 (file)
 #define uvrg_dx3l                                         d6
 #define uvrg_dx3h                                         d7
 
+#define uvrgb_phase                                       q13
 
 .align 4
 
@@ -313,11 +314,16 @@ function(compute_all_gradients)
   vmull.s16 ga_uvrg_y, d0_b, d1_b
   rsbmi ga_bx, ga_bx, #0
 
+  @ r12 = psx_gpu->uvrgb_phase
+  ldr r12, [ psx_gpu, #psx_gpu_uvrgb_phase_offset ]
+
   vmlsl.s16 ga_uvrg_y, d2_b, d3_b
   movs gs_by, ga_by, asr #31
 
   vshr.u64 d0, d30, #22
-  mov b_base, b0, lsl #16
+  add b_base, r12, b0, lsl #16
+
+  vdup.u32 uvrgb_phase, r12
 
   rsbmi ga_by, ga_by, #0
   vclt.s32 gs_uvrg_x, ga_uvrg_x, #0  @ gs_uvrg_x = ga_uvrg_x < 0
@@ -326,7 +332,6 @@ function(compute_all_gradients)
   ldrb r12, [ psx_gpu, #psx_gpu_triangle_winding_offset ]
   vclt.s32 gs_uvrg_y, ga_uvrg_y, #0  @ gs_uvrg_y = ga_uvrg_y < 0
 
-  add b_base, b_base, #0x8000
   rsb r12, r12, #0                   @ r12 = -(triangle->winding)
 
   vdup.u32 w_mask, r12               @ w_mask = { -w, -w, -w, -w }
@@ -335,7 +340,7 @@ function(compute_all_gradients)
   vshll.u16 uvrg_base, uvrg0, #16    @ uvrg_base = uvrg0 << 16
   vdup.u32 r_shift, r14              @ r_shift = { shift, shift, shift, shift }
 
-  vorr.u32 uvrg_base, #0x8000
+  vadd.u32 uvrg_base, uvrgb_phase
   vabs.s32 ga_uvrg_x, ga_uvrg_x      @ ga_uvrg_x = abs(ga_uvrg_x)
 
   vmov area_r_s, s0                  @ area_r_s = triangle_reciprocal
@@ -1337,7 +1342,7 @@ function(setup_blocks_shaded_textured_dithered_##swizzling##_indirect)         \
   add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset;                \
                                                                                \
   ldrh y, [ span_edge_data, #edge_data_y_offset ];                             \
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ];                           \
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ];                       \
                                                                                \
   cmp span_num_blocks, #0;                                                     \
   beq 1f;                                                                      \
@@ -1604,7 +1609,7 @@ function(setup_blocks_unshaded_textured_dithered_##swizzling##_indirect)       \
   add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset;                \
                                                                                \
   ldrh y, [ span_edge_data, #edge_data_y_offset ];                             \
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ];                           \
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ];                       \
                                                                                \
   cmp span_num_blocks, #0;                                                     \
   beq 1f;                                                                      \
@@ -1799,7 +1804,7 @@ function(setup_blocks_unshaded_untextured_undithered_unswizzled_indirect)
   ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]
   ldrh y, [ span_edge_data, #edge_data_y_offset ]
 
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]
 
   cmp span_num_blocks, #0
   beq 1f
@@ -1919,7 +1924,7 @@ function(setup_blocks_unshaded_untextured_undithered_unswizzled_direct)
   ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]
   ldrh y, [ span_edge_data, #edge_data_y_offset ]
 
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]
 
   cmp span_num_blocks, #0
   beq 1f
@@ -2106,7 +2111,7 @@ function(setup_blocks_shaded_untextured_##dithering##_unswizzled_indirect)     \
   add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset;                \
                                                                                \
   ldrh y, [ span_edge_data, #edge_data_y_offset ];                             \
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ];                           \
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ];                       \
                                                                                \
   cmp span_num_blocks, #0;                                                     \
   beq 1f;                                                                      \
@@ -2346,7 +2351,7 @@ function(setup_blocks_shaded_untextured_##dithering##_unswizzled_direct)       \
   add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset;                \
                                                                                \
   ldrh y, [ span_edge_data, #edge_data_y_offset ];                             \
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ];                           \
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ];                       \
                                                                                \
   cmp span_num_blocks, #0;                                                     \
   beq 1f;                                                                      \
@@ -4804,7 +4809,7 @@ function(setup_sprite_##texture_mode)                                          \
   and offset_u, u, #0xF;                                                       \
                                                                                \
   ldr width, [ sp, #40 ];                                                      \
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ];                           \
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ];                       \
                                                                                \
   ldr height, [ sp, #44 ];                                                     \
   add fb_ptr, fb_ptr, y, lsl #11;                                              \
@@ -5052,7 +5057,7 @@ setup_sprites_16bpp_flush_row:
 
 function(setup_sprite_16bpp)
   stmdb sp!, { r4 - r11, r14 }
-  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]
+  ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]
 
   ldr v, [ sp, #36 ]
   add fb_ptr, fb_ptr, y, lsl #11