add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \
\
ldrh y, [ span_edge_data, #edge_data_y_offset ]; \
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \
\
cmp span_num_blocks, #0; \
beq 1f; \
add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \
\
ldrh y, [ span_edge_data, #edge_data_y_offset ]; \
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \
\
cmp span_num_blocks, #0; \
beq 1f; \
ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]
ldrh y, [ span_edge_data, #edge_data_y_offset ]
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]
cmp span_num_blocks, #0
beq 1f
ldrh span_num_blocks, [ span_edge_data, #edge_data_num_blocks_offset ]
ldrh y, [ span_edge_data, #edge_data_y_offset ]
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]
cmp span_num_blocks, #0
beq 1f
add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \
\
ldrh y, [ span_edge_data, #edge_data_y_offset ]; \
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \
\
cmp span_num_blocks, #0; \
beq 1f; \
add dither_offset_ptr, psx_gpu, #psx_gpu_dither_table_offset; \
\
ldrh y, [ span_edge_data, #edge_data_y_offset ]; \
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \
\
cmp span_num_blocks, #0; \
beq 1f; \
and offset_u, u, #0xF; \
\
ldr width, [ sp, #40 ]; \
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]; \
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]; \
\
ldr height, [ sp, #44 ]; \
add fb_ptr, fb_ptr, y, lsl #11; \
function(setup_sprite_16bpp)
stmdb sp!, { r4 - r11, r14 }
- ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_ptr_offset ]
+ ldr fb_ptr, [ psx_gpu, #psx_gpu_vram_out_ptr_offset ]
ldr v, [ sp, #36 ]
add fb_ptr, fb_ptr, y, lsl #11