psx_gpu: add a tool to generate asm offsets
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets_update.c
diff --git a/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c b/plugins/gpu_neon/psx_gpu/psx_gpu_offsets_update.c
new file mode 100644 (file)
index 0000000..2275f59
--- /dev/null
@@ -0,0 +1,84 @@
+#include <stdio.h>
+#include <stddef.h>
+
+#include "common.h"
+
+#define WRITE_OFFSET(f, member) \
+       fprintf(f, "#define %-50s0x%x\n", \
+               "psx_gpu_" #member "_offset", \
+               offsetof(psx_gpu_struct, member));
+
+int main()
+{
+       FILE *f;
+
+       if (sizeof(f) != 4) {
+               fprintf(stderr, "bad pointer size\n");
+               return 1;
+       }
+
+       f = fopen("psx_gpu_offsets.h", "w");
+       if (f == NULL) {
+               perror("fopen");
+               return 1;
+       }
+
+       WRITE_OFFSET(f, test_mask);
+       WRITE_OFFSET(f, uvrg);
+       WRITE_OFFSET(f, uvrg_dx);
+       WRITE_OFFSET(f, uvrg_dy);
+       WRITE_OFFSET(f, u_block_span);
+       WRITE_OFFSET(f, v_block_span);
+       WRITE_OFFSET(f, r_block_span);
+       WRITE_OFFSET(f, g_block_span);
+       WRITE_OFFSET(f, b_block_span);
+       WRITE_OFFSET(f, b);
+       WRITE_OFFSET(f, b_dy);
+       WRITE_OFFSET(f, triangle_area);
+       WRITE_OFFSET(f, texture_window_settings);
+       WRITE_OFFSET(f, current_texture_mask);
+       WRITE_OFFSET(f, viewport_mask);
+       WRITE_OFFSET(f, dirty_textures_4bpp_mask);
+       WRITE_OFFSET(f, dirty_textures_8bpp_mask);
+       WRITE_OFFSET(f, dirty_textures_8bpp_alternate_mask);
+       WRITE_OFFSET(f, triangle_color);
+       WRITE_OFFSET(f, dither_table);
+       WRITE_OFFSET(f, render_block_handler);
+       WRITE_OFFSET(f, texture_page_ptr);
+       WRITE_OFFSET(f, texture_page_base);
+       WRITE_OFFSET(f, clut_ptr);
+       WRITE_OFFSET(f, vram_ptr);
+       WRITE_OFFSET(f, render_state_base);
+       WRITE_OFFSET(f, render_state);
+       WRITE_OFFSET(f, num_spans);
+       WRITE_OFFSET(f, num_blocks);
+       WRITE_OFFSET(f, offset_x);
+       WRITE_OFFSET(f, offset_y);
+       WRITE_OFFSET(f, clut_settings);
+       WRITE_OFFSET(f, texture_settings);
+       WRITE_OFFSET(f, viewport_start_x);
+       WRITE_OFFSET(f, viewport_start_y);
+       WRITE_OFFSET(f, viewport_end_x);
+       WRITE_OFFSET(f, viewport_end_y);
+       WRITE_OFFSET(f, mask_msb);
+       WRITE_OFFSET(f, triangle_winding);
+       WRITE_OFFSET(f, display_area_draw_enable);
+       WRITE_OFFSET(f, current_texture_page);
+       WRITE_OFFSET(f, last_8bpp_texture_page);
+       WRITE_OFFSET(f, texture_mask_width);
+       WRITE_OFFSET(f, texture_mask_height);
+       WRITE_OFFSET(f, texture_window_x);
+       WRITE_OFFSET(f, texture_window_y);
+       WRITE_OFFSET(f, primitive_type);
+       WRITE_OFFSET(f, interlace_mode);
+       WRITE_OFFSET(f, blocks);
+       WRITE_OFFSET(f, span_uvrg_offset);
+       WRITE_OFFSET(f, span_edge_data);
+       WRITE_OFFSET(f, span_b_offset);
+       WRITE_OFFSET(f, texture_4bpp_cache);
+       WRITE_OFFSET(f, texture_8bpp_even_cache);
+       WRITE_OFFSET(f, texture_8bpp_odd_cache);
+       fclose(f);
+
+       return 0;
+}