psx_gpu: switch enhancement to 2048 width
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_offsets_update.c
index 2275f59..ff74f34 100644 (file)
@@ -48,6 +48,7 @@ int main()
        WRITE_OFFSET(f, texture_page_base);
        WRITE_OFFSET(f, clut_ptr);
        WRITE_OFFSET(f, vram_ptr);
+       WRITE_OFFSET(f, vram_out_ptr);
        WRITE_OFFSET(f, render_state_base);
        WRITE_OFFSET(f, render_state);
        WRITE_OFFSET(f, num_spans);
@@ -70,7 +71,7 @@ int main()
        WRITE_OFFSET(f, texture_window_x);
        WRITE_OFFSET(f, texture_window_y);
        WRITE_OFFSET(f, primitive_type);
-       WRITE_OFFSET(f, interlace_mode);
+       WRITE_OFFSET(f, render_mode);
        WRITE_OFFSET(f, blocks);
        WRITE_OFFSET(f, span_uvrg_offset);
        WRITE_OFFSET(f, span_edge_data);