WRITE_OFFSET(f, texture_window_x);
WRITE_OFFSET(f, texture_window_y);
WRITE_OFFSET(f, primitive_type);
- WRITE_OFFSET(f, interlace_mode);
+ WRITE_OFFSET(f, render_mode);
WRITE_OFFSET(f, blocks);
WRITE_OFFSET(f, span_uvrg_offset);
WRITE_OFFSET(f, span_edge_data);