- render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
- current_command, list[0]);
- cpu_cycles += gput_sprite(8, 8);
+ render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF,
+ &width, &height, current_command, list[0]);
+ cpu_cycles += gput_sprite(width, height);