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psx_gpu: fix sprite sign extend
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_parse.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index
2ef823d
..
2099edf
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@
-153,6
+153,13
@@
void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
#define sign_extend_12bit(value) \
(((s32)((value) << 20)) >> 20) \
#define sign_extend_12bit(value) \
(((s32)((value) << 20)) >> 20) \
+#define sign_extend_11bit(value) \
+ (((s32)((value) << 21)) >> 21) \
+
+#define sign_extend_10bit(value) \
+ (((s32)((value) << 22)) >> 22) \
+
+
#define get_vertex_data_xy(vertex_number, offset16) \
vertexes[vertex_number].x = \
sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
#define get_vertex_data_xy(vertex_number, offset16) \
vertexes[vertex_number].x = \
sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \
@@
-210,8
+217,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
break;
case 0x02:
break;
case 0x02:
- render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2]
, list_s16[3]
,
- list_s16[
4] & 0x3FF, list_s16[5] & 0x3
FF);
+ render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2]
& 0x3FF
,
+ list_s16[
3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1
FF);
break;
case 0x20 ... 0x23:
break;
case 0x20 ... 0x23:
@@
-433,8
+440,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x60 ... 0x63:
{
case 0x60 ... 0x63:
{
- u32 x =
list_s16[2] + psx_gpu->offset_x
;
- u32 y =
list_s16[3] + psx_gpu->offset_y
;
+ u32 x =
sign_extend_11bit(list_s16[2] + psx_gpu->offset_x)
;
+ u32 y =
sign_extend_11bit(list_s16[3] + psx_gpu->offset_y)
;
u32 width = list_s16[4] & 0x3FF;
u32 height = list_s16[5] & 0x1FF;
u32 width = list_s16[4] & 0x3FF;
u32 height = list_s16[5] & 0x1FF;
@@
-444,8
+451,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x64 ... 0x67:
{
case 0x64 ... 0x67:
{
- u32 x =
list_s16[2] + psx_gpu->offset_x
;
- u32 y =
list_s16[3] + psx_gpu->offset_y
;
+ u32 x =
sign_extend_11bit(list_s16[2] + psx_gpu->offset_x)
;
+ u32 y =
sign_extend_11bit(list_s16[3] + psx_gpu->offset_y)
;
u32 uv = list_s16[4];
u32 width = list_s16[6] & 0x3FF;
u32 height = list_s16[7] & 0x1FF;
u32 uv = list_s16[4];
u32 width = list_s16[6] & 0x3FF;
u32 height = list_s16[7] & 0x1FF;
@@
-462,8
+469,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x6A:
case 0x6B:
{
case 0x6A:
case 0x6B:
{
- s32 x =
list_s16[2] + psx_gpu->offset_x
;
- s32 y =
list_s16[3] + psx_gpu->offset_y
;
+ s32 x =
sign_extend_11bit(list_s16[2] + psx_gpu->offset_x)
;
+ s32 y =
sign_extend_11bit(list_s16[3] + psx_gpu->offset_y)
;
render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
break;
render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
break;
@@
-474,8
+481,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x72:
case 0x73:
{
case 0x72:
case 0x73:
{
- s32 x =
list_s16[2] + psx_gpu->offset_x
;
- s32 y =
list_s16[3] + psx_gpu->offset_y
;
+ s32 x =
sign_extend_11bit(list_s16[2] + psx_gpu->offset_x)
;
+ s32 y =
sign_extend_11bit(list_s16[3] + psx_gpu->offset_y)
;
render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
break;
render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
break;
@@
-486,8
+493,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x76:
case 0x77:
{
case 0x76:
case 0x77:
{
- s32 x =
list_s16[2] + psx_gpu->offset_x
;
- s32 y =
list_s16[3] + psx_gpu->offset_y
;
+ s32 x =
sign_extend_11bit(list_s16[2] + psx_gpu->offset_x)
;
+ s32 y =
sign_extend_11bit(list_s16[3] + psx_gpu->offset_y)
;
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);
@@
-502,8
+509,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x7A:
case 0x7B:
{
case 0x7A:
case 0x7B:
{
- s32 x =
list_s16[2] + psx_gpu->offset_x
;
- s32 y =
list_s16[3] + psx_gpu->offset_y
;
+ s32 x =
sign_extend_11bit(list_s16[2] + psx_gpu->offset_x)
;
+ s32 y =
sign_extend_11bit(list_s16[3] + psx_gpu->offset_y)
;
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
break;
render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
break;
@@
-514,8
+521,8
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0x7E:
case 0x7F:
{
case 0x7E:
case 0x7F:
{
- s32 x =
list_s16[2] + psx_gpu->offset_x
;
- s32 y =
list_s16[3] + psx_gpu->offset_y
;
+ s32 x =
sign_extend_11bit(list_s16[2] + psx_gpu->offset_x)
;
+ s32 y =
sign_extend_11bit(list_s16[3] + psx_gpu->offset_y)
;
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);
u32 uv = list_s16[4];
set_clut(psx_gpu, list_s16[5]);
@@
-532,10
+539,10
@@
void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
case 0xA0: // sys -> vid
{
case 0xA0: // sys -> vid
{
- u32 load_x = list_s16[2];
- u32 load_y = list_s16[3];
- u32 load_width = list_s16[4];
- u32 load_height = list_s16[5];
+ u32 load_x = list_s16[2]
& 0x3FF
;
+ u32 load_y = list_s16[3]
& 0x1FF
;
+ u32 load_width = list_s16[4]
& 0x3FF
;
+ u32 load_height = list_s16[5]
& 0x1FF
;
u32 load_size = load_width * load_height;
command_length += load_size / 2;
u32 load_size = load_width * load_height;
command_length += load_size / 2;