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psx_gpu: texture cache fix2
[pcsx_rearmed.git]
/
plugins
/
gpu_neon
/
psx_gpu
/
psx_gpu_parse.c
diff --git
a/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
b/plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
index
fc9f3fb
..
2ef823d
100644
(file)
--- a/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
+++ b/
plugins/gpu_neon/psx_gpu/psx_gpu_parse.c
@@
-96,8
+96,7
@@
void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
u32 texture_mode = (texture_settings >> 7) & 0x3;
u32 render_state_base = psx_gpu->render_state_base;
u32 texture_mode = (texture_settings >> 7) & 0x3;
u32 render_state_base = psx_gpu->render_state_base;
- if(psx_gpu->current_texture_page != new_texture_page)
- flush_render_block_buffer(psx_gpu);
+ flush_render_block_buffer(psx_gpu);
render_state_base &= ~(0xF << 6);
render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
render_state_base &= ~(0xF << 6);
render_state_base |= ((texture_settings >> 5) & 0xF) << 6;