- render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2], list_s16[3],
- list_s16[4] & 0x3FF, list_s16[5] & 0x3FF);
+ render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF,
+ list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF);