gpu_neon: some hack to enhanced mode
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
index 26715c6..4dd21e7 100644 (file)
@@ -45,7 +45,6 @@ void update_texture_ptr(psx_gpu_struct *psx_gpu)
 
   switch((psx_gpu->render_state_base >> 8) & 0x3)
   {
-    default:
     case TEXTURE_MODE_4BPP:
       texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
 
@@ -75,6 +74,7 @@ void update_texture_ptr(psx_gpu_struct *psx_gpu)
       texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
       break;
 
+    default:
     case TEXTURE_MODE_16BPP:
       texture_base = (u8 *)(psx_gpu->vram_ptr);
       texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
@@ -92,6 +92,7 @@ void update_texture_ptr(psx_gpu_struct *psx_gpu)
 
 void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
 {
+  texture_settings &= 0x1FF;
   if(psx_gpu->texture_settings != texture_settings)
   {
     u32 new_texture_page = texture_settings & 0x1F;
@@ -249,10 +250,9 @@ static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y,
 #define SET_Ex(r, v)
 #endif
 
-vertex_struct vertexes[4] __attribute__((aligned(32)));
-
 u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
 {
+  vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
   u32 current_command = 0, command_length;
 
   u32 *list_start = list;
@@ -407,7 +407,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
         vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, list[0]);
+        render_line(psx_gpu, vertexes, current_command, list[0], 0);
                        break;
       }
   
@@ -428,13 +428,16 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, list[0]);
+          render_line(psx_gpu, vertexes, current_command, list[0], 0);
 
           list_position++;
           num_vertexes++;
 
           if(list_position >= list_end)
-            break;
+          {
+            current_command = (u32)-1;
+            goto breakloop;
+          }
 
           xy = *list_position;
           if((xy & 0xF000F000) == 0x50005000)
@@ -459,7 +462,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
         vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, 0);
+        render_line(psx_gpu, vertexes, current_command, 0, 0);
                        break;
       }
  
@@ -489,13 +492,16 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, 0);
+          render_line(psx_gpu, vertexes, current_command, 0, 0);
 
           list_position += 2;
           num_vertexes++;
 
           if(list_position >= list_end)
-            break;
+          {
+            current_command = (u32)-1;
+            goto breakloop;
+          }
 
           color = list_position[0];
           if((color & 0xF000F000) == 0x50005000)
@@ -600,12 +606,22 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
                        break;
       }
   
-               case 0x80:          //  vid -> vid
-        render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
-         list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
-         ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
-                       break;
+      case 0x80:          //  vid -> vid
+      {
+        u32 sx = list_s16[2] & 0x3FF;
+        u32 sy = list_s16[3] & 0x1FF;
+        u32 dx = list_s16[4] & 0x3FF;
+        u32 dy = list_s16[5] & 0x1FF;
+        u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
+        u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
+
+        if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
+          break;
+
+        render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
+        break;
+      } 
+
 #ifdef PCSX
                case 0xA0:          //  sys -> vid
                case 0xC0:          //  vid -> sys
@@ -634,7 +650,7 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
 #endif
 
                case 0xE1:
-        set_texture(psx_gpu, list[0] & 0x1FF);
+        set_texture(psx_gpu, list[0]);
 
         if(list[0] & (1 << 9))
           psx_gpu->render_state_base |= RENDER_STATE_DITHER;
@@ -677,11 +693,21 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
         }
         SET_Ex(2, list[0]);
         break;
-               }
+      }
+
+      case 0xE3:
+      {
+        s16 viewport_start_x = list[0] & 0x3FF;
+        s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
+
+        if(viewport_start_x == psx_gpu->viewport_start_x &&
+         viewport_start_y == psx_gpu->viewport_start_y)
+        {
+          break;
+        }
   
-               case 0xE3:
-        psx_gpu->viewport_start_x = list[0] & 0x3FF;
-        psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
+        psx_gpu->viewport_start_x = viewport_start_x;
+        psx_gpu->viewport_start_y = viewport_start_y;
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -689,12 +715,23 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
          psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
          psx_gpu->viewport_end_y);
 #endif
-                       SET_Ex(3, list[0]);
-                       break;
-  
-               case 0xE4:
-        psx_gpu->viewport_end_x = list[0] & 0x3FF;
-        psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
+        SET_Ex(3, list[0]);
+        break;
+      }
+
+      case 0xE4:
+      {
+        s16 viewport_end_x = list[0] & 0x3FF;
+        s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
+
+        if(viewport_end_x == psx_gpu->viewport_end_x &&
+         viewport_end_y == psx_gpu->viewport_end_y)
+        {
+          break;
+        }
+
+        psx_gpu->viewport_end_x = viewport_end_x;
+        psx_gpu->viewport_end_y = viewport_end_y;
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -702,10 +739,11 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
          psx_gpu->viewport_start_y, psx_gpu->viewport_end_x,
          psx_gpu->viewport_end_y);
 #endif
-                       SET_Ex(4, list[0]);
-                       break;
+        SET_Ex(4, list[0]);
+        break;
+      }
   
-               case 0xE5:
+      case 0xE5:
       {
         s32 offset_x = list[0] << 21;
         s32 offset_y = list[0] << 10;
@@ -741,53 +779,275 @@ u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
        }
   }
 
-#ifdef PCSX
 breakloop:
-#endif
   if (last_command != NULL)
     *last_command = current_command;
   return list - list_start;
 }
 
+#ifdef PCSX
+
+#define ENH_BUF_TABLE_STEP (1024 / sizeof(psx_gpu->enhancement_buf_by_x16))
+
+static int is_new_scanout(psx_gpu_struct *psx_gpu, int x)
+{
+  int i, scanout_x;
+  for (i = 0; i < ARRAY_SIZE(psx_gpu->enhancement_scanout_x); i++)
+  {
+    scanout_x = psx_gpu->enhancement_scanout_x[i];
+    if (x <= scanout_x && scanout_x < x + ENH_BUF_TABLE_STEP)
+    {
+      if (x != scanout_x)
+        log_anomaly("unaligned scanout x: %d,%d\n", scanout_x, x);
+      return 1;
+    }
+  }
+  return 0;
+}
+
+static void update_enhancement_buf_table_from_hres(psx_gpu_struct *psx_gpu)
+{
+  u32 b, x;
+
+  b = 0;
+  psx_gpu->enhancement_buf_by_x16[0] = b;
+  psx_gpu->enhancement_buf_start[0] = 0;
+  for (x = 1; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++)
+  {
+    if (b < 3 && is_new_scanout(psx_gpu, x * ENH_BUF_TABLE_STEP)) {
+      b++;
+      psx_gpu->enhancement_buf_start[b] = x * ENH_BUF_TABLE_STEP;
+    }
+
+    psx_gpu->enhancement_buf_by_x16[x] = b;
+  }
+#if 0
+  printf("buf_by_x16:\n");
+  for (b = 0; b < 3; b++) {
+    int first = -1, count = 0;
+    for (x = 0; x < sizeof(psx_gpu->enhancement_buf_by_x16); x++) {
+      if (psx_gpu->enhancement_buf_by_x16[x] == b) {
+        if (first < 0) first = x;
+        count++;
+      }
+    }
+    if (count) {
+      assert(first * ENH_BUF_TABLE_STEP == psx_gpu->enhancement_buf_start[b]);
+      printf("%d: %3zd-%zd\n", b, first * ENH_BUF_TABLE_STEP,
+          (first + count) * ENH_BUF_TABLE_STEP);
+    }
+  }
+#endif
+}
+
+static void update_enhancement_buf_table_from_x(psx_gpu_struct *psx_gpu,
+ u32 x0, u32 len)
+{
+#if 0
+  u32 x, b;
+
+  for (x = x0, b = 0; x >= len; b++)
+    x -= len;
+  if (b > 3)
+    b = 3;
+
+  memset(psx_gpu->enhancement_buf_by_x16 + x0 / ENH_BUF_TABLE_STEP,
+   b, (len + ENH_BUF_TABLE_STEP - 1) / ENH_BUF_TABLE_STEP);
+#endif
+}
+
+#define select_enhancement_buf(psx_gpu) \
+  psx_gpu->enhancement_current_buf_ptr = \
+    select_enhancement_buf_ptr(psx_gpu, psx_gpu->saved_viewport_start_x)
+
 #define enhancement_disable() { \
   psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \
   psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \
   psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \
   psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \
   psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \
+  psx_gpu->uvrgb_phase = 0x8000; \
 }
 
 #define enhancement_enable() { \
-  psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \
+  psx_gpu->vram_out_ptr = psx_gpu->enhancement_current_buf_ptr; \
   psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \
   psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \
-  psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \
-  psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \
+  psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2 + 1; \
+  psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2 + 1; \
+  psx_gpu->uvrgb_phase = 0x7fff; \
 }
 
 #define shift_vertices3(v) { \
-  v[0]->x *= 2; \
-  v[0]->y *= 2; \
-  v[1]->x *= 2; \
-  v[1]->y *= 2; \
-  v[2]->x *= 2; \
-  v[2]->y *= 2; \
+  v[0]->x <<= 1; \
+  v[0]->y <<= 1; \
+  v[1]->x <<= 1; \
+  v[1]->y <<= 1; \
+  v[2]->x <<= 1; \
+  v[2]->y <<= 1; \
 }
 
 #define unshift_vertices3(v) { \
-  v[0]->x /= 2; \
-  v[0]->y /= 2; \
-  v[1]->x /= 2; \
-  v[1]->y /= 2; \
-  v[2]->x /= 2; \
-  v[2]->y /= 2; \
+  v[0]->x >>= 1; \
+  v[0]->y >>= 1; \
+  v[1]->x >>= 1; \
+  v[1]->y >>= 1; \
+  v[2]->x >>= 1; \
+  v[2]->y >>= 1; \
 }
 
 #define shift_triangle_area() \
   psx_gpu->triangle_area *= 4
 
+#ifndef NEON_BUILD
+void scale2x_tiles8(void *dst, const void *src, int w8, int h)
+{
+  uint16_t* d = (uint16_t*)dst;
+  const uint16_t* s = (const uint16_t*)src;
+
+  while ( h-- )
+  {
+    uint16_t* d_save = d;
+    const uint16_t* s_save = s;
+    int w = w8;
+
+    while ( w-- )
+    {
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+
+      d[    0 ] = *s;
+      d[    1 ] = *s;
+      d[ 1024 ] = *s;
+      d[ 1025 ] = *s;
+      d += 2; s++;
+    }
+
+    d = d_save + 2048;
+    s = s_save + 1024; /* or 512? */
+  }
+}
+#endif
+
 static int disable_main_render;
 
+static int check_enhanced_range(psx_gpu_struct *psx_gpu, int x, int x_end)
+{
+  // simple reject to avoid oveflowing the 1024 width
+  // (assume some offscreen render-to-texture thing)
+  if (x >= (int)(psx_gpu->saved_viewport_start_x + 512))
+    return 0;
+
+  return 1;
+}
+
+static int is_in_array(int val, int array[], int len)
+{
+  int i;
+  for (i = 0; i < len; i++)
+    if (array[i] == val)
+      return 1;
+  return 0;
+}
+
+static int make_members_unique(int array[], int len)
+{
+  int i, j;
+  for (i = j = 1; i < len; i++)
+    if (!is_in_array(array[i], array, j))
+      array[j++] = array[i];
+
+  if (array[0] > array[1]) {
+    i = array[0]; array[0] = array[1]; array[1] = i;
+  }
+  return j;
+}
+
+static void patch_u(vertex_struct *vertex_ptrs, int count, int old, int new)
+{
+  int i;
+  for (i = 0; i < count; i++)
+    if (vertex_ptrs[i].u == old)
+      vertex_ptrs[i].u = new;
+}
+
+static void patch_v(vertex_struct *vertex_ptrs, int count, int old, int new)
+{
+  int i;
+  for (i = 0; i < count; i++)
+    if (vertex_ptrs[i].v == old)
+      vertex_ptrs[i].v = new;
+}
+
+static void uv_hack(vertex_struct *vertex_ptrs, int vertex_count)
+{
+  int i, u[4], v[4];
+
+  for (i = 0; i < vertex_count; i++) {
+    u[i] = vertex_ptrs[i].u;
+    v[i] = vertex_ptrs[i].v;
+  }
+  if (make_members_unique(u, vertex_count) == 2 && u[1] - u[0] >= 8) {
+    if ((u[0] & 7) == 7) {
+      patch_u(vertex_ptrs, vertex_count, u[0], u[0] + 1);
+      //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0]+1, u[1]);
+    }
+    else if ((u[1] & 7) == 0 || u[1] - u[0] > 128) {
+      patch_u(vertex_ptrs, vertex_count, u[1], u[1] - 1);
+      //printf("u hack: %3u-%3u -> %3u-%3u\n", u[0], u[1], u[0], u[1]-1);
+    }
+  }
+  if (make_members_unique(v, vertex_count) == 2 && ((v[0] - v[1]) & 7) == 0) {
+    if ((v[0] & 7) == 7) {
+      patch_v(vertex_ptrs, vertex_count, v[0], v[0] + 1);
+      //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0]+1, v[1]);
+    }
+    else if ((v[1] & 7) == 0) {
+      patch_v(vertex_ptrs, vertex_count, v[1], v[1] - 1);
+      //printf("v hack: %3u-%3u -> %3u-%3u\n", v[0], v[1], v[0], v[1]-1);
+    }
+  }
+}
+
 static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
  vertex_struct *vertexes, u32 current_command)
 {
@@ -799,41 +1059,105 @@ static void do_triangle_enhanced(psx_gpu_struct *psx_gpu,
   if (!disable_main_render)
     render_triangle_p(psx_gpu, vertex_ptrs, current_command);
 
+  if (!check_enhanced_range(psx_gpu, vertex_ptrs[0]->x, vertex_ptrs[2]->x))
+    return;
+
   enhancement_enable();
   shift_vertices3(vertex_ptrs);
   shift_triangle_area();
   render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+  unshift_vertices3(vertex_ptrs);
 }
 
 static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
  u32 current_command)
+{
+  do_triangle_enhanced(psx_gpu, vertexes, current_command);
+  enhancement_disable();
+  do_triangle_enhanced(psx_gpu, &vertexes[1], current_command);
+}
+
+#if 0
+
+#define fill_vertex(i, x_, y_, u_, v_, rgb_) \
+  vertexes[i].x = x_; \
+  vertexes[i].y = y_; \
+  vertexes[i].u = u_; \
+  vertexes[i].v = v_; \
+  vertexes[i].r = rgb_; \
+  vertexes[i].g = (rgb_) >> 8; \
+  vertexes[i].b = (rgb_) >> 16
+
+static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
+ u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
 {
   vertex_struct *vertex_ptrs[3];
+  u32 flags = (cmd_rgb >> 24);
+  u32 color = cmd_rgb & 0xffffff;
+  u32 render_state_base_saved = psx_gpu->render_state_base;
+  int x1, y1;
+  u8 u1, v1;
 
-  if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
-    if (!disable_main_render)
-      render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+  flags &=
+   (RENDER_FLAGS_MODULATE_TEXELS | RENDER_FLAGS_BLEND |
+   RENDER_FLAGS_TEXTURE_MAP);
 
-    enhancement_enable();
+  set_triangle_color(psx_gpu, color);
+  if(color == 0x808080)
+    flags |= RENDER_FLAGS_MODULATE_TEXELS;
+
+  psx_gpu->render_state_base &= ~RENDER_STATE_DITHER;
+  enhancement_enable();
+
+  x1 = x + w;
+  y1 = y + h;
+  u1 = u + w;
+  v1 = v + h;
+  // FIXME..
+  if (u1 < u) u1 = 0xff;
+  if (v1 < v) v1 = 0xff;
+
+  // 0-2
+  // |/
+  // 1
+  fill_vertex(0, x,  y,  u,  v,  color);
+  fill_vertex(1, x,  y1, u,  v1, color);
+  fill_vertex(2, x1, y,  u1, v,  color);
+  if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
     shift_vertices3(vertex_ptrs);
     shift_triangle_area();
-    render_triangle_p(psx_gpu, vertex_ptrs, current_command);
-    unshift_vertices3(vertex_ptrs);
+    render_triangle_p(psx_gpu, vertex_ptrs, flags);
   }
-  enhancement_disable();
-  if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) {
-    if (!disable_main_render)
-      render_triangle_p(psx_gpu, vertex_ptrs, current_command);
 
-    enhancement_enable();
+  //   0
+  //  /|
+  // 1-2
+  fill_vertex(0, x1, y,  u1, v,  color);
+  fill_vertex(1, x,  y1, u,  v1, color);
+  fill_vertex(2, x1, y1, u1, v1, color);
+  if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) {
     shift_vertices3(vertex_ptrs);
     shift_triangle_area();
-    render_triangle_p(psx_gpu, vertex_ptrs, current_command);
+    render_triangle_p(psx_gpu, vertex_ptrs, flags);
   }
+
+  psx_gpu->render_state_base = render_state_base_saved;
 }
+#else
+static void do_sprite_enhanced(psx_gpu_struct *psx_gpu, int x, int y,
+ u32 u, u32 v, u32 w, u32 h, u32 cmd_rgb)
+{
+  u32 flags = (cmd_rgb >> 24);
+  u32 color = cmd_rgb & 0xffffff;
 
-u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command)
+  render_sprite_4x(psx_gpu, x, y, u, v, w, h, flags, color);
+}
+#endif
+
+u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size,
+ u32 *last_command)
 {
+  vertex_struct vertexes[4] __attribute__((aligned(16))) = {};
   u32 current_command = 0, command_length;
 
   u32 *list_start = list;
@@ -843,6 +1167,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
   psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
   psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
   psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+  select_enhancement_buf(psx_gpu);
 
   for(; list < list_end; list += 1 + command_length)
   {
@@ -868,17 +1193,30 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         u32 width = list_s16[4] & 0x3FF;
         u32 height = list_s16[5] & 0x1FF;
         u32 color = list[0] & 0xFFFFFF;
+        u32 i1, i2;
+
+        x &= ~0xF;
+        width = ((width + 0xF) & ~0xF);
+        if (width == 0 || height == 0)
+          break;
 
         do_fill(psx_gpu, x, y, width, height, color);
 
-        psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr;
+        i1 = select_enhancement_buf_index(psx_gpu, x);
+        i2 = select_enhancement_buf_index(psx_gpu, x + width - 1);
+        if (i1 != i2) {
+          sync_enhancement_buffers(x, y, width, height);
+          break;
+        }
+        if (x >= psx_gpu->enhancement_buf_start[i1] + psx_gpu->saved_hres)
+          break;
+
+        psx_gpu->vram_out_ptr = select_enhancement_buf_ptr(psx_gpu, x);
         x *= 2;
         y *= 2;
         width *= 2;
         height *= 2;
-        if (width > 1024)
-          width = 1024;
-        render_block_fill(psx_gpu, color, x, y, width, height);
+        render_block_fill_enh(psx_gpu, color, x, y, width, height);
         break;
       }
   
@@ -932,6 +1270,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         get_vertex_data_xy_uv(2, 10);  
         get_vertex_data_xy_uv(3, 14);
   
+        uv_hack(vertexes, 4);
         do_quad_enhanced(psx_gpu, vertexes, current_command);
         break;
       }
@@ -989,6 +1328,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         get_vertex_data_xy_uv_rgb(2, 12);
         get_vertex_data_xy_uv_rgb(3, 18);
 
+        uv_hack(vertexes, 4);
         do_quad_enhanced(psx_gpu, vertexes, current_command);
         break;
       }
@@ -1000,7 +1340,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         vertexes[1].x = list_s16[4] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[5] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, list[0]);
+        render_line(psx_gpu, vertexes, current_command, list[0], 0);
+        enhancement_enable();
+        render_line(psx_gpu, vertexes, current_command, list[0], 1);
         break;
       }
   
@@ -1021,13 +1363,19 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, list[0]);
+          enhancement_disable();
+          render_line(psx_gpu, vertexes, current_command, list[0], 0);
+          enhancement_enable();
+          render_line(psx_gpu, vertexes, current_command, list[0], 1);
 
           list_position++;
           num_vertexes++;
 
           if(list_position >= list_end)
-            break;
+          {
+            current_command = (u32)-1;
+            goto breakloop;
+          }
 
           xy = *list_position;
           if((xy & 0xF000F000) == 0x50005000)
@@ -1052,7 +1400,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         vertexes[1].x = list_s16[6] + psx_gpu->offset_x;
         vertexes[1].y = list_s16[7] + psx_gpu->offset_y;
 
-        render_line(psx_gpu, vertexes, current_command, 0);
+        render_line(psx_gpu, vertexes, current_command, 0, 0);
+        enhancement_enable();
+        render_line(psx_gpu, vertexes, current_command, 0, 1);
         break;
       }
  
@@ -1082,13 +1432,19 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
           vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x;
           vertexes[1].y = (xy >> 16) + psx_gpu->offset_y;
 
-          render_line(psx_gpu, vertexes, current_command, 0);
+          enhancement_disable();
+          render_line(psx_gpu, vertexes, current_command, 0, 0);
+          enhancement_enable();
+          render_line(psx_gpu, vertexes, current_command, 0, 1);
 
           list_position += 2;
           num_vertexes++;
 
           if(list_position >= list_end)
-            break;
+          {
+            current_command = (u32)-1;
+            goto breakloop;
+          }
 
           color = list_position[0];
           if((color & 0xF000F000) == 0x50005000)
@@ -1107,6 +1463,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         u32 height = list_s16[5] & 0x1FF;
 
         render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
+
+        if (check_enhanced_range(psx_gpu, x, x + width))
+          do_sprite_enhanced(psx_gpu, x, y, 0, 0, width, height, list[0]);
         break;
       }
   
@@ -1114,14 +1473,18 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
       {        
         u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
         u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
-        u32 uv = list_s16[4];
+        u8 u = list_s16[4];
+        u8 v = list_s16[4] >> 8;
         u32 width = list_s16[6] & 0x3FF;
         u32 height = list_s16[7] & 0x1FF;
 
         set_clut(psx_gpu, list_s16[5]);
 
-        render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
+        render_sprite(psx_gpu, x, y, u, v, width, height,
          current_command, list[0]);
+
+        if (check_enhanced_range(psx_gpu, x, x + width))
+          do_sprite_enhanced(psx_gpu, x, y, u, v, width, height, list[0]);
         break;
       }
   
@@ -1134,6 +1497,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
+
+        if (check_enhanced_range(psx_gpu, x, x + 1))
+          do_sprite_enhanced(psx_gpu, x, y, 0, 0, 1, 1, list[0]);
         break;
       }
   
@@ -1146,6 +1512,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
+
+        if (check_enhanced_range(psx_gpu, x, x + 8))
+          do_sprite_enhanced(psx_gpu, x, y, 0, 0, 8, 8, list[0]);
         break;
       }
   
@@ -1156,12 +1525,16 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
       {        
         s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
-        u32 uv = list_s16[4];
+        u8 u = list_s16[4];
+        u8 v = list_s16[4] >> 8;
 
         set_clut(psx_gpu, list_s16[5]);
 
-        render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
+        render_sprite(psx_gpu, x, y, u, v, 8, 8,
          current_command, list[0]);
+
+        if (check_enhanced_range(psx_gpu, x, x + 8))
+          do_sprite_enhanced(psx_gpu, x, y, u, v, 8, 8, list[0]);
         break;
       }
   
@@ -1174,6 +1547,9 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
+
+        if (check_enhanced_range(psx_gpu, x, x + 16))
+          do_sprite_enhanced(psx_gpu, x, y, 0, 0, 16, 16, list[0]);
         break;
       }
   
@@ -1184,50 +1560,41 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
       {        
         s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
         s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
-        u32 uv = list_s16[4];
+        u8 u = list_s16[4];
+        u8 v = list_s16[4] >> 8;
 
         set_clut(psx_gpu, list_s16[5]);
 
-        render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
-         current_command, list[0]);
+        render_sprite(psx_gpu, x, y, u, v, 16, 16, current_command, list[0]);
+
+        if (check_enhanced_range(psx_gpu, x, x + 16))
+          do_sprite_enhanced(psx_gpu, x, y, u, v, 16, 16, list[0]);
         break;
       }
   
       case 0x80:          //  vid -> vid
-        render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF,
-         list_s16[4] & 0x3FF, list_s16[5] & 0x1FF,
-         ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1);
+      {
+        u32 sx = list_s16[2] & 0x3FF;
+        u32 sy = list_s16[3] & 0x1FF;
+        u32 dx = list_s16[4] & 0x3FF;
+        u32 dy = list_s16[5] & 0x1FF;
+        u32 w = ((list_s16[6] - 1) & 0x3FF) + 1;
+        u32 h = ((list_s16[7] - 1) & 0x1FF) + 1;
+
+        if (sx == dx && sy == dy && psx_gpu->mask_msb == 0)
+          break;
+
+        render_block_move(psx_gpu, sx, sy, dx, dy, w, h);
+        sync_enhancement_buffers(dx, dy, w, h);
         break;
+      }
  
-#ifdef PCSX
       case 0xA0:          //  sys -> vid
       case 0xC0:          //  vid -> sys
         goto breakloop;
-#else
-      case 0xA0:          //  sys -> vid
-      {
-        u32 load_x = list_s16[2] & 0x3FF;
-        u32 load_y = list_s16[3] & 0x1FF;
-        u32 load_width = list_s16[4] & 0x3FF;
-        u32 load_height = list_s16[5] & 0x1FF;
-        u32 load_size = load_width * load_height;
-  
-        command_length += load_size / 2;
-
-        if(load_size & 1)
-          command_length++;
-
-        render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y,
-         load_width, load_height, load_width);
-        break;
-      }
-
-      case 0xC0:          //  vid -> sys
-        break;
-#endif
 
       case 0xE1:
-        set_texture(psx_gpu, list[0] & 0x1FF);
+        set_texture(psx_gpu, list[0]);
 
         if(list[0] & (1 << 9))
           psx_gpu->render_state_base |= RENDER_STATE_DITHER;
@@ -1273,10 +1640,30 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
       }
   
       case 0xE3:
-        psx_gpu->viewport_start_x = list[0] & 0x3FF;
-        psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF;
-        psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x;
-        psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y;
+      {
+        s16 viewport_start_x = list[0] & 0x3FF;
+        s16 viewport_start_y = (list[0] >> 10) & 0x1FF;
+        u32 w;
+        s32 d;
+
+        if(viewport_start_x == psx_gpu->viewport_start_x &&
+         viewport_start_y == psx_gpu->viewport_start_y)
+        {
+          break;
+        }
+        psx_gpu->viewport_start_x = viewport_start_x;
+        psx_gpu->viewport_start_y = viewport_start_y;
+        psx_gpu->saved_viewport_start_x = viewport_start_x;
+        psx_gpu->saved_viewport_start_y = viewport_start_y;
+
+        w = (u32)psx_gpu->viewport_end_x - (u32)viewport_start_x + 1;
+        d = psx_gpu->saved_hres - w;
+        if(-16 <= d && d <= 16)
+        {
+          update_enhancement_buf_table_from_x(psx_gpu,
+           viewport_start_x, w);
+        }
+        select_enhancement_buf(psx_gpu);
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -1286,12 +1673,34 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
 #endif
         SET_Ex(3, list[0]);
         break;
-  
+      }
+
       case 0xE4:
-        psx_gpu->viewport_end_x = list[0] & 0x3FF;
-        psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF;
-        psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x;
-        psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y;
+      {
+        s16 viewport_end_x = list[0] & 0x3FF;
+        s16 viewport_end_y = (list[0] >> 10) & 0x1FF;
+        u32 w;
+        s32 d;
+
+        if(viewport_end_x == psx_gpu->viewport_end_x &&
+         viewport_end_y == psx_gpu->viewport_end_y)
+        {
+          break;
+        }
+
+        psx_gpu->viewport_end_x = viewport_end_x;
+        psx_gpu->viewport_end_y = viewport_end_y;
+        psx_gpu->saved_viewport_end_x = viewport_end_x;
+        psx_gpu->saved_viewport_end_y = viewport_end_y;
+
+        w = (u32)viewport_end_x - (u32)psx_gpu->viewport_start_x + 1;
+        d = psx_gpu->saved_hres - w;
+        if(-16 <= d && d <= 16)
+        {
+          update_enhancement_buf_table_from_x(psx_gpu,
+           psx_gpu->viewport_start_x, w);
+        }
+        select_enhancement_buf(psx_gpu);
 
 #ifdef TEXTURE_CACHE_4BPP
         psx_gpu->viewport_mask =
@@ -1301,6 +1710,7 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
 #endif
         SET_Ex(4, list[0]);
         break;
+      }
   
       case 0xE5:
       {
@@ -1338,13 +1748,14 @@ u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_c
     }
   }
 
-#ifdef PCSX
+  enhancement_disable();
+
 breakloop:
-#endif
-enhancement_disable();
   if (last_command != NULL)
     *last_command = current_command;
   return list - list_start;
 }
 
-// vim:shiftwidth=2:expandtab
+#endif /* PCSX */
+
+// vim:ts=2:shiftwidth=2:expandtab