psx_gpu: fix lines
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / psx_gpu_parse.c
index 98f2d85..be69f44 100644 (file)
@@ -38,61 +38,53 @@ const u8 command_lengths[256] =
 
 void update_texture_ptr(psx_gpu_struct *psx_gpu)
 {
+  u8 *texture_base;
   u8 *texture_ptr;
 
   switch((psx_gpu->render_state_base >> 8) & 0x3)
   {
     default:
     case TEXTURE_MODE_4BPP:
-#ifdef TEXTURE_CACHE_4BPP
-      texture_ptr = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
+      texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page];
+
+      texture_ptr = texture_base;
       texture_ptr += psx_gpu->texture_window_x & 0xF;
       texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
       texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
       texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
-#else
-      texture_ptr = (u8 *)(psx_gpu->vram_ptr);
-      texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
-      texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
-      texture_ptr += psx_gpu->texture_window_x / 2;
-      texture_ptr += (psx_gpu->texture_window_y) * 2048;
-#endif
       break;
 
     case TEXTURE_MODE_8BPP:
-#ifdef TEXTURE_CACHE_8BPP
       if(psx_gpu->current_texture_page & 0x1)
       {
-        texture_ptr =
+        texture_base =
          psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1];
       }
       else
       {
-        texture_ptr =
+        texture_base =
          psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1];
       }
       
+      texture_ptr = texture_base;
+      texture_ptr += psx_gpu->texture_window_x & 0xF;
       texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4;
       texture_ptr += (psx_gpu->texture_window_x >> 4) << 8;
       texture_ptr += (psx_gpu->texture_window_y >> 4) << 12;
-#else
-      texture_ptr = (u8 *)(psx_gpu->vram_ptr);
-      texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
-      texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
-      texture_ptr += psx_gpu->texture_window_x;
-      texture_ptr += (psx_gpu->texture_window_y) * 2048;
-#endif
       break;
 
     case TEXTURE_MODE_16BPP:
-      texture_ptr = (u8 *)(psx_gpu->vram_ptr);
-      texture_ptr += (psx_gpu->current_texture_page & 0xF) * 128;
-      texture_ptr += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
+      texture_base = (u8 *)(psx_gpu->vram_ptr);
+      texture_base += (psx_gpu->current_texture_page & 0xF) * 128;
+      texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048;
+
+      texture_ptr = texture_base;
       texture_ptr += psx_gpu->texture_window_x * 2;
       texture_ptr += (psx_gpu->texture_window_y) * 2048;
       break;
   }
 
+  psx_gpu->texture_page_base = texture_base;
   psx_gpu->texture_page_ptr = texture_ptr;  
 }
 
@@ -104,8 +96,7 @@ void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings)
     u32 texture_mode = (texture_settings >> 7) & 0x3;
     u32 render_state_base = psx_gpu->render_state_base;
 
-    if(psx_gpu->current_texture_page != new_texture_page)
-      flush_render_block_buffer(psx_gpu);
+    flush_render_block_buffer(psx_gpu);
 
     render_state_base &= ~(0xF << 6);
     render_state_base |= ((texture_settings >> 5) & 0xF) << 6;
@@ -162,6 +153,13 @@ void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color)
 #define sign_extend_12bit(value)                                               \
   (((s32)((value) << 20)) >> 20)                                               \
 
+#define sign_extend_11bit(value)                                               \
+  (((s32)((value) << 21)) >> 21)                                               \
+
+#define sign_extend_10bit(value)                                               \
+  (((s32)((value) << 22)) >> 22)                                               \
+
+
 #define get_vertex_data_xy(vertex_number, offset16)                            \
   vertexes[vertex_number].x =                                                  \
    sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x;                  \
@@ -219,8 +217,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                        break;
   
                case 0x02:
-        render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2], list_s16[3],
-         list_s16[4] & 0x3FF, list_s16[5] & 0x3FF);
+        render_block_fill(psx_gpu, list[0] & 0xFFFFFF, list_s16[2] & 0x3FF,
+         list_s16[3] & 0x1FF, list_s16[4] & 0x3FF, list_s16[5] & 0x1FF);
                        break;
   
                case 0x20 ... 0x23:
@@ -230,7 +228,7 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
         get_vertex_data_xy(0, 2);
         get_vertex_data_xy(1, 4);
         get_vertex_data_xy(2, 6);
-  
+          
         render_triangle(psx_gpu, vertexes, current_command);
                        break;
       }
@@ -361,7 +359,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
         while(1)
         {
           xy = *list_position;
-          if(xy == 0x55555555)
+
+          if((xy & 0xF000F000) == 0x50005000)
             break;
 
           vertexes[0] = vertexes[1];
@@ -372,6 +371,9 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
           list_position++;
           num_vertexes++;
 
+          if(list_position > list_end)
+            break;
+
           render_line(psx_gpu, vertexes, current_command, list[0]);
         }
 
@@ -415,7 +417,7 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
         while(1)
         {
           color = list_position[0];
-          if(color == 0x55555555)
+          if((color & 0xF000F000) == 0x50005000)
             break;
 
           xy = list_position[1];
@@ -431,6 +433,9 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
           list_position += 2;
           num_vertexes++;
 
+          if(list_position > list_end)
+            break;
+
           render_line(psx_gpu, vertexes, current_command, 0);
         }
 
@@ -442,26 +447,23 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
   
                case 0x60 ... 0x63:
       {        
-        u32 x = list_s16[2] + psx_gpu->offset_x;
-        u32 y = list_s16[3] + psx_gpu->offset_y;
+        u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 width = list_s16[4] & 0x3FF;
         u32 height = list_s16[5] & 0x1FF;
 
-        psx_gpu->primitive_color = list[0] & 0xFFFFFF;
-
         render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]);
                        break;
       }
   
                case 0x64 ... 0x67:
       {        
-        u32 x = list_s16[2] + psx_gpu->offset_x;
-        u32 y = list_s16[3] + psx_gpu->offset_y;
+        u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
         u32 width = list_s16[6] & 0x3FF;
         u32 height = list_s16[7] & 0x1FF;
 
-        psx_gpu->primitive_color = list[0] & 0xFFFFFF;
         set_clut(psx_gpu, list_s16[5]);
 
         render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height,
@@ -474,10 +476,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x6A:
                case 0x6B:
       {
-        s32 x = list_s16[2] + psx_gpu->offset_x;
-        s32 y = list_s16[3] + psx_gpu->offset_y;
-
-        psx_gpu->primitive_color = list[0] & 0xFFFFFF;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]);
                        break;
@@ -488,10 +488,8 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x72:
                case 0x73:
       {        
-        s32 x = list_s16[2] + psx_gpu->offset_x;
-        s32 y = list_s16[3] + psx_gpu->offset_y;
-
-        psx_gpu->primitive_color = list[0] & 0xFFFFFF;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
         render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]);
                        break;
@@ -502,11 +500,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x76:
                case 0x77:
       {        
-        s32 x = list_s16[2] + psx_gpu->offset_x;
-        s32 y = list_s16[3] + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
 
-        psx_gpu->primitive_color = list[0] & 0xFFFFFF;
         set_clut(psx_gpu, list_s16[5]);
 
         render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8,
@@ -519,10 +516,9 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x7A:
                case 0x7B:
       {        
-        s32 x = list_s16[2] + psx_gpu->offset_x;
-        s32 y = list_s16[3] + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
 
-        psx_gpu->primitive_color = list[0] & 0xFFFFFF;
         render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]);
                        break;
       }
@@ -532,11 +528,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
                case 0x7E:
                case 0x7F:
       {        
-        s32 x = list_s16[2] + psx_gpu->offset_x;
-        s32 y = list_s16[3] + psx_gpu->offset_y;
+        s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x);
+        s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y);
         u32 uv = list_s16[4];
 
-        psx_gpu->primitive_color = list[0] & 0xFFFFFF;
         set_clut(psx_gpu, list_s16[5]);
 
         render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16,
@@ -551,10 +546,10 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
   
                case 0xA0:          //  sys -> vid
       {
-        u32 load_x = list_s16[2];
-        u32 load_y = list_s16[3];
-        u32 load_width = list_s16[4];
-        u32 load_height = list_s16[5];
+        u32 load_x = list_s16[2] & 0x3FF;
+        u32 load_y = list_s16[3] & 0x1FF;
+        u32 load_width = list_s16[4] & 0x3FF;
+        u32 load_height = list_s16[5] & 0x1FF;
         u32 load_size = load_width * load_height;
   
         command_length += load_size / 2;
@@ -599,6 +594,7 @@ void gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size)
 
           flush_render_block_buffer(psx_gpu);
           
+          psx_gpu->texture_window_settings = texture_window_settings;
           psx_gpu->texture_window_x = x;
           psx_gpu->texture_window_y = y;
           psx_gpu->texture_mask_width = w - 1;