psx_gpu: 2x sprite renderer
[pcsx_rearmed.git] / plugins / gpu_neon / psx_gpu / vector_ops.h
index c11955d..b58b190 100644 (file)
@@ -394,6 +394,10 @@ build_vector_types(s);
   foreach_element(8, (dest).e[_i] =                                            \
    (u8)(source_a).e[_i] | ((u8)(source_b).e[_i] << 8))                         \
 
   foreach_element(8, (dest).e[_i] =                                            \
    (u8)(source_a).e[_i] | ((u8)(source_b).e[_i] << 8))                         \
 
+#define zip_4x32b(dest, source_a, source_b)                                    \
+  foreach_element(4, (dest).e[_i] =                                            \
+   (u8)(source_a).e[_i] | ((u8)(source_b).e[_i] << 16))                        \
+
 #define zip_2x64b(dest, source_a, source_b)                                    \
   foreach_element(2, (dest).e[_i] =                                            \
    (u64)(source_a).e[_i] | ((u64)(source_b).e[_i] << 32))                      \
 #define zip_2x64b(dest, source_a, source_b)                                    \
   foreach_element(2, (dest).e[_i] =                                            \
    (u64)(source_a).e[_i] | ((u64)(source_b).e[_i] << 32))                      \