#include "psx_gpu/psx_gpu.c"
#include "psx_gpu/psx_gpu_parse.c"
-#include "gpu.h"
+#include "../gpulib/gpu.h"
static psx_gpu_struct egpu __attribute__((aligned(256)));
gpu_parse(&egpu, ecmds + 1, 6 * 4);
}
-void renderer_invalidate_caches(int x, int y, int w, int h)
+void renderer_update_caches(int x, int y, int w, int h)
{
- invalidate_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
+ update_texture_cache_region(&egpu, x, y, x + w - 1, y + h - 1);
}
void renderer_flush_queues(void)