+++ /dev/null
-/***************************************************************************
-* Copyright (C) 2010 PCSX4ALL Team *
-* Copyright (C) 2010 Unai *
-* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the *
-* Free Software Foundation, Inc., *
-* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
-***************************************************************************/
-
-#include <stddef.h>
-#include "plugins.h"
-#include "psxcommon.h"
-//#include "port.h"
-#include "gpu_senquack.h"
-
-#define VIDEO_WIDTH 320
-
-#ifdef TIME_IN_MSEC
-#define TPS 1000
-#else
-#define TPS 1000000
-#endif
-
-#define IS_PAL (gpu_senquack.GPU_GP1&(0x08<<17))
-
-//senquack - Original 512KB of guard space seems not to be enough, as Xenogears
-// accesses outside this range and crashes in town intro fight sequence.
-// Increased to 2MB total (double PSX VRAM) and Xenogears no longer
-// crashes, but some textures are still messed up. Also note that alignment min
-// is 16 bytes, needed for pixel-skipping rendering/blitting in high horiz res.
-// Extra 4KB is for guard room at beginning.
-// TODO: Determine cause of out-of-bounds write/reads. <-- Note: this is largely
-// solved by adoption of PCSX Rearmed's 'gpulib' in gpulib_if.cpp, which
-// replaces this file (gpu.cpp)
-//u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(32)));
-static u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE*2 + 4096)/2] __attribute__((aligned(32)));
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU fixed point math
-#include "gpu_fixedpoint.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// Inner loop driver instantiation file
-#include "gpu_inner.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal image drawing functions
-#include "gpu_raster_image.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal line drawing functions
-#include "gpu_raster_line.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal polygon drawing functions
-#include "gpu_raster_polygon.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal sprite drawing functions
-#include "gpu_raster_sprite.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU command buffer execution/store
-#include "gpu_command.h"
-
-///////////////////////////////////////////////////////////////////////////////
-static void gpuReset(void)
-{
- memset((void*)&gpu_senquack, 0, sizeof(gpu_senquack));
- gpu_senquack.vram = (u16*)GPU_FrameBuffer + (4096/2); //4kb guard room in front
- gpu_senquack.GPU_GP1 = 0x14802000;
- gpu_senquack.DrawingArea[2] = 256;
- gpu_senquack.DrawingArea[3] = 240;
- gpu_senquack.DisplayArea[2] = 256;
- gpu_senquack.DisplayArea[3] = 240;
- gpu_senquack.DisplayArea[5] = 240;
- gpu_senquack.TextureWindow[0] = 0;
- gpu_senquack.TextureWindow[1] = 0;
- gpu_senquack.TextureWindow[2] = 255;
- gpu_senquack.TextureWindow[3] = 255;
- //senquack - new vars must be updated whenever texture window is changed:
- // (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
- const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
- gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
- gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
-
- // Configuration options
- gpu_senquack.config = gpu_senquack_config_ext;
- gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
- gpu_senquack.frameskip.skipCount = gpu_senquack.config.frameskip_count;
-
- SetupLightLUT();
- SetupDitheringConstants();
-}
-
-///////////////////////////////////////////////////////////////////////////////
-long GPU_init(void)
-{
- gpuReset();
-
-#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
- // s_invTable
- for(unsigned int i=1;i<=(1<<TABLE_BITS);++i)
- {
- s_invTable[i-1]=0x7fffffff/i;
- }
-#endif
-
- gpu_senquack.fb_dirty = true;
- gpu_senquack.dma.last_dma = NULL;
- return (0);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-long GPU_shutdown(void)
-{
- return 0;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-long GPU_freeze(u32 bWrite, GPUFreeze_t* p2)
-{
- if (!p2) return (0);
- if (p2->ulFreezeVersion != 1) return (0);
-
- if (bWrite)
- {
- p2->ulStatus = gpu_senquack.GPU_GP1;
- memset(p2->ulControl, 0, sizeof(p2->ulControl));
- // save resolution and registers for P.E.Op.S. compatibility
- p2->ulControl[3] = (3 << 24) | ((gpu_senquack.GPU_GP1 >> 23) & 1);
- p2->ulControl[4] = (4 << 24) | ((gpu_senquack.GPU_GP1 >> 29) & 3);
- p2->ulControl[5] = (5 << 24) | (gpu_senquack.DisplayArea[0] | (gpu_senquack.DisplayArea[1] << 10));
- p2->ulControl[6] = (6 << 24) | (2560 << 12);
- p2->ulControl[7] = (7 << 24) | (gpu_senquack.DisplayArea[4] | (gpu_senquack.DisplayArea[5] << 10));
- p2->ulControl[8] = (8 << 24) | ((gpu_senquack.GPU_GP1 >> 17) & 0x3f) | ((gpu_senquack.GPU_GP1 >> 10) & 0x40);
- memcpy((void*)p2->psxVRam, (void*)gpu_senquack.vram, FRAME_BUFFER_SIZE);
- return (1);
- }
- else
- {
- extern void GPU_writeStatus(u32 data);
- gpu_senquack.GPU_GP1 = p2->ulStatus;
- memcpy((void*)gpu_senquack.vram, (void*)p2->psxVRam, FRAME_BUFFER_SIZE);
- GPU_writeStatus((5 << 24) | p2->ulControl[5]);
- GPU_writeStatus((7 << 24) | p2->ulControl[7]);
- GPU_writeStatus((8 << 24) | p2->ulControl[8]);
- gpuSetTexture(gpu_senquack.GPU_GP1);
- return (1);
- }
- return (0);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU DMA comunication
-
-///////////////////////////////////////////////////////////////////////////////
-u8 PacketSize[256] =
-{
- 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31
- 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47
- 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63
- 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79
- 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95
- 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111
- 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127
- 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128-
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144
- 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
- 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 //
-};
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuSendPacket()
-{
- gpuSendPacketFunction(gpu_senquack.PacketBuffer.U4[0]>>24);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuCheckPacket(u32 uData)
-{
- if (gpu_senquack.PacketCount)
- {
- gpu_senquack.PacketBuffer.U4[gpu_senquack.PacketIndex++] = uData;
- --gpu_senquack.PacketCount;
- }
- else
- {
- gpu_senquack.PacketBuffer.U4[0] = uData;
- gpu_senquack.PacketCount = PacketSize[uData >> 24];
- gpu_senquack.PacketIndex = 1;
- }
- if (!gpu_senquack.PacketCount) gpuSendPacket();
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void GPU_writeDataMem(u32* dmaAddress, int dmaCount)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_writeDataMem(%d)\n",dmaCount);
- #endif
- u32 data;
- const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
- gpu_senquack.GPU_GP1 &= ~0x14000000;
-
- while (dmaCount)
- {
- if (gpu_senquack.dma.FrameToWrite)
- {
- while (dmaCount)
- {
- dmaCount--;
- data = *dmaAddress++;
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- gpu_senquack.dma.pvram[gpu_senquack.dma.px] = data;
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
- {
- gpu_senquack.dma.FrameToWrite = false;
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- gpu_senquack.fb_dirty = true;
- break;
- }
- }
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- gpu_senquack.dma.pvram[gpu_senquack.dma.px] = data>>16;
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
- {
- gpu_senquack.dma.FrameToWrite = false;
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- gpu_senquack.fb_dirty = true;
- break;
- }
- }
- }
- }
- else
- {
- data = *dmaAddress++;
- dmaCount--;
- gpuCheckPacket(data);
- }
- }
-
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 | 0x14000000) & ~0x60000000;
-}
-
-long GPU_dmaChain(u32 *rambase, u32 start_addr)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_dmaChain(0x%x)\n",start_addr);
- #endif
-
- u32 addr, *list;
- u32 len, count;
- long dma_words = 0;
-
- if (gpu_senquack.dma.last_dma) *gpu_senquack.dma.last_dma |= 0x800000;
-
- gpu_senquack.GPU_GP1 &= ~0x14000000;
-
- addr = start_addr & 0xffffff;
- for (count = 0; addr != 0xffffff; count++)
- {
- list = rambase + (addr & 0x1fffff) / 4;
- len = list[0] >> 24;
- addr = list[0] & 0xffffff;
-
- dma_words += 1 + len;
-
- // add loop detection marker
- list[0] |= 0x800000;
-
- if (len) GPU_writeDataMem(list + 1, len);
-
- if (addr & 0x800000)
- {
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_dmaChain(LOOP)\n");
- #endif
- break;
- }
- }
-
- // remove loop detection markers
- addr = start_addr & 0x1fffff;
- while (count-- > 0)
- {
- list = rambase + addr / 4;
- addr = list[0] & 0x1fffff;
- list[0] &= ~0x800000;
- }
-
- if (gpu_senquack.dma.last_dma) *gpu_senquack.dma.last_dma &= ~0x800000;
- gpu_senquack.dma.last_dma = rambase + (start_addr & 0x1fffff) / 4;
-
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 | 0x14000000) & ~0x60000000;
-
- return dma_words;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void GPU_writeData(u32 data)
-{
- const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_writeData()\n");
- #endif
- gpu_senquack.GPU_GP1 &= ~0x14000000;
-
- if (gpu_senquack.dma.FrameToWrite)
- {
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- gpu_senquack.dma.pvram[gpu_senquack.dma.px]=(u16)data;
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
- {
- gpu_senquack.dma.FrameToWrite = false;
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- gpu_senquack.fb_dirty = true;
- }
- }
- if (gpu_senquack.dma.FrameToWrite)
- {
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- gpu_senquack.dma.pvram[gpu_senquack.dma.px]=data>>16;
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
- {
- gpu_senquack.dma.FrameToWrite = false;
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- gpu_senquack.fb_dirty = true;
- }
- }
- }
- }
- else
- {
- gpuCheckPacket(data);
- }
- gpu_senquack.GPU_GP1 |= 0x14000000;
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-void GPU_readDataMem(u32* dmaAddress, int dmaCount)
-{
- const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_readDataMem(%d)\n",dmaCount);
- #endif
- if(!gpu_senquack.dma.FrameToRead) return;
-
- gpu_senquack.GPU_GP1 &= ~0x14000000;
- do
- {
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- // lower 16 bit
- //senquack - 64-bit fix (from notaz)
- //u32 data = (unsigned long)gpu_senquack.dma.pvram[gpu_senquack.dma.px];
- u32 data = (u32)gpu_senquack.dma.pvram[gpu_senquack.dma.px];
-
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- }
-
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- // higher 16 bit (always, even if it's an odd width)
- //senquack - 64-bit fix (from notaz)
- //data |= (unsigned long)(gpu_senquack.dma.pvram[gpu_senquack.dma.px])<<16;
- data |= (u32)(gpu_senquack.dma.pvram[gpu_senquack.dma.px])<<16;
-
- *dmaAddress++ = data;
-
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
- {
- gpu_senquack.dma.FrameToRead = false;
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- break;
- }
- }
- } while (--dmaCount);
-
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 | 0x14000000) & ~0x60000000;
-}
-
-
-
-///////////////////////////////////////////////////////////////////////////////
-u32 GPU_readData(void)
-{
- const u16 *VIDEO_END = (u16*)gpu_senquack.vram+(FRAME_BUFFER_SIZE/2)-1;
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_readData()\n");
- #endif
- gpu_senquack.GPU_GP1 &= ~0x14000000;
- if (gpu_senquack.dma.FrameToRead)
- {
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- gpu_senquack.GPU_GP0 = gpu_senquack.dma.pvram[gpu_senquack.dma.px];
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
- {
- gpu_senquack.dma.FrameToRead = false;
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- }
- }
- if ((&gpu_senquack.dma.pvram[gpu_senquack.dma.px])>(VIDEO_END)) gpu_senquack.dma.pvram-=512*1024;
- gpu_senquack.GPU_GP0 |= gpu_senquack.dma.pvram[gpu_senquack.dma.px]<<16;
- if (++gpu_senquack.dma.px >= gpu_senquack.dma.x_end)
- {
- gpu_senquack.dma.px = 0;
- gpu_senquack.dma.pvram += 1024;
- if (++gpu_senquack.dma.py >= gpu_senquack.dma.y_end)
- {
- gpu_senquack.dma.FrameToRead = false;
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- }
- }
-
- }
- gpu_senquack.GPU_GP1 |= 0x14000000;
-
- return (gpu_senquack.GPU_GP0);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-u32 GPU_readStatus(void)
-{
- return gpu_senquack.GPU_GP1;
-}
-
-INLINE void GPU_NoSkip(void)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_NoSkip()\n");
- #endif
- gpu_senquack.frameskip.wasSkip = gpu_senquack.frameskip.isSkip;
- if (gpu_senquack.frameskip.isSkip)
- {
- gpu_senquack.frameskip.isSkip = false;
- gpu_senquack.frameskip.skipGPU = false;
- }
- else
- {
- gpu_senquack.frameskip.isSkip = gpu_senquack.frameskip.skipFrame;
- gpu_senquack.frameskip.skipGPU = gpu_senquack.frameskip.skipFrame;
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void GPU_writeStatus(u32 data)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_writeStatus(%d,%d)\n",data>>24,data & 0xff);
- #endif
- switch (data >> 24) {
- case 0x00:
- gpuReset();
- break;
- case 0x01:
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- gpu_senquack.PacketCount = 0;
- gpu_senquack.dma.FrameToRead = gpu_senquack.dma.FrameToWrite = false;
- break;
- case 0x02:
- gpu_senquack.GPU_GP1 &= ~0x08000000;
- gpu_senquack.PacketCount = 0;
- gpu_senquack.dma.FrameToRead = gpu_senquack.dma.FrameToWrite = false;
- break;
- case 0x03:
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
- break;
- case 0x04:
- if (data == 0x04000000) gpu_senquack.PacketCount = 0;
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
- break;
- case 0x05:
- // Start of Display Area in VRAM
- gpu_senquack.DisplayArea[0] = data & 0x3ff; // X (0..1023)
- gpu_senquack.DisplayArea[1] = (data >> 10) & 0x1ff; // Y (0..511)
- GPU_NoSkip();
- break;
- case 0x06:
- // GP1(06h) - Horizontal Display range (on Screen)
- // 0-11 X1 (260h+0) ;12bit ;\counted in 53.222400MHz units,
- // 12-23 X2 (260h+320*8) ;12bit ;/relative to HSYNC
-
- // senquack - gpu_senquack completely ignores GP1(0x06) command and
- // lacks even a place in DisplayArea[] array to store the values.
- // It seems to have been concerned only with vertical display range
- // and centering top/bottom. I will not add support here, and
- // focus instead on the gpulib version (gpulib_if.cpp) which uses
- // gpulib for its PS1->host framebuffer blitting.
- break;
- case 0x07:
- // GP1(07h) - Vertical Display range (on Screen)
- // 0-9 Y1 (NTSC=88h-(224/2), (PAL=A3h-(264/2)) ;\scanline numbers on screen,
- // 10-19 Y2 (NTSC=88h+(224/2), (PAL=A3h+(264/2)) ;/relative to VSYNC
- // 20-23 Not used (zero)
- {
- u32 v1=data & 0x000003FF; //(short)(data & 0x3ff);
- u32 v2=(data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
- if ((gpu_senquack.DisplayArea[4]!=v1)||(gpu_senquack.DisplayArea[5]!=v2))
- {
- gpu_senquack.DisplayArea[4] = v1;
- gpu_senquack.DisplayArea[5] = v2;
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"video_clear(CHANGE_Y)\n");
- #endif
- video_clear();
- }
- }
- break;
- case 0x08:
- {
- static const u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
- static const u32 VerticalResolution[4] = { 240, 480, 256, 480 };
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_writeStatus(RES=%dx%d,BITS=%d,PAL=%d)\n",HorizontalResolution[(gpu_senquack.GPU_GP1 >> 16) & 7],
- VerticalResolution[(gpu_senquack.GPU_GP1 >> 19) & 3],(gpu_senquack.GPU_GP1&0x00200000?24:15),(IS_PAL?1:0));
- #endif
- // Video mode change
- u32 new_width = HorizontalResolution[(gpu_senquack.GPU_GP1 >> 16) & 7];
- u32 new_height = VerticalResolution[(gpu_senquack.GPU_GP1 >> 19) & 3];
-
- if (gpu_senquack.DisplayArea[2] != new_width || gpu_senquack.DisplayArea[3] != new_height)
- {
- // Update width
- gpu_senquack.DisplayArea[2] = new_width;
-
- if (PixelSkipEnabled()) {
- // Set blit_mask for high horizontal resolutions. This allows skipping
- // rendering pixels that would never get displayed on low-resolution
- // platforms that use simple pixel-dropping scaler.
- switch (gpu_senquack.DisplayArea[2])
- {
- case 512: gpu_senquack.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
- case 640: gpu_senquack.blit_mask = 0xaa; break; // GPU_BlitWS
- default: gpu_senquack.blit_mask = 0; break;
- }
- } else {
- gpu_senquack.blit_mask = 0;
- }
-
- // Update height
- gpu_senquack.DisplayArea[3] = new_height;
-
- if (LineSkipEnabled()) {
- // Set rendering line-skip (only render every other line in high-res
- // 480 vertical mode, or, optionally, force it for all video modes)
-
- if (gpu_senquack.DisplayArea[3] == 480) {
- if (gpu_senquack.config.ilace_force) {
- gpu_senquack.ilace_mask = 3; // Only need 1/4 of lines
- } else {
- gpu_senquack.ilace_mask = 1; // Only need 1/2 of lines
- }
- } else {
- // Vert resolution changed from 480 to lower one
- gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
- }
- } else {
- gpu_senquack.ilace_mask = 0;
- }
-
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"video_clear(CHANGE_RES)\n");
- #endif
- video_clear();
- }
-
- }
- break;
- case 0x10:
- switch (data & 0xff) {
- case 2: gpu_senquack.GPU_GP0 = gpu_senquack.tex_window; break;
- case 3: gpu_senquack.GPU_GP0 = (gpu_senquack.DrawingArea[1] << 10) | gpu_senquack.DrawingArea[0]; break;
- case 4: gpu_senquack.GPU_GP0 = ((gpu_senquack.DrawingArea[3]-1) << 10) | (gpu_senquack.DrawingArea[2]-1); break;
- case 5: case 6: gpu_senquack.GPU_GP0 = (((u32)gpu_senquack.DrawingOffset[1] & 0x7ff) << 11) | ((u32)gpu_senquack.DrawingOffset[0] & 0x7ff); break;
- case 7: gpu_senquack.GPU_GP0 = 2; break;
- case 8: case 15: gpu_senquack.GPU_GP0 = 0xBFC03720; break;
- }
- break;
- }
-}
-
-// Blitting functions
-#include "gpu_blit.h"
-
-static void gpuVideoOutput(void)
-{
- int h0, x0, y0, w0, h1;
-
- x0 = gpu_senquack.DisplayArea[0];
- y0 = gpu_senquack.DisplayArea[1];
-
- w0 = gpu_senquack.DisplayArea[2];
- h0 = gpu_senquack.DisplayArea[3]; // video mode
-
- h1 = gpu_senquack.DisplayArea[5] - gpu_senquack.DisplayArea[4]; // display needed
- if (h0 == 480) h1 = Min2(h1*2,480);
-
- bool isRGB24 = (gpu_senquack.GPU_GP1 & 0x00200000 ? true : false);
- u16* dst16 = SCREEN;
- u16* src16 = (u16*)gpu_senquack.vram;
-
- // PS1 fb read wraps around (fixes black screen in 'Tobal no. 1')
- unsigned int src16_offs_msk = 1024*512-1;
- unsigned int src16_offs = (x0 + y0*1024) & src16_offs_msk;
-
- // Height centering
- int sizeShift = 1;
- if (h0 == 256) {
- h0 = 240;
- } else if (h0 == 480) {
- sizeShift = 2;
- }
- if (h1 > h0) {
- src16_offs = (src16_offs + (((h1-h0) / 2) * 1024)) & src16_offs_msk;
- h1 = h0;
- } else if (h1<h0) {
- dst16 += ((h0-h1) >> sizeShift) * VIDEO_WIDTH;
- }
-
-
- /* Main blitter */
- int incY = (h0==480) ? 2 : 1;
- h0=(h0==480 ? 2048 : 1024);
-
- {
- const int li=gpu_senquack.ilace_mask;
- bool pi = ProgressiveInterlaceEnabled();
- bool pif = gpu_senquack.prog_ilace_flag;
- switch ( w0 )
- {
- case 256:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
- GPU_BlitWWDWW(src16 + src16_offs, dst16, isRGB24);
- dst16 += VIDEO_WIDTH;
- src16_offs = (src16_offs + h0) & src16_offs_msk;
- }
- break;
- case 368:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
- GPU_BlitWWWWWWWWS(src16 + src16_offs, dst16, isRGB24, 4);
- dst16 += VIDEO_WIDTH;
- src16_offs = (src16_offs + h0) & src16_offs_msk;
- }
- break;
- case 320:
- // Ensure 32-bit alignment for GPU_BlitWW() blitter:
- src16_offs &= ~1;
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
- GPU_BlitWW(src16 + src16_offs, dst16, isRGB24);
- dst16 += VIDEO_WIDTH;
- src16_offs = (src16_offs + h0) & src16_offs_msk;
- }
- break;
- case 384:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
- GPU_BlitWWWWWS(src16 + src16_offs, dst16, isRGB24);
- dst16 += VIDEO_WIDTH;
- src16_offs = (src16_offs + h0) & src16_offs_msk;
- }
- break;
- case 512:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
- GPU_BlitWWSWWSWS(src16 + src16_offs, dst16, isRGB24);
- dst16 += VIDEO_WIDTH;
- src16_offs = (src16_offs + h0) & src16_offs_msk;
- }
- break;
- case 640:
- for(int y1=y0+h1; y0<y1; y0+=incY)
- {
- if (( 0 == (y0&li) ) && ((!pi) || (pif=!pif)))
- GPU_BlitWS(src16 + src16_offs, dst16, isRGB24);
- dst16 += VIDEO_WIDTH;
- src16_offs = (src16_offs + h0) & src16_offs_msk;
- }
- break;
- }
- gpu_senquack.prog_ilace_flag = !gpu_senquack.prog_ilace_flag;
- }
- video_flip();
-}
-
-// Update frames-skip each second>>3 (8 times per second)
-#define GPU_FRAMESKIP_UPDATE 3
-
-static void GPU_frameskip (bool show)
-{
- u32 now=get_ticks(); // current frame
-
- // Update frameskip
- if (gpu_senquack.frameskip.skipCount==0) gpu_senquack.frameskip.skipFrame=false; // frameskip off
- else if (gpu_senquack.frameskip.skipCount==7) { if (show) gpu_senquack.frameskip.skipFrame=!gpu_senquack.frameskip.skipFrame; } // frameskip medium
- else if (gpu_senquack.frameskip.skipCount==8) gpu_senquack.frameskip.skipFrame=true; // frameskip maximum
- else
- {
- static u32 spd=100; // speed %
- static u32 frames=0; // frames counter
- static u32 prev=now; // previous fps calculation
- frames++;
- if ((now-prev)>=(TPS>>GPU_FRAMESKIP_UPDATE))
- {
- if (IS_PAL) spd=(frames<<1);
- else spd=((frames*1001)/600);
- spd<<=GPU_FRAMESKIP_UPDATE;
- frames=0;
- prev=now;
- }
- switch(gpu_senquack.frameskip.skipCount)
- {
- case 1: if (spd<50) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<50%)
- case 2: if (spd<60) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<60%)
- case 3: if (spd<70) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<70%)
- case 4: if (spd<80) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<80%)
- case 5: if (spd<90) gpu_senquack.frameskip.skipFrame=true; else gpu_senquack.frameskip.skipFrame=false; break; // frameskip on (spd<90%)
- }
- }
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void GPU_updateLace(void)
-{
- // Interlace bit toggle
- gpu_senquack.GPU_GP1 ^= 0x80000000;
-
- // Update display?
- if ((gpu_senquack.fb_dirty) && (!gpu_senquack.frameskip.wasSkip) && (!(gpu_senquack.GPU_GP1&0x00800000)))
- {
- // Display updated
- gpuVideoOutput();
- GPU_frameskip(true);
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_updateLace(UPDATE)\n");
- #endif
- } else {
- GPU_frameskip(false);
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"GPU_updateLace(SKIP)\n");
- #endif
- }
-
- if ((!gpu_senquack.frameskip.skipCount) && (gpu_senquack.DisplayArea[3] == 480)) gpu_senquack.frameskip.skipGPU=true; // Tekken 3 hack
-
- gpu_senquack.fb_dirty=false;
- gpu_senquack.dma.last_dma = NULL;
-}
-
-// Allows frontend to signal plugin to redraw screen after returning to emu
-void GPU_requestScreenRedraw()
-{
- gpu_senquack.fb_dirty = true;
-}
-
-void GPU_getScreenInfo(GPUScreenInfo_t *sinfo)
-{
- bool depth24 = (gpu_senquack.GPU_GP1 & 0x00200000 ? true : false);
- int16_t hres = (uint16_t)gpu_senquack.DisplayArea[2];
- int16_t vres = (uint16_t)gpu_senquack.DisplayArea[3];
- int16_t w = hres; // Original gpu_senquack doesn't support width < 100%
- int16_t h = gpu_senquack.DisplayArea[5] - gpu_senquack.DisplayArea[4];
- if (vres == 480)
- h *= 2;
- if (h <= 0 || h > vres)
- h = vres;
-
- sinfo->vram = (uint8_t*)gpu_senquack.vram;
- sinfo->x = (uint16_t)gpu_senquack.DisplayArea[0];
- sinfo->y = (uint16_t)gpu_senquack.DisplayArea[1];
- sinfo->w = w;
- sinfo->h = h;
- sinfo->hres = hres;
- sinfo->vres = vres;
- sinfo->depth24 = depth24;
- sinfo->pal = IS_PAL;
-}