+++ /dev/null
-/***************************************************************************
-* Copyright (C) 2010 PCSX4ALL Team *
-* Copyright (C) 2010 Unai *
-* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the *
-* Free Software Foundation, Inc., *
-* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
-***************************************************************************/
-
-#ifndef __GPU_UNAI_GPU_COMMAND_H__
-#define __GPU_UNAI_GPU_COMMAND_H__
-
-///////////////////////////////////////////////////////////////////////////////
-void gpuSetTexture(u16 tpage)
-{
- u32 tmode, tx, ty;
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
- gpu_senquack.TextureWindow[0]&= ~gpu_senquack.TextureWindow[2];
- gpu_senquack.TextureWindow[1]&= ~gpu_senquack.TextureWindow[3];
-
- tmode = (tpage >> 7) & 3; // 16bpp, 8bpp, or 4bpp texture colors?
- // 0: 4bpp 1: 8bpp 2/3: 16bpp
-
- // Nocash PSX docs state setting of 3 is same as setting of 2 (16bpp):
- // Note: DrHell assumes 3 is same as 0.. TODO: verify which is correct?
- if (tmode == 3) tmode = 2;
-
- tx = (tpage & 0x0F) << 6;
- ty = (tpage & 0x10) << 4;
-
- tx += (gpu_senquack.TextureWindow[0] >> (2 - tmode));
- ty += gpu_senquack.TextureWindow[1];
-
- gpu_senquack.BLEND_MODE = ((tpage>>5) & 3) << 3;
- gpu_senquack.TEXT_MODE = (tmode + 1) << 5; // gpu_senquack.TEXT_MODE should be values 1..3, so add one
- gpu_senquack.TBA = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(tx, ty)];
-}
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuSetCLUT(u16 clut)
-{
- gpu_senquack.CBA = &((u16*)gpu_senquack.vram)[(clut & 0x7FFF) << 4];
-}
-
-#ifdef ENABLE_GPU_NULL_SUPPORT
-#define NULL_GPU() break
-#else
-#define NULL_GPU()
-#endif
-
-#ifdef ENABLE_GPU_LOG_SUPPORT
-#define DO_LOG(expr) printf expr
-#else
-#define DO_LOG(expr) {}
-#endif
-
-#define Blending (((PRIM&0x2) && BlendingEnabled()) ? (PRIM&0x2) : 0)
-#define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_senquack.BLEND_MODE : 0)
-#define Lighting (((~PRIM)&0x1) && LightingEnabled())
-// Dithering applies only to Gouraud-shaded polys or texture-blended polys:
-#define Dithering (((((~PRIM)&0x1) || (PRIM&0x10)) && DitheringEnabled()) ? \
- (ForcedDitheringEnabled() ? (1<<9) : (gpu_senquack.GPU_GP1 & (1 << 9))) \
- : 0)
-
-///////////////////////////////////////////////////////////////////////////////
-//Now handled by Rearmed's gpulib and gpu_senquack/gpulib_if.cpp:
-///////////////////////////////////////////////////////////////////////////////
-#ifndef USE_GPULIB
-
-// Handles GP0 draw settings commands 0xE1...0xE6
-static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
-{
- // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
- u8 num = (cmd_word >> 24) & 7;
- switch (num) {
- case 1: {
- // GP0(E1h) - Draw Mode setting (aka "Texpage")
- DO_LOG(("GP0(0xE1) DrawMode TexPage(0x%x)\n", cmd_word));
- u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF;
- u32 new_texpage = cmd_word & 0x7FF;
- if (cur_texpage != new_texpage) {
- gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage;
- gpuSetTexture(gpu_senquack.GPU_GP1);
- }
- } break;
-
- case 2: {
- // GP0(E2h) - Texture Window setting
- DO_LOG(("GP0(0xE2) TextureWindow(0x%x)\n", cmd_word));
- if (cmd_word != gpu_senquack.TextureWindowCur) {
- static const u8 TextureMask[32] = {
- 255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
- 127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
- };
- gpu_senquack.TextureWindowCur = cmd_word;
- gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
- gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
- gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
- gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
- gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2];
- gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3];
-
- // Inner loop vars must be updated whenever texture window is changed:
- const u32 fb = FIXED_BITS; // # of fractional fixed-pt bits of u4/v4
- gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
- gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
-
- gpuSetTexture(gpu_senquack.GPU_GP1);
- }
- } break;
-
- case 3: {
- // GP0(E3h) - Set Drawing Area top left (X1,Y1)
- DO_LOG(("GP0(0xE3) DrawingArea Pos(0x%x)\n", cmd_word));
- gpu_senquack.DrawingArea[0] = cmd_word & 0x3FF;
- gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
- } break;
-
- case 4: {
- // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
- DO_LOG(("GP0(0xE4) DrawingArea Size(0x%x)\n", cmd_word));
- gpu_senquack.DrawingArea[2] = (cmd_word & 0x3FF) + 1;
- gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
- } break;
-
- case 5: {
- // GP0(E5h) - Set Drawing Offset (X,Y)
- DO_LOG(("GP0(0xE5) DrawingOffset(0x%x)\n", cmd_word));
- gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
- gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
- } break;
-
- case 6: {
- // GP0(E6h) - Mask Bit Setting
- DO_LOG(("GP0(0xE6) SetMask(0x%x)\n", cmd_word));
- gpu_senquack.Masking = (cmd_word & 0x2) << 1;
- gpu_senquack.PixelMSB = (cmd_word & 0x1) << 8;
- } break;
- }
-}
-
-void gpuSendPacketFunction(const int PRIM)
-{
- //printf("0x%x\n",PRIM);
-
- //senquack - TODO: optimize this (packet pointer union as prim draw parameter
- // introduced as optimization for gpulib command-list processing)
- PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer };
-
- switch (PRIM)
- {
- case 0x02: {
- NULL_GPU();
- gpuClearImage(packet); // prim handles updateLace && skip
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuClearImage(0x%x)\n",PRIM));
- } break;
-
- case 0x20:
- case 0x21:
- case 0x22:
- case 0x23: { // Monochrome 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Blending_Mode |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyF(packet, driver, false);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyF(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x24:
- case 0x25:
- case 0x26:
- case 0x27: { // Textured 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16);
-
- u32 driver_idx =
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
-
- if (!FastLightingEnabled()) {
- driver_idx |= Lighting;
- } else {
- if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
- driver_idx |= Lighting;
- }
-
- PP driver = gpuPolySpanDrivers[driver_idx];
- gpuDrawPolyFT(packet, driver, false);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyFT(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x28:
- case 0x29:
- case 0x2A:
- case 0x2B: { // Monochrome 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Blending_Mode |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyF(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyF(0x%x) (4-pt QUAD)\n",PRIM));
- }
- } break;
-
- case 0x2C:
- case 0x2D:
- case 0x2E:
- case 0x2F: { // Textured 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16);
-
- u32 driver_idx =
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
-
- if (!FastLightingEnabled()) {
- driver_idx |= Lighting;
- } else {
- if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
- driver_idx |= Lighting;
- }
-
- PP driver = gpuPolySpanDrivers[driver_idx];
- gpuDrawPolyFT(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyFT(0x%x) (4-pt QUAD)\n",PRIM));
- }
- } break;
-
- case 0x30:
- case 0x31:
- case 0x32:
- case 0x33: { // Gouraud-shaded 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
- // this is an untextured poly, so CF_LIGHT (texture blend)
- // shouldn't apply. Until the original array of template
- // instantiation ptrs is fixed, we're stuck with this. (TODO)
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode |
- gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyG(packet, driver, false);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyG(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x34:
- case 0x35:
- case 0x36:
- case 0x37: { // Gouraud-shaded, textured 3-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyGT(packet, driver, false);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyGT(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x38:
- case 0x39:
- case 0x3A:
- case 0x3B: { // Gouraud-shaded 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- // See notes regarding '129' for 0x30..0x33 further above -senquack
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode |
- gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyG(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyG(0x%x) (4-pt QUAD)\n",PRIM));
- }
- } break;
-
- case 0x3C:
- case 0x3D:
- case 0x3E:
- case 0x3F: { // Gouraud-shaded, textured 4-pt poly
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
- PP driver = gpuPolySpanDrivers[
- (gpu_senquack.blit_mask?1024:0) |
- Dithering |
- Blending_Mode | gpu_senquack.TEXT_MODE |
- gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
- ];
- gpuDrawPolyGT(packet, driver, true); // is_quad = true
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawPolyGT(0x%x) (4-pt QUAD)\n",PRIM));
- }
- } break;
-
- case 0x40:
- case 0x41:
- case 0x42:
- case 0x43: { // Monochrome line
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineF(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x48:
- case 0x49:
- case 0x4A:
- case 0x4B:
- case 0x4C:
- case 0x4D:
- case 0x4E:
- case 0x4F: { // Monochrome line strip
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineF(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
- }
- if ((gpu_senquack.PacketBuffer.U4[3] & 0xF000F000) != 0x50005000)
- {
- gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2];
- gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[3];
- gpu_senquack.PacketCount = 1;
- gpu_senquack.PacketIndex = 3;
- }
- } break;
-
- case 0x50:
- case 0x51:
- case 0x52:
- case 0x53: { // Gouraud-shaded line
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- // Index MSB selects Gouraud-shaded PixelSpanDriver:
- driver_idx |= (1 << 5);
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineG(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x58:
- case 0x59:
- case 0x5A:
- case 0x5B:
- case 0x5C:
- case 0x5D:
- case 0x5E:
- case 0x5F: { // Gouraud-shaded line strip
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- // Shift index right by one, as untextured prims don't use lighting
- u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
- // Index MSB selects Gouraud-shaded PixelSpanDriver:
- driver_idx |= (1 << 5);
- PSD driver = gpuPixelSpanDrivers[driver_idx];
- gpuDrawLineG(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
- }
- if ((gpu_senquack.PacketBuffer.U4[4] & 0xF000F000) != 0x50005000)
- {
- gpu_senquack.PacketBuffer.U1[3 + (2 * 4)] = gpu_senquack.PacketBuffer.U1[3 + (0 * 4)];
- gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2];
- gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3];
- gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[4];
- gpu_senquack.PacketCount = 2;
- gpu_senquack.PacketIndex = 3;
- }
- } break;
-
- case 0x60:
- case 0x61:
- case 0x62:
- case 0x63: { // Monochrome rectangle (variable size)
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x64:
- case 0x65:
- case 0x66:
- case 0x67: { // Textured rectangle (variable size)
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-
- // This fixes Silent Hill running animation on loading screens:
- // (On PSX, color values 0x00-0x7F darken the source texture's color,
- // 0x81-FF lighten textures (ultimately clamped to 0x1F),
- // 0x80 leaves source texture color unchanged, HOWEVER,
- // gpu_senquack uses a simple lighting LUT whereby only the upper
- // 5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
- // 0x80.
- //
- // NOTE: I've changed all textured sprite draw commands here and
- // elsewhere to use proper behavior, but left poly commands
- // alone, I don't want to slow rendering down too much. (TODO)
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
- // Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
- driver_idx |= Lighting;
- PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x68:
- case 0x69:
- case 0x6A:
- case 0x6B: { // Monochrome rectangle (1x1 dot)
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpu_senquack.PacketBuffer.U4[2] = 0x00010001;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x70:
- case 0x71:
- case 0x72:
- case 0x73: { // Monochrome rectangle (8x8)
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpu_senquack.PacketBuffer.U4[2] = 0x00080008;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x74:
- case 0x75:
- case 0x76:
- case 0x77: { // Textured rectangle (8x8)
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpu_senquack.PacketBuffer.U4[3] = 0x00080008;
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-
- //senquack - Only color 808080h-878787h allows skipping lighting calculation:
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
- // Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
- driver_idx |= Lighting;
- PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x78:
- case 0x79:
- case 0x7A:
- case 0x7B: { // Monochrome rectangle (16x16)
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpu_senquack.PacketBuffer.U4[2] = 0x00100010;
- PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
- gpuDrawT(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x7C:
- case 0x7D:
- #ifdef __arm__
- /* Notaz 4bit sprites optimization */
- if ((!gpu_senquack.frameskip.skipGPU) && (!(gpu_senquack.GPU_GP1&0x180)) && (!(gpu_senquack.Masking|gpu_senquack.PixelMSB)))
- {
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- gpuDrawS16(packet);
- gpu_senquack.fb_dirty = true;
- break;
- }
- #endif
- case 0x7E:
- case 0x7F: { // Textured rectangle (16x16)
- if (!gpu_senquack.frameskip.skipGPU)
- {
- NULL_GPU();
- gpu_senquack.PacketBuffer.U4[3] = 0x00100010;
- gpuSetCLUT (gpu_senquack.PacketBuffer.U4[2] >> 16);
- u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-
- //senquack - Only color 808080h-878787h allows skipping lighting calculation:
- //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
- // Strip lower 3 bits of each color and determine if lighting should be used:
- if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
- driver_idx |= Lighting;
- PS driver = gpuSpriteSpanDrivers[driver_idx];
- gpuDrawS(packet, driver);
- gpu_senquack.fb_dirty = true;
- DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
- }
- } break;
-
- case 0x80: // vid -> vid
- gpuMoveImage(packet); // prim handles updateLace && skip
- if ((!gpu_senquack.frameskip.skipCount) && (gpu_senquack.DisplayArea[3] == 480)) // Tekken 3 hack
- {
- if (!gpu_senquack.frameskip.skipGPU) gpu_senquack.fb_dirty = true;
- }
- else
- {
- gpu_senquack.fb_dirty = true;
- }
- DO_LOG(("gpuMoveImage(0x%x)\n",PRIM));
- break;
- case 0xA0: // sys ->vid
- gpuLoadImage(packet); // prim handles updateLace && skip
- DO_LOG(("gpuLoadImage(0x%x)\n",PRIM));
- break;
- case 0xC0: // vid -> sys
- gpuStoreImage(packet); // prim handles updateLace && skip
- DO_LOG(("gpuStoreImage(0x%x)\n",PRIM));
- break;
- case 0xE1 ... 0xE6: { // Draw settings
- gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]);
- } break;
- }
-}
-#endif //!USE_GPULIB
-///////////////////////////////////////////////////////////////////////////////
-// End of code specific to non-gpulib standalone version of gpu_senquack
-///////////////////////////////////////////////////////////////////////////////
-
-#endif /* __GPU_UNAI_GPU_COMMAND_H__ */