+++ /dev/null
-/***************************************************************************
-* Copyright (C) 2010 PCSX4ALL Team *
-* Copyright (C) 2010 Unai *
-* Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com) *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the *
-* Free Software Foundation, Inc., *
-* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
-***************************************************************************/
-
-#ifndef __GPU_UNAI_GPU_INNER_H__
-#define __GPU_UNAI_GPU_INNER_H__
-
-///////////////////////////////////////////////////////////////////////////////
-// Inner loop driver instantiation file
-
-///////////////////////////////////////////////////////////////////////////////
-// Option Masks (CF template paramter)
-#define CF_LIGHT ((CF>> 0)&1) // Lighting
-#define CF_BLEND ((CF>> 1)&1) // Blending
-#define CF_MASKCHECK ((CF>> 2)&1) // Mask bit check
-#define CF_BLENDMODE ((CF>> 3)&3) // Blend mode 0..3
-#define CF_TEXTMODE ((CF>> 5)&3) // Texture mode 1..3 (0: texturing disabled)
-#define CF_GOURAUD ((CF>> 7)&1) // Gouraud shading
-#define CF_MASKSET ((CF>> 8)&1) // Mask bit set
-#define CF_DITHER ((CF>> 9)&1) // Dithering
-#define CF_BLITMASK ((CF>>10)&1) // blit_mask check (skip rendering pixels
- // that wouldn't end up displayed on
- // low-res screen using simple downscaler)
-
-//#ifdef __arm__
-//#ifndef ENABLE_GPU_ARMV7
-/* ARMv5 */
-//#include "gpu_inner_blend_arm5.h"
-//#else
-/* ARMv7 optimized */
-//#include "gpu_inner_blend_arm7.h"
-//#endif
-//#else
-//#include "gpu_inner_blend.h"
-//#endif
-
-#include "gpu_inner_blend.h"
-#include "gpu_inner_quantization.h"
-#include "gpu_inner_light.h"
-
-#ifdef __arm__
-#include "gpu_inner_blend_arm.h"
-#include "gpu_inner_light_arm.h"
-#define gpuBlending gpuBlendingARM
-#define gpuLightingRGB gpuLightingRGBARM
-#define gpuLightingTXT gpuLightingTXTARM
-#define gpuLightingTXTGouraud gpuLightingTXTGouraudARM
-// Non-dithering lighting and blending functions preserve uSrc
-// MSB. This saves a few operations and useless load/stores.
-#define MSB_PRESERVED (!CF_DITHER)
-#else
-#define gpuBlending gpuBlendingGeneric
-#define gpuLightingRGB gpuLightingRGBGeneric
-#define gpuLightingTXT gpuLightingTXTGeneric
-#define gpuLightingTXTGouraud gpuLightingTXTGouraudGeneric
-#define MSB_PRESERVED 0
-#endif
-
-
-// If defined, Gouraud colors are fixed-point 5.11, otherwise they are 8.16
-// This is only for debugging/verification of low-precision colors in C.
-// Low-precision Gouraud is intended for use by SIMD-optimized inner drivers
-// which get/use Gouraud colors in SIMD registers.
-//#define GPU_GOURAUD_LOW_PRECISION
-
-// How many bits of fixed-point precision GouraudColor uses
-#ifdef GPU_GOURAUD_LOW_PRECISION
-#define GPU_GOURAUD_FIXED_BITS 11
-#else
-#define GPU_GOURAUD_FIXED_BITS 16
-#endif
-
-// Used to pass Gouraud colors to gpuPixelSpanFn() (lines)
-struct GouraudColor {
-#ifdef GPU_GOURAUD_LOW_PRECISION
- u16 r, g, b;
- s16 r_incr, g_incr, b_incr;
-#else
- u32 r, g, b;
- s32 r_incr, g_incr, b_incr;
-#endif
-};
-
-static inline u16 gpuGouraudColor15bpp(u32 r, u32 g, u32 b)
-{
- r >>= GPU_GOURAUD_FIXED_BITS;
- g >>= GPU_GOURAUD_FIXED_BITS;
- b >>= GPU_GOURAUD_FIXED_BITS;
-
-#ifndef GPU_GOURAUD_LOW_PRECISION
- // High-precision Gouraud colors are 8-bit + fractional
- r >>= 3; g >>= 3; b >>= 3;
-#endif
-
- return r | (g << 5) | (b << 10);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU Pixel span operations generator gpuPixelSpanFn<>
-// Oct 2016: Created/adapted from old gpuPixelFn by senquack:
-// Original gpuPixelFn was used to draw lines one pixel at a time. I wrote
-// new line algorithms that draw lines using horizontal/vertical/diagonal
-// spans of pixels, necessitating new pixel-drawing function that could
-// not only render spans of pixels, but gouraud-shade them as well.
-// This speeds up line rendering and would allow tile-rendering (untextured
-// rectangles) to use the same set of functions. Since tiles are always
-// monochrome, they simply wouldn't use the extra set of 32 gouraud-shaded
-// gpuPixelSpanFn functions (TODO?).
-//
-// NOTE: While the PS1 framebuffer is 16 bit, we use 8-bit pointers here,
-// so that pDst can be incremented directly by 'incr' parameter
-// without having to shift it before use.
-template<int CF>
-static u8* gpuPixelSpanFn(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len)
-{
- // Blend func can save an operation if it knows uSrc MSB is
- // unset. For untextured prims, this is always true.
- const bool skip_uSrc_mask = true;
-
- u16 col;
- struct GouraudColor * gcPtr;
- u32 r, g, b;
- s32 r_incr, g_incr, b_incr;
-
- if (CF_GOURAUD) {
- gcPtr = (GouraudColor*)data;
- r = gcPtr->r; r_incr = gcPtr->r_incr;
- g = gcPtr->g; g_incr = gcPtr->g_incr;
- b = gcPtr->b; b_incr = gcPtr->b_incr;
- } else {
- col = (u16)data;
- }
-
- do {
- if (!CF_GOURAUD)
- { // NO GOURAUD
- if (!CF_MASKCHECK && !CF_BLEND) {
- if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
- else { *(u16*)pDst = col; }
- } else if (CF_MASKCHECK && !CF_BLEND) {
- if (!(*(u16*)pDst & 0x8000)) {
- if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
- else { *(u16*)pDst = col; }
- }
- } else {
- uint_fast16_t uDst = *(u16*)pDst;
- if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; }
-
- uint_fast16_t uSrc = col;
-
- if (CF_BLEND)
- uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
-
- if (CF_MASKSET) { *(u16*)pDst = uSrc | 0x8000; }
- else { *(u16*)pDst = uSrc; }
- }
-
- } else
- { // GOURAUD
-
- if (!CF_MASKCHECK && !CF_BLEND) {
- col = gpuGouraudColor15bpp(r, g, b);
- if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
- else { *(u16*)pDst = col; }
- } else if (CF_MASKCHECK && !CF_BLEND) {
- col = gpuGouraudColor15bpp(r, g, b);
- if (!(*(u16*)pDst & 0x8000)) {
- if (CF_MASKSET) { *(u16*)pDst = col | 0x8000; }
- else { *(u16*)pDst = col; }
- }
- } else {
- uint_fast16_t uDst = *(u16*)pDst;
- if (CF_MASKCHECK) { if (uDst & 0x8000) goto endpixel; }
- col = gpuGouraudColor15bpp(r, g, b);
-
- uint_fast16_t uSrc = col;
-
- // Blend func can save an operation if it knows uSrc MSB is
- // unset. For untextured prims, this is always true.
- const bool skip_uSrc_mask = true;
-
- if (CF_BLEND)
- uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
-
- if (CF_MASKSET) { *(u16*)pDst = uSrc | 0x8000; }
- else { *(u16*)pDst = uSrc; }
- }
- }
-
-endpixel:
- if (CF_GOURAUD) {
- r += r_incr;
- g += g_incr;
- b += b_incr;
- }
- pDst += incr;
- } while (len-- > 1);
-
- // Note from senquack: Normally, I'd prefer to write a 'do {} while (--len)'
- // loop, or even a for() loop, however, on MIPS platforms anything but the
- // 'do {} while (len-- > 1)' tends to generate very unoptimal asm, with
- // many unneeded MULs/ADDs/branches at the ends of these functions.
- // If you change the loop structure above, be sure to compare the quality
- // of the generated code!!
-
- if (CF_GOURAUD) {
- gcPtr->r = r;
- gcPtr->g = g;
- gcPtr->b = b;
- }
- return pDst;
-}
-
-static u8* PixelSpanNULL(u8* pDst, uintptr_t data, ptrdiff_t incr, size_t len)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"PixelSpanNULL()\n");
- #endif
- return pDst;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// PixelSpan (lines) innerloops driver
-typedef u8* (*PSD)(u8* dst, uintptr_t data, ptrdiff_t incr, size_t len);
-
-const PSD gpuPixelSpanDrivers[64] =
-{
- // Array index | 'CF' template field | Field value
- // ------------+---------------------+----------------
- // Bit 0 | CF_BLEND | off (0), on (1)
- // Bit 1 | CF_MASKCHECK | off (0), on (1)
- // Bit 3:2 | CF_BLENDMODE | 0..3
- // Bit 4 | CF_MASKSET | off (0), on (1)
- // Bit 5 | CF_GOURAUD | off (0), on (1)
- //
- // NULL entries are ones for which blending is disabled and blend-mode
- // field is non-zero, which is obviously invalid.
-
- // Flat-shaded
- gpuPixelSpanFn<0x00<<1>, gpuPixelSpanFn<0x01<<1>, gpuPixelSpanFn<0x02<<1>, gpuPixelSpanFn<0x03<<1>,
- PixelSpanNULL, gpuPixelSpanFn<0x05<<1>, PixelSpanNULL, gpuPixelSpanFn<0x07<<1>,
- PixelSpanNULL, gpuPixelSpanFn<0x09<<1>, PixelSpanNULL, gpuPixelSpanFn<0x0B<<1>,
- PixelSpanNULL, gpuPixelSpanFn<0x0D<<1>, PixelSpanNULL, gpuPixelSpanFn<0x0F<<1>,
-
- // Flat-shaded + PixelMSB (CF_MASKSET)
- gpuPixelSpanFn<(0x00<<1)|0x100>, gpuPixelSpanFn<(0x01<<1)|0x100>, gpuPixelSpanFn<(0x02<<1)|0x100>, gpuPixelSpanFn<(0x03<<1)|0x100>,
- PixelSpanNULL, gpuPixelSpanFn<(0x05<<1)|0x100>, PixelSpanNULL, gpuPixelSpanFn<(0x07<<1)|0x100>,
- PixelSpanNULL, gpuPixelSpanFn<(0x09<<1)|0x100>, PixelSpanNULL, gpuPixelSpanFn<(0x0B<<1)|0x100>,
- PixelSpanNULL, gpuPixelSpanFn<(0x0D<<1)|0x100>, PixelSpanNULL, gpuPixelSpanFn<(0x0F<<1)|0x100>,
-
- // Gouraud-shaded (CF_GOURAUD)
- gpuPixelSpanFn<(0x00<<1)|0x80>, gpuPixelSpanFn<(0x01<<1)|0x80>, gpuPixelSpanFn<(0x02<<1)|0x80>, gpuPixelSpanFn<(0x03<<1)|0x80>,
- PixelSpanNULL, gpuPixelSpanFn<(0x05<<1)|0x80>, PixelSpanNULL, gpuPixelSpanFn<(0x07<<1)|0x80>,
- PixelSpanNULL, gpuPixelSpanFn<(0x09<<1)|0x80>, PixelSpanNULL, gpuPixelSpanFn<(0x0B<<1)|0x80>,
- PixelSpanNULL, gpuPixelSpanFn<(0x0D<<1)|0x80>, PixelSpanNULL, gpuPixelSpanFn<(0x0F<<1)|0x80>,
-
- // Gouraud-shaded (CF_GOURAUD) + PixelMSB (CF_MASKSET)
- gpuPixelSpanFn<(0x00<<1)|0x180>, gpuPixelSpanFn<(0x01<<1)|0x180>, gpuPixelSpanFn<(0x02<<1)|0x180>, gpuPixelSpanFn<(0x03<<1)|0x180>,
- PixelSpanNULL, gpuPixelSpanFn<(0x05<<1)|0x180>, PixelSpanNULL, gpuPixelSpanFn<(0x07<<1)|0x180>,
- PixelSpanNULL, gpuPixelSpanFn<(0x09<<1)|0x180>, PixelSpanNULL, gpuPixelSpanFn<(0x0B<<1)|0x180>,
- PixelSpanNULL, gpuPixelSpanFn<(0x0D<<1)|0x180>, PixelSpanNULL, gpuPixelSpanFn<(0x0F<<1)|0x180>
-};
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU Tiles innerloops generator
-
-template<int CF>
-static void gpuTileSpanFn(u16 *pDst, u32 count, u16 data)
-{
- if (!CF_MASKCHECK && !CF_BLEND) {
- if (CF_MASKSET) { data = data | 0x8000; }
- do { *pDst++ = data; } while (--count);
- } else if (CF_MASKCHECK && !CF_BLEND) {
- if (CF_MASKSET) { data = data | 0x8000; }
- do { if (!(*pDst&0x8000)) { *pDst = data; } pDst++; } while (--count);
- } else
- {
- // Blend func can save an operation if it knows uSrc MSB is
- // unset. For untextured prims, this is always true.
- const bool skip_uSrc_mask = true;
-
- uint_fast16_t uSrc, uDst;
- do
- {
- if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; }
- if (CF_MASKCHECK) { if (uDst&0x8000) goto endtile; }
-
- uSrc = data;
-
- if (CF_BLEND)
- uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
-
- if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
- else { *pDst = uSrc; }
-
- //senquack - Did not apply "Silent Hill" mask-bit fix to here.
- // It is hard to tell from scarce documentation available and
- // lack of comments in code, but I believe the tile-span
- // functions here should not bother to preserve any source MSB,
- // as they are not drawing from a texture.
-endtile:
- pDst++;
- }
- while (--count);
- }
-}
-
-static void TileNULL(u16 *pDst, u32 count, u16 data)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"TileNULL()\n");
- #endif
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Tiles innerloops driver
-typedef void (*PT)(u16 *pDst, u32 count, u16 data);
-
-// Template instantiation helper macros
-#define TI(cf) gpuTileSpanFn<(cf)>
-#define TN TileNULL
-#define TIBLOCK(ub) \
- TI((ub)|0x00), TI((ub)|0x02), TI((ub)|0x04), TI((ub)|0x06), \
- TN, TI((ub)|0x0a), TN, TI((ub)|0x0e), \
- TN, TI((ub)|0x12), TN, TI((ub)|0x16), \
- TN, TI((ub)|0x1a), TN, TI((ub)|0x1e)
-
-const PT gpuTileSpanDrivers[32] = {
- TIBLOCK(0<<8), TIBLOCK(1<<8)
-};
-
-#undef TI
-#undef TN
-#undef TIBLOCK
-
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU Sprites innerloops generator
-
-template<int CF>
-static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0)
-{
- // Blend func can save an operation if it knows uSrc MSB is unset.
- // Untextured prims can always skip (source color always comes with MSB=0).
- // For textured prims, the generic lighting funcs always return it unset. (bonus!)
- const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
-
- uint_fast16_t uSrc, uDst, srcMSB;
- bool should_blend;
- u32 u0_mask = gpu_senquack.TextureWindow[2];
-
- u8 r5, g5, b5;
- if (CF_LIGHT) {
- r5 = gpu_senquack.r5;
- g5 = gpu_senquack.g5;
- b5 = gpu_senquack.b5;
- }
-
- if (CF_TEXTMODE==3) {
- // Texture is accessed byte-wise, so adjust mask if 16bpp
- u0_mask <<= 1;
- }
-
- const u16 *CBA_; if (CF_TEXTMODE!=3) CBA_ = gpu_senquack.CBA;
-
- do
- {
- if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; }
- if (CF_MASKCHECK) if (uDst&0x8000) { goto endsprite; }
-
- if (CF_TEXTMODE==1) { // 4bpp (CLUT)
- u8 rgb = pTxt[(u0 & u0_mask)>>1];
- uSrc = CBA_[(rgb>>((u0&1)<<2))&0xf];
- }
- if (CF_TEXTMODE==2) { // 8bpp (CLUT)
- uSrc = CBA_[pTxt[u0 & u0_mask]];
- }
- if (CF_TEXTMODE==3) { // 16bpp
- uSrc = *(u16*)(&pTxt[u0 & u0_mask]);
- }
-
- if (!uSrc) goto endsprite;
-
- //senquack - save source MSB, as blending or lighting macros will not
- // (Silent Hill gray rectangles mask bit bug)
- if (CF_BLEND || CF_LIGHT) srcMSB = uSrc & 0x8000;
-
- if (CF_LIGHT)
- uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
-
- should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
-
- if (CF_BLEND && should_blend)
- uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
-
- if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
- else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; }
- else { *pDst = uSrc; }
-
-endsprite:
- u0 += (CF_TEXTMODE==3) ? 2 : 1;
- pDst++;
- }
- while (--count);
-}
-
-static void SpriteNULL(u16 *pDst, u32 count, u8* pTxt, u32 u0)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"SpriteNULL()\n");
- #endif
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////////
-// Sprite innerloops driver
-typedef void (*PS)(u16 *pDst, u32 count, u8* pTxt, u32 u0);
-
-// Template instantiation helper macros
-#define TI(cf) gpuSpriteSpanFn<(cf)>
-#define TN SpriteNULL
-#define TIBLOCK(ub) \
- TN, TN, TN, TN, TN, TN, TN, TN, \
- TN, TN, TN, TN, TN, TN, TN, TN, \
- TN, TN, TN, TN, TN, TN, TN, TN, \
- TN, TN, TN, TN, TN, TN, TN, TN, \
- TI((ub)|0x20), TI((ub)|0x21), TI((ub)|0x22), TI((ub)|0x23), TI((ub)|0x24), TI((ub)|0x25), TI((ub)|0x26), TI((ub)|0x27), \
- TN, TN, TI((ub)|0x2a), TI((ub)|0x2b), TN, TN, TI((ub)|0x2e), TI((ub)|0x2f), \
- TN, TN, TI((ub)|0x32), TI((ub)|0x33), TN, TN, TI((ub)|0x36), TI((ub)|0x37), \
- TN, TN, TI((ub)|0x3a), TI((ub)|0x3b), TN, TN, TI((ub)|0x3e), TI((ub)|0x3f), \
- TI((ub)|0x40), TI((ub)|0x41), TI((ub)|0x42), TI((ub)|0x43), TI((ub)|0x44), TI((ub)|0x45), TI((ub)|0x46), TI((ub)|0x47), \
- TN, TN, TI((ub)|0x4a), TI((ub)|0x4b), TN, TN, TI((ub)|0x4e), TI((ub)|0x4f), \
- TN, TN, TI((ub)|0x52), TI((ub)|0x53), TN, TN, TI((ub)|0x56), TI((ub)|0x57), \
- TN, TN, TI((ub)|0x5a), TI((ub)|0x5b), TN, TN, TI((ub)|0x5e), TI((ub)|0x5f), \
- TI((ub)|0x60), TI((ub)|0x61), TI((ub)|0x62), TI((ub)|0x63), TI((ub)|0x64), TI((ub)|0x65), TI((ub)|0x66), TI((ub)|0x67), \
- TN, TN, TI((ub)|0x6a), TI((ub)|0x6b), TN, TN, TI((ub)|0x6e), TI((ub)|0x6f), \
- TN, TN, TI((ub)|0x72), TI((ub)|0x73), TN, TN, TI((ub)|0x76), TI((ub)|0x77), \
- TN, TN, TI((ub)|0x7a), TI((ub)|0x7b), TN, TN, TI((ub)|0x7e), TI((ub)|0x7f)
-
-const PS gpuSpriteSpanDrivers[256] = {
- TIBLOCK(0<<8), TIBLOCK(1<<8)
-};
-
-#undef TI
-#undef TN
-#undef TIBLOCK
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU Polygon innerloops generator
-
-//senquack - Newer version with following changes:
-// * Adapted to work with new poly routings in gpu_raster_polygon.h
-// adapted from DrHell GPU. They are less glitchy and use 22.10
-// fixed-point instead of original UNAI's 16.16.
-// * Texture coordinates are no longer packed together into one
-// unsigned int. This seems to lose too much accuracy (they each
-// end up being only 8.7 fixed-point that way) and pixel-droupouts
-// were noticeable both with original code and current DrHell
-// adaptations. An example would be the sky in NFS3. Now, they are
-// stored in separate ints, using separate masks.
-// * Function is no longer INLINE, as it was always called
-// through a function pointer.
-// * Function now ensures the mask bit of source texture is preserved
-// across calls to blending functions (Silent Hill rectangles fix)
-// * November 2016: Large refactoring of blending/lighting when
-// JohnnyF added dithering. See gpu_inner_quantization.h and
-// relevant blend/light headers.
-// (see README_senquack.txt)
-template<int CF>
-static void gpuPolySpanFn(const gpu_senquack_t &gpu_senquack, u16 *pDst, u32 count)
-{
- // Blend func can save an operation if it knows uSrc MSB is unset.
- // Untextured prims can always skip this (src color MSB is always 0).
- // For textured prims, the generic lighting funcs always return it unset. (bonus!)
- const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
- bool should_blend;
-
- u32 bMsk; if (CF_BLITMASK) bMsk = gpu_senquack.blit_mask;
-
- if (!CF_TEXTMODE)
- {
- if (!CF_GOURAUD)
- {
- // UNTEXTURED, NO GOURAUD
- const u16 pix15 = gpu_senquack.PixelData;
- do {
- uint_fast16_t uSrc, uDst;
-
- // NOTE: Don't enable CF_BLITMASK pixel skipping (speed hack)
- // on untextured polys. It seems to do more harm than good: see
- // gravestone text at end of Medieval intro sequence. -senquack
- //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) { goto endpolynotextnogou; } }
-
- if (CF_BLEND || CF_MASKCHECK) uDst = *pDst;
- if (CF_MASKCHECK) { if (uDst&0x8000) { goto endpolynotextnogou; } }
-
- uSrc = pix15;
-
- if (CF_BLEND)
- uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
-
- if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
- else { *pDst = uSrc; }
-
-endpolynotextnogou:
- pDst++;
- } while(--count);
- }
- else
- {
- // UNTEXTURED, GOURAUD
- u32 l_gCol = gpu_senquack.gCol;
- u32 l_gInc = gpu_senquack.gInc;
-
- do {
- uint_fast16_t uDst, uSrc;
-
- // See note in above loop regarding CF_BLITMASK
- //if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolynotextgou; }
-
- if (CF_BLEND || CF_MASKCHECK) uDst = *pDst;
- if (CF_MASKCHECK) { if (uDst&0x8000) goto endpolynotextgou; }
-
- if (CF_DITHER) {
- // GOURAUD, DITHER
-
- u32 uSrc24 = gpuLightingRGB24(l_gCol);
- if (CF_BLEND)
- uSrc24 = gpuBlending24<CF_BLENDMODE>(uSrc24, uDst);
- uSrc = gpuColorQuantization24<CF_DITHER>(uSrc24, pDst);
- } else {
- // GOURAUD, NO DITHER
-
- uSrc = gpuLightingRGB(l_gCol);
-
- if (CF_BLEND)
- uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
- }
-
- if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
- else { *pDst = uSrc; }
-
-endpolynotextgou:
- pDst++;
- l_gCol += l_gInc;
- }
- while (--count);
- }
- }
- else
- {
- // TEXTURED
-
- uint_fast16_t uDst, uSrc, srcMSB;
-
- //senquack - note: original UNAI code had gpu_senquack.{u4/v4} packed into
- // one 32-bit unsigned int, but this proved to lose too much accuracy
- // (pixel drouputs noticeable in NFS3 sky), so now are separate vars.
- u32 l_u_msk = gpu_senquack.u_msk; u32 l_v_msk = gpu_senquack.v_msk;
- u32 l_u = gpu_senquack.u & l_u_msk; u32 l_v = gpu_senquack.v & l_v_msk;
- s32 l_u_inc = gpu_senquack.u_inc; s32 l_v_inc = gpu_senquack.v_inc;
-
- const u16* TBA_ = gpu_senquack.TBA;
- const u16* CBA_; if (CF_TEXTMODE!=3) CBA_ = gpu_senquack.CBA;
-
- u8 r5, g5, b5;
- u8 r8, g8, b8;
-
- u32 l_gInc, l_gCol;
-
- if (CF_LIGHT) {
- if (CF_GOURAUD) {
- l_gInc = gpu_senquack.gInc;
- l_gCol = gpu_senquack.gCol;
- } else {
- if (CF_DITHER) {
- r8 = gpu_senquack.r8;
- g8 = gpu_senquack.g8;
- b8 = gpu_senquack.b8;
- } else {
- r5 = gpu_senquack.r5;
- g5 = gpu_senquack.g5;
- b5 = gpu_senquack.b5;
- }
- }
- }
-
- do
- {
- if (CF_BLITMASK) { if ((bMsk>>((((uintptr_t)pDst)>>1)&7))&1) goto endpolytext; }
- if (CF_MASKCHECK || CF_BLEND) { uDst = *pDst; }
- if (CF_MASKCHECK) if (uDst&0x8000) { goto endpolytext; }
-
- //senquack - adapted to work with new 22.10 fixed point routines:
- // (UNAI originally used 16.16)
- if (CF_TEXTMODE==1) { // 4bpp (CLUT)
- u32 tu=(l_u>>10);
- u32 tv=(l_v<<1)&(0xff<<11);
- u8 rgb=((u8*)TBA_)[tv+(tu>>1)];
- uSrc=CBA_[(rgb>>((tu&1)<<2))&0xf];
- if (!uSrc) goto endpolytext;
- }
- if (CF_TEXTMODE==2) { // 8bpp (CLUT)
- uSrc = CBA_[(((u8*)TBA_)[(l_u>>10)+((l_v<<1)&(0xff<<11))])];
- if (!uSrc) goto endpolytext;
- }
- if (CF_TEXTMODE==3) { // 16bpp
- uSrc = TBA_[(l_u>>10)+((l_v)&(0xff<<10))];
- if (!uSrc) goto endpolytext;
- }
-
- // Save source MSB, as blending or lighting will not (Silent Hill)
- if (CF_BLEND || CF_LIGHT) srcMSB = uSrc & 0x8000;
-
- // When textured, only dither when LIGHT (texture blend) is enabled
- // LIGHT && BLEND => dither
- // LIGHT && !BLEND => dither
- //!LIGHT && BLEND => no dither
- //!LIGHT && !BLEND => no dither
-
- if (CF_DITHER && CF_LIGHT) {
- u32 uSrc24;
- if ( CF_GOURAUD)
- uSrc24 = gpuLightingTXT24Gouraud(uSrc, l_gCol);
- if (!CF_GOURAUD)
- uSrc24 = gpuLightingTXT24(uSrc, r8, g8, b8);
-
- if (CF_BLEND && srcMSB)
- uSrc24 = gpuBlending24<CF_BLENDMODE>(uSrc24, uDst);
-
- uSrc = gpuColorQuantization24<CF_DITHER>(uSrc24, pDst);
- } else
- {
- if (CF_LIGHT) {
- if ( CF_GOURAUD)
- uSrc = gpuLightingTXTGouraud(uSrc, l_gCol);
- if (!CF_GOURAUD)
- uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
- }
-
- should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
- if (CF_BLEND && should_blend)
- uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
- }
-
- if (CF_MASKSET) { *pDst = uSrc | 0x8000; }
- else if (!MSB_PRESERVED && (CF_BLEND || CF_LIGHT)) { *pDst = uSrc | srcMSB; }
- else { *pDst = uSrc; }
-endpolytext:
- pDst++;
- l_u = (l_u + l_u_inc) & l_u_msk;
- l_v = (l_v + l_v_inc) & l_v_msk;
- if (CF_LIGHT && CF_GOURAUD) l_gCol += l_gInc;
- }
- while (--count);
- }
-}
-
-static void PolyNULL(const gpu_senquack_t &gpu_senquack, u16 *pDst, u32 count)
-{
- #ifdef ENABLE_GPU_LOG_SUPPORT
- fprintf(stdout,"PolyNULL()\n");
- #endif
-}
-
-///////////////////////////////////////////////////////////////////////////////
-// Polygon innerloops driver
-typedef void (*PP)(const gpu_senquack_t &gpu_senquack, u16 *pDst, u32 count);
-
-// Template instantiation helper macros
-#define TI(cf) gpuPolySpanFn<(cf)>
-#define TN PolyNULL
-#define TIBLOCK(ub) \
- TI((ub)|0x00), TI((ub)|0x01), TI((ub)|0x02), TI((ub)|0x03), TI((ub)|0x04), TI((ub)|0x05), TI((ub)|0x06), TI((ub)|0x07), \
- TN, TN, TI((ub)|0x0a), TI((ub)|0x0b), TN, TN, TI((ub)|0x0e), TI((ub)|0x0f), \
- TN, TN, TI((ub)|0x12), TI((ub)|0x13), TN, TN, TI((ub)|0x16), TI((ub)|0x17), \
- TN, TN, TI((ub)|0x1a), TI((ub)|0x1b), TN, TN, TI((ub)|0x1e), TI((ub)|0x1f), \
- TI((ub)|0x20), TI((ub)|0x21), TI((ub)|0x22), TI((ub)|0x23), TI((ub)|0x24), TI((ub)|0x25), TI((ub)|0x26), TI((ub)|0x27), \
- TN, TN, TI((ub)|0x2a), TI((ub)|0x2b), TN, TN, TI((ub)|0x2e), TI((ub)|0x2f), \
- TN, TN, TI((ub)|0x32), TI((ub)|0x33), TN, TN, TI((ub)|0x36), TI((ub)|0x37), \
- TN, TN, TI((ub)|0x3a), TI((ub)|0x3b), TN, TN, TI((ub)|0x3e), TI((ub)|0x3f), \
- TI((ub)|0x40), TI((ub)|0x41), TI((ub)|0x42), TI((ub)|0x43), TI((ub)|0x44), TI((ub)|0x45), TI((ub)|0x46), TI((ub)|0x47), \
- TN, TN, TI((ub)|0x4a), TI((ub)|0x4b), TN, TN, TI((ub)|0x4e), TI((ub)|0x4f), \
- TN, TN, TI((ub)|0x52), TI((ub)|0x53), TN, TN, TI((ub)|0x56), TI((ub)|0x57), \
- TN, TN, TI((ub)|0x5a), TI((ub)|0x5b), TN, TN, TI((ub)|0x5e), TI((ub)|0x5f), \
- TI((ub)|0x60), TI((ub)|0x61), TI((ub)|0x62), TI((ub)|0x63), TI((ub)|0x64), TI((ub)|0x65), TI((ub)|0x66), TI((ub)|0x67), \
- TN, TN, TI((ub)|0x6a), TI((ub)|0x6b), TN, TN, TI((ub)|0x6e), TI((ub)|0x6f), \
- TN, TN, TI((ub)|0x72), TI((ub)|0x73), TN, TN, TI((ub)|0x76), TI((ub)|0x77), \
- TN, TN, TI((ub)|0x7a), TI((ub)|0x7b), TN, TN, TI((ub)|0x7e), TI((ub)|0x7f), \
- TN, TI((ub)|0x81), TN, TI((ub)|0x83), TN, TI((ub)|0x85), TN, TI((ub)|0x87), \
- TN, TN, TN, TI((ub)|0x8b), TN, TN, TN, TI((ub)|0x8f), \
- TN, TN, TN, TI((ub)|0x93), TN, TN, TN, TI((ub)|0x97), \
- TN, TN, TN, TI((ub)|0x9b), TN, TN, TN, TI((ub)|0x9f), \
- TN, TI((ub)|0xa1), TN, TI((ub)|0xa3), TN, TI((ub)|0xa5), TN, TI((ub)|0xa7), \
- TN, TN, TN, TI((ub)|0xab), TN, TN, TN, TI((ub)|0xaf), \
- TN, TN, TN, TI((ub)|0xb3), TN, TN, TN, TI((ub)|0xb7), \
- TN, TN, TN, TI((ub)|0xbb), TN, TN, TN, TI((ub)|0xbf), \
- TN, TI((ub)|0xc1), TN, TI((ub)|0xc3), TN, TI((ub)|0xc5), TN, TI((ub)|0xc7), \
- TN, TN, TN, TI((ub)|0xcb), TN, TN, TN, TI((ub)|0xcf), \
- TN, TN, TN, TI((ub)|0xd3), TN, TN, TN, TI((ub)|0xd7), \
- TN, TN, TN, TI((ub)|0xdb), TN, TN, TN, TI((ub)|0xdf), \
- TN, TI((ub)|0xe1), TN, TI((ub)|0xe3), TN, TI((ub)|0xe5), TN, TI((ub)|0xe7), \
- TN, TN, TN, TI((ub)|0xeb), TN, TN, TN, TI((ub)|0xef), \
- TN, TN, TN, TI((ub)|0xf3), TN, TN, TN, TI((ub)|0xf7), \
- TN, TN, TN, TI((ub)|0xfb), TN, TN, TN, TI((ub)|0xff)
-
-const PP gpuPolySpanDrivers[2048] = {
- TIBLOCK(0<<8), TIBLOCK(1<<8), TIBLOCK(2<<8), TIBLOCK(3<<8),
- TIBLOCK(4<<8), TIBLOCK(5<<8), TIBLOCK(6<<8), TIBLOCK(7<<8)
-};
-
-#undef TI
-#undef TN
-#undef TIBLOCK
-
-#endif /* __GPU_UNAI_GPU_INNER_H__ */