rename gpu_senquack to gpu_unai
[pcsx_rearmed.git] / plugins / gpu_senquack / gpu_raster_line.h
diff --git a/plugins/gpu_senquack/gpu_raster_line.h b/plugins/gpu_senquack/gpu_raster_line.h
deleted file mode 100644 (file)
index 4dd99a6..0000000
+++ /dev/null
@@ -1,720 +0,0 @@
-/***************************************************************************
-*   Copyright (C) 2010 PCSX4ALL Team                                      *
-*   Copyright (C) 2010 Unai                                               *
-*   Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com)          *
-*                                                                         *
-*   This program is free software; you can redistribute it and/or modify  *
-*   it under the terms of the GNU General Public License as published by  *
-*   the Free Software Foundation; either version 2 of the License, or     *
-*   (at your option) any later version.                                   *
-*                                                                         *
-*   This program is distributed in the hope that it will be useful,       *
-*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
-*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
-*   GNU General Public License for more details.                          *
-*                                                                         *
-*   You should have received a copy of the GNU General Public License     *
-*   along with this program; if not, write to the                         *
-*   Free Software Foundation, Inc.,                                       *
-*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
-***************************************************************************/
-
-#ifndef __GPU_UNAI_GPU_RASTER_LINE_H__
-#define __GPU_UNAI_GPU_RASTER_LINE_H__
-
-///////////////////////////////////////////////////////////////////////////////
-//  GPU internal line drawing functions
-//
-// Rewritten October 2016 by senquack:
-//  Instead of one pixel at a time, lines are now drawn in runs of pixels,
-//  whether vertical, horizontal, or diagonal. A new inner driver
-//  'gpuPixelSpanFn' is used, as well as an enhanced Bresenham run-slice
-//  algorithm. For more information, see the following:
-//
-//  Michael Abrash - Graphics Programming Black Book
-//  Chapters 35 - 36 (does not implement diagonal runs)
-//  http://www.drdobbs.com/parallel/graphics-programming-black-book/184404919
-//  http://www.jagregory.com/abrash-black-book/
-//
-//  Article by Andrew Delong (does not implement diagonal runs)
-//  http://timetraces.ca/nw/drawline.htm
-//
-//  'Run-Based Multi-Point Line Drawing' by Eun Jae Lee & Larry F. Hodges
-//  https://smartech.gatech.edu/bitstream/handle/1853/3632/93-22.pdf
-//  Provided the idea of doing a half-octant transform allowing lines with
-//  slopes between 0.5 and 2.0 (diagonal runs of pixels) to be handled
-//  identically to the traditional horizontal/vertical run-slice method.
-
-// Use 16.16 fixed point precision for line math.
-// NOTE: Gouraud colors used by gpuPixelSpanFn can use a different precision.
-#define GPU_LINE_FIXED_BITS 16
-
-// If defined, Gouraud lines will use fixed-point multiply-by-inverse to
-// do most divisions. With enough accuracy, this should be OK.
-#define USE_LINES_ALL_FIXED_PT_MATH
-
-//////////////////////
-// Flat-shaded line //
-//////////////////////
-void gpuDrawLineF(PtrUnion packet, const PSD gpuPixelSpanDriver)
-{
-       int x0, y0, x1, y1;
-       int dx, dy;
-
-       // All three of these variables should be signed (so multiplication works)
-       ptrdiff_t sx;  // Sign of x delta, positive when x0 < x1
-       const ptrdiff_t dst_depth  = FRAME_BYTES_PER_PIXEL; // PSX: 2 bytes per pixel
-       const ptrdiff_t dst_stride = FRAME_BYTE_STRIDE;     // PSX: 2048 bytes per framebuffer line
-
-       // Clip region: xmax/ymax seem to normally be one *past* the rightmost/
-       //  bottommost pixels of the draw area. Since we render every pixel between
-       //  and including both line endpoints, subtract one from xmax/ymax.
-       const int xmin = gpu_senquack.DrawingArea[0];
-       const int ymin = gpu_senquack.DrawingArea[1];
-       const int xmax = gpu_senquack.DrawingArea[2] - 1;
-       const int ymax = gpu_senquack.DrawingArea[3] - 1;
-
-       x0 = GPU_EXPANDSIGN(packet.S2[2]) + gpu_senquack.DrawingOffset[0];
-       y0 = GPU_EXPANDSIGN(packet.S2[3]) + gpu_senquack.DrawingOffset[1];
-       x1 = GPU_EXPANDSIGN(packet.S2[4]) + gpu_senquack.DrawingOffset[0];
-       y1 = GPU_EXPANDSIGN(packet.S2[5]) + gpu_senquack.DrawingOffset[1];
-
-       // Always draw top to bottom, so ensure y0 <= y1
-       if (y0 > y1) {
-               SwapValues(y0, y1);
-               SwapValues(x0, x1);
-       }
-
-       // Is line totally outside Y clipping range?
-       if (y0 > ymax || y1 < ymin) return;
-
-       dx = x1 - x0;
-       dy = y1 - y0;
-
-       // X-axis range check : max distance between any two X coords is 1023
-       // (PSX hardware will not render anything violating this rule)
-       // NOTE: We'll check y coord range further below
-       if (dx >= CHKMAX_X || dx <= -CHKMAX_X)
-               return;
-
-       // Y-axis range check and clipping
-       if (dy) {
-               // Y-axis range check : max distance between any two Y coords is 511
-               // (PSX hardware will not render anything violating this rule)
-               if (dy >= CHKMAX_Y)
-                       return;
-
-               // We already know y0 < y1
-               if (y0 < ymin) {
-                       x0 += GPU_FAST_DIV(((ymin - y0) * dx), dy);
-                       y0 = ymin;
-               }
-               if (y1 > ymax) {
-                       x1 += GPU_FAST_DIV(((ymax - y1) * dx), dy);
-                       y1 = ymax;
-               }
-
-               // Recompute in case clipping occurred:
-               dx = x1 - x0;
-               dy = y1 - y0;
-       }
-
-       // Check X clipping range, set 'sx' x-direction variable
-       if (dx == 0) {
-               // Is vertical line totally outside X clipping range?
-               if (x0 < xmin || x0 > xmax)
-                       return;
-               sx = 0;
-       } else {
-               if (dx > 0) {
-                       // x0 is leftmost coordinate
-                       if (x0 > xmax) return; // Both points outside X clip range
-
-                       if (x0 < xmin) {
-                               if (x1 < xmin) return; // Both points outside X clip range
-                               y0 += GPU_FAST_DIV(((xmin - x0) * dy), dx);
-                               x0 = xmin;
-                       }
-
-                       if (x1 > xmax) {
-                               y1 += GPU_FAST_DIV(((xmax - x1) * dy), dx);
-                               x1 = xmax;
-                       }
-
-                       sx = +1;
-                       dx = x1 - x0; // Get final value, which should also be absolute value
-               } else {
-                       // x1 is leftmost coordinate
-                       if (x1 > xmax) return; // Both points outside X clip range
-
-                       if (x1 < xmin) {
-                               if (x0 < xmin) return; // Both points outside X clip range
-
-                               y1 += GPU_FAST_DIV(((xmin - x1) * dy), dx);
-                               x1 = xmin;
-                       }
-
-                       if (x0 > xmax) {
-                               y0 += GPU_FAST_DIV(((xmax - x0) * dy), dx);
-                               x0 = xmax;
-                       }
-
-                       sx = -1;
-                       dx = x0 - x1; // Get final value, which should also be absolute value
-               }
-
-               // Recompute in case clipping occurred:
-               dy = y1 - y0;
-       }
-
-       // IMPORTANT: dx,dy should now contain their absolute values
-
-       int min_length,    // Minimum length of a pixel run
-           start_length,  // Length of first run
-           end_length,    // Length of last run
-           err_term,      // Cumulative error to determine when to draw longer run
-           err_adjup,     // Increment to err_term for each run drawn
-           err_adjdown;   // Subract this from err_term after drawing longer run
-
-       // Color to draw with (16 bits, highest of which is unset mask bit)
-       uintptr_t col16 = GPU_RGB16(packet.U4[0]);
-
-       // We use u8 pointers even though PS1 has u16 framebuffer.
-       //  This allows pixel-drawing functions to increment dst pointer
-       //  directly by the passed 'incr' value, not having to shift it first.
-       u8 *dst = (u8*)gpu_senquack.vram + y0 * dst_stride + x0 * dst_depth;
-
-       // SPECIAL CASE: Vertical line
-       if (dx == 0) {
-               gpuPixelSpanDriver(dst, col16, dst_stride, dy+1);
-               return;
-       }
-
-       // SPECIAL CASE: Horizontal line
-       if (dy == 0) {
-               gpuPixelSpanDriver(dst, col16, sx * dst_depth, dx+1);
-               return;
-       }
-
-       // SPECIAL CASE: Diagonal line
-       if (dx == dy) {
-               gpuPixelSpanDriver(dst, col16, dst_stride + (sx * dst_depth), dy+1);
-               return;
-       }
-
-       int       major, minor;             // Major axis, minor axis
-       ptrdiff_t incr_major, incr_minor;   // Ptr increment for each step along axis
-
-       if (dx > dy) {
-               major = dx;
-               minor = dy;
-       } else {
-               major = dy;
-               minor = dx;
-       }
-
-       // Determine if diagonal or horizontal runs
-       if (major < (2 * minor)) {
-               // Diagonal runs, so perform half-octant transformation
-               minor = major - minor;
-
-               // Advance diagonally when drawing runs
-               incr_major = dst_stride + (sx * dst_depth);
-
-               // After drawing each run, correct for over-advance along minor axis
-               if (dx > dy)
-                       incr_minor = -dst_stride;
-               else
-                       incr_minor = -sx * dst_depth;
-       } else {
-               // Horizontal or vertical runs
-               if (dx > dy) {
-                       incr_major = sx * dst_depth;
-                       incr_minor = dst_stride;
-               } else {
-                       incr_major = dst_stride;
-                       incr_minor = sx * dst_depth;
-               }
-       }
-
-       if (minor > 1) {
-               // Minimum number of pixels each run
-               min_length = major / minor;
-
-               // Initial error term; reflects an initial step of 0.5 along minor axis
-               err_term = (major % minor) - (minor * 2);
-
-               // Increment err_term this much each step along minor axis; when
-               //  err_term crosses zero, draw longer pixel run.
-               err_adjup = (major % minor) * 2;
-       } else {
-               min_length = major;
-               err_term = 0;
-               err_adjup = 0;
-       }
-
-       // Error term adjustment when err_term turns over; used to factor
-       //  out the major-axis step made at that time
-       err_adjdown = minor * 2;
-
-       // The initial and last runs are partial, because minor axis advances
-       //  only 0.5 for these runs, rather than 1. Each is half a full run,
-       //  plus the initial pixel.
-       start_length = end_length = (min_length / 2) + 1;
-
-       if (min_length & 1) {
-               // If there're an odd number of pixels per run, we have 1 pixel that
-               //  can't be allocated to either the initial or last partial run, so
-               //  we'll add 0.5 to err_term so that this pixel will be handled
-               //  by the normal full-run loop
-               err_term += minor;
-       } else {
-               // If the minimum run length is even and there's no fractional advance,
-               // we have one pixel that could go to either the initial or last
-               // partial run, which we arbitrarily allocate to the last run
-               if (err_adjup == 0)
-                       start_length--; // Leave out the extra pixel at the start
-       }
-
-       // First run of pixels
-       dst = gpuPixelSpanDriver(dst, col16, incr_major, start_length);
-       dst += incr_minor;
-
-       // Middle runs of pixels
-       while (--minor > 0) {
-               int run_length = min_length;
-               err_term += err_adjup;
-
-               // If err_term passed 0, reset it and draw longer run
-               if (err_term > 0) {
-                       err_term -= err_adjdown;
-                       run_length++;
-               }
-
-               dst = gpuPixelSpanDriver(dst, col16, incr_major, run_length);
-               dst += incr_minor;
-       }
-
-       // Final run of pixels
-       gpuPixelSpanDriver(dst, col16, incr_major, end_length);
-}
-
-/////////////////////////
-// Gouraud-shaded line //
-/////////////////////////
-void gpuDrawLineG(PtrUnion packet, const PSD gpuPixelSpanDriver)
-{
-       int x0, y0, x1, y1;
-       int dx, dy, dr, dg, db;
-       u32 r0, g0, b0, r1, g1, b1;
-
-       // All three of these variables should be signed (so multiplication works)
-       ptrdiff_t sx;  // Sign of x delta, positive when x0 < x1
-       const ptrdiff_t dst_depth  = FRAME_BYTES_PER_PIXEL; // PSX: 2 bytes per pixel
-       const ptrdiff_t dst_stride = FRAME_BYTE_STRIDE;     // PSX: 2048 bytes per framebuffer line
-
-       // Clip region: xmax/ymax seem to normally be one *past* the rightmost/
-       //  bottommost pixels of the draw area. We'll render every pixel between
-       //  and including both line endpoints, so subtract one from xmax/ymax.
-       const int xmin = gpu_senquack.DrawingArea[0];
-       const int ymin = gpu_senquack.DrawingArea[1];
-       const int xmax = gpu_senquack.DrawingArea[2] - 1;
-       const int ymax = gpu_senquack.DrawingArea[3] - 1;
-
-       x0 = GPU_EXPANDSIGN(packet.S2[2]) + gpu_senquack.DrawingOffset[0];
-       y0 = GPU_EXPANDSIGN(packet.S2[3]) + gpu_senquack.DrawingOffset[1];
-       x1 = GPU_EXPANDSIGN(packet.S2[6]) + gpu_senquack.DrawingOffset[0];
-       y1 = GPU_EXPANDSIGN(packet.S2[7]) + gpu_senquack.DrawingOffset[1];
-
-       u32 col0 = packet.U4[0];
-       u32 col1 = packet.U4[2];
-
-       // Always draw top to bottom, so ensure y0 <= y1
-       if (y0 > y1) {
-               SwapValues(y0, y1);
-               SwapValues(x0, x1);
-               SwapValues(col0, col1);
-       }
-
-       // Is line totally outside Y clipping range?
-       if (y0 > ymax || y1 < ymin) return;
-
-       // If defined, Gouraud colors are fixed-point 5.11, otherwise they are 8.16
-       // (This is only beneficial if using SIMD-optimized pixel driver)
-#ifdef GPU_GOURAUD_LOW_PRECISION
-       r0 = (col0 >> 3) & 0x1f;  g0 = (col0 >> 11) & 0x1f;  b0 = (col0 >> 19) & 0x1f;
-       r1 = (col1 >> 3) & 0x1f;  g1 = (col1 >> 11) & 0x1f;  b1 = (col1 >> 19) & 0x1f;
-#else
-       r0 = col0 & 0xff;  g0 = (col0 >> 8) & 0xff;  b0 = (col0 >> 16) & 0xff;
-       r1 = col1 & 0xff;  g1 = (col1 >> 8) & 0xff;  b1 = (col1 >> 16) & 0xff;
-#endif
-
-       dx = x1 - x0;
-       dy = y1 - y0;
-       dr = r1 - r0;
-       dg = g1 - g0;
-       db = b1 - b0;
-
-       // X-axis range check : max distance between any two X coords is 1023
-       // (PSX hardware will not render anything violating this rule)
-       // NOTE: We'll check y coord range further below
-       if (dx >= CHKMAX_X || dx <= -CHKMAX_X)
-               return;
-
-       // Y-axis range check and clipping
-       if (dy) {
-               // Y-axis range check : max distance between any two Y coords is 511
-               // (PSX hardware will not render anything violating this rule)
-               if (dy >= CHKMAX_Y)
-                       return;
-
-               // We already know y0 < y1
-               if (y0 < ymin) {
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-                       s32 factor = GPU_FAST_DIV(((ymin - y0) << GPU_LINE_FIXED_BITS), dy);
-                       x0 += (dx * factor) >> GPU_LINE_FIXED_BITS;
-                       r0 += (dr * factor) >> GPU_LINE_FIXED_BITS;
-                       g0 += (dg * factor) >> GPU_LINE_FIXED_BITS;
-                       b0 += (db * factor) >> GPU_LINE_FIXED_BITS;
-#else
-                       x0 += (ymin - y0) * dx / dy;
-                       r0 += (ymin - y0) * dr / dy;
-                       g0 += (ymin - y0) * dg / dy;
-                       b0 += (ymin - y0) * db / dy;
-#endif
-                       y0 = ymin;
-               }
-
-               if (y1 > ymax) {
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-                       s32 factor = GPU_FAST_DIV(((ymax - y1) << GPU_LINE_FIXED_BITS), dy);
-                       x1 += (dx * factor) >> GPU_LINE_FIXED_BITS;
-                       r1 += (dr * factor) >> GPU_LINE_FIXED_BITS;
-                       g1 += (dg * factor) >> GPU_LINE_FIXED_BITS;
-                       b1 += (db * factor) >> GPU_LINE_FIXED_BITS;
-#else
-                       x1 += (ymax - y1) * dx / dy;
-                       r1 += (ymax - y1) * dr / dy;
-                       g1 += (ymax - y1) * dg / dy;
-                       b1 += (ymax - y1) * db / dy;
-#endif
-                       y1 = ymax;
-               }
-
-               // Recompute in case clipping occurred:
-               dx = x1 - x0;
-               dy = y1 - y0;
-               dr = r1 - r0;
-               dg = g1 - g0;
-               db = b1 - b0;
-       }
-
-       // Check X clipping range, set 'sx' x-direction variable
-       if (dx == 0) {
-               // Is vertical line totally outside X clipping range?
-               if (x0 < xmin || x0 > xmax)
-                       return;
-               sx = 0;
-       } else {
-               if (dx > 0) {
-                       // x0 is leftmost coordinate
-                       if (x0 > xmax) return; // Both points outside X clip range
-
-                       if (x0 < xmin) {
-                               if (x1 < xmin) return; // Both points outside X clip range
-
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-                               s32 factor = GPU_FAST_DIV(((xmin - x0) << GPU_LINE_FIXED_BITS), dx);
-                               y0 += (dy * factor) >> GPU_LINE_FIXED_BITS;
-                               r0 += (dr * factor) >> GPU_LINE_FIXED_BITS;
-                               g0 += (dg * factor) >> GPU_LINE_FIXED_BITS;
-                               b0 += (db * factor) >> GPU_LINE_FIXED_BITS;
-#else
-                               y0 += (xmin - x0) * dy / dx;
-                               r0 += (xmin - x0) * dr / dx;
-                               g0 += (xmin - x0) * dg / dx;
-                               b0 += (xmin - x0) * db / dx;
-#endif
-                               x0 = xmin;
-                       }
-
-                       if (x1 > xmax) {
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-                               s32 factor = GPU_FAST_DIV(((xmax - x1) << GPU_LINE_FIXED_BITS), dx);
-                               y1 += (dy * factor) >> GPU_LINE_FIXED_BITS;
-                               r1 += (dr * factor) >> GPU_LINE_FIXED_BITS;
-                               g1 += (dg * factor) >> GPU_LINE_FIXED_BITS;
-                               b1 += (db * factor) >> GPU_LINE_FIXED_BITS;
-#else
-                               y1 += (xmax - x1) * dy / dx;
-                               r1 += (xmax - x1) * dr / dx;
-                               g1 += (xmax - x1) * dg / dx;
-                               b1 += (xmax - x1) * db / dx;
-#endif
-                               x1 = xmax;
-                       }
-
-                       sx = +1;
-                       dx = x1 - x0; // Get final value, which should also be absolute value
-               } else {
-                       // x1 is leftmost coordinate
-                       if (x1 > xmax) return; // Both points outside X clip range
-
-                       if (x1 < xmin) {
-                               if (x0 < xmin) return; // Both points outside X clip range
-
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-                               s32 factor = GPU_FAST_DIV(((xmin - x1) << GPU_LINE_FIXED_BITS), dx);
-                               y1 += (dy * factor) >> GPU_LINE_FIXED_BITS;
-                               r1 += (dr * factor) >> GPU_LINE_FIXED_BITS;
-                               g1 += (dg * factor) >> GPU_LINE_FIXED_BITS;
-                               b1 += (db * factor) >> GPU_LINE_FIXED_BITS;
-#else
-                               y1 += (xmin - x1) * dy / dx;
-                               r1 += (xmin - x1) * dr / dx;
-                               g1 += (xmin - x1) * dg / dx;
-                               b1 += (xmin - x1) * db / dx;
-#endif
-                               x1 = xmin;
-                       }
-
-                       if (x0 > xmax) {
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-                               s32 factor = GPU_FAST_DIV(((xmax - x0) << GPU_LINE_FIXED_BITS), dx);
-                               y0 += (dy * factor) >> GPU_LINE_FIXED_BITS;
-                               r0 += (dr * factor) >> GPU_LINE_FIXED_BITS;
-                               g0 += (dg * factor) >> GPU_LINE_FIXED_BITS;
-                               b0 += (db * factor) >> GPU_LINE_FIXED_BITS;
-#else
-                               y0 += (xmax - x0) * dy / dx;
-                               r0 += (xmax - x0) * dr / dx;
-                               g0 += (xmax - x0) * dg / dx;
-                               b0 += (xmax - x0) * db / dx;
-#endif
-                               x0 = xmax;
-                       }
-
-                       sx = -1;
-                       dx = x0 - x1; // Get final value, which should also be absolute value
-               }
-
-               // Recompute in case clipping occurred:
-               dy = y1 - y0;
-               dr = r1 - r0;
-               dg = g1 - g0;
-               db = b1 - b0;
-       }
-
-       // IMPORTANT: dx,dy should now contain their absolute values
-
-       int min_length,    // Minimum length of a pixel run
-           start_length,  // Length of first run
-           end_length,    // Length of last run
-           err_term,      // Cumulative error to determine when to draw longer run
-           err_adjup,     // Increment to err_term for each run drawn
-           err_adjdown;   // Subract this from err_term after drawing longer run
-
-       GouraudColor gcol;
-       gcol.r = r0 << GPU_GOURAUD_FIXED_BITS;
-       gcol.g = g0 << GPU_GOURAUD_FIXED_BITS;
-       gcol.b = b0 << GPU_GOURAUD_FIXED_BITS;
-
-       // We use u8 pointers even though PS1 has u16 framebuffer.
-       //  This allows pixel-drawing functions to increment dst pointer
-       //  directly by the passed 'incr' value, not having to shift it first.
-       u8 *dst = (u8*)gpu_senquack.vram + y0 * dst_stride + x0 * dst_depth;
-
-       // SPECIAL CASE: Vertical line
-       if (dx == 0) {
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-               // Get dy fixed-point inverse
-               s32 inv_factor = 1 << GPU_GOURAUD_FIXED_BITS;
-               if (dy > 1) inv_factor = GPU_FAST_DIV(inv_factor, dy);
-
-               // Simultaneously divide and convert integer to Gouraud fixed point:
-               gcol.r_incr = dr * inv_factor;
-               gcol.g_incr = dg * inv_factor;
-               gcol.b_incr = db * inv_factor;
-#else
-               // First, convert to Gouraud fixed point
-               gcol.r_incr = dr << GPU_GOURAUD_FIXED_BITS;
-               gcol.g_incr = dg << GPU_GOURAUD_FIXED_BITS;
-               gcol.b_incr = db << GPU_GOURAUD_FIXED_BITS;
-
-               if (dy > 1) {
-                       if (dr) gcol.r_incr /= dy;
-                       if (dg) gcol.g_incr /= dy;
-                       if (db) gcol.b_incr /= dy;
-               }
-#endif
-               
-               gpuPixelSpanDriver(dst, (uintptr_t)&gcol, dst_stride, dy+1);
-               return;
-       }
-
-       // SPECIAL CASE: Horizontal line
-       if (dy == 0) {
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-               // Get dx fixed-point inverse
-               s32 inv_factor = (1 << GPU_GOURAUD_FIXED_BITS);
-               if (dx > 1) inv_factor = GPU_FAST_DIV(inv_factor, dx);
-
-               // Simultaneously divide and convert integer to Gouraud fixed point:
-               gcol.r_incr = dr * inv_factor;
-               gcol.g_incr = dg * inv_factor;
-               gcol.b_incr = db * inv_factor;
-#else
-               gcol.r_incr = dr << GPU_GOURAUD_FIXED_BITS;
-               gcol.g_incr = dg << GPU_GOURAUD_FIXED_BITS;
-               gcol.b_incr = db << GPU_GOURAUD_FIXED_BITS;
-
-               if (dx > 1) {
-                       if (dr) gcol.r_incr /= dx;
-                       if (dg) gcol.g_incr /= dx;
-                       if (db) gcol.b_incr /= dx;
-               }
-#endif
-
-               gpuPixelSpanDriver(dst, (uintptr_t)&gcol, sx * dst_depth, dx+1);
-               return;
-       }
-
-       // SPECIAL CASE: Diagonal line
-       if (dx == dy) {
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-               // Get dx fixed-point inverse
-               s32 inv_factor = (1 << GPU_GOURAUD_FIXED_BITS);
-               if (dx > 1) inv_factor = GPU_FAST_DIV(inv_factor, dx);
-
-               // Simultaneously divide and convert integer to Gouraud fixed point:
-               gcol.r_incr = dr * inv_factor;
-               gcol.g_incr = dg * inv_factor;
-               gcol.b_incr = db * inv_factor;
-#else
-               // First, convert to Gouraud fixed point
-               gcol.r_incr = dr << GPU_GOURAUD_FIXED_BITS;
-               gcol.g_incr = dg << GPU_GOURAUD_FIXED_BITS;
-               gcol.b_incr = db << GPU_GOURAUD_FIXED_BITS;
-
-               if (dx > 1) {
-                       if (dr) gcol.r_incr /= dx;
-                       if (dg) gcol.g_incr /= dx;
-                       if (db) gcol.b_incr /= dx;
-               }
-#endif
-
-               gpuPixelSpanDriver(dst, (uintptr_t)&gcol, dst_stride + (sx * dst_depth), dy+1);
-               return;
-       }
-
-       int       major, minor;             // Absolute val of major,minor axis delta
-       ptrdiff_t incr_major, incr_minor;   // Ptr increment for each step along axis
-
-       if (dx > dy) {
-               major = dx;
-               minor = dy;
-       } else {
-               major = dy;
-               minor = dx;
-       }
-
-       // Determine if diagonal or horizontal runs
-       if (major < (2 * minor)) {
-               // Diagonal runs, so perform half-octant transformation
-               minor = major - minor;
-
-               // Advance diagonally when drawing runs
-               incr_major = dst_stride + (sx * dst_depth);
-
-               // After drawing each run, correct for over-advance along minor axis
-               if (dx > dy)
-                       incr_minor = -dst_stride;
-               else
-                       incr_minor = -sx * dst_depth;
-       } else {
-               // Horizontal or vertical runs
-               if (dx > dy) {
-                       incr_major = sx * dst_depth;
-                       incr_minor = dst_stride;
-               } else {
-                       incr_major = dst_stride;
-                       incr_minor = sx * dst_depth;
-               }
-       }
-
-#ifdef USE_LINES_ALL_FIXED_PT_MATH
-       s32 major_inv = GPU_FAST_DIV((1 << GPU_GOURAUD_FIXED_BITS), major);
-
-       // Simultaneously divide and convert from integer to Gouraud fixed point:
-       gcol.r_incr = dr * major_inv;
-       gcol.g_incr = dg * major_inv;
-       gcol.b_incr = db * major_inv;
-#else
-       gcol.r_incr = dr ? ((dr << GPU_GOURAUD_FIXED_BITS) / major) : 0;
-       gcol.g_incr = dg ? ((dg << GPU_GOURAUD_FIXED_BITS) / major) : 0;
-       gcol.b_incr = db ? ((db << GPU_GOURAUD_FIXED_BITS) / major) : 0;
-#endif
-
-       if (minor > 1) {
-               // Minimum number of pixels each run
-               min_length = major / minor;
-
-               // Initial error term; reflects an initial step of 0.5 along minor axis
-               err_term = (major % minor) - (minor * 2);
-
-               // Increment err_term this much each step along minor axis; when
-               //  err_term crosses zero, draw longer pixel run.
-               err_adjup = (major % minor) * 2;
-       } else {
-               min_length = major;
-               err_term = 0;
-               err_adjup = 0;
-       }
-
-       // Error term adjustment when err_term turns over; used to factor
-       //  out the major-axis step made at that time
-       err_adjdown = minor * 2;
-
-       // The initial and last runs are partial, because minor axis advances
-       //  only 0.5 for these runs, rather than 1. Each is half a full run,
-       //  plus the initial pixel.
-       start_length = end_length = (min_length / 2) + 1;
-
-       if (min_length & 1) {
-               // If there're an odd number of pixels per run, we have 1 pixel that
-               //  can't be allocated to either the initial or last partial run, so
-               //  we'll add 0.5 to err_term so that this pixel will be handled
-               //  by the normal full-run loop
-               err_term += minor;
-       } else {
-               // If the minimum run length is even and there's no fractional advance,
-               // we have one pixel that could go to either the initial or last
-               // partial run, which we'll arbitrarily allocate to the last run
-               if (err_adjup == 0)
-                       start_length--; // Leave out the extra pixel at the start
-       }
-
-       // First run of pixels
-       dst = gpuPixelSpanDriver(dst, (uintptr_t)&gcol, incr_major, start_length);
-       dst += incr_minor;
-
-       // Middle runs of pixels
-       while (--minor > 0) {
-               int run_length = min_length;
-               err_term += err_adjup;
-
-               // If err_term passed 0, reset it and draw longer run
-               if (err_term > 0) {
-                       err_term -= err_adjdown;
-                       run_length++;
-               }
-
-               dst = gpuPixelSpanDriver(dst, (uintptr_t)&gcol, incr_major, run_length);
-               dst += incr_minor;
-       }
-
-       // Final run of pixels
-       gpuPixelSpanDriver(dst, (uintptr_t)&gcol, incr_major, end_length);
-}
-
-#endif /* __GPU_UNAI_GPU_RASTER_LINE_H__ */