cdrom: change pause timing again
[pcsx_rearmed.git] / plugins / gpu_senquack / gpulib_if.cpp
diff --git a/plugins/gpu_senquack/gpulib_if.cpp b/plugins/gpu_senquack/gpulib_if.cpp
deleted file mode 100644 (file)
index 72dcc6d..0000000
+++ /dev/null
@@ -1,647 +0,0 @@
-/***************************************************************************
-*   Copyright (C) 2010 PCSX4ALL Team                                      *
-*   Copyright (C) 2010 Unai                                               *
-*   Copyright (C) 2011 notaz                                              *
-*   Copyright (C) 2016 Senquack (dansilsby <AT> gmail <DOT> com)          *
-*                                                                         *
-*   This program is free software; you can redistribute it and/or modify  *
-*   it under the terms of the GNU General Public License as published by  *
-*   the Free Software Foundation; either version 2 of the License, or     *
-*   (at your option) any later version.                                   *
-*                                                                         *
-*   This program is distributed in the hope that it will be useful,       *
-*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
-*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
-*   GNU General Public License for more details.                          *
-*                                                                         *
-*   You should have received a copy of the GNU General Public License     *
-*   along with this program; if not, write to the                         *
-*   Free Software Foundation, Inc.,                                       *
-*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
-***************************************************************************/
-
-#include <stddef.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include "../gpulib/gpu.h"
-
-//#include "port.h"
-#include "gpu_senquack.h"
-
-// GPU fixed point math
-#include "gpu_fixedpoint.h"
-
-// Inner loop driver instantiation file
-#include "gpu_inner.h"
-
-// GPU internal image drawing functions
-#include "gpu_raster_image.h"
-
-// GPU internal line drawing functions
-#include "gpu_raster_line.h"
-
-// GPU internal polygon drawing functions
-#include "gpu_raster_polygon.h"
-
-// GPU internal sprite drawing functions
-#include "gpu_raster_sprite.h"
-
-// GPU command buffer execution/store
-#include "gpu_command.h"
-
-/////////////////////////////////////////////////////////////////////////////
-
-int renderer_init(void)
-{
-  memset((void*)&gpu_senquack, 0, sizeof(gpu_senquack));
-  gpu_senquack.vram = (u16*)gpu.vram;
-
-  // Original standalone gpu_senquack initialized TextureWindow[]. I added the
-  //  same behavior here, since it seems unsafe to leave [2],[3] unset when
-  //  using HLE and Rearmed gpu_neon sets this similarly on init. -senquack
-  gpu_senquack.TextureWindow[0] = 0;
-  gpu_senquack.TextureWindow[1] = 0;
-  gpu_senquack.TextureWindow[2] = 255;
-  gpu_senquack.TextureWindow[3] = 255;
-  //senquack - new vars must be updated whenever texture window is changed:
-  //           (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
-  const u32 fb = FIXED_BITS;  // # of fractional fixed-pt bits of u4/v4
-  gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
-  gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
-
-  // Configuration options
-  gpu_senquack.config = gpu_senquack_config_ext;
-  //senquack - disabled, not sure this is needed and would require modifying
-  // sprite-span functions, perhaps unnecessarily. No Abe Oddysey hack was
-  // present in latest PCSX4ALL sources we were using.
-  //gpu_senquack.config.enableAbbeyHack = gpu_senquack_config_ext.abe_hack;
-  gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
-
-#ifdef GPU_UNAI_USE_INT_DIV_MULTINV
-  // s_invTable
-  for(int i=1;i<=(1<<TABLE_BITS);++i)
-  {
-    double v = 1.0 / double(i);
-#ifdef GPU_TABLE_10_BITS
-    v *= double(0xffffffff>>1);
-#else
-    v *= double(0x80000000);
-#endif
-    s_invTable[i-1]=s32(v);
-  }
-#endif
-
-  SetupLightLUT();
-  SetupDitheringConstants();
-
-  return 0;
-}
-
-void renderer_finish(void)
-{
-}
-
-void renderer_notify_res_change(void)
-{
-  if (PixelSkipEnabled()) {
-    // Set blit_mask for high horizontal resolutions. This allows skipping
-    //  rendering pixels that would never get displayed on low-resolution
-    //  platforms that use simple pixel-dropping scaler.
-
-    switch (gpu.screen.hres)
-    {
-      case 512: gpu_senquack.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
-      case 640: gpu_senquack.blit_mask = 0xaa; break; // GPU_BlitWS
-      default:  gpu_senquack.blit_mask = 0;    break;
-    }
-  } else {
-    gpu_senquack.blit_mask = 0;
-  }
-
-  if (LineSkipEnabled()) {
-    // Set rendering line-skip (only render every other line in high-res
-    //  480 vertical mode, or, optionally, force it for all video modes)
-
-    if (gpu.screen.vres == 480) {
-      if (gpu_senquack.config.ilace_force) {
-        gpu_senquack.ilace_mask = 3; // Only need 1/4 of lines
-      } else {
-        gpu_senquack.ilace_mask = 1; // Only need 1/2 of lines
-      }
-    } else {
-      // Vert resolution changed from 480 to lower one
-      gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
-    }
-  } else {
-    gpu_senquack.ilace_mask = 0;
-  }
-
-  /*
-  printf("res change hres: %d   vres: %d   depth: %d   ilace_mask: %d\n",
-      gpu.screen.hres, gpu.screen.vres, gpu.status.rgb24 ? 24 : 15,
-      gpu_senquack.ilace_mask);
-  */
-}
-
-void renderer_notify_scanout_x_change(int x, int w)
-{
-}
-
-#ifdef USE_GPULIB
-// Handles GP0 draw settings commands 0xE1...0xE6
-static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
-{
-  // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
-  u8 num = (cmd_word >> 24) & 7;
-  gpu.ex_regs[num] = cmd_word; // Update gpulib register
-  switch (num) {
-    case 1: {
-      // GP0(E1h) - Draw Mode setting (aka "Texpage")
-      u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF;
-      u32 new_texpage = cmd_word & 0x7FF;
-      if (cur_texpage != new_texpage) {
-        gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage;
-        gpuSetTexture(gpu_senquack.GPU_GP1);
-      }
-    } break;
-
-    case 2: {
-      // GP0(E2h) - Texture Window setting
-      if (cmd_word != gpu_senquack.TextureWindowCur) {
-        static const u8 TextureMask[32] = {
-          255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
-          127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
-        };
-        gpu_senquack.TextureWindowCur = cmd_word;
-        gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
-        gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
-        gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
-        gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
-        gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2];
-        gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3];
-
-        // Inner loop vars must be updated whenever texture window is changed:
-        const u32 fb = FIXED_BITS;  // # of fractional fixed-pt bits of u4/v4
-        gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
-        gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
-
-        gpuSetTexture(gpu_senquack.GPU_GP1);
-      }
-    } break;
-
-    case 3: {
-      // GP0(E3h) - Set Drawing Area top left (X1,Y1)
-      gpu_senquack.DrawingArea[0] = cmd_word         & 0x3FF;
-      gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
-    } break;
-
-    case 4: {
-      // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
-      gpu_senquack.DrawingArea[2] = (cmd_word         & 0x3FF) + 1;
-      gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
-    } break;
-
-    case 5: {
-      // GP0(E5h) - Set Drawing Offset (X,Y)
-      gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
-      gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
-    } break;
-
-    case 6: {
-      // GP0(E6h) - Mask Bit Setting
-      gpu_senquack.Masking  = (cmd_word & 0x2) <<  1;
-      gpu_senquack.PixelMSB = (cmd_word & 0x1) <<  8;
-    } break;
-  }
-}
-#endif
-
-extern const unsigned char cmd_lengths[256];
-
-int do_cmd_list(u32 *list, int list_len, int *last_cmd)
-{
-  u32 cmd = 0, len, i;
-  u32 *list_start = list;
-  u32 *list_end = list + list_len;
-
-  //TODO: set ilace_mask when resolution changes instead of every time,
-  // eliminate #ifdef below.
-  gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
-
-#ifdef HAVE_PRE_ARMV7 /* XXX */
-  gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
-#endif
-  if (gpu_senquack.config.scale_hires) {
-    gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
-  }
-
-  for (; list < list_end; list += 1 + len)
-  {
-    cmd = *list >> 24;
-    len = cmd_lengths[cmd];
-    if (list + 1 + len > list_end) {
-      cmd = -1;
-      break;
-    }
-
-    #define PRIM cmd
-    gpu_senquack.PacketBuffer.U4[0] = list[0];
-    for (i = 1; i <= len; i++)
-      gpu_senquack.PacketBuffer.U4[i] = list[i];
-
-    PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer };
-
-    switch (cmd)
-    {
-      case 0x02:
-        gpuClearImage(packet);
-        break;
-
-      case 0x20:
-      case 0x21:
-      case 0x22:
-      case 0x23: {          // Monochrome 3-pt poly
-        PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
-          Blending_Mode |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
-        ];
-        gpuDrawPolyF(packet, driver, false);
-      } break;
-
-      case 0x24:
-      case 0x25:
-      case 0x26:
-      case 0x27: {          // Textured 3-pt poly
-        gpuSetCLUT   (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16);
-
-        u32 driver_idx =
-          (gpu_senquack.blit_mask?1024:0) |
-          Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
-
-        if (!FastLightingEnabled()) {
-          driver_idx |= Lighting;
-        } else {
-          if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
-            driver_idx |= Lighting;
-        }
-
-        PP driver = gpuPolySpanDrivers[driver_idx];
-        gpuDrawPolyFT(packet, driver, false);
-      } break;
-
-      case 0x28:
-      case 0x29:
-      case 0x2A:
-      case 0x2B: {          // Monochrome 4-pt poly
-        PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
-          Blending_Mode |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
-        ];
-        gpuDrawPolyF(packet, driver, true); // is_quad = true
-      } break;
-
-      case 0x2C:
-      case 0x2D:
-      case 0x2E:
-      case 0x2F: {          // Textured 4-pt poly
-        gpuSetCLUT   (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16);
-
-        u32 driver_idx =
-          (gpu_senquack.blit_mask?1024:0) |
-          Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
-
-        if (!FastLightingEnabled()) {
-          driver_idx |= Lighting;
-        } else {
-          if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
-            driver_idx |= Lighting;
-        }
-
-        PP driver = gpuPolySpanDrivers[driver_idx];
-        gpuDrawPolyFT(packet, driver, true); // is_quad = true
-      } break;
-
-      case 0x30:
-      case 0x31:
-      case 0x32:
-      case 0x33: {          // Gouraud-shaded 3-pt poly
-        //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
-        // this is an untextured poly, so CF_LIGHT (texture blend)
-        // shouldn't apply. Until the original array of template
-        // instantiation ptrs is fixed, we're stuck with this. (TODO)
-        PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
-          Dithering |
-          Blending_Mode |
-          gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
-        ];
-        gpuDrawPolyG(packet, driver, false);
-      } break;
-
-      case 0x34:
-      case 0x35:
-      case 0x36:
-      case 0x37: {          // Gouraud-shaded, textured 3-pt poly
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
-        PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
-          Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
-        ];
-        gpuDrawPolyGT(packet, driver, false);
-      } break;
-
-      case 0x38:
-      case 0x39:
-      case 0x3A:
-      case 0x3B: {          // Gouraud-shaded 4-pt poly
-        // See notes regarding '129' for 0x30..0x33 further above -senquack
-        PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
-          Dithering |
-          Blending_Mode |
-          gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
-        ];
-        gpuDrawPolyG(packet, driver, true); // is_quad = true
-      } break;
-
-      case 0x3C:
-      case 0x3D:
-      case 0x3E:
-      case 0x3F: {          // Gouraud-shaded, textured 4-pt poly
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
-        PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
-          Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
-        ];
-        gpuDrawPolyGT(packet, driver, true); // is_quad = true
-      } break;
-
-      case 0x40:
-      case 0x41:
-      case 0x42:
-      case 0x43: {          // Monochrome line
-        // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
-        PSD driver = gpuPixelSpanDrivers[driver_idx];
-        gpuDrawLineF(packet, driver);
-      } break;
-
-      case 0x48 ... 0x4F: { // Monochrome line strip
-        u32 num_vertexes = 1;
-        u32 *list_position = &(list[2]);
-
-        // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
-        PSD driver = gpuPixelSpanDrivers[driver_idx];
-        gpuDrawLineF(packet, driver);
-
-        while(1)
-        {
-          gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2];
-          gpu_senquack.PacketBuffer.U4[2] = *list_position++;
-          gpuDrawLineF(packet, driver);
-
-          num_vertexes++;
-          if(list_position >= list_end) {
-            cmd = -1;
-            goto breakloop;
-          }
-          if((*list_position & 0xf000f000) == 0x50005000)
-            break;
-        }
-
-        len += (num_vertexes - 2);
-      } break;
-
-      case 0x50:
-      case 0x51:
-      case 0x52:
-      case 0x53: {          // Gouraud-shaded line
-        // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
-        // Index MSB selects Gouraud-shaded PixelSpanDriver:
-        driver_idx |= (1 << 5);
-        PSD driver = gpuPixelSpanDrivers[driver_idx];
-        gpuDrawLineG(packet, driver);
-      } break;
-
-      case 0x58 ... 0x5F: { // Gouraud-shaded line strip
-        u32 num_vertexes = 1;
-        u32 *list_position = &(list[2]);
-
-        // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
-        // Index MSB selects Gouraud-shaded PixelSpanDriver:
-        driver_idx |= (1 << 5);
-        PSD driver = gpuPixelSpanDrivers[driver_idx];
-        gpuDrawLineG(packet, driver);
-
-        while(1)
-        {
-          gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2];
-          gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3];
-          gpu_senquack.PacketBuffer.U4[2] = *list_position++;
-          gpu_senquack.PacketBuffer.U4[3] = *list_position++;
-          gpuDrawLineG(packet, driver);
-
-          num_vertexes++;
-          if(list_position >= list_end) {
-            cmd = -1;
-            goto breakloop;
-          }
-          if((*list_position & 0xf000f000) == 0x50005000)
-            break;
-        }
-
-        len += (num_vertexes - 2) * 2;
-      } break;
-
-      case 0x60:
-      case 0x61:
-      case 0x62:
-      case 0x63: {          // Monochrome rectangle (variable size)
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
-        gpuDrawT(packet, driver);
-      } break;
-
-      case 0x64:
-      case 0x65:
-      case 0x66:
-      case 0x67: {          // Textured rectangle (variable size)
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-
-        //senquack - Only color 808080h-878787h allows skipping lighting calculation:
-        // This fixes Silent Hill running animation on loading screens:
-        // (On PSX, color values 0x00-0x7F darken the source texture's color,
-        //  0x81-FF lighten textures (ultimately clamped to 0x1F),
-        //  0x80 leaves source texture color unchanged, HOWEVER,
-        //   gpu_senquack uses a simple lighting LUT whereby only the upper
-        //   5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
-        //   0x80.
-        // 
-        // NOTE: I've changed all textured sprite draw commands here and
-        //  elsewhere to use proper behavior, but left poly commands
-        //  alone, I don't want to slow rendering down too much. (TODO)
-        //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
-        // Strip lower 3 bits of each color and determine if lighting should be used:
-        if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
-          driver_idx |= Lighting;
-        PS driver = gpuSpriteSpanDrivers[driver_idx];
-        gpuDrawS(packet, driver);
-      } break;
-
-      case 0x68:
-      case 0x69:
-      case 0x6A:
-      case 0x6B: {          // Monochrome rectangle (1x1 dot)
-        gpu_senquack.PacketBuffer.U4[2] = 0x00010001;
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
-        gpuDrawT(packet, driver);
-      } break;
-
-      case 0x70:
-      case 0x71:
-      case 0x72:
-      case 0x73: {          // Monochrome rectangle (8x8)
-        gpu_senquack.PacketBuffer.U4[2] = 0x00080008;
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
-        gpuDrawT(packet, driver);
-      } break;
-
-      case 0x74:
-      case 0x75:
-      case 0x76:
-      case 0x77: {          // Textured rectangle (8x8)
-        gpu_senquack.PacketBuffer.U4[3] = 0x00080008;
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-
-        //senquack - Only color 808080h-878787h allows skipping lighting calculation:
-        //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
-        // Strip lower 3 bits of each color and determine if lighting should be used:
-        if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
-          driver_idx |= Lighting;
-        PS driver = gpuSpriteSpanDrivers[driver_idx];
-        gpuDrawS(packet, driver);
-      } break;
-
-      case 0x78:
-      case 0x79:
-      case 0x7A:
-      case 0x7B: {          // Monochrome rectangle (16x16)
-        gpu_senquack.PacketBuffer.U4[2] = 0x00100010;
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
-        gpuDrawT(packet, driver);
-      } break;
-
-      case 0x7C:
-      case 0x7D:
-#ifdef __arm__
-        if ((gpu_senquack.GPU_GP1 & 0x180) == 0 && (gpu_senquack.Masking | gpu_senquack.PixelMSB) == 0)
-        {
-          gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-          gpuDrawS16(packet);
-          break;
-        }
-        // fallthrough
-#endif
-      case 0x7E:
-      case 0x7F: {          // Textured rectangle (16x16)
-        gpu_senquack.PacketBuffer.U4[3] = 0x00100010;
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
-        //senquack - Only color 808080h-878787h allows skipping lighting calculation:
-        //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
-        // Strip lower 3 bits of each color and determine if lighting should be used:
-        if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
-          driver_idx |= Lighting;
-        PS driver = gpuSpriteSpanDrivers[driver_idx];
-        gpuDrawS(packet, driver);
-      } break;
-
-#ifdef TEST
-      case 0x80:          //  vid -> vid
-        gpuMoveImage(packet);
-        break;
-
-      case 0xA0:          //  sys -> vid
-      {
-        u32 load_width = list[2] & 0xffff;
-        u32 load_height = list[2] >> 16;
-        u32 load_size = load_width * load_height;
-
-        len += load_size / 2;
-      } break;
-
-      case 0xC0:
-        break;
-#else
-      case 0x80 ... 0x9F:          //  vid -> vid
-      case 0xA0 ... 0xBF:          //  sys -> vid
-      case 0xC0 ... 0xDF:          //  vid -> sys
-        // Handled by gpulib
-        goto breakloop;
-#endif
-      case 0xE1 ... 0xE6: { // Draw settings
-        gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]);
-      } break;
-    }
-  }
-
-breakloop:
-  gpu.ex_regs[1] &= ~0x1ff;
-  gpu.ex_regs[1] |= gpu_senquack.GPU_GP1 & 0x1ff;
-
-  *last_cmd = cmd;
-  return list - list_start;
-}
-
-void renderer_sync_ecmds(uint32_t *ecmds)
-{
-  int dummy;
-  do_cmd_list(&ecmds[1], 6, &dummy);
-}
-
-void renderer_update_caches(int x, int y, int w, int h, int state_changed)
-{
-}
-
-void renderer_flush_queues(void)
-{
-}
-
-void renderer_set_interlace(int enable, int is_odd)
-{
-}
-
-#include "../../frontend/plugin_lib.h"
-// Handle any gpulib settings applicable to gpu_senquack:
-void renderer_set_config(const struct rearmed_cbs *cbs)
-{
-  gpu_senquack.vram = (u16*)gpu.vram;
-  gpu_senquack.config.ilace_force   = cbs->gpu_senquack.ilace_force;
-  gpu_senquack.config.pixel_skip    = cbs->gpu_senquack.pixel_skip;
-  gpu_senquack.config.lighting      = cbs->gpu_senquack.lighting;
-  gpu_senquack.config.fast_lighting = cbs->gpu_senquack.fast_lighting;
-  gpu_senquack.config.blending      = cbs->gpu_senquack.blending;
-  gpu_senquack.config.dithering     = cbs->gpu_senquack.dithering;
-  gpu_senquack.config.scale_hires   = cbs->gpu_senquack.scale_hires;
-}
-
-// vim:shiftwidth=2:expandtab