rename gpu_unai to gpu_unai_old
[pcsx_rearmed.git] / plugins / gpu_unai / gpu.cpp
diff --git a/plugins/gpu_unai/gpu.cpp b/plugins/gpu_unai/gpu.cpp
deleted file mode 100644 (file)
index 1552bed..0000000
+++ /dev/null
@@ -1,915 +0,0 @@
-/***************************************************************************
-*   Copyright (C) 2010 PCSX4ALL Team                                      *
-*   Copyright (C) 2010 Unai                                               *
-*                                                                         *
-*   This program is free software; you can redistribute it and/or modify  *
-*   it under the terms of the GNU General Public License as published by  *
-*   the Free Software Foundation; either version 2 of the License, or     *
-*   (at your option) any later version.                                   *
-*                                                                         *
-*   This program is distributed in the hope that it will be useful,       *
-*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
-*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
-*   GNU General Public License for more details.                          *
-*                                                                         *
-*   You should have received a copy of the GNU General Public License     *
-*   along with this program; if not, write to the                         *
-*   Free Software Foundation, Inc.,                                       *
-*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
-***************************************************************************/
-
-#include "port.h"
-#include "gpu.h"
-#include "profiler.h"
-#include "debug.h"
-
-int skipCount = 2; /* frame skip (0,1,2,3...) */
-int skCount = 0; /* internal frame skip */
-int linesInterlace = 0;  /* internal lines interlace */
-int linesInterlace_user = 0; /* Lines interlace */
-
-bool isSkip = false; /* skip frame (info coming from GPU) */
-bool wasSkip = false;
-bool skipFrame = false; /* skip frame (according to frame skip) */
-bool alt_fps = false; /* Alternative FPS algorithm */
-bool show_fps = false; /* Show FPS statistics */
-
-bool isPAL = false; /* PAL video timing */
-bool progressInterlace_flag = false; /* Progressive interlace flag */
-bool progressInterlace = false; /* Progressive interlace option*/
-bool frameLimit = false; /* frames to wait */
-
-bool light = true; /* lighting */
-bool blend = true; /* blending */
-bool FrameToRead = false; /* load image in progress */
-bool FrameToWrite = false; /* store image in progress */
-bool fb_dirty = false;
-
-bool enableAbbeyHack = false; /* Abe's Odyssey hack */
-
-u8 BLEND_MODE;
-u8 TEXT_MODE;
-u8 Masking;
-
-u16 PixelMSB;
-u16 PixelData;
-
-///////////////////////////////////////////////////////////////////////////////
-//  GPU Global data
-///////////////////////////////////////////////////////////////////////////////
-
-///////////////////////////////////////////////////////////////////////////////
-//  Dma Transfers info
-s32            px,py;
-s32            x_end,y_end;
-u16*  pvram;
-
-u32 GP0;
-s32 PacketCount;
-s32 PacketIndex;
-
-///////////////////////////////////////////////////////////////////////////////
-//  Display status
-u32 DisplayArea   [6];
-
-///////////////////////////////////////////////////////////////////////////////
-//  Rasterizer status
-u32 TextureWindow [4];
-u32 DrawingArea   [4];
-u32 DrawingOffset [2];
-
-///////////////////////////////////////////////////////////////////////////////
-//  Rasterizer status
-
-u16* TBA;
-u16* CBA;
-
-///////////////////////////////////////////////////////////////////////////////
-//  Inner Loops
-s32   u4, du4;
-s32   v4, dv4;
-s32   r4, dr4;
-s32   g4, dg4;
-s32   b4, db4;
-u32   lInc;
-u32   tInc, tMsk;
-
-GPUPacket PacketBuffer;
-// FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads
-u16   GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(2048)));
-u32   GPU_GP1;
-
-///////////////////////////////////////////////////////////////////////////////
-//  Inner loop driver instanciation file
-#include "gpu_inner.h"
-
-///////////////////////////////////////////////////////////////////////////////
-//  GPU Raster Macros
-#define        GPU_RGB16(rgb)        ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3))
-
-#define GPU_EXPANDSIGN(x)  (((s32)(x)<<21)>>21)
-
-#define CHKMAX_X 1024
-#define CHKMAX_Y 512
-
-#define        GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);}
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal image drawing functions
-#include "gpu_raster_image.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal line drawing functions
-#include "gpu_raster_line.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal polygon drawing functions
-#include "gpu_raster_polygon.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU internal sprite drawing functions
-#include "gpu_raster_sprite.h"
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU command buffer execution/store
-#include "gpu_command.h"
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuReset(void)
-{
-       GPU_GP1 = 0x14802000;
-       TextureWindow[0] = 0;
-       TextureWindow[1] = 0;
-       TextureWindow[2] = 255;
-       TextureWindow[3] = 255;
-       DrawingArea[2] = 256;
-       DrawingArea[3] = 240;
-       DisplayArea[2] = 256;
-       DisplayArea[3] = 240;
-       DisplayArea[5] = 240;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-bool  GPU_init(void)
-{
-       gpuReset();
-       
-       // s_invTable
-       for(int i=1;i<=(1<<TABLE_BITS);++i)
-       {
-               double v = 1.0 / double(i);
-               #ifdef GPU_TABLE_10_BITS
-               v *= double(0xffffffff>>1);
-               #else
-               v *= double(0x80000000);
-               #endif
-               s_invTable[i-1]=s32(v);
-       }
-       return (0);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void  GPU_shutdown(void)
-{
-}
-
-///////////////////////////////////////////////////////////////////////////////
-long  GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2)
-{
-       if (!p2) return (0);
-       if (p2->Version != 1) return (0);
-
-       if (bWrite)
-       {
-               p2->GPU_gp1 = GPU_GP1;
-               memset(p2->Control, 0, sizeof(p2->Control));
-               // save resolution and registers for P.E.Op.S. compatibility
-               p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1);
-               p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3);
-               p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10));
-               p2->Control[6] = (6 << 24) | (2560 << 12);
-               p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10));
-               p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40);
-               memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE);
-               return (1);
-       }
-       else
-       {
-               GPU_GP1 = p2->GPU_gp1;
-               memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE);
-               GPU_writeStatus((5 << 24) | p2->Control[5]);
-               GPU_writeStatus((7 << 24) | p2->Control[7]);
-               GPU_writeStatus((8 << 24) | p2->Control[8]);
-               gpuSetTexture(GPU_GP1);
-               return (1);
-       }
-       return (0);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-//  GPU DMA comunication
-
-///////////////////////////////////////////////////////////////////////////////
-u8 PacketSize[256] =
-{
-       0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //              0-15
-       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //              16-31
-       3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, //              32-47
-       5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11,     //      48-63
-       2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, //              64-79
-       3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, //              80-95
-       2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, //              96-111
-       1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, //              112-127
-       3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //              128-
-       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //              144
-       2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //              160
-       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
-       2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
-       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
-       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, //
-       0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0  //
-};
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuSendPacket()
-{
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_sendPacket++;
-#endif
-       gpuSendPacketFunction(PacketBuffer.U4[0]>>24);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuCheckPacket(u32 uData)
-{
-       if (PacketCount)
-       {
-               PacketBuffer.U4[PacketIndex++] = uData;
-               --PacketCount;
-       }
-       else
-       {
-               PacketBuffer.U4[0] = uData;
-               PacketCount = PacketSize[uData >> 24];
-               PacketIndex = 1;
-       }
-       if (!PacketCount) gpuSendPacket();
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void  GPU_writeDataMem(u32* dmaAddress, s32 dmaCount)
-{
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_writeDataMem++;
-#endif
-       pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
-       pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       u32 data;
-       const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
-       GPU_GP1 &= ~0x14000000;
-
-       while (dmaCount) 
-       {
-               if (FrameToWrite) 
-               {
-                       while (dmaCount)
-                       {
-                               dmaCount--;
-                               data = *dmaAddress++;
-                               if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-                               pvram[px] = data;
-                               if (++px>=x_end) 
-                               {
-                                       px = 0;
-                                       pvram += 1024;
-                                       if (++py>=y_end) 
-                                       {
-                                               FrameToWrite = false;
-                                               GPU_GP1 &= ~0x08000000;
-                                               break;
-                                       }
-                               }
-                               if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-                               pvram[px] = data>>16;
-                               if (++px>=x_end) 
-                               {
-                                       px = 0;
-                                       pvram += 1024;
-                                       if (++py>=y_end) 
-                                       {
-                                               FrameToWrite = false;
-                                               GPU_GP1 &= ~0x08000000;
-                                               break;
-                                       }
-                               }
-                       }
-               }
-               else
-               {
-                       data = *dmaAddress++;
-                       dmaCount--;
-                       gpuCheckPacket(data);
-               }
-       }
-
-       GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
-       fb_dirty = true;
-       pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
-}
-
-u32 *lUsedAddr[3];
-INLINE int CheckForEndlessLoop(u32 *laddr)
-{
-       if(laddr==lUsedAddr[1]) return 1;
-       if(laddr==lUsedAddr[2]) return 1;
-
-       if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;
-       else                   lUsedAddr[2]=laddr;
-       lUsedAddr[0]=laddr;
-       return 0;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr)
-{
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_dmaChain++;
-#endif
-       pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       u32 data, *address, count, offset;
-       unsigned int DMACommandCounter = 0;
-       long dma_words = 0;
-
-       GPU_GP1 &= ~0x14000000;
-       lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff;
-       dmaVAddr &= 0x001FFFFF;
-       while (dmaVAddr != 0x1FFFFF)
-       {
-               address = (baseAddr + (dmaVAddr >> 2));
-               if(DMACommandCounter++ > 2000000) break;
-               if(CheckForEndlessLoop(address)) break;
-               data = *address++;
-               count = (data >> 24);
-               offset = data & 0x001FFFFF;
-               if (dmaVAddr != offset) dmaVAddr = offset;
-               else dmaVAddr = 0x1FFFFF;
-
-               if(count>0) GPU_writeDataMem(address,count);
-               dma_words += 1 + count;
-       }
-       GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
-       pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-
-       return dma_words;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void  GPU_writeData(u32 data)
-{
-       const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_writeData++;
-#endif
-       pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
-       pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       GPU_GP1 &= ~0x14000000;
-
-       if (FrameToWrite)
-       {
-               if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-               pvram[px]=(u16)data;
-               if (++px>=x_end)
-               {
-                       px = 0;
-                       pvram += 1024;
-                       if (++py>=y_end) 
-                       {
-                               FrameToWrite = false;
-                               GPU_GP1 &= ~0x08000000;
-                       }
-               }
-               if (FrameToWrite)
-               {
-                       if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-                       pvram[px]=data>>16;
-                       if (++px>=x_end)
-                       {
-                               px = 0;
-                               pvram += 1024;
-                               if (++py>=y_end) 
-                               {
-                                       FrameToWrite = false;
-                                       GPU_GP1 &= ~0x08000000;
-                               }
-                       }
-               }
-       }
-       else
-       {
-               gpuCheckPacket(data);
-       }
-       GPU_GP1 |= 0x14000000;
-       fb_dirty = true;
-       pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
-
-}
-
-
-///////////////////////////////////////////////////////////////////////////////
-void  GPU_readDataMem(u32* dmaAddress, s32 dmaCount)
-{
-       const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_readDataMem++;
-#endif
-       if(!FrameToRead) return;
-
-       pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       GPU_GP1 &= ~0x14000000;
-       do 
-       {
-               if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-               // lower 16 bit
-               u32 data = pvram[px];
-
-               if (++px>=x_end) 
-               {
-                       px = 0;
-                       pvram += 1024;
-               }
-
-               if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-               // higher 16 bit (always, even if it's an odd width)
-               data |= (u32)(pvram[px])<<16;
-               
-               *dmaAddress++ = data;
-
-               if (++px>=x_end) 
-               {
-                       px = 0;
-                       pvram += 1024;
-                       if (++py>=y_end) 
-                       {
-                               FrameToRead = false;
-                               GPU_GP1 &= ~0x08000000;
-                               break;
-                       }
-               }
-       } while (--dmaCount);
-
-       GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000;
-       pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-}
-
-
-
-///////////////////////////////////////////////////////////////////////////////
-u32  GPU_readData(void)
-{
-       const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1);
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_readData++;
-#endif
-       pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
-       pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
-       GPU_GP1 &= ~0x14000000;
-       if (FrameToRead)
-       {
-               if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-               GP0 = pvram[px];
-               if (++px>=x_end)
-               {
-                       px = 0;
-                       pvram += 1024;
-                       if (++py>=y_end) 
-                       {
-                               FrameToRead = false;
-                               GPU_GP1 &= ~0x08000000;
-                       }
-               }
-               if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024;
-               GP0 |= pvram[px]<<16;
-               if (++px>=x_end)
-               {
-                       px = 0;
-                       pvram +=1024;
-                       if (++py>=y_end) 
-                       {
-                               FrameToRead = false;
-                               GPU_GP1 &= ~0x08000000;
-                       }
-               }
-
-       }
-       GPU_GP1 |= 0x14000000;
-
-       pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ);
-       pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
-       return (GP0);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-u32     GPU_readStatus(void)
-{
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_readStatus++;
-#endif
-       return GPU_GP1;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void  GPU_writeStatus(u32 data)
-{
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_writeStatus++;
-#endif
-       pcsx4all_prof_pause(PCSX4ALL_PROF_CPU);
-       pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       switch (data >> 24) {
-       case 0x00:
-               gpuReset();
-               break;
-       case 0x01:
-               GPU_GP1 &= ~0x08000000;
-               PacketCount = 0; FrameToRead = FrameToWrite = false;
-               break;
-       case 0x02:
-               GPU_GP1 &= ~0x08000000;
-               PacketCount = 0; FrameToRead = FrameToWrite = false;
-               break;
-       case 0x03:
-               GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23);
-               break;
-       case 0x04:
-               if (data == 0x04000000)
-               PacketCount = 0;
-               GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29);
-               break;
-       case 0x05:
-               DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff);
-               DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff);
-               fb_dirty = true;
-               wasSkip = isSkip;
-               if (isSkip)
-                       isSkip = false;
-               else
-                       isSkip = skipFrame;
-               break;
-       case 0x07:
-               DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff);
-               DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff);
-               fb_dirty = true;
-               break;
-       case 0x08:
-               {
-                       GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10);
-                       static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 };
-                       DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7];
-                       static u32 VerticalResolution[4] = { 240, 480, 256, 480 };
-                       DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3];
-                       isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC
-               }
-               fb_dirty = true;
-               break;
-       case 0x10:
-               switch (data & 0xffff) {
-               case 0:
-               case 1:
-               case 3:
-                       GP0 = (DrawingArea[1] << 10) | DrawingArea[0];
-                       break;
-               case 4:
-                       GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1);
-                       break;
-               case 6:
-               case 5:
-                       GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0];
-                       break;
-               case 7:
-                       GP0 = 2;
-                       break;
-               default:
-                       GP0 = 0;
-               }
-               break;
-       }
-       pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE);
-       pcsx4all_prof_resume(PCSX4ALL_PROF_CPU);
-}
-
-#ifndef REARMED
-
-// Blitting functions
-#include "gpu_blit.h"
-
-INLINE void gpuVideoOutput(void)
-{
-       static s16 old_res_horz, old_res_vert, old_rgb24;
-       s16 h0, x0, y0, w0, h1;
-
-       x0 = DisplayArea[0];
-       y0 = DisplayArea[1];
-
-       w0 = DisplayArea[2];
-       h0 = DisplayArea[3];  // video mode
-
-       h1 = DisplayArea[5] - DisplayArea[4]; // display needed
-       if (h0 == 480) h1 = Min2(h1*2,480);
-
-       u16* dest_screen16 = SCREEN;
-       u16* src_screen16  = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)];
-       u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0);
-
-       /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */
-       if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) )
-       {
-               // Update old resolution
-               old_res_horz = w0;
-               old_res_vert = h1;
-               old_rgb24 = (s16)isRGB24;
-               // Finally, clear the screen for this special case
-               video_clear();
-       }
-
-       //  Height centering
-       int sizeShift = 1;
-       if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2;
-       if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; }
-       else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH;
-
-       /* Main blitter */
-       int incY = (h0==480) ? 2 : 1;
-       h0=(h0==480 ? 2048 : 1024);
-
-       {
-               const int li=linesInterlace;
-               bool pi=progressInterlace;
-               bool pif=progressInterlace_flag;
-               switch ( w0 )
-               {
-                       case 256:
-                               for(int y1=y0+h1; y0<y1; y0+=incY)
-                               {
-                                       if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW(    src_screen16,   dest_screen16, isRGB24);
-                                       dest_screen16 += VIDEO_WIDTH;
-                                       src_screen16  += h0;
-                               }
-                               break;
-                       case 368:
-                               for(int y1=y0+h1; y0<y1; y0+=incY)
-                               {
-                                       if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS(        src_screen16,   dest_screen16, isRGB24, 4);
-                                       dest_screen16 += VIDEO_WIDTH;
-                                       src_screen16  += h0;
-                               }
-                               break;
-                       case 320:
-                               for(int y1=y0+h1; y0<y1; y0+=incY)
-                               {
-                                       if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW(       src_screen16,   dest_screen16, isRGB24);
-                                       dest_screen16 += VIDEO_WIDTH;
-                                       src_screen16  += h0;
-                               }
-                               break;
-                       case 384:
-                               for(int y1=y0+h1; y0<y1; y0+=incY)
-                               {
-                                       if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS(   src_screen16,   dest_screen16, isRGB24);
-                                       dest_screen16 += VIDEO_WIDTH;
-                                       src_screen16  += h0;
-                               }
-                               break;
-                       case 512:
-                               for(int y1=y0+h1; y0<y1; y0+=incY)
-                               {
-                                       if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24);
-                                       dest_screen16 += VIDEO_WIDTH;
-                                       src_screen16  += h0;
-                               }
-                               break;
-                       case 640:
-                               for(int y1=y0+h1; y0<y1; y0+=incY)
-                               {
-                                       if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS(       src_screen16, dest_screen16, isRGB24);
-                                       dest_screen16 += VIDEO_WIDTH;
-                                       src_screen16  += h0;
-                               }
-                               break;
-               }
-               progressInterlace_flag=!progressInterlace_flag;
-       }
-       video_flip();
-}
-
-///////////////////////////////////////////////////////////////////////////////
-void  GPU_updateLace(void)
-{
-#ifdef  ENABLE_GPU_LOG_SUPPORT
-       fprintf(stdout,"GPU_updateLace()\n");
-#endif
-#ifdef DEBUG_ANALYSIS
-       dbg_anacnt_GPU_updateLace++;
-#endif
-       pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
-#ifdef PROFILER_PCSX4ALL
-       pcsx4all_prof_frames++;
-#endif
-#ifdef DEBUG_FRAME
-       if(isdbg_frame())
-       {
-               static int passed=0;
-               if (!passed) dbg_enable();
-               else pcsx4all_exit();
-               passed++;
-       }
-#endif
-
-       // Frame skip table
-       static const unsigned char skipTable[12][12] =
-       {
-               { 0,0,0,0,0,0,0,0,0,0,0,0 },
-               { 0,0,0,0,0,0,0,0,0,0,0,1 },
-               { 0,0,0,0,0,1,0,0,0,0,0,1 },
-               { 0,0,0,1,0,0,0,1,0,0,0,1 },
-               { 0,0,1,0,0,1,0,0,1,0,0,1 },
-               { 0,1,0,0,1,0,1,0,0,1,0,1 },
-               { 0,1,0,1,0,1,0,1,0,1,0,1 },
-               { 0,1,0,1,1,0,1,0,1,1,0,1 },
-               { 0,1,1,0,1,1,0,1,1,0,1,1 },
-               { 0,1,1,1,0,1,1,1,0,1,1,1 },
-               { 0,1,1,1,1,1,0,1,1,1,1,1 },
-               { 0,1,1,1,1,1,1,1,1,1,1,1 }
-       };
-       
-       // Interlace bit toggle
-       GPU_GP1 ^= 0x80000000;
-
-       // Update display
-       if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000)))))
-       {
-               gpuVideoOutput(); // Display updated
-
-               if (DisplayArea[3] == 480)
-               {
-                       if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines
-                       else linesInterlace = 1; // if 480 we only need half of lines
-               }
-               else if (linesInterlace != linesInterlace_user)
-               {
-                       linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one
-                       video_clear();
-               }
-       }
-
-       // Limit FPS
-       if (frameLimit)
-       {
-               static unsigned next=get_ticks();
-               if (!skipFrame)
-               {
-                       unsigned now=get_ticks();
-                       if (now<next) wait_ticks(next-now);
-               }
-               next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94)));
-       }
-
-       // Show FPS statistics
-       if (show_fps)
-       {
-               static u32 real_fps=0;
-               static u32 prev=get_ticks();
-               static char msg[32]="FPS=000/00 SPD=000%";
-               u32 now=get_ticks();
-               real_fps++;
-               if ((now-prev)>=1000000)
-               {
-                       u32 expected_fps=(isPAL?50:60);
-                       sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps));
-                       prev=now;
-                       real_fps=0;
-               }
-               port_printf(5,5,msg);
-       }
-
-       // Update frame-skip
-       if (!alt_fps)
-       {
-               // Video frame-skip
-               skipFrame=skipTable[skipCount][skCount];
-               skCount--; if (skCount<0) skCount=11;
-               isSkip=skipFrame;
-       }
-       else
-       {
-               // Game frame-skip
-               if (!isSkip)
-               {
-                       skipFrame=skipTable[skipCount][skCount];
-                       skCount--; if (skCount<0) skCount=11;
-                       isSkip=true;
-               }
-       }
-       fb_dirty=false;
-
-       pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS);
-}
-
-#else
-
-#include "../../frontend/plugin_lib.h"
-
-extern "C" {
-
-static const struct rearmed_cbs *cbs;
-static s16 old_res_horz, old_res_vert, old_rgb24;
-
-static void blit(void)
-{
-       u16 *base = (u16 *)GPU_FrameBuffer;
-       s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0;
-       s16 h0, x0, y0, w0, h1;
-
-       x0 = DisplayArea[0] & ~1; // alignment needed by blitter
-       y0 = DisplayArea[1];
-       base += FRAME_OFFSET(x0, y0);
-
-       w0 = DisplayArea[2];
-       h0 = DisplayArea[3];  // video mode
-
-       h1 = DisplayArea[5] - DisplayArea[4]; // display needed
-       if (h0 == 480) h1 = Min2(h1*2,480);
-
-       if (h1 <= 0)
-               return;
-
-       if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24)
-       {
-               old_res_horz = w0;
-               old_res_vert = h1;
-               old_rgb24 = (s16)isRGB24;
-               cbs->pl_vout_set_mode(w0, h1, w0, h1, isRGB24 ? 24 : 16);
-       }
-
-       cbs->pl_vout_flip(base, 1024, isRGB24, w0, h1);
-}
-
-void GPU_updateLace(void)
-{
-       // Interlace bit toggle
-       GPU_GP1 ^= 0x80000000;
-
-       if (!fb_dirty || (GPU_GP1&0x08800000))
-               return;
-
-       if (!wasSkip) {
-               blit();
-               fb_dirty = false;
-               skCount = 0;
-       }
-       else {
-               skCount++;
-               if (skCount >= 8)
-                       wasSkip = isSkip = 0;
-       }
-
-       skipFrame = cbs->fskip_advice || cbs->frameskip == 1;
-}
-
-long GPUopen(unsigned long *, char *, char *)
-{
-       cbs->pl_vout_open();
-       return 0;
-}
-
-long GPUclose(void)
-{
-       cbs->pl_vout_close();
-       return 0;
-}
-
-long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2)
-{
-       if (ulGetFreezeData > 1)
-               return 0;
-
-       return GPU_freeze(ulGetFreezeData, p2);
-}
-
-void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_)
-{
-       enableAbbeyHack = cbs_->gpu_unai.abe_hack;
-       light = !cbs_->gpu_unai.no_light;
-       blend = !cbs_->gpu_unai.no_blend;
-       if (cbs_->pl_vout_set_raw_vram)
-               cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer);
-
-       cbs = cbs_;
-       if (cbs->pl_set_gpu_caps)
-               cbs->pl_set_gpu_caps(0);
-}
-
-} /* extern "C" */
-
-#endif