+++ /dev/null
-/***************************************************************************
-* Copyright (C) 2010 PCSX4ALL Team *
-* Copyright (C) 2010 Unai *
-* *
-* This program is free software; you can redistribute it and/or modify *
-* it under the terms of the GNU General Public License as published by *
-* the Free Software Foundation; either version 2 of the License, or *
-* (at your option) any later version. *
-* *
-* This program is distributed in the hope that it will be useful, *
-* but WITHOUT ANY WARRANTY; without even the implied warranty of *
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
-* GNU General Public License for more details. *
-* *
-* You should have received a copy of the GNU General Public License *
-* along with this program; if not, write to the *
-* Free Software Foundation, Inc., *
-* 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. *
-***************************************************************************/
-
-#ifndef _INNER_BLIT_H_
-#define _INNER_BLIT_H_
-
-#ifndef USE_BGR15
-#define RGB24(R,G,B) (((((R)&0xF8)<<8)|(((G)&0xFC)<<3)|(((B)&0xF8)>>3)))
-#define RGB16X2(C) (((C)&(0x1f001f<<10))>>10) | (((C)&(0x1f001f<<5))<<1) | (((C)&(0x1f001f<<0))<<11)
-#define RGB16(C) (((C)&(0x1f<<10))>>10) | (((C)&(0x1f<<5))<<1) | (((C)&(0x1f<<0))<<11)
-#else
-#define RGB24(R,G,B) ((((R)&0xF8)>>3)|(((G)&0xF8)<<2)|(((B)&0xF8)<<7))
-#endif
-
-///////////////////////////////////////////////////////////////////////////////
-// GPU Blitting code with rescale and interlace support.
-
-INLINE void GPU_BlitWW(const void* src, u16* dst16, u32 isRGB24)
-{
- u32 uCount;
- if(isRGB24 == 0)
- {
- #ifndef USE_BGR15
- uCount = 20;
- const u32* src32 = (const u32*) src;
- u32* dst32 = (u32*)(void*) dst16;
- do{
- dst32[0] = RGB16X2(src32[0]);
- dst32[1] = RGB16X2(src32[1]);
- dst32[2] = RGB16X2(src32[2]);
- dst32[3] = RGB16X2(src32[3]);
- dst32[4] = RGB16X2(src32[4]);
- dst32[5] = RGB16X2(src32[5]);
- dst32[6] = RGB16X2(src32[6]);
- dst32[7] = RGB16X2(src32[7]);
- dst32 += 8;
- src32 += 8;
- }while(--uCount);
- #else
- memcpy(dst16,src,640);
- #endif
- }
- else
- {
- uCount = 20;
- const u8* src8 = (const u8*)src;
- do{
- dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
- dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
- dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
- dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
- dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
- dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
- dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
- dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
-
- dst16[ 8] = RGB24(src8[24], src8[25], src8[26] );
- dst16[ 9] = RGB24(src8[27], src8[28], src8[29] );
- dst16[10] = RGB24(src8[30], src8[31], src8[32] );
- dst16[11] = RGB24(src8[33], src8[34], src8[35] );
- dst16[12] = RGB24(src8[36], src8[37], src8[38] );
- dst16[13] = RGB24(src8[39], src8[40], src8[41] );
- dst16[14] = RGB24(src8[42], src8[43], src8[44] );
- dst16[15] = RGB24(src8[45], src8[46], src8[47] );
- dst16 += 16;
- src8 += 48;
- }while(--uCount);
- }
-}
-
-INLINE void GPU_BlitWWSWWSWS(const void* src, u16* dst16, u32 isRGB24)
-{
- u32 uCount;
- if(isRGB24 == 0)
- {
- #ifndef USE_BGR15
- uCount = 32;
- const u16* src16 = (const u16*) src;
- do{
- dst16[ 0] = RGB16(src16[0]);
- dst16[ 1] = RGB16(src16[1]);
- dst16[ 2] = RGB16(src16[3]);
- dst16[ 3] = RGB16(src16[4]);
- dst16[ 4] = RGB16(src16[6]);
- dst16[ 5] = RGB16(src16[8]);
- dst16[ 6] = RGB16(src16[9]);
- dst16[ 7] = RGB16(src16[11]);
- dst16[ 8] = RGB16(src16[12]);
- dst16[ 9] = RGB16(src16[14]);
- dst16 += 10;
- src16 += 16;
- }while(--uCount);
- #else
- uCount = 64;
- const u16* src16 = (const u16*) src;
- do{
- *dst16++ = *src16++;
- *dst16++ = *src16;
- src16+=2;
- *dst16++ = *src16++;
- *dst16++ = *src16;
- src16+=2;
- *dst16++ = *src16;
- src16+=2;
- }while(--uCount);
- #endif
- }
- else
- {
- uCount = 32;
- const u8* src8 = (const u8*)src;
- do{
- dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
- dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
- dst16[ 2] = RGB24(src8[ 9], src8[10], src8[11] );
- dst16[ 3] = RGB24(src8[12], src8[13], src8[14] );
- dst16[ 4] = RGB24(src8[18], src8[19], src8[20] );
-
- dst16[ 5] = RGB24(src8[24], src8[25], src8[26] );
- dst16[ 6] = RGB24(src8[27], src8[28], src8[29] );
- dst16[ 7] = RGB24(src8[33], src8[34], src8[35] );
- dst16[ 8] = RGB24(src8[36], src8[37], src8[38] );
- dst16[ 9] = RGB24(src8[42], src8[43], src8[44] );
-
- dst16 += 10;
- src8 += 48;
- }while(--uCount);
- }
-}
-
-INLINE void GPU_BlitWWWWWS(const void* src, u16* dst16, u32 isRGB24)
-{
- u32 uCount;
- if(isRGB24 == 0)
- {
- #ifndef USE_BGR15
- uCount = 32;
- const u16* src16 = (const u16*) src;
- do{
- dst16[ 0] = RGB16(src16[0]);
- dst16[ 1] = RGB16(src16[1]);
- dst16[ 2] = RGB16(src16[2]);
- dst16[ 3] = RGB16(src16[3]);
- dst16[ 4] = RGB16(src16[4]);
- dst16[ 5] = RGB16(src16[6]);
- dst16[ 6] = RGB16(src16[7]);
- dst16[ 7] = RGB16(src16[8]);
- dst16[ 8] = RGB16(src16[9]);
- dst16[ 9] = RGB16(src16[10]);
- dst16 += 10;
- src16 += 12;
- }while(--uCount);
- #else
- uCount = 64;
- const u16* src16 = (const u16*) src;
- do{
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16;
- src16+=2;
- }while(--uCount);
- #endif
- }
- else
- {
- uCount = 32;
- const u8* src8 = (const u8*)src;
- do{
- dst16[0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
- dst16[1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
- dst16[2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
- dst16[3] = RGB24(src8[ 9], src8[10], src8[11] );
- dst16[4] = RGB24(src8[12], src8[13], src8[14] );
- dst16[5] = RGB24(src8[18], src8[19], src8[20] );
- dst16[6] = RGB24(src8[21], src8[22], src8[23] );
- dst16[7] = RGB24(src8[24], src8[25], src8[26] );
- dst16[8] = RGB24(src8[27], src8[28], src8[29] );
- dst16[9] = RGB24(src8[30], src8[31], src8[32] );
- dst16 += 10;
- src8 += 36;
- }while(--uCount);
- }
-}
-
-INLINE void GPU_BlitWWWWWWWWS(const void* src, u16* dst16, u32 isRGB24, u32 uClip_src)
-{
- u32 uCount;
- if(isRGB24 == 0)
- {
- #ifndef USE_BGR15
- uCount = 20;
- const u16* src16 = ((const u16*) src) + uClip_src;
- do{
- dst16[ 0] = RGB16(src16[0]);
- dst16[ 1] = RGB16(src16[1]);
- dst16[ 2] = RGB16(src16[2]);
- dst16[ 3] = RGB16(src16[3]);
- dst16[ 4] = RGB16(src16[4]);
- dst16[ 5] = RGB16(src16[5]);
- dst16[ 6] = RGB16(src16[6]);
- dst16[ 7] = RGB16(src16[7]);
-
- dst16[ 8] = RGB16(src16[9]);
- dst16[ 9] = RGB16(src16[10]);
- dst16[10] = RGB16(src16[11]);
- dst16[11] = RGB16(src16[12]);
- dst16[12] = RGB16(src16[13]);
- dst16[13] = RGB16(src16[14]);
- dst16[14] = RGB16(src16[15]);
- dst16[15] = RGB16(src16[16]);
- dst16 += 16;
- src16 += 18;
- }while(--uCount);
- #else
- uCount = 40;
- const u16* src16 = ((const u16*) src) + uClip_src;
- do{
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16;
- src16+=2;
- }while(--uCount);
- #endif
- }
- else
- {
- uCount = 20;
- const u8* src8 = (const u8*)src + (uClip_src<<1) + uClip_src;
- do{
- dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
- dst16[ 1] = RGB24(src8[ 3], src8[ 4], src8[ 5] );
- dst16[ 2] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
- dst16[ 3] = RGB24(src8[ 9], src8[10], src8[11] );
- dst16[ 4] = RGB24(src8[12], src8[13], src8[14] );
- dst16[ 5] = RGB24(src8[15], src8[16], src8[17] );
- dst16[ 6] = RGB24(src8[18], src8[19], src8[20] );
- dst16[ 7] = RGB24(src8[21], src8[22], src8[23] );
-
- dst16[ 8] = RGB24(src8[27], src8[28], src8[29] );
- dst16[ 9] = RGB24(src8[30], src8[31], src8[32] );
- dst16[10] = RGB24(src8[33], src8[34], src8[35] );
- dst16[11] = RGB24(src8[36], src8[37], src8[38] );
- dst16[12] = RGB24(src8[39], src8[40], src8[41] );
- dst16[13] = RGB24(src8[42], src8[43], src8[44] );
- dst16[14] = RGB24(src8[45], src8[46], src8[47] );
- dst16[15] = RGB24(src8[48], src8[49], src8[50] );
- dst16 += 16;
- src8 += 54;
- }while(--uCount);
- }
-}
-
-INLINE void GPU_BlitWWDWW(const void* src, u16* dst16, u32 isRGB24)
-{
- u32 uCount;
- if(isRGB24 == 0)
- {
- #ifndef USE_BGR15
- uCount = 32;
- const u16* src16 = (const u16*) src;
- do{
- dst16[ 0] = RGB16(src16[0]);
- dst16[ 1] = RGB16(src16[1]);
- dst16[ 2] = dst16[1];
- dst16[ 3] = RGB16(src16[2]);
- dst16[ 4] = RGB16(src16[3]);
- dst16[ 5] = RGB16(src16[4]);
- dst16[ 6] = RGB16(src16[5]);
- dst16[ 7] = dst16[6];
- dst16[ 8] = RGB16(src16[6]);
- dst16[ 9] = RGB16(src16[7]);
- dst16 += 10;
- src16 += 8;
- }while(--uCount);
- #else
- uCount = 64;
- const u16* src16 = (const u16*) src;
- do{
- *dst16++ = *src16++;
- *dst16++ = *src16;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- *dst16++ = *src16++;
- }while(--uCount);
- #endif
- }
- else
- {
- uCount = 32;
- const u8* src8 = (const u8*)src;
- do{
- dst16[ 0] = RGB24(src8[0], src8[ 1], src8[ 2] );
- dst16[ 1] = RGB24(src8[3], src8[ 4], src8[ 5] );
- dst16[ 2] = dst16[1];
- dst16[ 3] = RGB24(src8[6], src8[ 7], src8[ 8] );
- dst16[ 4] = RGB24(src8[9], src8[10], src8[11] );
-
- dst16[ 5] = RGB24(src8[12], src8[13], src8[14] );
- dst16[ 6] = RGB24(src8[15], src8[16], src8[17] );
- dst16[ 7] = dst16[6];
- dst16[ 8] = RGB24(src8[18], src8[19], src8[20] );
- dst16[ 9] = RGB24(src8[21], src8[22], src8[23] );
- dst16 += 10;
- src8 += 24;
- }while(--uCount);
- }
-}
-
-
-INLINE void GPU_BlitWS(const void* src, u16* dst16, u32 isRGB24)
-{
- u32 uCount;
- if(isRGB24 == 0)
- {
- #ifndef USE_BGR15
- uCount = 20;
- const u16* src16 = (const u16*) src;
- do{
- dst16[ 0] = RGB16(src16[0]);
- dst16[ 1] = RGB16(src16[2]);
- dst16[ 2] = RGB16(src16[4]);
- dst16[ 3] = RGB16(src16[6]);
-
- dst16[ 4] = RGB16(src16[8]);
- dst16[ 5] = RGB16(src16[10]);
- dst16[ 6] = RGB16(src16[12]);
- dst16[ 7] = RGB16(src16[14]);
-
- dst16[ 8] = RGB16(src16[16]);
- dst16[ 9] = RGB16(src16[18]);
- dst16[10] = RGB16(src16[20]);
- dst16[11] = RGB16(src16[22]);
-
- dst16[12] = RGB16(src16[24]);
- dst16[13] = RGB16(src16[26]);
- dst16[14] = RGB16(src16[28]);
- dst16[15] = RGB16(src16[30]);
-
- dst16 += 16;
- src16 += 32;
- }while(--uCount);
- #else
- uCount = 320;
- const u16* src16 = (const u16*) src;
- do{
- *dst16++ = *src16; src16+=2;
- }while(--uCount);
- #endif
- }
- else
- {
- uCount = 20;
- const u8* src8 = (const u8*) src;
- do{
- dst16[ 0] = RGB24(src8[ 0], src8[ 1], src8[ 2] );
- dst16[ 1] = RGB24(src8[ 6], src8[ 7], src8[ 8] );
- dst16[ 2] = RGB24(src8[12], src8[13], src8[14] );
- dst16[ 3] = RGB24(src8[18], src8[19], src8[20] );
-
- dst16[ 4] = RGB24(src8[24], src8[25], src8[26] );
- dst16[ 5] = RGB24(src8[30], src8[31], src8[32] );
- dst16[ 6] = RGB24(src8[36], src8[37], src8[38] );
- dst16[ 7] = RGB24(src8[42], src8[43], src8[44] );
-
- dst16[ 8] = RGB24(src8[48], src8[49], src8[50] );
- dst16[ 9] = RGB24(src8[54], src8[55], src8[56] );
- dst16[10] = RGB24(src8[60], src8[61], src8[62] );
- dst16[11] = RGB24(src8[66], src8[67], src8[68] );
-
- dst16[12] = RGB24(src8[72], src8[73], src8[74] );
- dst16[13] = RGB24(src8[78], src8[79], src8[80] );
- dst16[14] = RGB24(src8[84], src8[85], src8[86] );
- dst16[15] = RGB24(src8[90], src8[91], src8[92] );
-
- dst16 += 16;
- src8 += 96;
- }while(--uCount);
- }
-}
-
-#endif //_INNER_BLIT_H_