cdrom: change pause timing again
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_command.h
index d052ae8..cf6b62b 100644 (file)
@@ -26,9 +26,9 @@
 void gpuSetTexture(u16 tpage)
 {
        u32 tmode, tx, ty;
-       gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
-       gpu_senquack.TextureWindow[0]&= ~gpu_senquack.TextureWindow[2];
-       gpu_senquack.TextureWindow[1]&= ~gpu_senquack.TextureWindow[3];
+       gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x1FF) | (tpage & 0x1FF);
+       gpu_unai.TextureWindow[0]&= ~gpu_unai.TextureWindow[2];
+       gpu_unai.TextureWindow[1]&= ~gpu_unai.TextureWindow[3];
 
        tmode = (tpage >> 7) & 3;  // 16bpp, 8bpp, or 4bpp texture colors?
                                   // 0: 4bpp     1: 8bpp     2/3: 16bpp
@@ -40,18 +40,18 @@ void gpuSetTexture(u16 tpage)
        tx = (tpage & 0x0F) << 6;
        ty = (tpage & 0x10) << 4;
 
-       tx += (gpu_senquack.TextureWindow[0] >> (2 - tmode));
-       ty += gpu_senquack.TextureWindow[1];
+       tx += (gpu_unai.TextureWindow[0] >> (2 - tmode));
+       ty += gpu_unai.TextureWindow[1];
        
-       gpu_senquack.BLEND_MODE  = ((tpage>>5) & 3) << 3;
-       gpu_senquack.TEXT_MODE   = (tmode + 1) << 5; // gpu_senquack.TEXT_MODE should be values 1..3, so add one
-       gpu_senquack.TBA = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(tx, ty)];
+       gpu_unai.BLEND_MODE  = ((tpage>>5) & 3) << 3;
+       gpu_unai.TEXT_MODE   = (tmode + 1) << 5; // gpu_unai.TEXT_MODE should be values 1..3, so add one
+       gpu_unai.TBA = &gpu_unai.vram[FRAME_OFFSET(tx, ty)];
 }
 
 ///////////////////////////////////////////////////////////////////////////////
 INLINE void gpuSetCLUT(u16 clut)
 {
-       gpu_senquack.CBA = &((u16*)gpu_senquack.vram)[(clut & 0x7FFF) << 4];
+       gpu_unai.CBA = &gpu_unai.vram[(clut & 0x7FFF) << 4];
 }
 
 #ifdef  ENABLE_GPU_NULL_SUPPORT
@@ -67,20 +67,20 @@ INLINE void gpuSetCLUT(u16 clut)
 #endif
 
 #define Blending      (((PRIM&0x2) && BlendingEnabled()) ? (PRIM&0x2) : 0)
-#define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_senquack.BLEND_MODE : 0)
+#define Blending_Mode (((PRIM&0x2) && BlendingEnabled()) ? gpu_unai.BLEND_MODE : 0)
 #define Lighting      (((~PRIM)&0x1) && LightingEnabled())
 // Dithering applies only to Gouraud-shaded polys or texture-blended polys:
 #define Dithering     (((((~PRIM)&0x1) || (PRIM&0x10)) && DitheringEnabled()) ?            \
-                       (ForcedDitheringEnabled() ? (1<<9) : (gpu_senquack.GPU_GP1 & (1 << 9))) \
+                       (ForcedDitheringEnabled() ? (1<<9) : (gpu_unai.GPU_GP1 & (1 << 9))) \
                        : 0)
 
 ///////////////////////////////////////////////////////////////////////////////
-//Now handled by Rearmed's gpulib and gpu_senquack/gpulib_if.cpp:
+//Now handled by Rearmed's gpulib and gpu_unai/gpulib_if.cpp:
 ///////////////////////////////////////////////////////////////////////////////
 #ifndef USE_GPULIB
 
 // Handles GP0 draw settings commands 0xE1...0xE6
-static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
+static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
 {
        // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
        u8 num = (cmd_word >> 24) & 7;
@@ -88,65 +88,65 @@ static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
                case 1: {
                        // GP0(E1h) - Draw Mode setting (aka "Texpage")
                        DO_LOG(("GP0(0xE1) DrawMode TexPage(0x%x)\n", cmd_word));
-                       u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF;
+                       u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF;
                        u32 new_texpage = cmd_word & 0x7FF;
                        if (cur_texpage != new_texpage) {
-                               gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage;
-                               gpuSetTexture(gpu_senquack.GPU_GP1);
+                               gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage;
+                               gpuSetTexture(gpu_unai.GPU_GP1);
                        }
                } break;
 
                case 2: {
                        // GP0(E2h) - Texture Window setting
                        DO_LOG(("GP0(0xE2) TextureWindow(0x%x)\n", cmd_word));
-                       if (cmd_word != gpu_senquack.TextureWindowCur) {
+                       if (cmd_word != gpu_unai.TextureWindowCur) {
                                static const u8 TextureMask[32] = {
                                        255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
                                        127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
                                };
-                               gpu_senquack.TextureWindowCur = cmd_word;
-                               gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
-                               gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
-                               gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
-                               gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
-                               gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2];
-                               gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3];
+                               gpu_unai.TextureWindowCur = cmd_word;
+                               gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
+                               gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
+                               gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
+                               gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
+                               gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2];
+                               gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3];
 
                                // Inner loop vars must be updated whenever texture window is changed:
                                const u32 fb = FIXED_BITS;  // # of fractional fixed-pt bits of u4/v4
-                               gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
-                               gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
+                               gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
+                               gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
 
-                               gpuSetTexture(gpu_senquack.GPU_GP1);
+                               gpuSetTexture(gpu_unai.GPU_GP1);
                        }
                } break;
 
                case 3: {
                        // GP0(E3h) - Set Drawing Area top left (X1,Y1)
                        DO_LOG(("GP0(0xE3) DrawingArea Pos(0x%x)\n", cmd_word));
-                       gpu_senquack.DrawingArea[0] = cmd_word         & 0x3FF;
-                       gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
+                       gpu_unai.DrawingArea[0] = cmd_word         & 0x3FF;
+                       gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
                } break;
 
                case 4: {
                        // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
                        DO_LOG(("GP0(0xE4) DrawingArea Size(0x%x)\n", cmd_word));
-                       gpu_senquack.DrawingArea[2] = (cmd_word         & 0x3FF) + 1;
-                       gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
+                       gpu_unai.DrawingArea[2] = (cmd_word         & 0x3FF) + 1;
+                       gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
                } break;
 
                case 5: {
                        // GP0(E5h) - Set Drawing Offset (X,Y)
                        DO_LOG(("GP0(0xE5) DrawingOffset(0x%x)\n", cmd_word));
-                       gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
-                       gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
+                       gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
+                       gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
                } break;
 
                case 6: {
                        // GP0(E6h) - Mask Bit Setting
                        DO_LOG(("GP0(0xE6) SetMask(0x%x)\n", cmd_word));
-                       gpu_senquack.Masking  = (cmd_word & 0x2) <<  1;
-                       gpu_senquack.PixelMSB = (cmd_word & 0x1) <<  8;
+                       gpu_unai.Masking  = (cmd_word & 0x2) <<  1;
+                       gpu_unai.PixelMSB = (cmd_word & 0x1) <<  8;
                } break;
        }
 }
@@ -157,14 +157,14 @@ void gpuSendPacketFunction(const int PRIM)
 
        //senquack - TODO: optimize this (packet pointer union as prim draw parameter
        // introduced as optimization for gpulib command-list processing)
-       PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer };
+       PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer };
 
        switch (PRIM)
        {
                case 0x02: {
                        NULL_GPU();
                        gpuClearImage(packet);    //  prim handles updateLace && skip
-                       gpu_senquack.fb_dirty = true;
+                       gpu_unai.fb_dirty = true;
                        DO_LOG(("gpuClearImage(0x%x)\n",PRIM));
                } break;
 
@@ -172,16 +172,16 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x21:
                case 0x22:
                case 0x23: {          // Monochrome 3-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                PP driver = gpuPolySpanDrivers[
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Blending_Mode |
-                                       gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
+                                       gpu_unai.Masking | Blending | gpu_unai.PixelMSB
                                ];
                                gpuDrawPolyF(packet, driver, false);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyF(0x%x)\n",PRIM));
                        }
                } break;
@@ -190,28 +190,28 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x25:
                case 0x26:
                case 0x27: {          // Textured 3-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-                               gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+                               gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
 
                                u32 driver_idx =
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Dithering |
-                                       Blending_Mode | gpu_senquack.TEXT_MODE |
-                                       gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
+                                       Blending_Mode | gpu_unai.TEXT_MODE |
+                                       gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
 
                                if (!FastLightingEnabled()) {
                                        driver_idx |= Lighting;
                                } else {
-                                       if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
+                                       if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
                                                driver_idx |= Lighting;
                                }
 
                                PP driver = gpuPolySpanDrivers[driver_idx];
                                gpuDrawPolyFT(packet, driver, false);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyFT(0x%x)\n",PRIM));
                        }
                } break;
@@ -220,16 +220,16 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x29:
                case 0x2A:
                case 0x2B: {          // Monochrome 4-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                PP driver = gpuPolySpanDrivers[
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Blending_Mode |
-                                       gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
+                                       gpu_unai.Masking | Blending | gpu_unai.PixelMSB
                                ];
                                gpuDrawPolyF(packet, driver, true); // is_quad = true
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyF(0x%x) (4-pt QUAD)\n",PRIM));
                        }
                } break;
@@ -238,28 +238,28 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x2D:
                case 0x2E:
                case 0x2F: {          // Textured 4-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-                               gpuSetTexture (gpu_senquack.PacketBuffer.U4[4] >> 16);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+                               gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
 
                                u32 driver_idx =
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Dithering |
-                                       Blending_Mode | gpu_senquack.TEXT_MODE |
-                                       gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
+                                       Blending_Mode | gpu_unai.TEXT_MODE |
+                                       gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
 
                                if (!FastLightingEnabled()) {
                                        driver_idx |= Lighting;
                                } else {
-                                       if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
+                                       if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
                                                driver_idx |= Lighting;
                                }
 
                                PP driver = gpuPolySpanDrivers[driver_idx];
                                gpuDrawPolyFT(packet, driver, true); // is_quad = true
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyFT(0x%x) (4-pt QUAD)\n",PRIM));
                        }
                } break;
@@ -268,7 +268,7 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x31:
                case 0x32:
                case 0x33: {          // Gouraud-shaded 3-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                //NOTE: The '129' here is CF_GOURAUD | CF_LIGHT, however
@@ -276,13 +276,13 @@ void gpuSendPacketFunction(const int PRIM)
                                // shouldn't apply. Until the original array of template
                                // instantiation ptrs is fixed, we're stuck with this. (TODO)
                                PP driver = gpuPolySpanDrivers[
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Dithering |
                                        Blending_Mode |
-                                       gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
+                                       gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
                                ];
                                gpuDrawPolyG(packet, driver, false);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyG(0x%x)\n",PRIM));
                        }
                } break;
@@ -291,19 +291,19 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x35:
                case 0x36:
                case 0x37: {          // Gouraud-shaded, textured 3-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-                               gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+                               gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
                                PP driver = gpuPolySpanDrivers[
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Dithering |
-                                       Blending_Mode | gpu_senquack.TEXT_MODE |
-                                       gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
+                                       Blending_Mode | gpu_unai.TEXT_MODE |
+                                       gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
                                ];
                                gpuDrawPolyGT(packet, driver, false);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyGT(0x%x)\n",PRIM));
                        }
                } break;
@@ -312,18 +312,18 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x39:
                case 0x3A:
                case 0x3B: {          // Gouraud-shaded 4-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                // See notes regarding '129' for 0x30..0x33 further above -senquack
                                PP driver = gpuPolySpanDrivers[
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Dithering |
                                        Blending_Mode |
-                                       gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
+                                       gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
                                ];
                                gpuDrawPolyG(packet, driver, true); // is_quad = true
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyG(0x%x) (4-pt QUAD)\n",PRIM));
                        }
                } break;
@@ -332,19 +332,19 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x3D:
                case 0x3E:
                case 0x3F: {          // Gouraud-shaded, textured 4-pt poly
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-                               gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+                               gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
                                PP driver = gpuPolySpanDrivers[
-                                       (gpu_senquack.blit_mask?1024:0) |
+                                       (gpu_unai.blit_mask?1024:0) |
                                        Dithering |
-                                       Blending_Mode | gpu_senquack.TEXT_MODE |
-                                       gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
+                                       Blending_Mode | gpu_unai.TEXT_MODE |
+                                       gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
                                ];
                                gpuDrawPolyGT(packet, driver, true); // is_quad = true
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawPolyGT(0x%x) (4-pt QUAD)\n",PRIM));
                        }
                } break;
@@ -353,14 +353,14 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x41:
                case 0x42:
                case 0x43: {          // Monochrome line
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                // Shift index right by one, as untextured prims don't use lighting
-                               u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+                               u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
                                PSD driver = gpuPixelSpanDrivers[driver_idx];
                                gpuDrawLineF(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
                        }
                } break;
@@ -373,22 +373,22 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x4D:
                case 0x4E:
                case 0x4F: { // Monochrome line strip
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                // Shift index right by one, as untextured prims don't use lighting
-                               u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+                               u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
                                PSD driver = gpuPixelSpanDrivers[driver_idx];
                                gpuDrawLineF(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawLineF(0x%x)\n",PRIM));
                        }
-                       if ((gpu_senquack.PacketBuffer.U4[3] & 0xF000F000) != 0x50005000)
+                       if ((le32_raw(gpu_unai.PacketBuffer.U4[3]) & HTOLE32(0xF000F000)) != HTOLE32(0x50005000))
                        {
-                               gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2];
-                               gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[3];
-                               gpu_senquack.PacketCount = 1;
-                               gpu_senquack.PacketIndex = 3;
+                               gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
+                               gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[3];
+                               gpu_unai.PacketCount = 1;
+                               gpu_unai.PacketIndex = 3;
                        }
                } break;
 
@@ -396,16 +396,16 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x51:
                case 0x52:
                case 0x53: {          // Gouraud-shaded line
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                // Shift index right by one, as untextured prims don't use lighting
-                               u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+                               u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
                                // Index MSB selects Gouraud-shaded PixelSpanDriver:
                                driver_idx |= (1 << 5);
                                PSD driver = gpuPixelSpanDrivers[driver_idx];
                                gpuDrawLineG(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
                        }
                } break;
@@ -418,26 +418,26 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x5D:
                case 0x5E:
                case 0x5F: { // Gouraud-shaded line strip
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
                                // Shift index right by one, as untextured prims don't use lighting
-                               u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+                               u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
                                // Index MSB selects Gouraud-shaded PixelSpanDriver:
                                driver_idx |= (1 << 5);
                                PSD driver = gpuPixelSpanDrivers[driver_idx];
                                gpuDrawLineG(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawLineG(0x%x)\n",PRIM));
                        }
-                       if ((gpu_senquack.PacketBuffer.U4[4] & 0xF000F000) != 0x50005000)
+                       if ((le32_raw(gpu_unai.PacketBuffer.U4[4]) & HTOLE32(0xF000F000)) != HTOLE32(0x50005000))
                        {
-                               gpu_senquack.PacketBuffer.U1[3 + (2 * 4)] = gpu_senquack.PacketBuffer.U1[3 + (0 * 4)];
-                               gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2];
-                               gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3];
-                               gpu_senquack.PacketBuffer.U4[2] = gpu_senquack.PacketBuffer.U4[4];
-                               gpu_senquack.PacketCount = 2;
-                               gpu_senquack.PacketIndex = 3;
+                               gpu_unai.PacketBuffer.U1[3 + (2 * 4)] = gpu_unai.PacketBuffer.U1[3 + (0 * 4)];
+                               gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2];
+                               gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3];
+                               gpu_unai.PacketBuffer.U4[2] = gpu_unai.PacketBuffer.U4[4];
+                               gpu_unai.PacketCount = 2;
+                               gpu_unai.PacketIndex = 3;
                        }
                } break;
 
@@ -445,12 +445,12 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x61:
                case 0x62:
                case 0x63: {          // Monochrome rectangle (variable size)
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
                                gpuDrawT(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
                        }
                } break;
@@ -459,30 +459,30 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x65:
                case 0x66:
                case 0x67: {          // Textured rectangle (variable size)
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-                               u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+                               u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
 
                                // This fixes Silent Hill running animation on loading screens:
                                // (On PSX, color values 0x00-0x7F darken the source texture's color,
                                //  0x81-FF lighten textures (ultimately clamped to 0x1F),
                                //  0x80 leaves source texture color unchanged, HOWEVER,
-                               //   gpu_senquack uses a simple lighting LUT whereby only the upper
+                               //   gpu_unai uses a simple lighting LUT whereby only the upper
                                //   5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
                                //   0x80.
                                // 
                                // NOTE: I've changed all textured sprite draw commands here and
                                //  elsewhere to use proper behavior, but left poly commands
                                //  alone, I don't want to slow rendering down too much. (TODO)
-                               //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+                               //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
                                // Strip lower 3 bits of each color and determine if lighting should be used:
-                               if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+                               if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
                                        driver_idx |= Lighting;
                                PS driver = gpuSpriteSpanDrivers[driver_idx];
                                gpuDrawS(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
                        }
                } break;
@@ -491,13 +491,13 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x69:
                case 0x6A:
                case 0x6B: {          // Monochrome rectangle (1x1 dot)
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpu_senquack.PacketBuffer.U4[2] = 0x00010001;
-                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+                               gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00010001);
+                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
                                gpuDrawT(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
                        }
                } break;
@@ -506,13 +506,13 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x71:
                case 0x72:
                case 0x73: {          // Monochrome rectangle (8x8)
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpu_senquack.PacketBuffer.U4[2] = 0x00080008;
-                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+                               gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00080008);
+                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
                                gpuDrawT(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
                        }
                } break;
@@ -521,21 +521,21 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x75:
                case 0x76:
                case 0x77: {          // Textured rectangle (8x8)
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpu_senquack.PacketBuffer.U4[3] = 0x00080008;
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-                               u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+                               gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00080008);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+                               u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
 
                                //senquack - Only color 808080h-878787h allows skipping lighting calculation:
-                               //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+                               //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
                                // Strip lower 3 bits of each color and determine if lighting should be used:
-                               if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+                               if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
                                        driver_idx |= Lighting;
                                PS driver = gpuSpriteSpanDrivers[driver_idx];
                                gpuDrawS(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
                        }
                } break;
@@ -544,13 +544,13 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x79:
                case 0x7A:
                case 0x7B: {          // Monochrome rectangle (16x16)
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpu_senquack.PacketBuffer.U4[2] = 0x00100010;
-                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+                               gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00100010);
+                               PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
                                gpuDrawT(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawT(0x%x)\n",PRIM));
                        }
                } break;
@@ -559,44 +559,44 @@ void gpuSendPacketFunction(const int PRIM)
                case 0x7D:
                        #ifdef __arm__
                        /* Notaz 4bit sprites optimization */
-                       if ((!gpu_senquack.frameskip.skipGPU) && (!(gpu_senquack.GPU_GP1&0x180)) && (!(gpu_senquack.Masking|gpu_senquack.PixelMSB)))
+                       if ((!gpu_unai.frameskip.skipGPU) && (!(gpu_unai.GPU_GP1&0x180)) && (!(gpu_unai.Masking|gpu_unai.PixelMSB)))
                        {
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
                                gpuDrawS16(packet);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                break;
                        }
                        #endif
                case 0x7E:
                case 0x7F: {          // Textured rectangle (16x16)
-                       if (!gpu_senquack.frameskip.skipGPU)
+                       if (!gpu_unai.frameskip.skipGPU)
                        {
                                NULL_GPU();
-                               gpu_senquack.PacketBuffer.U4[3] = 0x00100010;
-                               gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-                               u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+                               gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00100010);
+                               gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+                               u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
 
                                //senquack - Only color 808080h-878787h allows skipping lighting calculation:
-                               //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+                               //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
                                // Strip lower 3 bits of each color and determine if lighting should be used:
-                               if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+                               if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
                                        driver_idx |= Lighting;
                                PS driver = gpuSpriteSpanDrivers[driver_idx];
                                gpuDrawS(packet, driver);
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                                DO_LOG(("gpuDrawS(0x%x)\n",PRIM));
                        }
                } break;
 
                case 0x80:          //  vid -> vid
                        gpuMoveImage(packet);   //  prim handles updateLace && skip
-                       if ((!gpu_senquack.frameskip.skipCount) && (gpu_senquack.DisplayArea[3] == 480)) // Tekken 3 hack
+                       if ((!gpu_unai.frameskip.skipCount) && (gpu_unai.DisplayArea[3] == 480)) // Tekken 3 hack
                        {
-                               if (!gpu_senquack.frameskip.skipGPU) gpu_senquack.fb_dirty = true;
+                               if (!gpu_unai.frameskip.skipGPU) gpu_unai.fb_dirty = true;
                        }
                        else
                        {
-                               gpu_senquack.fb_dirty = true;
+                               gpu_unai.fb_dirty = true;
                        }
                        DO_LOG(("gpuMoveImage(0x%x)\n",PRIM));
                        break;
@@ -609,13 +609,13 @@ void gpuSendPacketFunction(const int PRIM)
                        DO_LOG(("gpuStoreImage(0x%x)\n",PRIM));
                        break;
                case 0xE1 ... 0xE6: { // Draw settings
-                       gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]);
+                       gpuGP0Cmd_0xEx(gpu_unai, le32_to_u32(gpu_unai.PacketBuffer.U4[0]));
                } break;
        }
 }
 #endif //!USE_GPULIB
 ///////////////////////////////////////////////////////////////////////////////
-// End of code specific to non-gpulib standalone version of gpu_senquack
+// End of code specific to non-gpulib standalone version of gpu_unai
 ///////////////////////////////////////////////////////////////////////////////
 
 #endif /* __GPU_UNAI_GPU_COMMAND_H__ */