rename gpu_unai to gpu_unai_old
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_image.h
diff --git a/plugins/gpu_unai/gpu_raster_image.h b/plugins/gpu_unai/gpu_raster_image.h
deleted file mode 100644 (file)
index 0c82aa9..0000000
+++ /dev/null
@@ -1,203 +0,0 @@
-/***************************************************************************
- *   Copyright (C) 2010 PCSX4ALL Team                                      *
- *   Copyright (C) 2010 Unai                                               *
- *                                                                         *
- *   This program is free software; you can redistribute it and/or modify  *
- *   it under the terms of the GNU General Public License as published by  *
- *   the Free Software Foundation; either version 2 of the License, or     *
- *   (at your option) any later version.                                   *
- *                                                                         *
- *   This program is distributed in the hope that it will be useful,       *
- *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
- *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
- *   GNU General Public License for more details.                          *
- *                                                                         *
- *   You should have received a copy of the GNU General Public License     *
- *   along with this program; if not, write to the                         *
- *   Free Software Foundation, Inc.,                                       *
- *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
- ***************************************************************************/
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuLoadImage(void)
-{
-       u16 x0, y0, w0, h0;
-       x0 = PacketBuffer.U2[2] & 1023;
-       y0 = PacketBuffer.U2[3] & 511;
-       w0 = PacketBuffer.U2[4];
-       h0 = PacketBuffer.U2[5];
-
-       if ((y0 + h0) > FRAME_HEIGHT)
-       {
-               h0 = FRAME_HEIGHT - y0;
-       }
-
-       FrameToWrite = ((w0)&&(h0));
-
-       px = 0;
-       py = 0;
-       x_end = w0;
-       y_end = h0;
-       pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)];
-
-       GPU_GP1 |= 0x08000000;
-}
-
-///////////////////////////////////////////////////////////////////////////////
-INLINE void gpuStoreImage(void)
-{
-       u16 x0, y0, w0, h0;
-       x0 = PacketBuffer.U2[2] & 1023;
-       y0 = PacketBuffer.U2[3] & 511;
-       w0 = PacketBuffer.U2[4];
-       h0 = PacketBuffer.U2[5];
-
-       if ((y0 + h0) > FRAME_HEIGHT)
-       {
-               h0 = FRAME_HEIGHT - y0;
-       }
-       FrameToRead = ((w0)&&(h0));
-
-       px = 0;
-       py = 0;
-       x_end = w0;
-       y_end = h0;
-       pvram = &((u16*)GPU_FrameBuffer)[x0+(y0*1024)];
-       
-       GPU_GP1 |= 0x08000000;
-}
-
-INLINE void gpuMoveImage(void)
-{
-       u32 x0, y0, x1, y1;
-       s32 w0, h0;
-       x0 = PacketBuffer.U2[2] & 1023;
-       y0 = PacketBuffer.U2[3] & 511;
-       x1 = PacketBuffer.U2[4] & 1023;
-       y1 = PacketBuffer.U2[5] & 511;
-       w0 = PacketBuffer.U2[6];
-       h0 = PacketBuffer.U2[7];
-
-       if( (x0==x1) && (y0==y1) ) return;
-       if ((w0<=0) || (h0<=0)) return;
-       
-       if (((y0+h0)>512)||((x0+w0)>1024)||((y1+h0)>512)||((x1+w0)>1024))
-       {
-               u16 *psxVuw=GPU_FrameBuffer;
-               s32 i,j;
-           for(j=0;j<h0;j++)
-                for(i=0;i<w0;i++)
-                 psxVuw [(1024*((y1+j)&511))+((x1+i)&0x3ff)]=
-                  psxVuw[(1024*((y0+j)&511))+((x0+i)&0x3ff)];
-       }
-       else if ((x0&1)||(x1&1))
-       {
-               u16 *lpDst, *lpSrc;
-               lpDst = lpSrc = (u16*)GPU_FrameBuffer;
-               lpSrc += FRAME_OFFSET(x0, y0);
-               lpDst += FRAME_OFFSET(x1, y1);
-               x1 = FRAME_WIDTH - w0;
-               do {
-                       x0=w0;
-                       do { *lpDst++ = *lpSrc++; } while (--x0);
-                       lpDst += x1;
-                       lpSrc += x1;
-               } while (--h0);
-       }
-       else
-       {
-               u32 *lpDst, *lpSrc;
-               lpDst = lpSrc = (u32*)(void*)GPU_FrameBuffer;
-               lpSrc += ((FRAME_OFFSET(x0, y0))>>1);
-               lpDst += ((FRAME_OFFSET(x1, y1))>>1);
-               if (w0&1)
-               {
-                       x1 = (FRAME_WIDTH - w0 +1)>>1;
-                       w0>>=1;
-                       if (!w0) {
-                               do {
-                                       *((u16*)lpDst) = *((u16*)lpSrc);
-                                       lpDst += x1;
-                                       lpSrc += x1;
-                               } while (--h0);
-                       } else
-                       do {
-                               x0=w0;
-                               do { *lpDst++ = *lpSrc++; } while (--x0);
-                               *((u16*)lpDst) = *((u16*)lpSrc);
-                               lpDst += x1;
-                               lpSrc += x1;
-                       } while (--h0);
-               }
-               else
-               {
-                       x1 = (FRAME_WIDTH - w0)>>1;
-                       w0>>=1;
-                       do {
-                               x0=w0;
-                               do { *lpDst++ = *lpSrc++; } while (--x0);
-                               lpDst += x1;
-                               lpSrc += x1;
-                       } while (--h0);
-               }
-       }
-}
-
-INLINE void gpuClearImage(void)
-{
-       s32   x0, y0, w0, h0;
-       x0 = PacketBuffer.S2[2];
-       y0 = PacketBuffer.S2[3];
-       w0 = PacketBuffer.S2[4] & 0x3ff;
-       h0 = PacketBuffer.S2[5] & 0x3ff;
-        
-       w0 += x0;
-       if (x0 < 0) x0 = 0;
-       if (w0 > FRAME_WIDTH) w0 = FRAME_WIDTH;
-       w0 -= x0;
-       if (w0 <= 0) return;
-       h0 += y0;
-       if (y0 < 0) y0 = 0;
-       if (h0 > FRAME_HEIGHT) h0 = FRAME_HEIGHT;
-       h0 -= y0;
-       if (h0 <= 0) return;
-
-       if (x0&1)
-       {
-               u16* pixel = (u16*)GPU_FrameBuffer + FRAME_OFFSET(x0, y0);
-               u16 rgb = GPU_RGB16(PacketBuffer.S4[0]);
-               y0 = FRAME_WIDTH - w0;
-               do {
-                       x0=w0;
-                       do { *pixel++ = rgb; } while (--x0);
-                       pixel += y0;
-               } while (--h0);
-       }
-       else
-       {
-               u32* pixel = (u32*)(void*)GPU_FrameBuffer + ((FRAME_OFFSET(x0, y0))>>1);
-               u32 rgb = GPU_RGB16(PacketBuffer.S4[0]);
-               rgb |= (rgb<<16);
-               if (w0&1)
-               {
-                       y0 = (FRAME_WIDTH - w0 +1)>>1;
-                       w0>>=1;
-                       do {
-                               x0=w0;
-                               do { *pixel++ = rgb; } while (--x0);
-                               *((u16*)pixel) = (u16)rgb;
-                               pixel += y0;
-                       } while (--h0);
-               }
-               else
-               {
-                       y0 = (FRAME_WIDTH - w0)>>1;
-                       w0>>=1;
-                       do {
-                               x0=w0;
-                               do { *pixel++ = rgb; } while (--x0);
-                               pixel += y0;
-                       } while (--h0);
-               }
-       }
-}