import gpu_unai from PCSX4ALL project
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_polygon.h
diff --git a/plugins/gpu_unai/gpu_raster_polygon.h b/plugins/gpu_unai/gpu_raster_polygon.h
new file mode 100644 (file)
index 0000000..5d370f8
--- /dev/null
@@ -0,0 +1,837 @@
+/***************************************************************************
+*   Copyright (C) 2010 PCSX4ALL Team                                      *
+*   Copyright (C) 2010 Unai                                               *
+*                                                                         *
+*   This program is free software; you can redistribute it and/or modify  *
+*   it under the terms of the GNU General Public License as published by  *
+*   the Free Software Foundation; either version 2 of the License, or     *
+*   (at your option) any later version.                                   *
+*                                                                         *
+*   This program is distributed in the hope that it will be useful,       *
+*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+*   GNU General Public License for more details.                          *
+*                                                                         *
+*   You should have received a copy of the GNU General Public License     *
+*   along with this program; if not, write to the                         *
+*   Free Software Foundation, Inc.,                                       *
+*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
+***************************************************************************/
+
+///////////////////////////////////////////////////////////////////////////////
+//  GPU internal polygon drawing functions
+
+///////////////////////////////////////////////////////////////////////////////
+void gpuDrawF3(const PP gpuPolySpanDriver)
+{
+       const int li=linesInterlace;
+       s32 temp;
+       s32 xa, xb, xmin, xmax;
+       s32 ya, yb, ymin, ymax;
+       s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+       s32 y0, y1, y2;
+
+       x0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[2]);  GPU_TESTRANGE(x0);
+       y0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[3]);  GPU_TESTRANGE(y0);
+       x1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[4]);  GPU_TESTRANGE(x1);
+       y1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[5]);  GPU_TESTRANGE(y1);
+       x2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[6]);  GPU_TESTRANGE(x2);
+       y2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[7]);  GPU_TESTRANGE(y2);
+
+       x0 += DrawingOffset[0];   x1 += DrawingOffset[0];   x2 += DrawingOffset[0];
+       y0 += DrawingOffset[1];   y1 += DrawingOffset[1];   y2 += DrawingOffset[1];
+
+       xmin = DrawingArea[0];  xmax = DrawingArea[2];
+       ymin = DrawingArea[1];  ymax = DrawingArea[3];
+
+       {
+               int rx0 = Max2(xmin,Min3(x0,x1,x2));
+               int ry0 = Max2(ymin,Min3(y0,y1,y2));
+               int rx1 = Min2(xmax,Max3(x0,x1,x2));
+               int ry1 = Min2(ymax,Max3(y0,y1,y2));
+               if( rx0>=rx1 || ry0>=ry1) return;
+       }
+       
+       PixelData = GPU_RGB16(PacketBuffer.U4[0]);
+
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);
+                       GPU_SWAP(y0, y1, temp);
+               }
+       }
+       if (y1 >= y2)
+       {
+               if( y1!=y2 || x1>x2 )
+               {
+                       GPU_SWAP(x1, x2, temp);
+                       GPU_SWAP(y1, y2, temp);
+               }
+       }
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);
+                       GPU_SWAP(y0, y1, temp);
+               }
+       }
+
+       ya = y2 - y0;
+       yb = y2 - y1;
+       dx =(x2 - x1) * ya - (x2 - x0) * yb;
+
+       for (s32 loop0 = 2; loop0; --loop0)
+       {
+               if (loop0 == 2)
+               {
+                       ya = y0;
+                       yb = y1;
+                       x3 = i2x(x0);
+                       x4 = y0!=y1 ? x3 : i2x(x1);
+                       if (dx < 0)
+                       {
+                               dx3 = xLoDivx((x2 - x0), (y2 - y0));
+                               dx4 = xLoDivx((x1 - x0), (y1 - y0));
+                       }
+                       else
+                       {
+                               dx3 = xLoDivx((x1 - x0), (y1 - y0));
+                               dx4 = xLoDivx((x2 - x0), (y2 - y0));
+                       }
+               }
+               else
+               {
+                       ya = y1;
+                       yb = y2;
+                       if (dx < 0)
+                       {
+                               x4  = i2x(x1);
+                               x3  = i2x(x0) + (dx3 * (y1 - y0));
+                               dx4 = xLoDivx((x2 - x1), (y2 - y1));
+                       }
+                       else
+                       {
+                               x3  = i2x(x1);
+                               x4  = i2x(x0) + (dx4 * (y1 - y0));
+                               dx3 = xLoDivx((x2 - x1), (y2 - y1));
+                       }
+               }
+
+               temp = ymin - ya;
+               if (temp > 0)
+               {
+                       ya  = ymin;
+                       x3 += dx3*temp;
+                       x4 += dx4*temp;
+               }
+               if (yb > ymax) yb = ymax;
+               if (ya>=yb) continue;
+
+               x3+= fixed_HALF;
+               x4+= fixed_HALF;
+
+               u16* PixelBase  = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+               
+               if (!progressInterlace)
+               {
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4)
+                       {
+                               if (ya&li) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if( (xa>xmax) || (xb<xmin) ) continue;
+                               if(xa < xmin) xa = xmin;
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+               else
+               {
+                       bool flag=progressInterlace_flag;
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4)
+                       {
+                               if ((ya&li) && (flag=!flag)) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if( (xa>xmax) || (xb<xmin) ) continue;
+                               if(xa < xmin) xa = xmin;
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+       }
+}
+
+/*----------------------------------------------------------------------
+FT3
+----------------------------------------------------------------------*/
+
+void gpuDrawFT3(const PP gpuPolySpanDriver)
+{
+       const int li=linesInterlace;
+       s32 temp;
+       s32 xa, xb, xmin, xmax;
+       s32 ya, yb, ymin, ymax;
+       s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+       s32 y0, y1, y2;
+       s32 u0, u1, u2, u3, du3=0;
+       s32 v0, v1, v2, v3, dv3=0;
+
+       x0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[2] );   GPU_TESTRANGE(x0);
+       y0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[3] );   GPU_TESTRANGE(y0);
+       x1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[6] );   GPU_TESTRANGE(x1);
+       y1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[7] );   GPU_TESTRANGE(y1);
+       x2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[10]);   GPU_TESTRANGE(x2);
+       y2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[11]);   GPU_TESTRANGE(y2);
+
+       x0 += DrawingOffset[0];   x1 += DrawingOffset[0];   x2 += DrawingOffset[0];
+       y0 += DrawingOffset[1];   y1 += DrawingOffset[1];   y2 += DrawingOffset[1];
+
+       xmin = DrawingArea[0];  xmax = DrawingArea[2];
+       ymin = DrawingArea[1];  ymax = DrawingArea[3];
+
+       {
+               int rx0 = Max2(xmin,Min3(x0,x1,x2));
+               int ry0 = Max2(ymin,Min3(y0,y1,y2));
+               int rx1 = Min2(xmax,Max3(x0,x1,x2));
+               int ry1 = Min2(ymax,Max3(y0,y1,y2));
+               if( rx0>=rx1 || ry0>=ry1) return;
+       }
+       
+       u0 = PacketBuffer.U1[8];  v0 = PacketBuffer.U1[9];
+       u1 = PacketBuffer.U1[16]; v1 = PacketBuffer.U1[17];
+       u2 = PacketBuffer.U1[24]; v2 = PacketBuffer.U1[25];
+
+       r4 = s32(PacketBuffer.U1[0]);
+       g4 = s32(PacketBuffer.U1[1]);
+       b4 = s32(PacketBuffer.U1[2]);
+       dr4 = dg4 = db4 = 0;
+
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);
+                       GPU_SWAP(y0, y1, temp);
+                       GPU_SWAP(u0, u1, temp);
+                       GPU_SWAP(v0, v1, temp);
+               }
+       }
+       if (y1 >= y2)
+       {
+               if( y1!=y2 || x1>x2 )
+               {
+                       GPU_SWAP(x1, x2, temp);
+                       GPU_SWAP(y1, y2, temp);
+                       GPU_SWAP(u1, u2, temp);
+                       GPU_SWAP(v1, v2, temp);
+               }
+       }
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);
+                       GPU_SWAP(y0, y1, temp);
+                       GPU_SWAP(u0, u1, temp);
+                       GPU_SWAP(v0, v1, temp);
+               }
+       }
+
+       ya  = y2 - y0;
+       yb  = y2 - y1;
+       dx  = (x2 - x1) * ya - (x2 - x0) * yb;
+       du4 = (u2 - u1) * ya - (u2 - u0) * yb;
+       dv4 = (v2 - v1) * ya - (v2 - v0) * yb;
+
+       s32 iF,iS;
+       xInv( dx, iF, iS);
+       du4 = xInvMulx( du4, iF, iS);
+       dv4 = xInvMulx( dv4, iF, iS);
+       tInc = ((u32)(du4<<7)&0x7fff0000) | ((u32)(dv4>>9)&0x00007fff);
+       tMsk = (TextureWindow[2]<<23) | (TextureWindow[3]<<7) | 0x00ff00ff;
+
+       for (s32 loop0 = 2; loop0; --loop0)
+       {
+               if (loop0 == 2)
+               {
+                       ya = y0;
+                       yb = y1;
+                       u3 = i2x(u0);
+                       v3 = i2x(v0);
+                       x3 = i2x(x0);
+                       x4 = y0!=y1 ? x3 : i2x(x1);
+                       if (dx < 0)
+                       {
+                               xInv( (y2 - y0), iF, iS);
+                               dx3 = xInvMulx( (x2 - x0), iF, iS);
+                               du3 = xInvMulx( (u2 - u0), iF, iS);
+                               dv3 = xInvMulx( (v2 - v0), iF, iS);
+                               dx4 = xLoDivx ( (x1 - x0), (y1 - y0));
+                       }
+                       else
+                       {
+                               xInv( (y1 - y0), iF, iS);
+                               dx3 = xInvMulx( (x1 - x0), iF, iS);
+                               du3 = xInvMulx( (u1 - u0), iF, iS);
+                               dv3 = xInvMulx( (v1 - v0), iF, iS);
+                               dx4 = xLoDivx ( (x2 - x0), (y2 - y0));
+                       }
+               }
+               else
+               {
+                       ya = y1;
+                       yb = y2;
+                       if (dx < 0)
+                       {
+                               temp = y1 - y0;
+                               u3 = i2x(u0) + (du3 * temp);
+                               v3 = i2x(v0) + (dv3 * temp);
+                               x3 = i2x(x0) + (dx3 * temp);
+                               x4 = i2x(x1);
+                               dx4 = xLoDivx((x2 - x1), (y2 - y1));
+                       }
+                       else
+                       {
+                               u3 = i2x(u1);
+                               v3 = i2x(v1);
+                               x3 = i2x(x1);
+                               x4 = i2x(x0) + (dx4 * (y1 - y0));
+                               xInv( (y2 - y1), iF, iS);
+                               dx3 = xInvMulx( (x2 - x1), iF, iS);
+                               du3 = xInvMulx( (u2 - u1), iF, iS);
+                               dv3 = xInvMulx( (v2 - v1), iF, iS);
+                       }
+               }
+
+               temp = ymin - ya;
+               if (temp > 0)
+               {
+                       ya  = ymin;
+                       x3 += dx3*temp;
+                       x4 += dx4*temp;
+                       u3 += du3*temp;
+                       v3 += dv3*temp;
+               }
+               if (yb > ymax) yb = ymax;
+               if (ya>=yb) continue;
+
+               x3+= fixed_HALF;
+               x4+= fixed_HALF;
+               u3+= fixed_HALF;
+               v4+= fixed_HALF;
+
+               u16* PixelBase  = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+
+               if (!progressInterlace)
+               {
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3)
+                       {
+                               if (ya&li) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if( (xa>xmax) || (xb<xmin) ) continue;
+
+                               temp = xmin - xa;
+                               if(temp > 0)
+                               {
+                                       xa  = xmin;
+                                       u4 = u3 + du4*temp;
+                                       v4 = v3 + dv4*temp;
+                               }
+                               else
+                               {
+                                       u4 = u3;
+                                       v4 = v3;
+                               }
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+               else
+               {
+                       bool flag=progressInterlace_flag;
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3)
+                       {
+                               if ((ya&li) && (flag=!flag)) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if( (xa>xmax) || (xb<xmin) ) continue;
+
+                               temp = xmin - xa;
+                               if(temp > 0)
+                               {
+                                       xa  = xmin;
+                                       u4 = u3 + du4*temp;
+                                       v4 = v3 + dv4*temp;
+                               }
+                               else
+                               {
+                                       u4 = u3;
+                                       v4 = v3;
+                               }
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+       }
+}
+
+/*----------------------------------------------------------------------
+G3
+----------------------------------------------------------------------*/
+
+void gpuDrawG3(const PP gpuPolySpanDriver)
+{
+       const int li=linesInterlace;
+       s32 temp;
+       s32 xa, xb, xmin, xmax;
+       s32 ya, yb, ymin, ymax;
+       s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+       s32 y0, y1, y2;
+       s32 r0, r1, r2, r3, dr3=0;
+       s32 g0, g1, g2, g3, dg3=0;
+       s32 b0, b1, b2, b3, db3=0;
+
+       x0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[2] );    GPU_TESTRANGE(x0);
+       y0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[3] );    GPU_TESTRANGE(y0);
+       x1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[6] );    GPU_TESTRANGE(x1);
+       y1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[7] );    GPU_TESTRANGE(y1);
+       x2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[10]);    GPU_TESTRANGE(x2);
+       y2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[11]);    GPU_TESTRANGE(y2);
+
+       x0 += DrawingOffset[0];   x1 += DrawingOffset[0];   x2 += DrawingOffset[0];
+       y0 += DrawingOffset[1];   y1 += DrawingOffset[1];   y2 += DrawingOffset[1];
+
+       xmin = DrawingArea[0];  xmax = DrawingArea[2];
+       ymin = DrawingArea[1];  ymax = DrawingArea[3];
+
+       {
+               int rx0 = Max2(xmin,Min3(x0,x1,x2));
+               int ry0 = Max2(ymin,Min3(y0,y1,y2));
+               int rx1 = Min2(xmax,Max3(x0,x1,x2));
+               int ry1 = Min2(ymax,Max3(y0,y1,y2));
+               if( rx0>=rx1 || ry0>=ry1) return;
+       }
+       
+       r0 = PacketBuffer.U1[0];        g0 = PacketBuffer.U1[1];        b0 = PacketBuffer.U1[2];
+       r1 = PacketBuffer.U1[8];        g1 = PacketBuffer.U1[9];        b1 = PacketBuffer.U1[10];
+       r2 = PacketBuffer.U1[16];       g2 = PacketBuffer.U1[17];       b2 = PacketBuffer.U1[18];
+
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);         GPU_SWAP(y0, y1, temp);
+                       GPU_SWAP(r0, r1, temp);         GPU_SWAP(g0, g1, temp);         GPU_SWAP(b0, b1, temp);
+               }
+       }
+       if (y1 >= y2)
+       {
+               if( y1!=y2 || x1>x2 )
+               {
+                       GPU_SWAP(x1, x2, temp);         GPU_SWAP(y1, y2, temp);
+                       GPU_SWAP(r1, r2, temp);         GPU_SWAP(g1, g2, temp);   GPU_SWAP(b1, b2, temp);
+               }
+       }
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);         GPU_SWAP(y0, y1, temp);
+                       GPU_SWAP(r0, r1, temp);   GPU_SWAP(g0, g1, temp);               GPU_SWAP(b0, b1, temp);
+               }
+       }
+
+       ya  = y2 - y0;
+       yb  = y2 - y1;
+       dx  = (x2 - x1) * ya - (x2 - x0) * yb;
+       dr4 = (r2 - r1) * ya - (r2 - r0) * yb;
+       dg4 = (g2 - g1) * ya - (g2 - g0) * yb;
+       db4 = (b2 - b1) * ya - (b2 - b0) * yb;
+
+       s32 iF,iS;
+       xInv(            dx, iF, iS);
+       dr4 = xInvMulx( dr4, iF, iS);
+       dg4 = xInvMulx( dg4, iF, iS);
+       db4 = xInvMulx( db4, iF, iS);
+       u32 dr = (u32)(dr4<< 8)&(0xffffffff<<21);   if(dr4<0) dr+= 1<<21;
+       u32 dg = (u32)(dg4>> 3)&(0xffffffff<<10);   if(dg4<0) dg+= 1<<10;
+       u32 db = (u32)(db4>>14)&(0xffffffff    );   if(db4<0) db+= 1<< 0;
+       lInc = db + dg + dr;
+
+       for (s32 loop0 = 2; loop0; --loop0)
+       {
+               if (loop0 == 2)
+               {
+                       ya = y0;
+                       yb = y1;
+                       r3 = i2x(r0);
+                       g3 = i2x(g0);
+                       b3 = i2x(b0);
+                       x3 = i2x(x0);
+                       x4 = y0!=y1 ? x3 : i2x(x1);
+                       if (dx < 0)
+                       {
+                               xInv(           (y2 - y0), iF, iS);
+                               dx3 = xInvMulx( (x2 - x0), iF, iS);
+                               dr3 = xInvMulx( (r2 - r0), iF, iS);
+                               dg3 = xInvMulx( (g2 - g0), iF, iS);
+                               db3 = xInvMulx( (b2 - b0), iF, iS);
+                               dx4 = xLoDivx ( (x1 - x0), (y1 - y0));
+                       }
+                       else
+                       {
+                               xInv(           (y1 - y0), iF, iS);
+                               dx3 = xInvMulx( (x1 - x0), iF, iS);
+                               dr3 = xInvMulx( (r1 - r0), iF, iS);
+                               dg3 = xInvMulx( (g1 - g0), iF, iS);
+                               db3 = xInvMulx( (b1 - b0), iF, iS);
+                               dx4 = xLoDivx ( (x2 - x0), (y2 - y0));
+                       }
+               }
+               else
+               {
+                       ya = y1;
+                       yb = y2;
+                       if (dx < 0)
+                       {
+                               temp = y1 - y0;
+                               r3  = i2x(r0) + (dr3 * temp);
+                               g3  = i2x(g0) + (dg3 * temp);
+                               b3  = i2x(b0) + (db3 * temp);
+                               x3  = i2x(x0) + (dx3 * temp);
+                               x4  = i2x(x1);
+                               dx4 = xLoDivx((x2 - x1), (y2 - y1));
+                       }
+                       else
+                       {
+                               r3 = i2x(r1);
+                               g3 = i2x(g1);
+                               b3 = i2x(b1);
+                               x3 = i2x(x1);
+                               x4 = i2x(x0) + (dx4 * (y1 - y0));
+
+                               xInv(           (y2 - y1), iF, iS);
+                               dx3 = xInvMulx( (x2 - x1), iF, iS);
+                               dr3 = xInvMulx( (r2 - r1), iF, iS);
+                               dg3 = xInvMulx( (g2 - g1), iF, iS);
+                               db3 = xInvMulx( (b2 - b1), iF, iS);
+                       }
+               }
+
+               temp = ymin - ya;
+               if (temp > 0)
+               {
+                       ya  = ymin;
+                       x3 += dx3*temp;   x4 += dx4*temp;
+                       r3 += dr3*temp;   g3 += dg3*temp;   b3 += db3*temp;
+               }
+               if (yb > ymax) yb = ymax;
+               if (ya>=yb) continue;
+
+               x3+= fixed_HALF;  x4+= fixed_HALF;
+               r3+= fixed_HALF;  g3+= fixed_HALF;  b3+= fixed_HALF;
+
+               u16* PixelBase  = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+               
+               if (!progressInterlace)
+               {
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, r3+=dr3, g3+=dg3, b3+=db3)
+                       {
+                               if (ya&li) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if( (xa>xmax) || (xb<xmin) ) continue;
+
+                               temp = xmin - xa;
+                               if(temp > 0)
+                               {
+                                       xa  = xmin;
+                                       r4 = r3 + dr4*temp;   g4 = g3 + dg4*temp;   b4 = b3 + db4*temp;
+                               }
+                               else
+                               {
+                                       r4 = r3;  g4 = g3;  b4 = b3;
+                               }
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+               else
+               {
+                       bool flag=progressInterlace_flag;
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, r3+=dr3, g3+=dg3, b3+=db3)
+                       {
+                               if ((ya&li) && (flag=!flag)) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if( (xa>xmax) || (xb<xmin) ) continue;
+
+                               temp = xmin - xa;
+                               if(temp > 0)
+                               {
+                                       xa  = xmin;
+                                       r4 = r3 + dr4*temp;   g4 = g3 + dg4*temp;   b4 = b3 + db4*temp;
+                               }
+                               else
+                               {
+                                       r4 = r3;  g4 = g3;  b4 = b3;
+                               }
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+       }
+}
+
+/*----------------------------------------------------------------------
+GT3
+----------------------------------------------------------------------*/
+
+void gpuDrawGT3(const PP gpuPolySpanDriver)
+{
+       const int li=linesInterlace;
+       s32 temp;
+       s32 xa, xb, xmin, xmax;
+       s32 ya, yb, ymin, ymax;
+       s32 x0, x1, x2, x3, dx3=0, x4, dx4=0, dx;
+       s32 y0, y1, y2;
+       s32 u0, u1, u2, u3, du3=0;
+       s32 v0, v1, v2, v3, dv3=0;
+       s32 r0, r1, r2, r3, dr3=0;
+       s32 g0, g1, g2, g3, dg3=0;
+       s32 b0, b1, b2, b3, db3=0;
+
+       x0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[2] );   GPU_TESTRANGE(x0);
+       y0 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[3] );   GPU_TESTRANGE(y0);
+       x1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[8] );   GPU_TESTRANGE(x1);
+       y1 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[9] );   GPU_TESTRANGE(y1);
+       x2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[14]);   GPU_TESTRANGE(x2);
+       y2 = GPU_EXPANDSIGN_POLY(PacketBuffer.S2[15]);   GPU_TESTRANGE(y2);
+
+       x0 += DrawingOffset[0];   x1 += DrawingOffset[0];   x2 += DrawingOffset[0];
+       y0 += DrawingOffset[1];   y1 += DrawingOffset[1];   y2 += DrawingOffset[1];
+
+       xmin = DrawingArea[0];  xmax = DrawingArea[2];
+       ymin = DrawingArea[1];  ymax = DrawingArea[3];
+
+       {
+               int rx0 = Max2(xmin,Min3(x0,x1,x2));
+               int ry0 = Max2(ymin,Min3(y0,y1,y2));
+               int rx1 = Min2(xmax,Max3(x0,x1,x2));
+               int ry1 = Min2(ymax,Max3(y0,y1,y2));
+               if( rx0>=rx1 || ry0>=ry1) return;
+       }
+
+       r0 = PacketBuffer.U1[0];        g0 = PacketBuffer.U1[1];        b0 = PacketBuffer.U1[2];
+       u0 = PacketBuffer.U1[8];        v0 = PacketBuffer.U1[9];
+       r1 = PacketBuffer.U1[12];       g1 = PacketBuffer.U1[13];       b1 = PacketBuffer.U1[14];
+       u1 = PacketBuffer.U1[20];       v1 = PacketBuffer.U1[21];
+       r2 = PacketBuffer.U1[24];       g2 = PacketBuffer.U1[25];       b2 = PacketBuffer.U1[26];
+       u2 = PacketBuffer.U1[32];       v2 = PacketBuffer.U1[33];
+
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);         GPU_SWAP(y0, y1, temp);
+                       GPU_SWAP(u0, u1, temp);         GPU_SWAP(v0, v1, temp);
+                       GPU_SWAP(r0, r1, temp);         GPU_SWAP(g0, g1, temp);   GPU_SWAP(b0, b1, temp);
+               }
+       }
+       if (y1 >= y2)
+       {
+               if( y1!=y2 || x1>x2 )
+               {
+                       GPU_SWAP(x1, x2, temp);         GPU_SWAP(y1, y2, temp);
+                       GPU_SWAP(u1, u2, temp);         GPU_SWAP(v1, v2, temp);
+                       GPU_SWAP(r1, r2, temp);   GPU_SWAP(g1, g2, temp);               GPU_SWAP(b1, b2, temp);
+               }
+       }
+       if (y0 >= y1)
+       {
+               if( y0!=y1 || x0>x1 )
+               {
+                       GPU_SWAP(x0, x1, temp);         GPU_SWAP(y0, y1, temp);
+                       GPU_SWAP(u0, u1, temp);         GPU_SWAP(v0, v1, temp);
+                       GPU_SWAP(r0, r1, temp);         GPU_SWAP(g0, g1, temp);         GPU_SWAP(b0, b1, temp);
+               }
+       }
+
+       ya  = y2 - y0;
+       yb  = y2 - y1;
+       dx  = (x2 - x1) * ya - (x2 - x0) * yb;
+       du4 = (u2 - u1) * ya - (u2 - u0) * yb;
+       dv4 = (v2 - v1) * ya - (v2 - v0) * yb;
+       dr4 = (r2 - r1) * ya - (r2 - r0) * yb;
+       dg4 = (g2 - g1) * ya - (g2 - g0) * yb;
+       db4 = (b2 - b1) * ya - (b2 - b0) * yb;
+
+       s32 iF,iS;
+
+       xInv(            dx, iF, iS);
+       du4 = xInvMulx( du4, iF, iS);
+       dv4 = xInvMulx( dv4, iF, iS);
+       dr4 = xInvMulx( dr4, iF, iS);
+       dg4 = xInvMulx( dg4, iF, iS);
+       db4 = xInvMulx( db4, iF, iS);
+       u32 dr = (u32)(dr4<< 8)&(0xffffffff<<21);   if(dr4<0) dr+= 1<<21;
+       u32 dg = (u32)(dg4>> 3)&(0xffffffff<<10);   if(dg4<0) dg+= 1<<10;
+       u32 db = (u32)(db4>>14)&(0xffffffff    );   if(db4<0) db+= 1<< 0;
+       lInc = db + dg + dr;
+       tInc = ((u32)(du4<<7)&0x7fff0000) | ((u32)(dv4>>9)&0x00007fff);
+       tMsk = (TextureWindow[2]<<23) | (TextureWindow[3]<<7) | 0x00ff00ff;
+
+       for (s32 loop0 = 2; loop0; --loop0)
+       {
+               if (loop0 == 2)
+               {
+                       ya = y0;
+                       yb = y1;
+                       u3 = i2x(u0);
+                       v3 = i2x(v0);
+                       r3 = i2x(r0);
+                       g3 = i2x(g0);
+                       b3 = i2x(b0);
+                       x3 = i2x(x0);
+                       x4 = y0!=y1 ? x3 : i2x(x1);
+                       if (dx < 0)
+                       {
+                               xInv(           (y2 - y0), iF, iS);
+                               dx3 = xInvMulx( (x2 - x0), iF, iS);
+                               du3 = xInvMulx( (u2 - u0), iF, iS);
+                               dv3 = xInvMulx( (v2 - v0), iF, iS);
+                               dr3 = xInvMulx( (r2 - r0), iF, iS);
+                               dg3 = xInvMulx( (g2 - g0), iF, iS);
+                               db3 = xInvMulx( (b2 - b0), iF, iS);
+                               dx4 = xLoDivx ( (x1 - x0), (y1 - y0));
+                       }
+                       else
+                       {
+                               xInv(           (y1 - y0), iF, iS);
+                               dx3 = xInvMulx( (x1 - x0), iF, iS);
+                               du3 = xInvMulx( (u1 - u0), iF, iS);
+                               dv3 = xInvMulx( (v1 - v0), iF, iS);
+                               dr3 = xInvMulx( (r1 - r0), iF, iS);
+                               dg3 = xInvMulx( (g1 - g0), iF, iS);
+                               db3 = xInvMulx( (b1 - b0), iF, iS);
+                               dx4 = xLoDivx ( (x2 - x0), (y2 - y0));
+                       }
+               }
+               else
+               {
+                       ya = y1;
+                       yb = y2;
+                       if (dx < 0)
+                       {
+                               temp = y1 - y0;
+                               u3  = i2x(u0) + (du3 * temp);
+                               v3  = i2x(v0) + (dv3 * temp);
+                               r3  = i2x(r0) + (dr3 * temp);
+                               g3  = i2x(g0) + (dg3 * temp);
+                               b3  = i2x(b0) + (db3 * temp);
+                               x3  = i2x(x0) + (dx3 * temp);
+                               x4  = i2x(x1);
+                               dx4 = xLoDivx((x2 - x1), (y2 - y1));
+                       }
+                       else
+                       {
+                               u3 = i2x(u1);
+                               v3 = i2x(v1);
+                               r3 = i2x(r1);
+                               g3 = i2x(g1);
+                               b3 = i2x(b1);
+                               x3 = i2x(x1);
+                               x4 = i2x(x0) + (dx4 * (y1 - y0));
+
+                               xInv(           (y2 - y1), iF, iS);
+                               dx3 = xInvMulx( (x2 - x1), iF, iS);
+                               du3 = xInvMulx( (u2 - u1), iF, iS);
+                               dv3 = xInvMulx( (v2 - v1), iF, iS);
+                               dr3 = xInvMulx( (r2 - r1), iF, iS);
+                               dg3 = xInvMulx( (g2 - g1), iF, iS);
+                               db3 = xInvMulx( (b2 - b1), iF, iS);
+                       }
+               }
+
+               temp = ymin - ya;
+               if (temp > 0)
+               {
+                       ya  = ymin;
+                       x3 += dx3*temp;   x4 += dx4*temp;
+                       u3 += du3*temp;   v3 += dv3*temp;
+                       r3 += dr3*temp;   g3 += dg3*temp;   b3 += db3*temp;
+               }
+               if (yb > ymax) yb = ymax;
+               if (ya>=yb) continue;
+
+               x3+= fixed_HALF;  x4+= fixed_HALF;
+               u3+= fixed_HALF;  v4+= fixed_HALF;
+               r3+= fixed_HALF;  g3+= fixed_HALF;  b3+= fixed_HALF;
+               u16* PixelBase  = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(0, ya)];
+               
+               if (!progressInterlace)
+               {
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3, r3+=dr3, g3+=dg3,        b3+=db3)
+                       {
+                               if (ya&li) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if( (xa>xmax) || (xb<xmin))     continue;
+
+                               temp = xmin - xa;
+                               if(temp > 0)
+                               {
+                                       xa  = xmin;
+                                       u4 = u3 + du4*temp;   v4 = v3 + dv4*temp;
+                                       r4 = r3 + dr4*temp;   g4 = g3 + dg4*temp;   b4 = b3 + db4*temp;
+                               }
+                               else
+                               {
+                                       u4 = u3;  v4 = v3;
+                                       r4 = r3;  g4 = g3;  b4 = b3;
+                               }
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+               else
+               {
+                       bool flag=progressInterlace_flag;
+                       for(;ya<yb;++ya, PixelBase += FRAME_WIDTH, x3+=dx3, x4+=dx4, u3+=du3, v3+=dv3, r3+=dr3, g3+=dg3,        b3+=db3)
+                       {
+                               if ((ya&li) && (flag=!flag)) continue;
+                               xa = x2i(x3);
+                               xb = x2i(x4);
+                               if ((xa>xmax) || (xb<xmin))     continue;
+
+                               temp = xmin - xa;
+                               if(temp > 0)
+                               {
+                                       xa  = xmin;
+                                       u4 = u3 + du4*temp;   v4 = v3 + dv4*temp;
+                                       r4 = r3 + dr4*temp;   g4 = g3 + dg4*temp;   b4 = b3 + db4*temp;
+                               }
+                               else
+                               {
+                                       u4 = u3;  v4 = v3;
+                                       r4 = r3;  g4 = g3;  b4 = b3;
+                               }
+                               if(xb > xmax) xb = xmax;
+                               xb-=xa;
+                               if(xb>0) gpuPolySpanDriver(PixelBase + xa,xb);
+                       }
+               }
+       }
+}