rename gpu_unai to gpu_unai_old
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_sprite.h
diff --git a/plugins/gpu_unai/gpu_raster_sprite.h b/plugins/gpu_unai/gpu_raster_sprite.h
deleted file mode 100644 (file)
index a700db3..0000000
+++ /dev/null
@@ -1,174 +0,0 @@
-/***************************************************************************
-*   Copyright (C) 2010 PCSX4ALL Team                                      *
-*   Copyright (C) 2010 Unai                                               *
-*                                                                         *
-*   This program is free software; you can redistribute it and/or modify  *
-*   it under the terms of the GNU General Public License as published by  *
-*   the Free Software Foundation; either version 2 of the License, or     *
-*   (at your option) any later version.                                   *
-*                                                                         *
-*   This program is distributed in the hope that it will be useful,       *
-*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
-*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
-*   GNU General Public License for more details.                          *
-*                                                                         *
-*   You should have received a copy of the GNU General Public License     *
-*   along with this program; if not, write to the                         *
-*   Free Software Foundation, Inc.,                                       *
-*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
-***************************************************************************/
-
-///////////////////////////////////////////////////////////////////////////////
-//  GPU internal sprite drawing functions
-
-///////////////////////////////////////////////////////////////////////////////
-void gpuDrawS(const PS gpuSpriteSpanDriver)
-{
-       s32 x0, x1;
-       s32 y0, y1;
-       s32 u0;
-       s32 v0;
-
-       x1 = x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]) + DrawingOffset[0];
-       y1 = y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]) + DrawingOffset[1];
-       x1+= PacketBuffer.S2[6];
-       y1+= PacketBuffer.S2[7];
-
-       {
-               s32 xmin, xmax;
-               s32 ymin, ymax;
-               xmin = DrawingArea[0];  xmax = DrawingArea[2];
-               ymin = DrawingArea[1];  ymax = DrawingArea[3];
-
-               {
-                       int rx0 = Max2(xmin,Min2(x0,x1));
-                       int ry0 = Max2(ymin,Min2(y0,y1));
-                       int rx1 = Min2(xmax,Max2(x0,x1));
-                       int ry1 = Min2(ymax,Max2(y0,y1));
-                       if( rx0>=rx1 || ry0>=ry1) return;
-               }
-
-               u0 = PacketBuffer.U1[8];
-               v0 = PacketBuffer.U1[9];
-
-               r4 = s32(PacketBuffer.U1[0]);
-               g4 = s32(PacketBuffer.U1[1]);
-               b4 = s32(PacketBuffer.U1[2]);
-
-               {
-                       s32 temp;
-                       temp = ymin - y0;
-                       if (temp > 0) { y0 = ymin; v0 += temp; }
-                       if (y1 > ymax) y1 = ymax;
-                       if (y1 <= y0) return;
-                       
-                       temp = xmin - x0;
-                       if (temp > 0) { x0 = xmin; u0 += temp; }
-                       if (x1 > xmax) x1 = xmax;
-                       x1 -= x0;
-                       if (x1 <= 0) return;
-               }
-       }
-
-       {
-               u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
-               const int li=linesInterlace;
-               const u32 masku=TextureWindow[2];
-               const u32 maskv=TextureWindow[3];
-
-               for (;y0<y1;++y0) {
-                       if( 0 == (y0&li) ) gpuSpriteSpanDriver(Pixel,x1,FRAME_OFFSET(u0,v0),masku);
-                       Pixel += FRAME_WIDTH;
-                       v0 = (v0+1)&maskv;
-               }
-       }
-}
-
-#ifdef __arm__
-#include "gpu_arm.h"
-
-void gpuDrawS16(void)
-{
-       s32 x0, y0;
-       s32 u0, v0;
-       s32 xmin, xmax;
-       s32 ymin, ymax;
-       u32 h = 16;
-
-       x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]) + DrawingOffset[0];
-       y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]) + DrawingOffset[1];
-
-       xmin = DrawingArea[0];  xmax = DrawingArea[2];
-       ymin = DrawingArea[1];  ymax = DrawingArea[3];
-       u0 = PacketBuffer.U1[8];
-       v0 = PacketBuffer.U1[9];
-
-       if (x0 > xmax - 16 || x0 < xmin ||
-           ((u0 | v0) & 15) || !(TextureWindow[2] & TextureWindow[3] & 8)) {
-               // send corner cases to general handler
-               PacketBuffer.U4[3] = 0x00100010;
-               gpuDrawS(gpuSpriteSpanFn<0x20>);
-               return;
-       }
-
-       if (y0 >= ymax || y0 <= ymin - 16)
-               return;
-       if (y0 < ymin) {
-               h -= ymin - y0;
-               v0 += ymin - y0;
-               y0 = ymin;
-       }
-       else if (ymax - y0 < 16)
-               h = ymax - y0;
-
-       draw_spr16_full(&GPU_FrameBuffer[FRAME_OFFSET(x0, y0)], &TBA[FRAME_OFFSET(u0/4, v0)], CBA, h);
-}
-#endif // __arm__
-
-///////////////////////////////////////////////////////////////////////////////
-void gpuDrawT(const PT gpuTileSpanDriver)
-{
-       s32 x0, y0;
-       s32 x1, y1;
-
-       x1 = x0 = GPU_EXPANDSIGN(PacketBuffer.S2[2]) + DrawingOffset[0];
-       y1 = y0 = GPU_EXPANDSIGN(PacketBuffer.S2[3]) + DrawingOffset[1];
-       x1+= PacketBuffer.S2[4];
-       y1+= PacketBuffer.S2[5];
-
-       {
-               s32 xmin, xmax;
-               s32 ymin, ymax;
-               xmin = DrawingArea[0];  xmax = DrawingArea[2];
-               ymin = DrawingArea[1];  ymax = DrawingArea[3];
-
-               {
-                       int rx0 = Max2(xmin,Min2(x0,x1));
-                       int ry0 = Max2(ymin,Min2(y0,y1));
-                       int rx1 = Min2(xmax,Max2(x0,x1));
-                       int ry1 = Min2(ymax,Max2(y0,y1));
-                       if(rx0>=rx1 || ry0>=ry1) return;
-               }
-
-               if (y0 < ymin) y0 = ymin;
-               if (y1 > ymax) y1 = ymax;
-               if (y1 <= y0) return;
-
-               if (x0 < xmin) x0 = xmin;
-               if (x1 > xmax) x1 = xmax;
-               x1 -= x0;
-               if (x1 <= 0) return;
-       }
-       
-       {
-               u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
-               const u16 Data = GPU_RGB16(PacketBuffer.U4[0]);
-               const int li=linesInterlace;
-
-               for (; y0<y1; ++y0)
-               {
-                       if( 0 == (y0&li) ) gpuTileSpanDriver(Pixel,x1,Data);
-                       Pixel += FRAME_WIDTH;
-               }
-       }
-}