rename gpu_senquack to gpu_unai
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_sprite.h
diff --git a/plugins/gpu_unai/gpu_raster_sprite.h b/plugins/gpu_unai/gpu_raster_sprite.h
new file mode 100644 (file)
index 0000000..ddbad67
--- /dev/null
@@ -0,0 +1,170 @@
+/***************************************************************************
+*   Copyright (C) 2010 PCSX4ALL Team                                      *
+*   Copyright (C) 2010 Unai                                               *
+*                                                                         *
+*   This program is free software; you can redistribute it and/or modify  *
+*   it under the terms of the GNU General Public License as published by  *
+*   the Free Software Foundation; either version 2 of the License, or     *
+*   (at your option) any later version.                                   *
+*                                                                         *
+*   This program is distributed in the hope that it will be useful,       *
+*   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
+*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
+*   GNU General Public License for more details.                          *
+*                                                                         *
+*   You should have received a copy of the GNU General Public License     *
+*   along with this program; if not, write to the                         *
+*   Free Software Foundation, Inc.,                                       *
+*   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
+***************************************************************************/
+
+#ifndef __GPU_UNAI_GPU_RASTER_SPRITE_H__
+#define __GPU_UNAI_GPU_RASTER_SPRITE_H__
+
+///////////////////////////////////////////////////////////////////////////////
+//  GPU internal sprite drawing functions
+
+void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver)
+{
+       s32 x0, x1, y0, y1;
+       u32 u0, v0;
+
+       //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
+       // or sprites in 1st level of SkullMonkeys disappear when walking right.
+       // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
+       x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
+
+       u32 w = packet.U2[6] & 0x3ff; // Max width is 1023
+       u32 h = packet.U2[7] & 0x1ff; // Max height is 511
+       x1 = x0 + w;
+       y1 = y0 + h;
+
+       s32 xmin, xmax, ymin, ymax;
+       xmin = gpu_senquack.DrawingArea[0];     xmax = gpu_senquack.DrawingArea[2];
+       ymin = gpu_senquack.DrawingArea[1];     ymax = gpu_senquack.DrawingArea[3];
+
+       u0 = packet.U1[8];
+       v0 = packet.U1[9];
+
+       s32 temp;
+       temp = ymin - y0;
+       if (temp > 0) { y0 = ymin; v0 += temp; }
+       if (y1 > ymax) y1 = ymax;
+       if (y1 <= y0) return;
+
+       temp = xmin - x0;
+       if (temp > 0) { x0 = xmin; u0 += temp; }
+       if (x1 > xmax) x1 = xmax;
+       x1 -= x0;
+       if (x1 <= 0) return;
+
+       gpu_senquack.r5 = packet.U1[0] >> 3;
+       gpu_senquack.g5 = packet.U1[1] >> 3;
+       gpu_senquack.b5 = packet.U1[2] >> 3;
+
+       u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)];
+       const int li=gpu_senquack.ilace_mask;
+       const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0);
+       const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1);
+       unsigned int tmode = gpu_senquack.TEXT_MODE >> 5;
+       const u32 v0_mask = gpu_senquack.TextureWindow[3];
+       u8* pTxt_base = (u8*)gpu_senquack.TBA;
+
+       // Texture is accessed byte-wise, so adjust idx if 16bpp
+       if (tmode == 3) u0 <<= 1;
+
+       for (; y0<y1; ++y0) {
+               u8* pTxt = pTxt_base + ((v0 & v0_mask) * 2048);
+               if (!(y0&li) && (y0&pi)!=pif)
+                       gpuSpriteSpanDriver(Pixel, x1, pTxt, u0);
+               Pixel += FRAME_WIDTH;
+               v0++;
+       }
+}
+
+#ifdef __arm__
+#include "gpu_arm.h"
+
+/* Notaz 4bit sprites optimization */
+void gpuDrawS16(PtrUnion packet)
+{
+       s32 x0, y0;
+       s32 u0, v0;
+       s32 xmin, xmax;
+       s32 ymin, ymax;
+       u32 h = 16;
+
+       //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
+       // or sprites in 1st level of SkullMonkeys disappear when walking right.
+       // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
+       x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
+
+       xmin = gpu_senquack.DrawingArea[0];     xmax = gpu_senquack.DrawingArea[2];
+       ymin = gpu_senquack.DrawingArea[1];     ymax = gpu_senquack.DrawingArea[3];
+       u0 = packet.U1[8];
+       v0 = packet.U1[9];
+
+       if (x0 > xmax - 16 || x0 < xmin ||
+           ((u0 | v0) & 15) || !(gpu_senquack.TextureWindow[2] & gpu_senquack.TextureWindow[3] & 8)) {
+               // send corner cases to general handler
+               packet.U4[3] = 0x00100010;
+               gpuDrawS(packet, gpuSpriteSpanFn<0x20>);
+               return;
+       }
+
+       if (y0 >= ymax || y0 <= ymin - 16)
+               return;
+       if (y0 < ymin) {
+               h -= ymin - y0;
+               v0 += ymin - y0;
+               y0 = ymin;
+       }
+       else if (ymax - y0 < 16)
+               h = ymax - y0;
+
+       draw_spr16_full(&gpu_senquack.vram[FRAME_OFFSET(x0, y0)], &gpu_senquack.TBA[FRAME_OFFSET(u0/4, v0)], gpu_senquack.CBA, h);
+}
+#endif // __arm__
+
+void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver)
+{
+       s32 x0, x1, y0, y1;
+
+       // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
+       x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
+
+       u32 w = packet.U2[4] & 0x3ff; // Max width is 1023
+       u32 h = packet.U2[5] & 0x1ff; // Max height is 511
+       x1 = x0 + w;
+       y1 = y0 + h;
+
+       s32 xmin, xmax, ymin, ymax;
+       xmin = gpu_senquack.DrawingArea[0];     xmax = gpu_senquack.DrawingArea[2];
+       ymin = gpu_senquack.DrawingArea[1];     ymax = gpu_senquack.DrawingArea[3];
+
+       if (y0 < ymin) y0 = ymin;
+       if (y1 > ymax) y1 = ymax;
+       if (y1 <= y0) return;
+
+       if (x0 < xmin) x0 = xmin;
+       if (x1 > xmax) x1 = xmax;
+       x1 -= x0;
+       if (x1 <= 0) return;
+
+       const u16 Data = GPU_RGB16(packet.U4[0]);
+       u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)];
+       const int li=gpu_senquack.ilace_mask;
+       const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0);
+       const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1);
+
+       for (; y0<y1; ++y0) {
+               if (!(y0&li) && (y0&pi)!=pif)
+                       gpuTileSpanDriver(Pixel,x1,Data);
+               Pixel += FRAME_WIDTH;
+       }
+}
+
+#endif /* __GPU_UNAI_GPU_RASTER_SPRITE_H__ */