cdrom: change pause timing again
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_sprite.h
index 5075227..6909f4f 100644 (file)
 *   51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA.           *
 ***************************************************************************/
 
+#ifndef __GPU_UNAI_GPU_RASTER_SPRITE_H__
+#define __GPU_UNAI_GPU_RASTER_SPRITE_H__
+
 ///////////////////////////////////////////////////////////////////////////////
 //  GPU internal sprite drawing functions
 
-///////////////////////////////////////////////////////////////////////////////
-void gpuDrawS(const PS gpuSpriteSpanDriver)
+void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver, s32 *w_out, s32 *h_out)
 {
-       s32 x0, x1;
-       s32 y0, y1;
-       s32 u0;
-       s32 v0;
-
-       x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
-       y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
-       x1+= PacketBuffer.S2[6];
-       y1+= PacketBuffer.S2[7];
-
-       {
-               s32 xmin, xmax;
-               s32 ymin, ymax;
-               xmin = DrawingArea[0];  xmax = DrawingArea[2];
-               ymin = DrawingArea[1];  ymax = DrawingArea[3];
-
-               {
-                       int rx0 = Max2(xmin,Min2(x0,x1));
-                       int ry0 = Max2(ymin,Min2(y0,y1));
-                       int rx1 = Min2(xmax,Max2(x0,x1));
-                       int ry1 = Min2(ymax,Max2(y0,y1));
-                       if( rx0>=rx1 || ry0>=ry1) return;
-               }
-
-               u0 = PacketBuffer.U1[8];
-               v0 = PacketBuffer.U1[9];
-
-               r4 = s32(PacketBuffer.U1[0]);
-               g4 = s32(PacketBuffer.U1[1]);
-               b4 = s32(PacketBuffer.U1[2]);
-
-               {
-                       s32 temp;
-                       temp = ymin - y0;
-                       if (temp > 0) { y0 = ymin; v0 += temp; }
-                       if (y1 > ymax) y1 = ymax;
-                       if (y1 <= y0) return;
-                       
-                       temp = xmin - x0;
-                       if (temp > 0) { x0 = xmin; u0 += temp; }
-                       if (x1 > xmax) x1 = xmax;
-                       x1 -= x0;
-                       if (x1 <= 0) return;
-               }
-       }
-
-       {
-               u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
-               const int li=linesInterlace;
-               const u32 masku=TextureWindow[2];
-               const u32 maskv=TextureWindow[3];
-
-               for (;y0<y1;++y0) {
-                       if( 0 == (y0&li) ) gpuSpriteSpanDriver(Pixel,x1,FRAME_OFFSET(u0,v0),masku);
-                       Pixel += FRAME_WIDTH;
-                       v0 = (v0+1)&maskv;
-               }
+       s32 x0, x1, y0, y1;
+       u32 u0, v0;
+
+       //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
+       // or sprites in 1st level of SkullMonkeys disappear when walking right.
+       // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
+       x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
+
+       u32 w = le16_to_u16(packet.U2[6]) & 0x3ff; // Max width is 1023
+       u32 h = le16_to_u16(packet.U2[7]) & 0x1ff; // Max height is 511
+       x1 = x0 + w;
+       y1 = y0 + h;
+
+       s32 xmin, xmax, ymin, ymax;
+       xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
+       ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
+
+       u0 = packet.U1[8];
+       v0 = packet.U1[9];
+
+       s32 temp;
+       temp = ymin - y0;
+       if (temp > 0) { y0 = ymin; v0 += temp; }
+       if (y1 > ymax) y1 = ymax;
+       if (y1 <= y0) return;
+
+       temp = xmin - x0;
+       if (temp > 0) { x0 = xmin; u0 += temp; }
+       if (x1 > xmax) x1 = xmax;
+       x1 -= x0;
+       if (x1 <= 0) return;
+       *w_out = x1;
+       *h_out = y1 - y0;
+
+       gpu_unai.r5 = packet.U1[0] >> 3;
+       gpu_unai.g5 = packet.U1[1] >> 3;
+       gpu_unai.b5 = packet.U1[2] >> 3;
+
+       le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
+       const int li=gpu_unai.ilace_mask;
+       const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
+       const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);
+       unsigned int tmode = gpu_unai.TEXT_MODE >> 5;
+       const u32 v0_mask = gpu_unai.TextureWindow[3];
+       u8* pTxt_base = (u8*)gpu_unai.TBA;
+
+       // Texture is accessed byte-wise, so adjust idx if 16bpp
+       if (tmode == 3) u0 <<= 1;
+
+       for (; y0<y1; ++y0) {
+               u8* pTxt = pTxt_base + ((v0 & v0_mask) * 2048);
+               if (!(y0&li) && (y0&pi)!=pif)
+                       gpuSpriteSpanDriver(Pixel, x1, pTxt, u0);
+               Pixel += FRAME_WIDTH;
+               v0++;
        }
 }
 
 #ifdef __arm__
 #include "gpu_arm.h"
 
-void gpuDrawS16(void)
+/* Notaz 4bit sprites optimization */
+void gpuDrawS16(PtrUnion packet, s32 *w_out, s32 *h_out)
 {
        s32 x0, y0;
        s32 u0, v0;
@@ -95,19 +97,22 @@ void gpuDrawS16(void)
        s32 ymin, ymax;
        u32 h = 16;
 
-       x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
-       y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
+       //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
+       // or sprites in 1st level of SkullMonkeys disappear when walking right.
+       // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
+       x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
 
-       xmin = DrawingArea[0];  xmax = DrawingArea[2];
-       ymin = DrawingArea[1];  ymax = DrawingArea[3];
-       u0 = PacketBuffer.U1[8];
-       v0 = PacketBuffer.U1[9];
+       xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
+       ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
+       u0 = packet.U1[8];
+       v0 = packet.U1[9];
 
        if (x0 > xmax - 16 || x0 < xmin ||
-           ((u0 | v0) & 15) || !(TextureWindow[2] & TextureWindow[3] & 8)) {
+           ((u0 | v0) & 15) || !(gpu_unai.TextureWindow[2] & gpu_unai.TextureWindow[3] & 8)) {
                // send corner cases to general handler
-               PacketBuffer.U4[3] = 0x00100010;
-               gpuDrawS(gpuSpriteSpanFn<0x20>);
+               packet.U4[3] = u32_to_le32(0x00100010);
+               gpuDrawS(packet, gpuSpriteSpanFn<0x20>, w_out, h_out);
                return;
        }
 
@@ -120,55 +125,52 @@ void gpuDrawS16(void)
        }
        else if (ymax - y0 < 16)
                h = ymax - y0;
+       *w_out = 16;
+       *h_out = h;
 
-       draw_spr16_full(&GPU_FrameBuffer[FRAME_OFFSET(x0, y0)], &TBA[FRAME_OFFSET(u0/4, v0)], CBA, h);
+       draw_spr16_full(&gpu_unai.vram[FRAME_OFFSET(x0, y0)], &gpu_unai.TBA[FRAME_OFFSET(u0/4, v0)], gpu_unai.CBA, h);
 }
 #endif // __arm__
 
-///////////////////////////////////////////////////////////////////////////////
-void gpuDrawT(const PT gpuTileSpanDriver)
+void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver, s32 *w_out, s32 *h_out)
 {
-       s32 x0, y0;
-       s32 x1, y1;
-
-       x1 = x0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[2]) + DrawingOffset[0];
-       y1 = y0 = GPU_EXPANDSIGN_SPRT(PacketBuffer.S2[3]) + DrawingOffset[1];
-       x1+= PacketBuffer.S2[4];
-       y1+= PacketBuffer.S2[5];
-
-       {
-               s32 xmin, xmax;
-               s32 ymin, ymax;
-               xmin = DrawingArea[0];  xmax = DrawingArea[2];
-               ymin = DrawingArea[1];  ymax = DrawingArea[3];
-
-               {
-                       int rx0 = Max2(xmin,Min2(x0,x1));
-                       int ry0 = Max2(ymin,Min2(y0,y1));
-                       int rx1 = Min2(xmax,Max2(x0,x1));
-                       int ry1 = Min2(ymax,Max2(y0,y1));
-                       if(rx0>=rx1 || ry0>=ry1) return;
-               }
-
-               if (y0 < ymin) y0 = ymin;
-               if (y1 > ymax) y1 = ymax;
-               if (y1 <= y0) return;
-
-               if (x0 < xmin) x0 = xmin;
-               if (x1 > xmax) x1 = xmax;
-               x1 -= x0;
-               if (x1 <= 0) return;
-       }
-       
-       {
-               u16 *Pixel = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0, y0)];
-               const u16 Data = GPU_RGB16(PacketBuffer.U4[0]);
-               const int li=linesInterlace;
-
-               for (; y0<y1; ++y0)
-               {
-                       if( 0 == (y0&li) ) gpuTileSpanDriver(Pixel,x1,Data);
-                       Pixel += FRAME_WIDTH;
-               }
+       s32 x0, x1, y0, y1;
+
+       // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
+       x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
+
+       u32 w = le16_to_u16(packet.U2[4]) & 0x3ff; // Max width is 1023
+       u32 h = le16_to_u16(packet.U2[5]) & 0x1ff; // Max height is 511
+       x1 = x0 + w;
+       y1 = y0 + h;
+
+       s32 xmin, xmax, ymin, ymax;
+       xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
+       ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
+
+       if (y0 < ymin) y0 = ymin;
+       if (y1 > ymax) y1 = ymax;
+       if (y1 <= y0) return;
+
+       if (x0 < xmin) x0 = xmin;
+       if (x1 > xmax) x1 = xmax;
+       x1 -= x0;
+       if (x1 <= 0) return;
+       *w_out = x1;
+       *h_out = y1 - y0;
+
+       const u16 Data = GPU_RGB16(le32_to_u32(packet.U4[0]));
+       le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
+       const int li=gpu_unai.ilace_mask;
+       const int pi=(ProgressiveInterlaceEnabled()?(gpu_unai.ilace_mask+1):0);
+       const int pif=(ProgressiveInterlaceEnabled()?(gpu_unai.prog_ilace_flag?(gpu_unai.ilace_mask+1):0):1);
+
+       for (; y0<y1; ++y0) {
+               if (!(y0&li) && (y0&pi)!=pif)
+                       gpuTileSpanDriver(Pixel,x1,Data);
+               Pixel += FRAME_WIDTH;
        }
 }
+
+#endif /* __GPU_UNAI_GPU_RASTER_SPRITE_H__ */