frontend: update libpicofe, fix missed callbacks
[pcsx_rearmed.git] / plugins / gpu_unai / gpu_raster_sprite.h
index ddbad67..5c7b67c 100644 (file)
@@ -24,7 +24,7 @@
 ///////////////////////////////////////////////////////////////////////////////
 //  GPU internal sprite drawing functions
 
-void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver)
+void gpuDrawS(PtrUnion packet, const PS gpuSpriteDriver, s32 *w_out, s32 *h_out)
 {
        s32 x0, x1, y0, y1;
        u32 u0, v0;
@@ -32,17 +32,17 @@ void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver)
        //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
        // or sprites in 1st level of SkullMonkeys disappear when walking right.
        // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
-       x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
-       y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
+       x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
 
-       u32 w = packet.U2[6] & 0x3ff; // Max width is 1023
-       u32 h = packet.U2[7] & 0x1ff; // Max height is 511
+       u32 w = le16_to_u16(packet.U2[6]) & 0x3ff; // Max width is 1023
+       u32 h = le16_to_u16(packet.U2[7]) & 0x1ff; // Max height is 511
        x1 = x0 + w;
        y1 = y0 + h;
 
        s32 xmin, xmax, ymin, ymax;
-       xmin = gpu_senquack.DrawingArea[0];     xmax = gpu_senquack.DrawingArea[2];
-       ymin = gpu_senquack.DrawingArea[1];     ymax = gpu_senquack.DrawingArea[3];
+       xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
+       ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
 
        u0 = packet.U1[8];
        v0 = packet.U1[9];
@@ -58,92 +58,37 @@ void gpuDrawS(PtrUnion packet, const PS gpuSpriteSpanDriver)
        if (x1 > xmax) x1 = xmax;
        x1 -= x0;
        if (x1 <= 0) return;
-
-       gpu_senquack.r5 = packet.U1[0] >> 3;
-       gpu_senquack.g5 = packet.U1[1] >> 3;
-       gpu_senquack.b5 = packet.U1[2] >> 3;
-
-       u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)];
-       const int li=gpu_senquack.ilace_mask;
-       const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0);
-       const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1);
-       unsigned int tmode = gpu_senquack.TEXT_MODE >> 5;
-       const u32 v0_mask = gpu_senquack.TextureWindow[3];
-       u8* pTxt_base = (u8*)gpu_senquack.TBA;
-
-       // Texture is accessed byte-wise, so adjust idx if 16bpp
-       if (tmode == 3) u0 <<= 1;
-
-       for (; y0<y1; ++y0) {
-               u8* pTxt = pTxt_base + ((v0 & v0_mask) * 2048);
-               if (!(y0&li) && (y0&pi)!=pif)
-                       gpuSpriteSpanDriver(Pixel, x1, pTxt, u0);
-               Pixel += FRAME_WIDTH;
-               v0++;
-       }
-}
-
-#ifdef __arm__
-#include "gpu_arm.h"
-
-/* Notaz 4bit sprites optimization */
-void gpuDrawS16(PtrUnion packet)
-{
-       s32 x0, y0;
-       s32 u0, v0;
-       s32 xmin, xmax;
-       s32 ymin, ymax;
-       u32 h = 16;
-
-       //NOTE: Must 11-bit sign-extend the whole sum here, not just packet X/Y,
-       // or sprites in 1st level of SkullMonkeys disappear when walking right.
-       // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
-       x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
-       y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
-
-       xmin = gpu_senquack.DrawingArea[0];     xmax = gpu_senquack.DrawingArea[2];
-       ymin = gpu_senquack.DrawingArea[1];     ymax = gpu_senquack.DrawingArea[3];
-       u0 = packet.U1[8];
-       v0 = packet.U1[9];
-
-       if (x0 > xmax - 16 || x0 < xmin ||
-           ((u0 | v0) & 15) || !(gpu_senquack.TextureWindow[2] & gpu_senquack.TextureWindow[3] & 8)) {
-               // send corner cases to general handler
-               packet.U4[3] = 0x00100010;
-               gpuDrawS(packet, gpuSpriteSpanFn<0x20>);
-               return;
-       }
-
-       if (y0 >= ymax || y0 <= ymin - 16)
-               return;
-       if (y0 < ymin) {
-               h -= ymin - y0;
-               v0 += ymin - y0;
-               y0 = ymin;
-       }
-       else if (ymax - y0 < 16)
-               h = ymax - y0;
-
-       draw_spr16_full(&gpu_senquack.vram[FRAME_OFFSET(x0, y0)], &gpu_senquack.TBA[FRAME_OFFSET(u0/4, v0)], gpu_senquack.CBA, h);
+       *w_out = x1;
+       *h_out = y1 - y0;
+
+       le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
+
+       gpu_unai.inn.r5 = packet.U1[0] >> 3;
+       gpu_unai.inn.g5 = packet.U1[1] >> 3;
+       gpu_unai.inn.b5 = packet.U1[2] >> 3;
+       gpu_unai.inn.u = u0;
+       gpu_unai.inn.v = v0;
+       gpu_unai.inn.y0 = y0;
+       gpu_unai.inn.y1 = y1;
+       gpuSpriteDriver(Pixel, x1, (u8 *)gpu_unai.inn.TBA, gpu_unai.inn);
 }
-#endif // __arm__
 
-void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver)
+void gpuDrawT(PtrUnion packet, const PT gpuTileDriver, s32 *w_out, s32 *h_out)
 {
        s32 x0, x1, y0, y1;
 
        // This now matches behavior of Mednafen and PCSX Rearmed's gpu_neon:
-       x0 = GPU_EXPANDSIGN(packet.S2[2] + gpu_senquack.DrawingOffset[0]);
-       y0 = GPU_EXPANDSIGN(packet.S2[3] + gpu_senquack.DrawingOffset[1]);
+       x0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[2]) + gpu_unai.DrawingOffset[0]);
+       y0 = GPU_EXPANDSIGN(le16_to_s16(packet.U2[3]) + gpu_unai.DrawingOffset[1]);
 
-       u32 w = packet.U2[4] & 0x3ff; // Max width is 1023
-       u32 h = packet.U2[5] & 0x1ff; // Max height is 511
+       u32 w = le16_to_u16(packet.U2[4]) & 0x3ff; // Max width is 1023
+       u32 h = le16_to_u16(packet.U2[5]) & 0x1ff; // Max height is 511
        x1 = x0 + w;
        y1 = y0 + h;
 
        s32 xmin, xmax, ymin, ymax;
-       xmin = gpu_senquack.DrawingArea[0];     xmax = gpu_senquack.DrawingArea[2];
-       ymin = gpu_senquack.DrawingArea[1];     ymax = gpu_senquack.DrawingArea[3];
+       xmin = gpu_unai.DrawingArea[0]; xmax = gpu_unai.DrawingArea[2];
+       ymin = gpu_unai.DrawingArea[1]; ymax = gpu_unai.DrawingArea[3];
 
        if (y0 < ymin) y0 = ymin;
        if (y1 > ymax) y1 = ymax;
@@ -153,18 +98,15 @@ void gpuDrawT(PtrUnion packet, const PT gpuTileSpanDriver)
        if (x1 > xmax) x1 = xmax;
        x1 -= x0;
        if (x1 <= 0) return;
+       *w_out = x1;
+       *h_out = y1 - y0;
+
+       const u16 Data = GPU_RGB16(le32_to_u32(packet.U4[0]));
+       le16_t *Pixel = &gpu_unai.vram[FRAME_OFFSET(x0, y0)];
 
-       const u16 Data = GPU_RGB16(packet.U4[0]);
-       u16 *Pixel = &((u16*)gpu_senquack.vram)[FRAME_OFFSET(x0, y0)];
-       const int li=gpu_senquack.ilace_mask;
-       const int pi=(ProgressiveInterlaceEnabled()?(gpu_senquack.ilace_mask+1):0);
-       const int pif=(ProgressiveInterlaceEnabled()?(gpu_senquack.prog_ilace_flag?(gpu_senquack.ilace_mask+1):0):1);
-
-       for (; y0<y1; ++y0) {
-               if (!(y0&li) && (y0&pi)!=pif)
-                       gpuTileSpanDriver(Pixel,x1,Data);
-               Pixel += FRAME_WIDTH;
-       }
+       gpu_unai.inn.y0 = y0;
+       gpu_unai.inn.y1 = y1;
+       gpuTileDriver(Pixel, Data, x1, gpu_unai.inn);
 }
 
 #endif /* __GPU_UNAI_GPU_RASTER_SPRITE_H__ */