void renderer_set_config(const struct rearmed_cbs *cbs)
{
gpu_senquack.vram = (u16*)gpu.vram;
- gpu_senquack.config.ilace_force = cbs->gpu_senquack.ilace_force;
- gpu_senquack.config.pixel_skip = cbs->gpu_senquack.pixel_skip;
- gpu_senquack.config.lighting = cbs->gpu_senquack.lighting;
- gpu_senquack.config.fast_lighting = cbs->gpu_senquack.fast_lighting;
- gpu_senquack.config.blending = cbs->gpu_senquack.blending;
- gpu_senquack.config.dithering = cbs->gpu_senquack.dithering;
- gpu_senquack.config.scale_hires = cbs->gpu_senquack.scale_hires;
+ gpu_senquack.config.ilace_force = cbs->gpu_unai.ilace_force;
+ gpu_senquack.config.pixel_skip = cbs->gpu_unai.pixel_skip;
+ gpu_senquack.config.lighting = cbs->gpu_unai.lighting;
+ gpu_senquack.config.fast_lighting = cbs->gpu_unai.fast_lighting;
+ gpu_senquack.config.blending = cbs->gpu_unai.blending;
+ gpu_senquack.config.dithering = cbs->gpu_unai.dithering;
+ gpu_senquack.config.scale_hires = cbs->gpu_unai.scale_hires;
}
// vim:shiftwidth=2:expandtab