gpu_unai: sync with libretro
[pcsx_rearmed.git] / plugins / gpu_unai / gpulib_if.cpp
index 7b148d4..2079431 100644 (file)
 #include <string.h>
 #include "../gpulib/gpu.h"
 
+#ifdef THREAD_RENDERING
+#include "../gpulib/gpulib_thread_if.h"
+#define do_cmd_list real_do_cmd_list
+#define renderer_init real_renderer_init
+#define renderer_finish real_renderer_finish
+#define renderer_sync_ecmds real_renderer_sync_ecmds
+#define renderer_update_caches real_renderer_update_caches
+#define renderer_flush_queues real_renderer_flush_queues
+#define renderer_set_interlace real_renderer_set_interlace
+#define renderer_set_config real_renderer_set_config
+#define renderer_notify_res_change real_renderer_notify_res_change
+#define renderer_notify_update_lace real_renderer_notify_update_lace
+#define renderer_sync real_renderer_sync
+#define ex_regs scratch_ex_regs
+#endif
+
 //#include "port.h"
-#include "gpu_senquack.h"
+#include "gpu_unai.h"
 
 // GPU fixed point math
 #include "gpu_fixedpoint.h"
 
 /////////////////////////////////////////////////////////////////////////////
 
+#define DOWNSCALE_VRAM_SIZE (1024 * 512 * 2 * 2 + 4096)
+
+INLINE void scale_640_to_320(le16_t *dest, const le16_t *src, bool isRGB24) {
+  size_t uCount = 320;
+
+  if(isRGB24) {
+    const uint8_t* src8 = (const uint8_t *)src;
+    uint8_t* dst8 = (uint8_t *)dest;
+
+    do {
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8;
+      src8 += 4;
+    } while(--uCount);
+  } else {
+    const le16_t* src16 = src;
+    le16_t* dst16 = dest;
+
+    do {
+      *dst16++ = *src16;
+      src16 += 2;
+    } while(--uCount);
+  }
+}
+
+INLINE void scale_512_to_320(le16_t *dest, const le16_t *src, bool isRGB24) {
+  size_t uCount = 64;
+
+  if(isRGB24) {
+    const uint8_t* src8 = (const uint8_t *)src;
+    uint8_t* dst8 = (uint8_t *)dest;
+
+    do {
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8;
+      src8 += 4;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8;
+      src8 += 4;
+      *dst8++ = *src8++;
+      *dst8++ = *src8++;
+      *dst8++ = *src8;
+      src8 += 4;
+    } while(--uCount);
+  } else {
+    const le16_t* src16 = src;
+    le16_t* dst16 = dest;
+
+    do {
+      *dst16++ = *src16++;
+      *dst16++ = *src16;
+      src16 += 2;
+      *dst16++ = *src16++;
+      *dst16++ = *src16;
+      src16 += 2;
+      *dst16++ = *src16;
+      src16 += 2;
+    } while(--uCount);
+  }
+}
+
+static uint16_t *get_downscale_buffer(int *x, int *y, int *w, int *h, int *vram_h)
+{
+  le16_t *dest = gpu_unai.downscale_vram;
+  const le16_t *src = gpu_unai.vram;
+  bool isRGB24 = (gpu_unai.GPU_GP1 & 0x00200000 ? true : false);
+  int stride = 1024, dstride = 1024, lines = *h, orig_w = *w;
+
+  // PS1 fb read wraps around (fixes black screen in 'Tobal no. 1')
+  unsigned int fb_mask = 1024 * 512 - 1;
+
+  if (*h > 240) {
+    *h /= 2;
+    stride *= 2;
+    lines = *h;
+
+    // Ensure start at a non-skipped line
+    while (*y & gpu_unai.ilace_mask) ++*y;
+  }
+
+  unsigned int fb_offset_src = (*y * dstride + *x) & fb_mask;
+  unsigned int fb_offset_dest = fb_offset_src;
+
+  if (*w == 512 || *w == 640) {
+    *w = 320;
+  }
+
+  switch(orig_w) {
+  case 640:
+    do {
+      scale_640_to_320(dest + fb_offset_dest, src + fb_offset_src, isRGB24);
+      fb_offset_src = (fb_offset_src + stride) & fb_mask;
+      fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
+    } while(--lines);
+
+    break;
+  case 512:
+    do {
+      scale_512_to_320(dest + fb_offset_dest, src + fb_offset_src, isRGB24);
+      fb_offset_src = (fb_offset_src + stride) & fb_mask;
+      fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
+    } while(--lines);
+    break;
+  default:
+    size_t size = isRGB24 ? *w * 3 : *w * 2;
+
+    do {
+      memcpy(dest + fb_offset_dest, src + fb_offset_src, size);
+      fb_offset_src = (fb_offset_src + stride) & fb_mask;
+      fb_offset_dest = (fb_offset_dest + dstride) & fb_mask;
+    } while(--lines);
+    break;
+  }
+
+  return (uint16_t *)gpu_unai.downscale_vram;
+}
+
+static void map_downscale_buffer(void)
+{
+  if (gpu_unai.downscale_vram)
+    return;
+
+  gpu_unai.downscale_vram = (le16_t*)gpu.mmap(DOWNSCALE_VRAM_SIZE);
+
+  if (gpu_unai.downscale_vram == NULL) {
+    fprintf(stderr, "failed to map downscale buffer\n");
+    gpu.get_downscale_buffer = NULL;
+  }
+  else {
+    gpu.get_downscale_buffer = get_downscale_buffer;
+  }
+}
+
+static void unmap_downscale_buffer(void)
+{
+  if (gpu_unai.downscale_vram == NULL)
+    return;
+
+  gpu.munmap(gpu_unai.downscale_vram, DOWNSCALE_VRAM_SIZE);
+  gpu_unai.downscale_vram = NULL;
+  gpu.get_downscale_buffer = NULL;
+}
+
 int renderer_init(void)
 {
-  memset((void*)&gpu_senquack, 0, sizeof(gpu_senquack));
-  gpu_senquack.vram = (u16*)gpu.vram;
+  memset((void*)&gpu_unai, 0, sizeof(gpu_unai));
+  gpu_unai.vram = (le16_t *)gpu.vram;
 
-  // Original standalone gpu_senquack initialized TextureWindow[]. I added the
+  // Original standalone gpu_unai initialized TextureWindow[]. I added the
   //  same behavior here, since it seems unsafe to leave [2],[3] unset when
   //  using HLE and Rearmed gpu_neon sets this similarly on init. -senquack
-  gpu_senquack.TextureWindow[0] = 0;
-  gpu_senquack.TextureWindow[1] = 0;
-  gpu_senquack.TextureWindow[2] = 255;
-  gpu_senquack.TextureWindow[3] = 255;
+  gpu_unai.TextureWindow[0] = 0;
+  gpu_unai.TextureWindow[1] = 0;
+  gpu_unai.TextureWindow[2] = 255;
+  gpu_unai.TextureWindow[3] = 255;
   //senquack - new vars must be updated whenever texture window is changed:
   //           (used for polygon-drawing in gpu_inner.h, gpu_raster_polygon.h)
   const u32 fb = FIXED_BITS;  // # of fractional fixed-pt bits of u4/v4
-  gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
-  gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
+  gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
+  gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
 
   // Configuration options
-  gpu_senquack.config = gpu_senquack_config_ext;
+  gpu_unai.config = gpu_unai_config_ext;
   //senquack - disabled, not sure this is needed and would require modifying
   // sprite-span functions, perhaps unnecessarily. No Abe Oddysey hack was
   // present in latest PCSX4ALL sources we were using.
-  //gpu_senquack.config.enableAbbeyHack = gpu_senquack_config_ext.abe_hack;
-  gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
+  //gpu_unai.config.enableAbbeyHack = gpu_unai_config_ext.abe_hack;
+  gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
 
 #ifdef GPU_UNAI_USE_INT_DIV_MULTINV
   // s_invTable
@@ -95,11 +263,16 @@ int renderer_init(void)
   SetupLightLUT();
   SetupDitheringConstants();
 
+  if (gpu_unai.config.scale_hires) {
+    map_downscale_buffer();
+  }
+
   return 0;
 }
 
 void renderer_finish(void)
 {
+  unmap_downscale_buffer();
 }
 
 void renderer_notify_res_change(void)
@@ -111,12 +284,12 @@ void renderer_notify_res_change(void)
 
     switch (gpu.screen.hres)
     {
-      case 512: gpu_senquack.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
-      case 640: gpu_senquack.blit_mask = 0xaa; break; // GPU_BlitWS
-      default:  gpu_senquack.blit_mask = 0;    break;
+      case 512: gpu_unai.blit_mask = 0xa4; break; // GPU_BlitWWSWWSWS
+      case 640: gpu_unai.blit_mask = 0xaa; break; // GPU_BlitWS
+      default:  gpu_unai.blit_mask = 0;    break;
     }
   } else {
-    gpu_senquack.blit_mask = 0;
+    gpu_unai.blit_mask = 0;
   }
 
   if (LineSkipEnabled()) {
@@ -124,23 +297,23 @@ void renderer_notify_res_change(void)
     //  480 vertical mode, or, optionally, force it for all video modes)
 
     if (gpu.screen.vres == 480) {
-      if (gpu_senquack.config.ilace_force) {
-        gpu_senquack.ilace_mask = 3; // Only need 1/4 of lines
+      if (gpu_unai.config.ilace_force) {
+        gpu_unai.ilace_mask = 3; // Only need 1/4 of lines
       } else {
-        gpu_senquack.ilace_mask = 1; // Only need 1/2 of lines
+        gpu_unai.ilace_mask = 1; // Only need 1/2 of lines
       }
     } else {
       // Vert resolution changed from 480 to lower one
-      gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
+      gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
     }
   } else {
-    gpu_senquack.ilace_mask = 0;
+    gpu_unai.ilace_mask = 0;
   }
 
   /*
   printf("res change hres: %d   vres: %d   depth: %d   ilace_mask: %d\n",
-      gpu.screen.hres, gpu.screen.vres, gpu.status.rgb24 ? 24 : 15,
-      gpu_senquack.ilace_mask);
+      gpu.screen.hres, gpu.screen.vres, (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 15,
+      gpu_unai.ilace_mask);
   */
 }
 
@@ -150,7 +323,7 @@ void renderer_notify_scanout_change(int x, int y)
 
 #ifdef USE_GPULIB
 // Handles GP0 draw settings commands 0xE1...0xE6
-static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
+static void gpuGP0Cmd_0xEx(gpu_unai_t &gpu_unai, u32 cmd_word)
 {
   // Assume incoming GP0 command is 0xE1..0xE6, convert to 1..6
   u8 num = (cmd_word >> 24) & 7;
@@ -158,60 +331,60 @@ static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
   switch (num) {
     case 1: {
       // GP0(E1h) - Draw Mode setting (aka "Texpage")
-      u32 cur_texpage = gpu_senquack.GPU_GP1 & 0x7FF;
+      u32 cur_texpage = gpu_unai.GPU_GP1 & 0x7FF;
       u32 new_texpage = cmd_word & 0x7FF;
       if (cur_texpage != new_texpage) {
-        gpu_senquack.GPU_GP1 = (gpu_senquack.GPU_GP1 & ~0x7FF) | new_texpage;
-        gpuSetTexture(gpu_senquack.GPU_GP1);
+        gpu_unai.GPU_GP1 = (gpu_unai.GPU_GP1 & ~0x7FF) | new_texpage;
+        gpuSetTexture(gpu_unai.GPU_GP1);
       }
     } break;
 
     case 2: {
       // GP0(E2h) - Texture Window setting
-      if (cmd_word != gpu_senquack.TextureWindowCur) {
+      if (cmd_word != gpu_unai.TextureWindowCur) {
         static const u8 TextureMask[32] = {
           255, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7,
           127, 7, 15, 7, 31, 7, 15, 7, 63, 7, 15, 7, 31, 7, 15, 7
         };
-        gpu_senquack.TextureWindowCur = cmd_word;
-        gpu_senquack.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
-        gpu_senquack.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
-        gpu_senquack.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
-        gpu_senquack.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
-        gpu_senquack.TextureWindow[0] &= ~gpu_senquack.TextureWindow[2];
-        gpu_senquack.TextureWindow[1] &= ~gpu_senquack.TextureWindow[3];
+        gpu_unai.TextureWindowCur = cmd_word;
+        gpu_unai.TextureWindow[0] = ((cmd_word >> 10) & 0x1F) << 3;
+        gpu_unai.TextureWindow[1] = ((cmd_word >> 15) & 0x1F) << 3;
+        gpu_unai.TextureWindow[2] = TextureMask[(cmd_word >> 0) & 0x1F];
+        gpu_unai.TextureWindow[3] = TextureMask[(cmd_word >> 5) & 0x1F];
+        gpu_unai.TextureWindow[0] &= ~gpu_unai.TextureWindow[2];
+        gpu_unai.TextureWindow[1] &= ~gpu_unai.TextureWindow[3];
 
         // Inner loop vars must be updated whenever texture window is changed:
         const u32 fb = FIXED_BITS;  // # of fractional fixed-pt bits of u4/v4
-        gpu_senquack.u_msk = (((u32)gpu_senquack.TextureWindow[2]) << fb) | ((1 << fb) - 1);
-        gpu_senquack.v_msk = (((u32)gpu_senquack.TextureWindow[3]) << fb) | ((1 << fb) - 1);
+        gpu_unai.u_msk = (((u32)gpu_unai.TextureWindow[2]) << fb) | ((1 << fb) - 1);
+        gpu_unai.v_msk = (((u32)gpu_unai.TextureWindow[3]) << fb) | ((1 << fb) - 1);
 
-        gpuSetTexture(gpu_senquack.GPU_GP1);
+        gpuSetTexture(gpu_unai.GPU_GP1);
       }
     } break;
 
     case 3: {
       // GP0(E3h) - Set Drawing Area top left (X1,Y1)
-      gpu_senquack.DrawingArea[0] = cmd_word         & 0x3FF;
-      gpu_senquack.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
+      gpu_unai.DrawingArea[0] = cmd_word         & 0x3FF;
+      gpu_unai.DrawingArea[1] = (cmd_word >> 10) & 0x3FF;
     } break;
 
     case 4: {
       // GP0(E4h) - Set Drawing Area bottom right (X2,Y2)
-      gpu_senquack.DrawingArea[2] = (cmd_word         & 0x3FF) + 1;
-      gpu_senquack.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
+      gpu_unai.DrawingArea[2] = (cmd_word         & 0x3FF) + 1;
+      gpu_unai.DrawingArea[3] = ((cmd_word >> 10) & 0x3FF) + 1;
     } break;
 
     case 5: {
       // GP0(E5h) - Set Drawing Offset (X,Y)
-      gpu_senquack.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
-      gpu_senquack.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
+      gpu_unai.DrawingOffset[0] = ((s32)cmd_word<<(32-11))>>(32-11);
+      gpu_unai.DrawingOffset[1] = ((s32)cmd_word<<(32-22))>>(32-11);
     } break;
 
     case 6: {
       // GP0(E6h) - Mask Bit Setting
-      gpu_senquack.Masking  = (cmd_word & 0x2) <<  1;
-      gpu_senquack.PixelMSB = (cmd_word & 0x1) <<  8;
+      gpu_unai.Masking  = (cmd_word & 0x2) <<  1;
+      gpu_unai.PixelMSB = (cmd_word & 0x1) <<  8;
     } break;
   }
 }
@@ -219,26 +392,27 @@ static void gpuGP0Cmd_0xEx(gpu_senquack_t &gpu_senquack, u32 cmd_word)
 
 extern const unsigned char cmd_lengths[256];
 
-int do_cmd_list(u32 *list, int list_len, int *last_cmd)
+int do_cmd_list(u32 *_list, int list_len, int *last_cmd)
 {
   u32 cmd = 0, len, i;
-  u32 *list_start = list;
-  u32 *list_end = list + list_len;
+  le32_t *list = (le32_t *)_list;
+  le32_t *list_start = list;
+  le32_t *list_end = list + list_len;
 
   //TODO: set ilace_mask when resolution changes instead of every time,
   // eliminate #ifdef below.
-  gpu_senquack.ilace_mask = gpu_senquack.config.ilace_force;
+  gpu_unai.ilace_mask = gpu_unai.config.ilace_force;
 
 #ifdef HAVE_PRE_ARMV7 /* XXX */
-  gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
+  gpu_unai.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
 #endif
-  if (gpu_senquack.config.scale_hires) {
-    gpu_senquack.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
+  if (gpu_unai.config.scale_hires) {
+    gpu_unai.ilace_mask |= !!(gpu.status & PSX_GPU_STATUS_INTERLACE);
   }
 
   for (; list < list_end; list += 1 + len)
   {
-    cmd = *list >> 24;
+    cmd = le32_to_u32(*list) >> 24;
     len = cmd_lengths[cmd];
     if (list + 1 + len > list_end) {
       cmd = -1;
@@ -246,11 +420,11 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
     }
 
     #define PRIM cmd
-    gpu_senquack.PacketBuffer.U4[0] = list[0];
+    gpu_unai.PacketBuffer.U4[0] = list[0];
     for (i = 1; i <= len; i++)
-      gpu_senquack.PacketBuffer.U4[i] = list[i];
+      gpu_unai.PacketBuffer.U4[i] = list[i];
 
-    PtrUnion packet = { .ptr = (void*)&gpu_senquack.PacketBuffer };
+    PtrUnion packet = { .ptr = (void*)&gpu_unai.PacketBuffer };
 
     switch (cmd)
     {
@@ -263,9 +437,9 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x22:
       case 0x23: {          // Monochrome 3-pt poly
         PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Blending_Mode |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
+          gpu_unai.Masking | Blending | gpu_unai.PixelMSB
         ];
         gpuDrawPolyF(packet, driver, false);
       } break;
@@ -274,19 +448,19 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x25:
       case 0x26:
       case 0x27: {          // Textured 3-pt poly
-        gpuSetCLUT   (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16);
+        gpuSetCLUT   (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+        gpuSetTexture(le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
 
         u32 driver_idx =
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
+          Blending_Mode | gpu_unai.TEXT_MODE |
+          gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
 
         if (!FastLightingEnabled()) {
           driver_idx |= Lighting;
         } else {
-          if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
+          if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
             driver_idx |= Lighting;
         }
 
@@ -299,9 +473,9 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x2A:
       case 0x2B: {          // Monochrome 4-pt poly
         PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Blending_Mode |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB
+          gpu_unai.Masking | Blending | gpu_unai.PixelMSB
         ];
         gpuDrawPolyF(packet, driver, true); // is_quad = true
       } break;
@@ -310,19 +484,19 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x2D:
       case 0x2E:
       case 0x2F: {          // Textured 4-pt poly
-        gpuSetCLUT   (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture(gpu_senquack.PacketBuffer.U4[4] >> 16);
+        gpuSetCLUT   (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+        gpuSetTexture(le32_to_u32(gpu_unai.PacketBuffer.U4[4]) >> 16);
 
         u32 driver_idx =
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | gpu_senquack.PixelMSB;
+          Blending_Mode | gpu_unai.TEXT_MODE |
+          gpu_unai.Masking | Blending | gpu_unai.PixelMSB;
 
         if (!FastLightingEnabled()) {
           driver_idx |= Lighting;
         } else {
-          if (!((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F)))
+          if (!((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F)))
             driver_idx |= Lighting;
         }
 
@@ -339,10 +513,10 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
         // shouldn't apply. Until the original array of template
         // instantiation ptrs is fixed, we're stuck with this. (TODO)
         PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Dithering |
           Blending_Mode |
-          gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
+          gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
         ];
         gpuDrawPolyG(packet, driver, false);
       } break;
@@ -351,13 +525,13 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x35:
       case 0x36:
       case 0x37: {          // Gouraud-shaded, textured 3-pt poly
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
+        gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+        gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
         PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
+          Blending_Mode | gpu_unai.TEXT_MODE |
+          gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
         ];
         gpuDrawPolyGT(packet, driver, false);
       } break;
@@ -368,10 +542,10 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x3B: {          // Gouraud-shaded 4-pt poly
         // See notes regarding '129' for 0x30..0x33 further above -senquack
         PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Dithering |
           Blending_Mode |
-          gpu_senquack.Masking | Blending | 129 | gpu_senquack.PixelMSB
+          gpu_unai.Masking | Blending | 129 | gpu_unai.PixelMSB
         ];
         gpuDrawPolyG(packet, driver, true); // is_quad = true
       } break;
@@ -380,13 +554,13 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x3D:
       case 0x3E:
       case 0x3F: {          // Gouraud-shaded, textured 4-pt poly
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        gpuSetTexture (gpu_senquack.PacketBuffer.U4[5] >> 16);
+        gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+        gpuSetTexture (le32_to_u32(gpu_unai.PacketBuffer.U4[5]) >> 16);
         PP driver = gpuPolySpanDrivers[
-          (gpu_senquack.blit_mask?1024:0) |
+          (gpu_unai.blit_mask?1024:0) |
           Dithering |
-          Blending_Mode | gpu_senquack.TEXT_MODE |
-          gpu_senquack.Masking | Blending | ((Lighting)?129:0) | gpu_senquack.PixelMSB
+          Blending_Mode | gpu_unai.TEXT_MODE |
+          gpu_unai.Masking | Blending | ((Lighting)?129:0) | gpu_unai.PixelMSB
         ];
         gpuDrawPolyGT(packet, driver, true); // is_quad = true
       } break;
@@ -396,24 +570,24 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x42:
       case 0x43: {          // Monochrome line
         // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+        u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
         PSD driver = gpuPixelSpanDrivers[driver_idx];
         gpuDrawLineF(packet, driver);
       } break;
 
       case 0x48 ... 0x4F: { // Monochrome line strip
         u32 num_vertexes = 1;
-        u32 *list_position = &(list[2]);
+        le32_t *list_position = &list[2];
 
         // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+        u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
         PSD driver = gpuPixelSpanDrivers[driver_idx];
         gpuDrawLineF(packet, driver);
 
         while(1)
         {
-          gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[2];
-          gpu_senquack.PacketBuffer.U4[2] = *list_position++;
+          gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[2];
+          gpu_unai.PacketBuffer.U4[2] = *list_position++;
           gpuDrawLineF(packet, driver);
 
           num_vertexes++;
@@ -421,7 +595,7 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
             cmd = -1;
             goto breakloop;
           }
-          if((*list_position & 0xf000f000) == 0x50005000)
+          if((le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
             break;
         }
 
@@ -433,7 +607,7 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x52:
       case 0x53: {          // Gouraud-shaded line
         // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+        u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
         // Index MSB selects Gouraud-shaded PixelSpanDriver:
         driver_idx |= (1 << 5);
         PSD driver = gpuPixelSpanDrivers[driver_idx];
@@ -442,10 +616,10 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
 
       case 0x58 ... 0x5F: { // Gouraud-shaded line strip
         u32 num_vertexes = 1;
-        u32 *list_position = &(list[2]);
+        le32_t *list_position = &list[2];
 
         // Shift index right by one, as untextured prims don't use lighting
-        u32 driver_idx = (Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1;
+        u32 driver_idx = (Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1;
         // Index MSB selects Gouraud-shaded PixelSpanDriver:
         driver_idx |= (1 << 5);
         PSD driver = gpuPixelSpanDrivers[driver_idx];
@@ -453,10 +627,10 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
 
         while(1)
         {
-          gpu_senquack.PacketBuffer.U4[0] = gpu_senquack.PacketBuffer.U4[2];
-          gpu_senquack.PacketBuffer.U4[1] = gpu_senquack.PacketBuffer.U4[3];
-          gpu_senquack.PacketBuffer.U4[2] = *list_position++;
-          gpu_senquack.PacketBuffer.U4[3] = *list_position++;
+          gpu_unai.PacketBuffer.U4[0] = gpu_unai.PacketBuffer.U4[2];
+          gpu_unai.PacketBuffer.U4[1] = gpu_unai.PacketBuffer.U4[3];
+          gpu_unai.PacketBuffer.U4[2] = *list_position++;
+          gpu_unai.PacketBuffer.U4[3] = *list_position++;
           gpuDrawLineG(packet, driver);
 
           num_vertexes++;
@@ -464,7 +638,7 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
             cmd = -1;
             goto breakloop;
           }
-          if((*list_position & 0xf000f000) == 0x50005000)
+          if((le32_raw(*list_position) & HTOLE32(0xf000f000)) == HTOLE32(0x50005000))
             break;
         }
 
@@ -475,7 +649,7 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x61:
       case 0x62:
       case 0x63: {          // Monochrome rectangle (variable size)
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
         gpuDrawT(packet, driver);
       } break;
 
@@ -483,24 +657,24 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x65:
       case 0x66:
       case 0x67: {          // Textured rectangle (variable size)
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+        gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+        u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
 
         //senquack - Only color 808080h-878787h allows skipping lighting calculation:
         // This fixes Silent Hill running animation on loading screens:
         // (On PSX, color values 0x00-0x7F darken the source texture's color,
         //  0x81-FF lighten textures (ultimately clamped to 0x1F),
         //  0x80 leaves source texture color unchanged, HOWEVER,
-        //   gpu_senquack uses a simple lighting LUT whereby only the upper
+        //   gpu_unai uses a simple lighting LUT whereby only the upper
         //   5 bits of an 8-bit color are used, so 0x80-0x87 all behave as
         //   0x80.
         // 
         // NOTE: I've changed all textured sprite draw commands here and
         //  elsewhere to use proper behavior, but left poly commands
         //  alone, I don't want to slow rendering down too much. (TODO)
-        //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+        //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
         // Strip lower 3 bits of each color and determine if lighting should be used:
-        if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+        if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
           driver_idx |= Lighting;
         PS driver = gpuSpriteSpanDrivers[driver_idx];
         gpuDrawS(packet, driver);
@@ -510,8 +684,8 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x69:
       case 0x6A:
       case 0x6B: {          // Monochrome rectangle (1x1 dot)
-        gpu_senquack.PacketBuffer.U4[2] = 0x00010001;
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+        gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00010001);
+        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
         gpuDrawT(packet, driver);
       } break;
 
@@ -519,8 +693,8 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x71:
       case 0x72:
       case 0x73: {          // Monochrome rectangle (8x8)
-        gpu_senquack.PacketBuffer.U4[2] = 0x00080008;
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+        gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00080008);
+        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
         gpuDrawT(packet, driver);
       } break;
 
@@ -528,14 +702,14 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x75:
       case 0x76:
       case 0x77: {          // Textured rectangle (8x8)
-        gpu_senquack.PacketBuffer.U4[3] = 0x00080008;
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+        gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00080008);
+        gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+        u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
 
         //senquack - Only color 808080h-878787h allows skipping lighting calculation:
-        //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+        //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
         // Strip lower 3 bits of each color and determine if lighting should be used:
-        if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+        if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
           driver_idx |= Lighting;
         PS driver = gpuSpriteSpanDrivers[driver_idx];
         gpuDrawS(packet, driver);
@@ -545,17 +719,17 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
       case 0x79:
       case 0x7A:
       case 0x7B: {          // Monochrome rectangle (16x16)
-        gpu_senquack.PacketBuffer.U4[2] = 0x00100010;
-        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>3)) >> 1];
+        gpu_unai.PacketBuffer.U4[2] = u32_to_le32(0x00100010);
+        PT driver = gpuTileSpanDrivers[(Blending_Mode | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>3)) >> 1];
         gpuDrawT(packet, driver);
       } break;
 
       case 0x7C:
       case 0x7D:
 #ifdef __arm__
-        if ((gpu_senquack.GPU_GP1 & 0x180) == 0 && (gpu_senquack.Masking | gpu_senquack.PixelMSB) == 0)
+        if ((gpu_unai.GPU_GP1 & 0x180) == 0 && (gpu_unai.Masking | gpu_unai.PixelMSB) == 0)
         {
-          gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
+          gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
           gpuDrawS16(packet);
           break;
         }
@@ -563,13 +737,13 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
 #endif
       case 0x7E:
       case 0x7F: {          // Textured rectangle (16x16)
-        gpu_senquack.PacketBuffer.U4[3] = 0x00100010;
-        gpuSetCLUT    (gpu_senquack.PacketBuffer.U4[2] >> 16);
-        u32 driver_idx = Blending_Mode | gpu_senquack.TEXT_MODE | gpu_senquack.Masking | Blending | (gpu_senquack.PixelMSB>>1);
+        gpu_unai.PacketBuffer.U4[3] = u32_to_le32(0x00100010);
+        gpuSetCLUT    (le32_to_u32(gpu_unai.PacketBuffer.U4[2]) >> 16);
+        u32 driver_idx = Blending_Mode | gpu_unai.TEXT_MODE | gpu_unai.Masking | Blending | (gpu_unai.PixelMSB>>1);
         //senquack - Only color 808080h-878787h allows skipping lighting calculation:
-        //if ((gpu_senquack.PacketBuffer.U1[0]>0x5F) && (gpu_senquack.PacketBuffer.U1[1]>0x5F) && (gpu_senquack.PacketBuffer.U1[2]>0x5F))
+        //if ((gpu_unai.PacketBuffer.U1[0]>0x5F) && (gpu_unai.PacketBuffer.U1[1]>0x5F) && (gpu_unai.PacketBuffer.U1[2]>0x5F))
         // Strip lower 3 bits of each color and determine if lighting should be used:
-        if ((gpu_senquack.PacketBuffer.U4[0] & 0xF8F8F8) != 0x808080)
+        if ((le32_raw(gpu_unai.PacketBuffer.U4[0]) & HTOLE32(0xF8F8F8)) != HTOLE32(0x808080))
           driver_idx |= Lighting;
         PS driver = gpuSpriteSpanDrivers[driver_idx];
         gpuDrawS(packet, driver);
@@ -599,20 +773,20 @@ int do_cmd_list(u32 *list, int list_len, int *last_cmd)
         goto breakloop;
 #endif
       case 0xE1 ... 0xE6: { // Draw settings
-        gpuGP0Cmd_0xEx(gpu_senquack, gpu_senquack.PacketBuffer.U4[0]);
+        gpuGP0Cmd_0xEx(gpu_unai, le32_to_u32(gpu_unai.PacketBuffer.U4[0]));
       } break;
     }
   }
 
 breakloop:
   gpu.ex_regs[1] &= ~0x1ff;
-  gpu.ex_regs[1] |= gpu_senquack.GPU_GP1 & 0x1ff;
+  gpu.ex_regs[1] |= gpu_unai.GPU_GP1 & 0x1ff;
 
   *last_cmd = cmd;
   return list - list_start;
 }
 
-void renderer_sync_ecmds(uint32_t *ecmds)
+void renderer_sync_ecmds(u32 *ecmds)
 {
   int dummy;
   do_cmd_list(&ecmds[1], 6, &dummy);
@@ -631,17 +805,32 @@ void renderer_set_interlace(int enable, int is_odd)
 }
 
 #include "../../frontend/plugin_lib.h"
-// Handle any gpulib settings applicable to gpu_senquack:
+// Handle any gpulib settings applicable to gpu_unai:
 void renderer_set_config(const struct rearmed_cbs *cbs)
 {
-  gpu_senquack.vram = (u16*)gpu.vram;
-  gpu_senquack.config.ilace_force   = cbs->gpu_unai.ilace_force;
-  gpu_senquack.config.pixel_skip    = cbs->gpu_unai.pixel_skip;
-  gpu_senquack.config.lighting      = cbs->gpu_unai.lighting;
-  gpu_senquack.config.fast_lighting = cbs->gpu_unai.fast_lighting;
-  gpu_senquack.config.blending      = cbs->gpu_unai.blending;
-  gpu_senquack.config.dithering     = cbs->gpu_unai.dithering;
-  gpu_senquack.config.scale_hires   = cbs->gpu_unai.scale_hires;
+  gpu_unai.vram = (le16_t *)gpu.vram;
+  gpu_unai.config.ilace_force   = cbs->gpu_unai.ilace_force;
+  gpu_unai.config.pixel_skip    = cbs->gpu_unai.pixel_skip;
+  gpu_unai.config.lighting      = cbs->gpu_unai.lighting;
+  gpu_unai.config.fast_lighting = cbs->gpu_unai.fast_lighting;
+  gpu_unai.config.blending      = cbs->gpu_unai.blending;
+  gpu_unai.config.dithering     = cbs->gpu_unai.dithering;
+  gpu_unai.config.scale_hires   = cbs->gpu_unai.scale_hires;
+
+  gpu.state.downscale_enable    = gpu_unai.config.scale_hires;
+  if (gpu_unai.config.scale_hires) {
+    map_downscale_buffer();
+  } else {
+    unmap_downscale_buffer();
+  }
+}
+
+void renderer_sync(void)
+{
+}
+
+void renderer_notify_update_lace(int updated)
+{
 }
 
 // vim:shiftwidth=2:expandtab