flush_cmd_buffer();
renderer_flush_queues();
+#ifndef RAW_FB_DISPLAY
if (gpu.status & PSX_GPU_STATUS_BLANKING) {
if (!gpu.state.blanked) {
vout_blank();
if (!gpu.state.fb_dirty)
return;
+#endif
if (gpu.frameskip.set) {
if (!gpu.frameskip.frame_ready) {