uint32_t old_interlace:1;
uint32_t allow_interlace:2;
uint32_t blanked:1;
+ uint32_t enhancement_available:1;
+ uint32_t enhancement_enable:1;
+ uint32_t enhancement_active:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
struct {
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
+ void *enhancement_bufer;
};
extern struct psx_gpu gpu;