{
int w = gpu.screen.hres;
int h = gpu.screen.vres;
- int w_out = w;
- int h_out = h;
-
+ int w_out, h_out, bpp = 16;
+
+ if (gpu.state.screen_centering_type == C_BORDERLESS)
+ h = gpu.screen.h;
+ w_out = w, h_out = h;
+#ifdef RAW_FB_DISPLAY
+ w = w_out = (gpu.status & PSX_GPU_STATUS_RGB24) ? 2048/3 : 1024;
+ h = h_out = 512;
+#endif
gpu.state.enhancement_active =
gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
&& w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
w_out *= 2;
h_out *= 2;
}
+ if (gpu.status & PSX_GPU_STATUS_RGB24) {
+ // some asm relies on this alignment
+ w_out = (w_out + 7) & ~7;
+ bpp = 24;
+ }
+
+ gpu.state.downscale_active =
+ gpu.get_downscale_buffer != NULL && gpu.state.downscale_enable
+ && (w >= 512 || h >= 256);
+
+ if (gpu.state.downscale_active) {
+ w_out = w < 512 ? w : 320;
+ h_out = h < 256 ? h : h / 2;
+ }
// width|rgb24 change?
if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21))
gpu.state.w_out_old = w_out;
gpu.state.h_out_old = h_out;
- cbs->pl_vout_set_mode(w_out, h_out, w, h,
- (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
+ if (w_out != 0 && h_out != 0)
+ cbs->pl_vout_set_mode(w_out, h_out, w, h, bpp);
}
}
-void vout_update(void)
+int vout_update(void)
{
int bpp = (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16;
uint8_t *vram = (uint8_t *)gpu.vram;
int h = gpu.screen.h;
int vram_h = 512;
int src_x2 = 0;
+ int offset;
+#ifdef RAW_FB_DISPLAY
+ w = (gpu.status & PSX_GPU_STATUS_RGB24) ? 2048/3 : 1024;
+ h = 512, x = src_x = y = src_y = 0;
+#endif
if (x < 0) { w += x; src_x2 = -x; x = 0; }
if (y < 0) { h += y; src_y -= y; y = 0; }
if (w <= 0 || h <= 0)
- return;
+ return 0;
check_mode_change(0);
if (gpu.state.enhancement_active) {
+ if (!gpu.state.enhancement_was_active)
+ return 0; // buffer not ready yet
vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
+ if (vram == NULL)
+ return 0;
x *= 2; y *= 2;
+ src_x2 *= 2;
}
+ if (gpu.state.downscale_active)
+ vram = (void *)gpu.get_downscale_buffer(&src_x, &src_y, &w, &h, &vram_h);
+
if (src_y + h > vram_h) {
if (src_y + h - vram_h > h / 2) {
// wrap
h = vram_h - src_y;
}
- vram += (src_y * 1024 + src_x) * 2;
- vram += src_x2 * bpp / 8;
+ offset = (src_y * 1024 + src_x) * 2;
+ offset += src_x2 * bpp / 8;
- cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24),
+ cbs->pl_vout_flip(vram, offset, !!(gpu.status & PSX_GPU_STATUS_RGB24),
x, y, w, h, gpu.state.dims_changed);
gpu.state.dims_changed = 0;
+ return 1;
}
void vout_blank(void)
w *= 2;
h *= 2;
}
- cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
+ cbs->pl_vout_flip(NULL, 0, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
}
-long GPUopen(void **unused)
+long GPUopen(unsigned long *disp, char *cap, char *cfg)
{
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;