return 0;
}
-void vout_update(void)
+int vout_update(void)
{
uint32_t *d;
int i;
}
SDL_UnlockSurface(screen);
SDL_UpdateRect(screen, 0, 0, 1024, 512);
+ return 1;
}
void vout_blank(void)
{
}
-long GPUopen(void **dpy)
+long GPUopen(unsigned long *disp, char *cap, char *cfg)
{
- *dpy = x11_display;
+ *disp = (long)x11_display;
return 0;
}