Perhaps it made sense back in 2011, but now there is plenty of hardware
that can do it without any slowdowns.
},
{
"pcsx_rearmed_neon_enhancement_enable",
},
{
"pcsx_rearmed_neon_enhancement_enable",
- "(GPU) Enhanced Resolution (Slow)",
- "Enhanced Resolution (Slow)",
+ "(GPU) Enhanced Resolution",
+ "Enhanced Resolution",
"Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
NULL,
"gpu_neon",
"Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
NULL,
"gpu_neon",
"pcsx_rearmed_neon_enhancement_no_main",
"(GPU) Enhanced Resolution Speed Hack",
"Enhanced Resolution Speed Hack",
"pcsx_rearmed_neon_enhancement_no_main",
"(GPU) Enhanced Resolution Speed Hack",
"Enhanced Resolution Speed Hack",
- "Improves performance when 'Enhanced Resolution (Slow)' is enabled, but reduces compatibility and may cause rendering errors.",
+ "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
static menu_entry e_menu_plugin_gpu_neon[] =
{
mee_enum ("Enable interlace mode", 0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace),
static menu_entry e_menu_plugin_gpu_neon[] =
{
mee_enum ("Enable interlace mode", 0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace),
- mee_onoff_h ("Enhanced resolution (slow)", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced),
+ mee_onoff_h ("Enhanced resolution", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced),
mee_onoff_h ("Enhanced res. speed hack", 0, pl_rearmed_cbs.gpu_neon.enhancement_no_main, 1, h_gpu_neon_enhanced_hack),
mee_end,
};
mee_onoff_h ("Enhanced res. speed hack", 0, pl_rearmed_cbs.gpu_neon.enhancement_no_main, 1, h_gpu_neon_enhanced_hack),
mee_end,
};