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2bbbb7a)
saves a lot of address space
(triangle_y_direction_##direction_c << 4) | \
(triangle_winding_##winding << 6)) \
(triangle_y_direction_##direction_c << 4) | \
(triangle_winding_##winding << 6)) \
-psx_gpu_struct __attribute__((aligned(64))) psx_gpu_alt;
-
void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
u32 flags)
{
void render_triangle(psx_gpu_struct *psx_gpu, vertex_struct *vertexes,
u32 flags)
{