decouple input/frame limiter from GPU plugin
authornotaz <notasas@gmail.com>
Thu, 30 Dec 2010 15:40:23 +0000 (17:40 +0200)
committernotaz <notasas@gmail.com>
Thu, 30 Dec 2010 15:40:23 +0000 (17:40 +0200)
libpcsxcore/psxcommon.c
plugins/dfxvideo/gpu.c

index f118c2d..5e9dcaf 100644 (file)
@@ -56,6 +56,7 @@ void EmuUpdate() {
        if (!Config.HLE || !hleSoftCall)
                SysUpdate();
 
+       pl_frame_limit();
        ApplyCheats();
 }
 
index 87eeca3..2b12fd7 100644 (file)
@@ -789,9 +789,9 @@ void CALLBACK GPUupdateLace(void)                      // VSYNC
  if(!(dwActFixes&1))
   lGPUstatusRet^=0x80000000;                           // odd/even bit
 
+ //pcsx-rearmed: removed, this is handled by core
  //if(!(dwActFixes&32))                                  // std fps limitation?
  // CheckFrameRate();
- pl_frame_limit();
 
  if(PSXDisplay.Interlaced)                             // interlaced mode?
   {