add some missing license headers
[pcsx_rearmed.git] / plugins / dfsound / registers.c
2019-07-24 notazMerge pull request #137 from gameblabla/hle
2019-03-12 notazMerge pull request #123 from gameblabla/diablofix_hack
2019-03-07 gameblablaDiablo Music fix for PCSX Rearmed. (optional hack)
2015-02-02 notazspu: fix some thread safety issues
2015-01-12 notazspu: put reverb on the thread too
2015-01-05 notazspu: finish offload code to TI C64x DSP
2015-01-04 notazspu: start offload code to TI C64x DSP
2015-01-04 notazspu: threaded implementation
2015-01-03 notazspu: get rid of bStop, clean up
2015-01-03 notazspu: move more things to StartSound
2014-12-20 notazspu: put globals into a structure
2014-12-20 notazspu: remove some hacks
2014-12-20 notazspu: rework synchronization
2012-07-30 notazspu: some cleanups
2012-07-15 notazspu: add decode buffer and reverb read handling
2012-07-15 notazspu: rework irq handling and loop reloading
2012-07-08 notazspu: get rid of iSpuAsyncWait hack
2011-09-22 notazspu: handle loop write vs loop flag race (bIgnoreLoop...
2011-09-22 notazspu: clean up unneeded code
2011-09-22 notazspu: use last written loop value when starting
2011-09-21 notazspu: get rid of pCurr -1, pass right chans to silent...
2011-07-30 notazspu: some major reverb refactoring
2011-07-29 notazspu: parametrize sample generation, interpolation
2011-07-27 notazspu: simplify irq and flag handling
2011-07-27 notazspu: some refactoring for upcoming optimization attempt
2011-07-12 notazdfsound: merge shalma's suggestions
2011-02-28 notazspu: compact chan structure a bit
2011-02-09 notazdfsound: backport fixes from pcsxr
2010-11-16 PCSX* teamspcsxr-1.9.92 pcsxr-1.9.92