sram handling refactored
[picodrive.git] / Pico / Draw.c
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cc68a136 1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
4// (c) Copyright 2006 notaz, All rights reserved.\r
5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
9\r
10#include "PicoInt.h"\r
11#ifndef __GNUC__\r
12#pragma warning (disable:4706) // Disable assignment within conditional\r
13#endif\r
14\r
15int (*PicoScan)(unsigned int num, void *data)=NULL;\r
16\r
17unsigned short DefOutBuff[320*2];\r
18unsigned char HighCol[8+320+8];\r
19static int HighCacheA[41+1]; // caches for high layers\r
20static int HighCacheB[41+1];\r
21static int HighCacheS[80+1]; // and sprites\r
22static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
23char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode\r
24 // (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)\r
740da8c6 25// lsb->msb: moved sprites, not all window tiles use same priority, accurate sprites (copied from PicoOpt), interlace\r
26// dirty sprites, sonic mode, have layer with all hi prio tiles (mk3), layer sh/hi already processed\r
cc68a136 27int rendstatus;\r
28void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
29int Scanline=0; // Scanline\r
30\r
31static int SpriteBlocks;\r
32//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
33\r
34struct TileStrip\r
35{\r
36 int nametab; // Position in VRAM of name table (for this tile line)\r
6d7acf9e 37 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
cc68a136 38 int hscroll; // Horizontal scroll value in pixels for the line\r
39 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
40 int *hc; // cache for high tile codes and their positions\r
41 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
42};\r
43\r
44// stuff available in asm:\r
45#ifdef _ASM_DRAW_C\r
46void DrawWindow(int tstart, int tend, int prio, int sh);\r
47void BackFill(int reg7, int sh);\r
48void DrawSprite(int *sprite, int **hc, int sh);\r
49void DrawTilesFromCache(int *hc, int sh);\r
50void DrawSpritesFromCache(int *hc, int sh);\r
51void DrawLayer(int plane, int *hcache, int maxcells, int sh);\r
52void FinalizeLineBGR444(int sh);\r
53void FinalizeLineRGB555(int sh);\r
54void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
55#else\r
56// utility\r
57void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
58{\r
59 unsigned char *pd = dst, *ps = src;\r
60 for (; n; n--)\r
61 *pd++ = (unsigned char) (*ps++ | pat);\r
62}\r
63#endif\r
64\r
65\r
66static int TileNorm(int sx,int addr,int pal)\r
67{\r
68 unsigned char *pd = HighCol+sx;\r
69 unsigned int pack=0; unsigned int t=0;\r
70\r
71 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
72 if (pack)\r
73 {\r
74 t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
75 t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
76 t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
77 t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
78 t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
79 t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
80 t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
81 t=pack&0x000f0000; if (t) pd[7]=(unsigned char)(pal|(t>>16));\r
82 return 0;\r
83 }\r
84\r
85 return 1; // Tile blank\r
86}\r
87\r
88static int TileFlip(int sx,int addr,int pal)\r
89{\r
90 unsigned char *pd = HighCol+sx;\r
91 unsigned int pack=0; unsigned int t=0;\r
92\r
93 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
94 if (pack)\r
95 {\r
96 t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
97 t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
98 t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
99 t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
100 t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
101 t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
102 t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8));\r
103 t=pack&0x0000f000; if (t) pd[7]=(unsigned char)(pal|(t>>12));\r
104 return 0;\r
105 }\r
106 return 1; // Tile blank\r
107}\r
108\r
109\r
110// tile renderers for hacky operator sprite support\r
111#define sh_pix(x) \\r
112 if(!t); \\r
113 else if(t==0xe) pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ \\r
114 else if(t==0xf) pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ \\r
115 else pd[x]=(unsigned char)(pal|t)\r
116\r
117#ifndef _ASM_DRAW_C\r
118static int TileNormSH(int sx,int addr,int pal)\r
119{\r
120 unsigned int pack=0; unsigned int t=0;\r
121 unsigned char *pd = HighCol+sx;\r
122\r
123 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
124 if (pack)\r
125 {\r
126 t=(pack&0x0000f000)>>12; sh_pix(0);\r
127 t=(pack&0x00000f00)>> 8; sh_pix(1);\r
128 t=(pack&0x000000f0)>> 4; sh_pix(2);\r
129 t=(pack&0x0000000f) ; sh_pix(3);\r
130 t=(pack&0xf0000000)>>28; sh_pix(4);\r
131 t=(pack&0x0f000000)>>24; sh_pix(5);\r
132 t=(pack&0x00f00000)>>20; sh_pix(6);\r
133 t=(pack&0x000f0000)>>16; sh_pix(7);\r
134 return 0;\r
135 }\r
136\r
137 return 1; // Tile blank\r
138}\r
139\r
140static int TileFlipSH(int sx,int addr,int pal)\r
141{\r
142 unsigned int pack=0; unsigned int t=0;\r
143 unsigned char *pd = HighCol+sx;\r
144\r
145 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
146 if (pack)\r
147 {\r
148 t=(pack&0x000f0000)>>16; sh_pix(0);\r
149 t=(pack&0x00f00000)>>20; sh_pix(1);\r
150 t=(pack&0x0f000000)>>24; sh_pix(2);\r
151 t=(pack&0xf0000000)>>28; sh_pix(3);\r
152 t=(pack&0x0000000f) ; sh_pix(4);\r
153 t=(pack&0x000000f0)>> 4; sh_pix(5);\r
154 t=(pack&0x00000f00)>> 8; sh_pix(6);\r
155 t=(pack&0x0000f000)>>12; sh_pix(7);\r
156 return 0;\r
157 }\r
158 return 1; // Tile blank\r
159}\r
160#endif\r
161\r
162static int TileNormZ(int sx,int addr,int pal,int zval)\r
163{\r
164 unsigned int pack=0; unsigned int t=0;\r
165 unsigned char *pd = HighCol+sx;\r
166 char *zb = HighSprZ+sx;\r
167 int collision = 0, zb_s;\r
168\r
169 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
170 if (pack)\r
171 {\r
172 t=pack&0x0000f000; if(t) { zb_s=zb[0]; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>12)); zb[0]=(char)zval; } }\r
173 t=pack&0x00000f00; if(t) { zb_s=zb[1]; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>> 8)); zb[1]=(char)zval; } }\r
174 t=pack&0x000000f0; if(t) { zb_s=zb[2]; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>> 4)); zb[2]=(char)zval; } }\r
175 t=pack&0x0000000f; if(t) { zb_s=zb[3]; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t )); zb[3]=(char)zval; } }\r
176 t=pack&0xf0000000; if(t) { zb_s=zb[4]; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t>>28)); zb[4]=(char)zval; } }\r
177 t=pack&0x0f000000; if(t) { zb_s=zb[5]; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>>24)); zb[5]=(char)zval; } }\r
178 t=pack&0x00f00000; if(t) { zb_s=zb[6]; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>>20)); zb[6]=(char)zval; } }\r
179 t=pack&0x000f0000; if(t) { zb_s=zb[7]; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>16)); zb[7]=(char)zval; } }\r
180 if(collision) Pico.video.status|=0x20;\r
181 return 0;\r
182 }\r
183\r
184 return 1; // Tile blank\r
185}\r
186\r
187static int TileFlipZ(int sx,int addr,int pal,int zval)\r
188{\r
189 unsigned int pack=0; unsigned int t=0;\r
190 unsigned char *pd = HighCol+sx;\r
191 char *zb = HighSprZ+sx;\r
192 int collision = 0, zb_s;\r
193\r
194 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
195 if (pack)\r
196 {\r
197 t=pack&0x000f0000; if(t) { zb_s=zb[0]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[0]=(unsigned char)(pal|(t>>16)); zb[0]=(char)zval; } }\r
198 t=pack&0x00f00000; if(t) { zb_s=zb[1]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[1]=(unsigned char)(pal|(t>>20)); zb[1]=(char)zval; } }\r
199 t=pack&0x0f000000; if(t) { zb_s=zb[2]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[2]=(unsigned char)(pal|(t>>24)); zb[2]=(char)zval; } }\r
200 t=pack&0xf0000000; if(t) { zb_s=zb[3]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[3]=(unsigned char)(pal|(t>>28)); zb[3]=(char)zval; } }\r
201 t=pack&0x0000000f; if(t) { zb_s=zb[4]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[4]=(unsigned char)(pal|(t )); zb[4]=(char)zval; } }\r
202 t=pack&0x000000f0; if(t) { zb_s=zb[5]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[5]=(unsigned char)(pal|(t>> 4)); zb[5]=(char)zval; } }\r
203 t=pack&0x00000f00; if(t) { zb_s=zb[6]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[6]=(unsigned char)(pal|(t>> 8)); zb[6]=(char)zval; } }\r
204 t=pack&0x0000f000; if(t) { zb_s=zb[7]&0x1f; if(zb_s) collision=1; if(zval>zb_s) { pd[7]=(unsigned char)(pal|(t>>12)); zb[7]=(char)zval; } }\r
205 if(collision) Pico.video.status|=0x20;\r
206 return 0;\r
207 }\r
208 return 1; // Tile blank\r
209}\r
210\r
211\r
212#define sh_pixZ(x) \\r
213 if(t) { \\r
214 if(zb[x]) collision=1; \\r
215 if(zval>zb[x]) { \\r
216 if (t==0xe) { pd[x]=(unsigned char)((pd[x]&0x3f)|0x80); /* hilight */ } \\r
217 else if(t==0xf) { pd[x]=(unsigned char)((pd[x]&0x3f)|0xc0); /* shadow */ } \\r
218 else { zb[x]=(char)zval; pd[x]=(unsigned char)(pal|t); } \\r
219 } \\r
220 }\r
221\r
222static int TileNormZSH(int sx,int addr,int pal,int zval)\r
223{\r
224 unsigned int pack=0; unsigned int t=0;\r
225 unsigned char *pd = HighCol+sx;\r
226 char *zb = HighSprZ+sx;\r
227 int collision = 0;\r
228\r
229 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
230 if (pack)\r
231 {\r
232 t=(pack&0x0000f000)>>12; sh_pixZ(0);\r
233 t=(pack&0x00000f00)>> 8; sh_pixZ(1);\r
234 t=(pack&0x000000f0)>> 4; sh_pixZ(2);\r
235 t=(pack&0x0000000f) ; sh_pixZ(3);\r
236 t=(pack&0xf0000000)>>28; sh_pixZ(4);\r
237 t=(pack&0x0f000000)>>24; sh_pixZ(5);\r
238 t=(pack&0x00f00000)>>20; sh_pixZ(6);\r
239 t=(pack&0x000f0000)>>16; sh_pixZ(7);\r
240 if(collision) Pico.video.status|=0x20;\r
241 return 0;\r
242 }\r
243\r
244 return 1; // Tile blank\r
245}\r
246\r
247static int TileFlipZSH(int sx,int addr,int pal,int zval)\r
248{\r
249 unsigned int pack=0; unsigned int t=0;\r
250 unsigned char *pd = HighCol+sx;\r
251 char *zb = HighSprZ+sx;\r
252 int collision = 0;\r
253\r
254 pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
255 if (pack)\r
256 {\r
257 t=(pack&0x000f0000)>>16; sh_pixZ(0);\r
258 t=(pack&0x00f00000)>>20; sh_pixZ(1);\r
259 t=(pack&0x0f000000)>>24; sh_pixZ(2);\r
260 t=(pack&0xf0000000)>>28; sh_pixZ(3);\r
261 t=(pack&0x0000000f) ; sh_pixZ(4);\r
262 t=(pack&0x000000f0)>> 4; sh_pixZ(5);\r
263 t=(pack&0x00000f00)>> 8; sh_pixZ(6);\r
264 t=(pack&0x0000f000)>>12; sh_pixZ(7);\r
265 if(collision) Pico.video.status|=0x20;\r
266 return 0;\r
267 }\r
268 return 1; // Tile blank\r
269}\r
270\r
271// --------------------------------------------\r
272\r
273#ifndef _ASM_DRAW_C\r
274static void DrawStrip(struct TileStrip *ts, int sh)\r
275{\r
276 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
277 int oldcode=-1,blank=-1; // The tile we know is blank\r
278 int pal=0;\r
279\r
280 // Draw tiles across screen:\r
281 tilex=(-ts->hscroll)>>3;\r
282 ty=(ts->line&7)<<1; // Y-Offset into tile\r
283 dx=((ts->hscroll-1)&7)+1;\r
284 cells = ts->cells;\r
285 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
286\r
287 for (; cells; dx+=8,tilex++,cells--)\r
288 {\r
289 int zero=0;\r
290\r
291 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
292 if (code==blank) continue;\r
293 if (code>>15) { // high priority tile\r
294 int cval = code | (dx<<16) | (ty<<25);\r
295 if(code&0x1000) cval^=7<<26;\r
296 *ts->hc++ = cval; // cache it\r
297 continue;\r
298 }\r
299\r
300 if (code!=oldcode) {\r
301 oldcode = code;\r
302 // Get tile address/2:\r
303 addr=(code&0x7ff)<<4;\r
304 addr+=ty;\r
305 if (code&0x1000) addr^=0xe; // Y-flip\r
306\r
307// pal=Pico.cram+((code>>9)&0x30);\r
308 pal=((code>>9)&0x30)|(sh<<6);\r
309 }\r
310\r
311 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
312 else zero=TileNorm(dx,addr,pal);\r
313\r
314 if (zero) blank=code; // We know this tile is blank now\r
315 }\r
316\r
317 // terminate the cache list\r
318 *ts->hc = 0;\r
740da8c6 319 // if oldcode wasn't changed, it means all layer is hi priority\r
320 if (oldcode == -1) rendstatus|=0x40;\r
cc68a136 321}\r
cc68a136 322\r
323// this is messy\r
cc68a136 324void DrawStripVSRam(struct TileStrip *ts, int plane)\r
325{\r
326 int tilex=0,dx=0,ty=0,code=0,addr=0,cell=0,nametabadd=0;\r
327 int oldcode=-1,blank=-1; // The tile we know is blank\r
328 int pal=0,scan=Scanline;\r
329\r
330 // Draw tiles across screen:\r
331 tilex=(-ts->hscroll)>>3;\r
332 dx=((ts->hscroll-1)&7)+1;\r
333 if(dx != 8) {\r
334 int vscroll, line;\r
335 cell--; // have hscroll, start with negative cell\r
336 // also calculate intial VS stuff\r
337 vscroll=Pico.vsram[plane];\r
338\r
339 // Find the line in the name table\r
340 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
341 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
342 ty=(line&7)<<1; // Y-Offset into tile\r
343 }\r
344\r
345 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
346 {\r
347 int zero=0;\r
348\r
349 if((cell&1)==0) {\r
350 int line,vscroll;\r
351 vscroll=Pico.vsram[plane+(cell&~1)];\r
352\r
353 // Find the line in the name table\r
354 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
355 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
356 ty=(line&7)<<1; // Y-Offset into tile\r
357 }\r
358\r
359 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
360 if (code==blank) continue;\r
361 if (code>>15) { // high priority tile\r
362 int cval = code | (dx<<16) | (ty<<25);\r
363 if(code&0x1000) cval^=7<<26;\r
364 *ts->hc++ = cval; // cache it\r
365 continue;\r
366 }\r
367\r
368 if (code!=oldcode) {\r
369 oldcode = code;\r
370 // Get tile address/2:\r
371 addr=(code&0x7ff)<<4;\r
372 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
373\r
374// pal=Pico.cram+((code>>9)&0x30);\r
375 pal=((code>>9)&0x30);\r
376 }\r
377\r
378 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
379 else zero=TileNorm(dx,addr,pal);\r
380\r
381 if (zero) blank=code; // We know this tile is blank now\r
382 }\r
383\r
384 // terminate the cache list\r
385 *ts->hc = 0;\r
740da8c6 386 if (oldcode == -1) rendstatus|=0x40;\r
cc68a136 387}\r
6d7acf9e 388#endif\r
cc68a136 389\r
390#ifndef _ASM_DRAW_C\r
391static\r
392#endif\r
393void DrawStripInterlace(struct TileStrip *ts)\r
394{\r
395 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
396 int oldcode=-1,blank=-1; // The tile we know is blank\r
397 int pal=0;\r
398\r
399 // Draw tiles across screen:\r
400 tilex=(-ts->hscroll)>>3;\r
401 ty=(ts->line&15)<<1; // Y-Offset into tile\r
402 dx=((ts->hscroll-1)&7)+1;\r
403 cells = ts->cells;\r
404 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
405\r
406 for (; cells; dx+=8,tilex++,cells--)\r
407 {\r
408 int zero=0;\r
409\r
410 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
411 if (code==blank) continue;\r
412 if (code>>15) { // high priority tile\r
413 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
414 cval|=(code&0x3ff)<<1;\r
415 if(code&0x1000) cval^=0xf<<26;\r
416 *ts->hc++ = cval; // cache it\r
417 continue;\r
418 }\r
419\r
420 if (code!=oldcode) {\r
421 oldcode = code;\r
422 // Get tile address/2:\r
423 addr=(code&0x7ff)<<5;\r
424 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
425\r
426// pal=Pico.cram+((code>>9)&0x30);\r
427 pal=((code>>9)&0x30);\r
428 }\r
429\r
430 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
431 else zero=TileNorm(dx,addr,pal);\r
432\r
433 if (zero) blank=code; // We know this tile is blank now\r
434 }\r
435\r
436 // terminate the cache list\r
437 *ts->hc = 0;\r
438}\r
439\r
440// --------------------------------------------\r
441\r
442#ifndef _ASM_DRAW_C\r
443static void DrawLayer(int plane, int *hcache, int maxcells, int sh)\r
444{\r
445 struct PicoVideo *pvid=&Pico.video;\r
446 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
447 struct TileStrip ts;\r
448 int width, height, ymask;\r
449 int vscroll, htab;\r
450\r
451 ts.hc=hcache;\r
452 ts.cells=maxcells;\r
453\r
454 // Work out the TileStrip to draw\r
455\r
456 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
457 width=pvid->reg[16];\r
458 height=(width>>4)&3; width&=3;\r
459\r
460 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
461 ymask=(height<<8)|0xff; // Y Mask in pixels\r
462 if(width == 1) ymask&=0x1ff;\r
463 else if(width>1) ymask =0x0ff;\r
464\r
465 // Find name table:\r
466 if (plane==0) ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
467 else ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
468\r
469 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
470 if ( pvid->reg[11]&2) htab+=Scanline<<1; // Offset by line\r
471 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
472 htab+=plane; // A or B\r
473\r
474 // Get horizontal scroll value, will be masked later\r
475 ts.hscroll=Pico.vram[htab&0x7fff];\r
476\r
477 if((pvid->reg[12]&6) == 6) {\r
478 // interlace mode 2\r
479 vscroll=Pico.vsram[plane]; // Get vertical scroll value\r
480\r
481 // Find the line in the name table\r
482 ts.line=(vscroll+(Scanline<<1))&((ymask<<1)|1);\r
483 ts.nametab+=(ts.line>>4)<<shift[width];\r
484\r
485 DrawStripInterlace(&ts);\r
486 } else if( pvid->reg[11]&4) {\r
487 // shit, we have 2-cell column based vscroll\r
488 // luckily this doesn't happen too often\r
489 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
490 DrawStripVSRam(&ts, plane);\r
491 } else {\r
492 vscroll=Pico.vsram[plane]; // Get vertical scroll value\r
493\r
494 // Find the line in the name table\r
495 ts.line=(vscroll+Scanline)&ymask;\r
496 ts.nametab+=(ts.line>>3)<<shift[width];\r
497\r
498 DrawStrip(&ts, sh);\r
499 }\r
500}\r
501\r
502\r
503// --------------------------------------------\r
504\r
505// tstart & tend are tile pair numbers\r
506static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
507{\r
508 struct PicoVideo *pvid=&Pico.video;\r
509 int tilex=0,ty=0,nametab,code=0;\r
510 int blank=-1; // The tile we know is blank\r
511\r
512 // Find name table line:\r
513 if (pvid->reg[12]&1)\r
514 {\r
515 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
516 nametab+=(Scanline>>3)<<6;\r
517 }\r
518 else\r
519 {\r
520 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
521 nametab+=(Scanline>>3)<<5;\r
522 }\r
523\r
524 tilex=tstart<<1;\r
525 tend<<=1;\r
526\r
527 ty=(Scanline&7)<<1; // Y-Offset into tile\r
528\r
529 if(!(rendstatus&2)) {\r
530 // check the first tile code\r
531 code=Pico.vram[nametab+tilex];\r
532 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
533 if((code>>15) != prio) return;\r
534 }\r
535\r
536 // Draw tiles across screen:\r
537 for (; tilex < tend; tilex++)\r
538 {\r
539 int addr=0,zero=0;\r
540 int pal;\r
541\r
542 code=Pico.vram[nametab+tilex];\r
543 if(code==blank) continue;\r
544 if((code>>15) != prio) {\r
545 rendstatus|=2;\r
546 continue;\r
547 }\r
548\r
549 pal=((code>>9)&0x30);\r
550\r
551 if(sh) {\r
552 int tmp, *zb = (int *)(HighCol+8+(tilex<<3));\r
553 if(prio) {\r
554 tmp = *zb;\r
555 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
556 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
557 *zb++=tmp; tmp = *zb;\r
558 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
559 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
560 *zb++=tmp;\r
561 } else {\r
562 pal |= 0x40;\r
563 }\r
564 }\r
565\r
566 // Get tile address/2:\r
567 addr=(code&0x7ff)<<4;\r
568 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
569\r
570 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
571 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
572\r
573 if (zero) blank=code; // We know this tile is blank now\r
574 }\r
575\r
576 // terminate the cache list\r
577 //*hcache = 0;\r
578}\r
579\r
580// --------------------------------------------\r
581\r
582static void DrawTilesFromCache(int *hc, int sh)\r
583{\r
740da8c6 584 int code, addr, dx;\r
cc68a136 585 int pal;\r
cc68a136 586\r
587 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
588\r
740da8c6 589 if (sh && (rendstatus&0xc0))\r
590 {\r
591 if (!(rendstatus&0x80))\r
592 {\r
593 // as some layer has covered whole line with hi priority tiles,\r
594 // we can process whole line and then act as if sh/hi mode was off.\r
595 rendstatus|=0x80;\r
596 int c = 320/4, *zb = (int *)(HighCol+8);\r
597 while (c--)\r
598 {\r
599 int tmp = *zb;\r
600 if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;\r
601 else {\r
602 if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
603 if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
604 *zb=tmp;\r
605 }\r
606 zb++;\r
607 }\r
608 }\r
609 sh = 0;\r
610 }\r
cc68a136 611\r
740da8c6 612 if (sh)\r
613 {\r
614 while((code=*hc++)) {\r
615 unsigned char *zb;\r
616 // Get tile address/2:\r
617 addr=(code&0x7ff)<<4;\r
618 addr+=(unsigned int)code>>25; // y offset into tile\r
619 dx=(code>>16)&0x1ff;\r
620 zb = HighCol+dx;\r
cc68a136 621 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
622 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
623 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
624 if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
740da8c6 625\r
626 pal=((code>>9)&0x30);\r
627\r
628 if (code&0x0800) TileFlip(dx,addr,pal);\r
629 else TileNorm(dx,addr,pal);\r
cc68a136 630 }\r
740da8c6 631 }\r
632 else\r
633 {\r
634 short blank=-1; // The tile we know is blank\r
635 while((code=*hc++)) {\r
636 int zero;\r
637 if((short)code == blank) continue;\r
638 // Get tile address/2:\r
639 addr=(code&0x7ff)<<4;\r
640 addr+=(unsigned int)code>>25; // y offset into tile\r
641 dx=(code>>16)&0x1ff;\r
cc68a136 642\r
740da8c6 643 pal=((code>>9)&0x30);\r
cc68a136 644\r
740da8c6 645 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
646 else zero=TileNorm(dx,addr,pal);\r
cc68a136 647\r
740da8c6 648 if(zero) blank=(short)code;\r
649 }\r
cc68a136 650 }\r
651}\r
652\r
653// --------------------------------------------\r
654\r
655// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
656// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
657\r
658static void DrawSprite(int *sprite, int **hc, int sh)\r
659{\r
660 int width=0,height=0;\r
661 int row=0,code=0;\r
662 int pal;\r
663 int tile=0,delta=0;\r
664 int sx, sy;\r
665 int (*fTileFunc)(int sx,int addr,int pal);\r
666\r
667 // parse the sprite data\r
668 sy=sprite[0];\r
669 code=sprite[1];\r
670 sx=code>>16; // X\r
671 width=sy>>28;\r
672 height=(sy>>24)&7; // Width and height in tiles\r
673 sy=(sy<<16)>>16; // Y\r
674\r
675 row=Scanline-sy; // Row of the sprite we are on\r
676\r
677 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
678\r
679 tile=code&0x7ff; // Tile number\r
680 tile+=row>>3; // Tile number increases going down\r
681 delta=height; // Delta to increase tile by going right\r
682 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
683\r
684 tile<<=4; tile+=(row&7)<<1; // Tile address\r
685\r
686 if(code&0x8000) { // high priority - cache it\r
687 *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>16)&0xf);\r
688 } else {\r
689 delta<<=4; // Delta of address\r
690 pal=((code>>9)&0x30)|(sh<<6);\r
691\r
692 if(sh && (code&0x6000) == 0x6000) {\r
693 if(code&0x0800) fTileFunc=TileFlipSH;\r
694 else fTileFunc=TileNormSH;\r
695 } else {\r
696 if(code&0x0800) fTileFunc=TileFlip;\r
697 else fTileFunc=TileNorm;\r
698 }\r
699\r
700 for (; width; width--,sx+=8,tile+=delta)\r
701 {\r
702 if(sx<=0) continue;\r
703 if(sx>=328) break; // Offscreen\r
704\r
705 tile&=0x7fff; // Clip tile address\r
706 fTileFunc(sx,tile,pal);\r
707 }\r
708 }\r
709}\r
710#endif\r
711\r
712\r
713// Index + 0 : hhhhvvvv s---hhvv yyyyyyyy yyyyyyyy // s: skip flag, h: horiz. size\r
714// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
715\r
716static void DrawSpriteZ(int pack, int pack2, int shpri, int sprio)\r
717{\r
718 int width=0,height=0;\r
719 int row=0;\r
720 int pal;\r
721 int tile=0,delta=0;\r
722 int sx, sy;\r
723 int (*fTileFunc)(int sx,int addr,int pal,int zval);\r
724\r
725 // parse the sprite data\r
726 sx=pack2>>16; // X\r
727 sy=(pack <<16)>>16; // Y\r
728 width=pack>>28;\r
729 height=(pack>>24)&7; // Width and height in tiles\r
730\r
731 row=Scanline-sy; // Row of the sprite we are on\r
732\r
733 if (pack2&0x1000) row=(height<<3)-1-row; // Flip Y\r
734\r
735 tile=pack2&0x7ff; // Tile number\r
736 tile+=row>>3; // Tile number increases going down\r
737 delta=height; // Delta to increase tile by going right\r
738 if (pack2&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
739\r
740 tile<<=4; tile+=(row&7)<<1; // Tile address\r
741 delta<<=4; // Delta of address\r
742 pal=((pack2>>9)&0x30);\r
743 if((shpri&1)&&!(shpri&2)) pal|=0x40;\r
744\r
745 shpri&=1;\r
746 if((pack2&0x6000) != 0x6000) shpri = 0;\r
747 shpri |= (pack2&0x0800)>>10;\r
748 switch(shpri) {\r
749 default:\r
750 case 0: fTileFunc=TileNormZ; break;\r
751 case 1: fTileFunc=TileNormZSH; break;\r
752 case 2: fTileFunc=TileFlipZ; break;\r
753 case 3: fTileFunc=TileFlipZSH; break;\r
754 }\r
755\r
756 for (; width; width--,sx+=8,tile+=delta)\r
757 {\r
758 if(sx<=0) continue;\r
759 if(sx>=328) break; // Offscreen\r
760\r
761 tile&=0x7fff; // Clip tile address\r
762 fTileFunc(sx,tile,pal,sprio);\r
763 }\r
764}\r
765\r
766static void DrawSpriteInterlace(unsigned int *sprite)\r
767{\r
768 int width=0,height=0;\r
769 int row=0,code=0;\r
770 int pal;\r
771 int tile=0,delta=0;\r
772 int sx, sy;\r
773\r
774 // parse the sprite data\r
775 sy=sprite[0];\r
776 height=sy>>24;\r
777 sy=(sy&0x3ff)-0x100; // Y\r
778 width=(height>>2)&3; height&=3;\r
779 width++; height++; // Width and height in tiles\r
780\r
781 row=(Scanline<<1)-sy; // Row of the sprite we are on\r
782\r
783 code=sprite[1];\r
784 sx=((code>>16)&0x1ff)-0x78; // X\r
785\r
786 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
787\r
788 tile=code&0x3ff; // Tile number\r
789 tile+=row>>4; // Tile number increases going down\r
790 delta=height; // Delta to increase tile by going right\r
791 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
792\r
793 tile<<=5; tile+=(row&15)<<1; // Tile address\r
794\r
795 delta<<=5; // Delta of address\r
796 pal=((code>>9)&0x30); // Get palette pointer\r
797\r
798 for (; width; width--,sx+=8,tile+=delta)\r
799 {\r
800 if(sx<=0) continue;\r
801 if(sx>=328) break; // Offscreen\r
802\r
803 tile&=0x7fff; // Clip tile address\r
804 if (code&0x0800) TileFlip(sx,tile,pal);\r
805 else TileNorm(sx,tile,pal);\r
806 }\r
807}\r
808\r
809\r
810static void DrawAllSpritesInterlace(int pri, int maxwidth)\r
811{\r
812 struct PicoVideo *pvid=&Pico.video;\r
813 int i,u,table,link=0,sline=Scanline<<1;\r
814 unsigned int *sprites[80]; // Sprite index\r
815\r
816 table=pvid->reg[5]&0x7f;\r
817 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
818 table<<=8; // Get sprite table address/2\r
819\r
820 for (i=u=0; u < 80 && i < 21; u++)\r
821 {\r
822 unsigned int *sprite;\r
823 int code, sx, sy, height;\r
824\r
825 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
826\r
827 // get sprite info\r
828 code = sprite[0];\r
829 sx = sprite[1];\r
830 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
831\r
832 // check if it is on this line\r
833 sy = (code&0x3ff)-0x100;\r
834 height = (((code>>24)&3)+1)<<4;\r
835 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
836\r
837 // check if sprite is not hidden offscreen\r
838 sx = (sx>>16)&0x1ff;\r
839 sx -= 0x78; // Get X coordinate + 8\r
840 if(sx <= -8*3 || sx >= maxwidth) goto nextsprite;\r
841\r
842 // sprite is good, save it's pointer\r
843 sprites[i++]=sprite;\r
844\r
845 nextsprite:\r
846 // Find next sprite\r
847 link=(code>>16)&0x7f;\r
848 if(!link) break; // End of sprites\r
849 }\r
850\r
851 // Go through sprites backwards:\r
852 for (i-- ;i>=0; i--)\r
853 DrawSpriteInterlace(sprites[i]);\r
854}\r
855\r
856\r
857#ifndef _ASM_DRAW_C\r
858static void DrawSpritesFromCache(int *hc, int sh)\r
859{\r
860 int code, tile, sx, delta, width;\r
861 int pal;\r
862 int (*fTileFunc)(int sx,int addr,int pal);\r
863\r
864 // *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
865\r
866 while((code=*hc++)) {\r
867 pal=(code&0x30);\r
868 delta=code&0xf;\r
869 width=delta>>2; delta&=3;\r
870 width++; delta++; // Width and height in tiles\r
871 if (code&0x10000) delta=-delta; // Flip X\r
872 delta<<=4;\r
873 tile=((unsigned int)code>>17)<<1;\r
874 sx=(code<<16)>>22; // sx can be negative (start offscreen), so sign extend\r
875\r
876 if(sh && pal == 0x30) { //\r
877 if(code&0x10000) fTileFunc=TileFlipSH;\r
878 else fTileFunc=TileNormSH;\r
879 } else {\r
880 if(code&0x10000) fTileFunc=TileFlip;\r
881 else fTileFunc=TileNorm;\r
882 }\r
883\r
884 for (; width; width--,sx+=8,tile+=delta)\r
885 {\r
886 if(sx<=0) continue;\r
887 if(sx>=328) break; // Offscreen\r
888\r
889 tile&=0x7fff; // Clip tile address\r
890 fTileFunc(sx,tile,pal);\r
891 }\r
892 }\r
893}\r
894#endif\r
895\r
896\r
897// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
898// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
899// v\r
900// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
901// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
902\r
903static void PrepareSprites(int full)\r
904{\r
905 struct PicoVideo *pvid=&Pico.video;\r
906 int u=0,link=0,sblocks=0;\r
907 int table=0;\r
908 int *pd = HighPreSpr;\r
909\r
910 table=pvid->reg[5]&0x7f;\r
911 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
912 table<<=8; // Get sprite table address/2\r
913\r
914 if (!full)\r
915 {\r
916 int pack;\r
917 // updates: tilecode, sx\r
918 for (u=0; u < 80 && (pack = *pd); u++, pd+=2)\r
919 {\r
920 unsigned int *sprite;\r
921 int code, code2, sx, sy, skip=0;\r
922\r
923 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
924\r
925 // parse sprite info\r
926 code = sprite[0];\r
927 code2 = sprite[1];\r
928 code2 &= ~0xfe000000;\r
929 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
930 sx = code2>>16;\r
931\r
932 if((sx <= 8-((pack>>28)<<3) && sx >= -0x76) || sx >= 328) skip=1<<23;\r
933 else if ((sy = (pack<<16)>>16) < 240 && sy > -32) {\r
934 int sbl = (2<<(pack>>28))-1;\r
935 sblocks |= sbl<<(sy>>3);\r
936 }\r
937\r
938 *pd = (pack&~(1<<23))|skip;\r
939 *(pd+1) = code2;\r
940\r
941 // Find next sprite\r
942 link=(code>>16)&0x7f;\r
943 if(!link) break; // End of sprites\r
944 }\r
945 SpriteBlocks |= sblocks;\r
946 }\r
947 else\r
948 {\r
949 for (; u < 80; u++)\r
950 {\r
951 unsigned int *sprite;\r
952 int code, code2, sx, sy, hv, height, width, skip=0, sx_min;\r
953\r
954 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
955\r
956 // parse sprite info\r
957 code = sprite[0];\r
958 sy = (code&0x1ff)-0x80;\r
959 hv = (code>>24)&0xf;\r
960 height = (hv&3)+1;\r
961\r
962 if(sy > 240 || sy + (height<<3) <= 0) skip|=1<<22;\r
6d7acf9e 963\r
cc68a136 964 width = (hv>>2)+1;\r
965 code2 = sprite[1];\r
966 sx = (code2>>16)&0x1ff;\r
967 sx -= 0x78; // Get X coordinate + 8\r
968 sx_min = 8-(width<<3);\r
6d7acf9e 969\r
cc68a136 970 if((sx <= sx_min && sx >= -0x76) || sx >= 328) skip|=1<<23;\r
971 else if (sx > sx_min && !skip) {\r
972 int sbl = (2<<height)-1;\r
973 int shi = sy>>3;\r
974 if(shi < 0) shi=0; // negative sy\r
975 sblocks |= sbl<<shi;\r
976 }\r
6d7acf9e 977\r
cc68a136 978 *pd++ = (width<<28)|(height<<24)|skip|(hv<<16)|((unsigned short)sy);\r
979 *pd++ = (sx<<16)|((unsigned short)code2);\r
6d7acf9e 980\r
cc68a136 981 // Find next sprite\r
982 link=(code>>16)&0x7f;\r
983 if(!link) break; // End of sprites\r
984 }\r
985 SpriteBlocks = sblocks;\r
986 *pd = 0; // terminate\r
987 }\r
988}\r
989\r
990static void DrawAllSprites(int *hcache, int maxwidth, int prio, int sh)\r
991{\r
992 int i,u,n;\r
993 int sx1seen=0; // sprite with x coord 1 or 0 seen\r
994 int ntiles = 0; // tile counter for sprite limit emulation\r
995 int *sprites[40]; // Sprites to draw in fast mode\r
996 int *ps, pack, rs = rendstatus, scan=Scanline;\r
997\r
998 if(rs&8) {\r
999 DrawAllSpritesInterlace(prio, maxwidth);\r
1000 return;\r
1001 }\r
1002 if(rs&0x11) {\r
1003 //dprintf("PrepareSprites(%i) [%i]", (rs>>4)&1, scan);\r
1004 PrepareSprites(rs&0x10);\r
1005 rendstatus=rs&~0x11;\r
1006 }\r
1007 if (!(SpriteBlocks & (1<<(scan>>3)))) return;\r
1008\r
1009 if(((rs&4)||sh)&&prio==0)\r
1010 memset(HighSprZ, 0, 328);\r
1011 if(!(rs&4)&&prio) {\r
1012 if(hcache[0]) DrawSpritesFromCache(hcache, sh);\r
1013 return;\r
1014 }\r
1015\r
1016 ps = HighPreSpr;\r
1017\r
1018 // Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
1019 // Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
1020\r
1021 for(i=u=n=0; (pack = *ps) && n < 20; ps+=2, u++)\r
1022 {\r
1023 int sx, sy, row, pack2;\r
1024\r
1025 if(pack & 0x00400000) continue;\r
1026\r
1027 // get sprite info\r
1028 pack2 = *(ps+1);\r
1029 sx = pack2>>16;\r
1030 sy = (pack <<16)>>16;\r
1031 row = scan-sy;\r
1032\r
1033 //dprintf("x: %i y: %i %ix%i", sx, sy, (pack>>28)<<3, (pack>>21)&0x38);\r
1034\r
1035 if(sx == -0x77) sx1seen|=1; // for masking mode 2\r
1036\r
1037 // check if it is on this line\r
1038 if(row < 0 || row >= ((pack>>21)&0x38)) continue; // no\r
1039 n++; // number of sprites on this line (both visible and hidden, max is 20) [broken]\r
1040\r
1041 // sprite limit\r
1042 ntiles += pack>>28;\r
1043 if(ntiles > 40) break;\r
1044\r
1045 if(pack & 0x00800000) continue;\r
1046\r
1047 // masking sprite?\r
1048 if(sx == -0x78) {\r
1049 if(!(sx1seen&1) || sx1seen==3) {\r
1050 break; // this sprite is not drawn and remaining sprites are masked\r
1051 }\r
1052 if((sx1seen>>8) == 0) sx1seen=(i+1)<<8;\r
1053 continue;\r
1054 }\r
1055 else if(sx == -0x77) {\r
1056 // masking mode2 (Outrun, Galaxy Force II, Shadow of the beast)\r
1057 if(sx1seen>>8) { i=(sx1seen>>8)-1; break; } // seen both 0 and 1\r
1058 sx1seen |= 2;\r
1059 continue;\r
1060 }\r
1061\r
1062 // accurate sprites\r
1063 //dprintf("P:%i",((sx>>15)&1));\r
1064 if(rs&4) {\r
1065 // might need to skip this sprite\r
1066 if((pack2&0x8000) ^ (prio<<15)) continue;\r
1067 DrawSpriteZ(pack,pack2,sh|(prio<<1),(char)(0x1f-n));\r
1068 continue;\r
1069 }\r
1070\r
1071 // sprite is good, save it's pointer\r
1072 sprites[i++]=ps;\r
1073 }\r
1074\r
1075 // Go through sprites backwards:\r
1076 if(!(rs&4)) {\r
1077 for (i--; i>=0; i--)\r
1078 DrawSprite(sprites[i],&hcache,sh);\r
1079\r
1080 // terminate cache list\r
1081 *hcache = 0;\r
1082 }\r
1083}\r
1084\r
1085\r
1086// --------------------------------------------\r
1087\r
1088#ifndef _ASM_DRAW_C\r
1089static void BackFill(int reg7, int sh)\r
1090{\r
1091 unsigned int back=0;\r
1092 unsigned int *pd=NULL,*end=NULL;\r
1093\r
1094 // Start with a blank scanline (background colour):\r
1095 back=reg7&0x3f;\r
1096 back|=sh<<6;\r
1097 back|=back<<8;\r
1098 back|=back<<16;\r
1099\r
1100 pd= (unsigned int *)(HighCol+8);\r
1101 end=(unsigned int *)(HighCol+8+320);\r
1102\r
1103 do { pd[0]=pd[1]=pd[2]=pd[3]=back; pd+=4; } while (pd<end);\r
1104}\r
1105#endif\r
1106\r
1107// --------------------------------------------\r
1108\r
1109unsigned short HighPal[0x100];\r
1110\r
1111#ifndef _ASM_DRAW_C\r
1112static void FinalizeLineBGR444(int sh)\r
1113{\r
1114 unsigned short *pd=DrawLineDest;\r
1115 unsigned char *ps=HighCol+8;\r
1116 unsigned short *pal=Pico.cram;\r
1117 int len, i, t;\r
1118\r
1119 if (Pico.video.reg[12]&1) {\r
1120 len = 320;\r
1121 } else {\r
1122 if(!(PicoOpt&0x100)) pd+=32;\r
1123 len = 256;\r
1124 }\r
1125\r
1126 if(sh) {\r
1127 pal=HighPal;\r
1128 if(Pico.m.dirtyPal) {\r
1129 blockcpy(pal, Pico.cram, 0x40*2);\r
1130 // shadowed pixels\r
1131 for(i = 0x3f; i >= 0; i--)\r
1132 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1133 // hilighted pixels\r
1134 for(i = 0x3f; i >= 0; i--) {\r
1135 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1136 pal[0x80|i]=(unsigned short)t;\r
1137 }\r
1138 Pico.m.dirtyPal = 0;\r
1139 }\r
1140 }\r
1141\r
1142 for(i = 0; i < len; i++)\r
1143 pd[i] = pal[ps[i]];\r
1144}\r
1145\r
1146\r
1147static void FinalizeLineRGB555(int sh)\r
1148{\r
1149 unsigned short *pd=DrawLineDest;\r
1150 unsigned char *ps=HighCol+8;\r
1151 unsigned short *pal=HighPal;\r
1152 int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
1153\r
1154 if(dirtyPal) {\r
1155 unsigned short *ppal=Pico.cram;\r
1156 for(i = 0x3f; i >= 0; i--)\r
1157 pal[i] = (unsigned short) (((ppal[i]&0x00f)<<12)|((ppal[i]&0x0f0)<<3)|((ppal[i]&0xf00)>>7));\r
1158 Pico.m.dirtyPal = 0;\r
1159 }\r
1160\r
1161 if (Pico.video.reg[12]&1) {\r
1162 len = 320;\r
1163 } else {\r
1164 if(!(PicoOpt&0x100)) pd+=32;\r
1165 len = 256;\r
1166 }\r
1167\r
1168 if(sh) {\r
1169 if(dirtyPal) {\r
1170 // shadowed pixels\r
1171 for(i = 0x3f; i >= 0; i--)\r
1172 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1173 // hilighted pixels\r
1174 for(i = 0x3f; i >= 0; i--) {\r
1175 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1176 pal[0x80|i]=(unsigned short)t;\r
1177 }\r
1178 }\r
1179 }\r
1180\r
1181 for(i = 0; i < len; i++)\r
1182 pd[i] = pal[ps[i]];\r
1183}\r
1184#endif\r
1185\r
1186static void FinalizeLine8bit(int sh)\r
1187{\r
1188 unsigned char *pd=DrawLineDest;\r
1189 int len, rs = rendstatus;\r
1190 static int dirty_count;\r
1191\r
1192 if (!sh && Pico.m.dirtyPal == 1 && Scanline < 222) {\r
1193 // a hack for mid-frame palette changes\r
1194 if (!(rs & 0x20))\r
1195 dirty_count = 1;\r
1196 else dirty_count++;\r
1197 rs |= 0x20;\r
1198 rendstatus = rs;\r
1199 if (dirty_count == 3) {\r
1200 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1201 } else if (dirty_count == 11) {\r
1202 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1203 }\r
1204 }\r
1205\r
1206 if (Pico.video.reg[12]&1) {\r
1207 len = 320;\r
1208 } else {\r
1209 if(!(PicoOpt&0x100)) pd+=32;\r
1210 len = 256;\r
1211 }\r
1212\r
1213 if (!sh && rs & 0x20) {\r
1214 if (dirty_count >= 11) {\r
1215 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1216 } else {\r
1217 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1218 }\r
1219 } else {\r
1220 blockcpy(pd, HighCol+8, len);\r
1221 }\r
1222}\r
1223\r
1224void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
1225\r
1226// --------------------------------------------\r
1227\r
1228static int DrawDisplay(int sh)\r
1229{\r
1230 struct PicoVideo *pvid=&Pico.video;\r
1231 int win=0,edge=0,hvwind=0;\r
1232 int maxw, maxcells;\r
1233\r
740da8c6 1234 rendstatus&=~0xc0;\r
1235\r
cc68a136 1236 if(pvid->reg[12]&1) {\r
1237 maxw = 328; maxcells = 40;\r
1238 } else {\r
1239 maxw = 264; maxcells = 32;\r
1240 }\r
1241\r
1242 // Find out if the window is on this line:\r
1243 win=pvid->reg[0x12];\r
1244 edge=(win&0x1f)<<3;\r
1245\r
1246 if (win&0x80) { if (Scanline>=edge) hvwind=1; }\r
1247 else { if (Scanline< edge) hvwind=1; }\r
1248\r
6d7acf9e 1249 if(!hvwind) { // we might have a vertical window here\r
cc68a136 1250 win=pvid->reg[0x11];\r
1251 edge=win&0x1f;\r
1252 if(win&0x80) {\r
1253 if(!edge) hvwind=1;\r
1254 else if(edge < (maxcells>>1)) hvwind=2;\r
1255 } else {\r
1256 if(!edge);\r
1257 else if(edge < (maxcells>>1)) hvwind=2;\r
1258 else hvwind=1;\r
1259 }\r
1260 }\r
1261\r
1262 DrawLayer(1, HighCacheB, maxcells, sh);\r
1263 if(hvwind == 1)\r
1264 DrawWindow(0, maxcells>>1, 0, sh); // HighCacheAW\r
1265 else if(hvwind == 2) {\r
1266 // ahh, we have vertical window\r
1267 DrawLayer(0, HighCacheA, (win&0x80) ? edge<<1 : maxcells, sh);\r
1268 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh); // HighCacheW\r
1269 } else\r
1270 DrawLayer(0, HighCacheA, maxcells, sh);\r
1271 DrawAllSprites(HighCacheS, maxw, 0, sh);\r
1272\r
1273 if(HighCacheB[0]) DrawTilesFromCache(HighCacheB, sh);\r
1274 if(hvwind == 1)\r
1275 DrawWindow(0, maxcells>>1, 1, sh);\r
1276 else if(hvwind == 2) {\r
1277 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);\r
1278 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1279 } else\r
1280 if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);\r
1281 DrawAllSprites(HighCacheS, maxw, 1, sh);\r
1282\r
740da8c6 1283#if 0\r
1284 {\r
1285 int *c, a, b;\r
1286 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1287 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1288 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);\r
1289 }\r
1290#endif\r
1291\r
cc68a136 1292 return 0;\r
1293}\r
1294\r
1295\r
1296static int Skip=0;\r
1297\r
eff55556 1298PICO_INTERNAL void PicoFrameStart(void)\r
cc68a136 1299{\r
1300 // prepare to do this frame\r
1301 rendstatus = (PicoOpt&0x80)>>5; // accurate sprites\r
1302 if(rendstatus)\r
1303 Pico.video.status &= ~0x0020;\r
1304 else Pico.video.status |= 0x0020; // sprite collision\r
1305 if((Pico.video.reg[12]&6) == 6) rendstatus |= 8; // interlace mode\r
1306 if(Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
1307\r
1308 PrepareSprites(1);\r
1309 Skip=0;\r
1310}\r
1311\r
eff55556 1312PICO_INTERNAL int PicoLine(int scan)\r
cc68a136 1313{\r
1314 int sh;\r
1315 if (Skip>0) { Skip--; return 0; } // Skip rendering lines\r
1316\r
1317 Scanline=scan;\r
1318 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
1319\r
1320 // Draw screen:\r
1321 BackFill(Pico.video.reg[7], sh);\r
1322 if (Pico.video.reg[1]&0x40)\r
1323 DrawDisplay(sh);\r
1324\r
1325 FinalizeLine(sh);\r
1326 //if (SpriteBlocks & (1<<(scan>>3))) for (sh=0; sh < 30; sh++) DrawLineDest[sh] = 0xf;\r
1327\r
1328 Skip=PicoScan(Scanline,DrawLineDest);\r
1329\r
1330 return 0;\r
1331}\r
1332\r
1333\r
1334void PicoDrawSetColorFormat(int which)\r
1335{\r
1336 if (which == 2)\r
1337 FinalizeLine = FinalizeLine8bit;\r
1338 else if (which == 1)\r
1339 FinalizeLine = FinalizeLineRGB555;\r
1340 else FinalizeLine = FinalizeLineBGR444;\r
1341}\r