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[picodrive.git] / Pico / Draw.s
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cc68a136 1@ assembly "optimized" version of some funtions from draw.c\r
2@ this is highly specialized, be careful if changing related C code!\r
3\r
4@ (c) Copyright 2006, notaz\r
5@ All Rights Reserved\r
6\r
7\r
8.extern Pico\r
9.extern PicoOpt\r
10.extern HighCol\r
11.extern Scanline\r
12.extern HighSprZ\r
13.extern rendstatus\r
14.extern DrawLineDest\r
15.extern DrawStripVSRam\r
16.extern DrawStripInterlace\r
17\r
18\r
19@ helper\r
20.macro TilePixel pat lsrr offs\r
21.if !\lsrr\r
22 ands r4, \pat, r2\r
23.else\r
24 ands r4, \pat, r2, lsr #\lsrr\r
25.endif\r
26 orrne r4, r3, r4\r
27 strneb r4, [r1,#\offs]\r
28.endm\r
29\r
30@ TileNorm (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
31.macro TileNorm pat\r
32 TilePixel \pat, 12, 0 @ #0x0000f000\r
33 TilePixel \pat, 8, 1 @ #0x00000f00\r
34 TilePixel \pat, 4, 2 @ #0x000000f0\r
35 TilePixel \pat, 0, 3 @ #0x0000000f\r
36 TilePixel \pat, 28, 4 @ #0xf0000000\r
37 TilePixel \pat, 24, 5 @ #0x0f000000\r
38 TilePixel \pat, 20, 6 @ #0x00f00000\r
39 TilePixel \pat, 16, 7 @ #0x000f0000\r
40.endm\r
41\r
42@ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
43.macro TileFlip pat\r
44 TilePixel \pat, 16, 0 @ #0x000f0000\r
45 TilePixel \pat, 20, 1 @ #0x00f00000\r
46 TilePixel \pat, 24, 2 @ #0x0f000000\r
47 TilePixel \pat, 28, 3 @ #0xf0000000\r
48 TilePixel \pat, 0, 4 @ #0x0000000f\r
49 TilePixel \pat, 4, 5 @ #0x000000f0\r
50 TilePixel \pat, 8, 6 @ #0x00000f00\r
51 TilePixel \pat, 12, 7 @ #0x0000f000\r
52.endm\r
53\r
54@ shadow/hilight mode\r
55\r
56@ this one is for hi priority layer\r
57.macro TilePixelShHP lsrr offs\r
58.if !\lsrr\r
59 ands r4, r12, r2\r
60.else\r
61 ands r4, r12, r2, lsr #\lsrr\r
62.endif\r
63 ldreqb r4, [r1,#\offs]\r
64 orrne r4, r3, r4\r
65 strneb r4, [r1,#\offs]\r
66 tsteq r4, #0x80\r
67 andeq r4, r4, #0x3f\r
68 streqb r4, [r1,#\offs]\r
69.endm\r
70\r
71@ TileNorm (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: register with helper pattern 0xf, touches r3 high bits\r
72.macro TileNormShHP\r
73 TilePixelShHP 12, 0 @ #0x0000f000\r
74 TilePixelShHP 8, 1 @ #0x00000f00\r
75 TilePixelShHP 4, 2 @ #0x000000f0\r
76 TilePixelShHP 0, 3 @ #0x0000000f\r
77 TilePixelShHP 28, 4 @ #0xf0000000\r
78 TilePixelShHP 24, 5 @ #0x0f000000\r
79 TilePixelShHP 20, 6 @ #0x00f00000\r
80 TilePixelShHP 16, 7 @ #0x000f0000\r
81.endm\r
82\r
83@ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, pat: register with helper pattern 0xf\r
84.macro TileFlipShHP\r
85 TilePixelShHP 16, 0 @ #0x000f0000\r
86 TilePixelShHP 20, 1 @ #0x00f00000\r
87 TilePixelShHP 24, 2 @ #0x0f000000\r
88 TilePixelShHP 28, 3 @ #0xf0000000\r
89 TilePixelShHP 0, 4 @ #0x0000000f\r
90 TilePixelShHP 4, 5 @ #0x000000f0\r
91 TilePixelShHP 8, 6 @ #0x00000f00\r
92 TilePixelShHP 12, 7 @ #0x0000f000\r
93.endm\r
94\r
95\r
96@ TileSingleSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx; r12: helper pattern 0xf\r
97.macro TileSingleSh\r
98 tst r0, #1 @ not aligned?\r
99 mov r7, #0x00c000\r
100 orr r7, r7, #0xc0\r
101 ldrneb r4, [r1]\r
102 ldreqh r4, [r1]\r
103 orr r4, r4, r7\r
104 strneb r4, [r1], #1\r
105 streqh r4, [r1], #2\r
106 ldrh r4, [r1]\r
107 orr r4, r4, r7\r
108 strh r4, [r1], #2\r
109 ldrh r4, [r1]\r
110 orr r4, r4, r7\r
111 strh r4, [r1], #2\r
112 ldrh r4, [r1]\r
113 orr r4, r4, r7\r
114 strh r4, [r1], #2\r
115 ldrneb r4, [r1]\r
116 orr r4, r4, r7\r
117 strneb r4, [r1], #1\r
118.endm\r
119\r
120@ TileSingleHi (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
121.macro TileSingleHi\r
122 tst r1, #1 @ not aligned?\r
123 mov r7, #0x008000\r
124 orr r7, r7, #0x80\r
125 ldrneb r4, [r1], #1\r
126 ldreqh r4, [r1], #2 @ 1ci\r
127 ldrh r12, [r1], #2\r
128 bic r4, r4, r7, lsr #1\r
129 orr r4, r4, r7\r
130 strneb r4, [r1, #-3]\r
131 streqh r4, [r1, #-4]\r
132 ldrh r4, [r1], #2\r
133 bic r12, r12, r7, lsr #1\r
134 orr r12, r12, r7\r
135 strh r12, [r1, #-4]\r
136 ldrh r12, [r1], #2\r
137 bic r4, r4, r7, lsr #1\r
138 orr r4, r4, r7\r
139 strh r4, [r1, #-4]\r
140 ldrneb r4, [r1]\r
141 bic r12, r12, r7, lsr #1\r
142 orr r12, r12, r7\r
143 strh r12, [r1, #-2]\r
144 bicne r4, r4, r7, lsr #1\r
145 orrne r4, r4, r7\r
146 strneb r4, [r1], #1\r
147 mov r12, #0xf\r
148.endm\r
149\r
150.macro TileDoShGenPixel shift ofs\r
151.if \shift\r
152 ands r4, r12, r2, lsr #\shift\r
153.else\r
154 ands r4, r12, r2\r
155.endif\r
156 beq 3f\r
157 cmp r4, #0xe\r
158 beq 2f\r
159 bgt 1f\r
160 orr r4, r3, r4\r
161 strb r4, [r1,#\ofs]\r
162 b 3f\r
1631:\r
164 ldrb r4, [r1,#\ofs] @ 2ci\r
165 orr r4, r4, #0xc0\r
166 strb r4, [r1,#\ofs]\r
167 b 3f\r
1682:\r
169 ldrb r4, [r1,#\ofs] @ 2ci\r
170 bic r4, r4, #0xc0\r
171 orr r4, r4, #0x80\r
172 strb r4, [r1,#\ofs]\r
1733:\r
174.endm\r
175\r
176@ TileFlipSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
177.macro TileFlipSh\r
178 TileDoShGenPixel 16, 0 @ #0x000f0000\r
179 TileDoShGenPixel 20, 1 @ #0x00f00000\r
180 TileDoShGenPixel 24, 2 @ #0x0f000000\r
181 TileDoShGenPixel 28, 3 @ #0xf0000000\r
182 TileDoShGenPixel 0, 4 @ #0x0000000f\r
183 TileDoShGenPixel 4, 5 @ #0x000000f0\r
184 TileDoShGenPixel 8, 6 @ #0x00000f00\r
185 TileDoShGenPixel 12, 7 @ #0x0000f000\r
186.endm\r
187\r
188@ TileNormSh (r1=pdest, r2=pixels8, r3=pal) r4,r7: scratch, r0=sx, r12: register with helper pattern 0xf\r
189.macro TileNormSh\r
190 TileDoShGenPixel 12, 0 @ #0x0000f000\r
191 TileDoShGenPixel 8, 1 @ #0x00000f00\r
192 TileDoShGenPixel 4, 2 @ #0x000000f0\r
193 TileDoShGenPixel 0, 3 @ #0x0000000f\r
194 TileDoShGenPixel 28, 4 @ #0xf0000000\r
195 TileDoShGenPixel 24, 5 @ #0x0f000000\r
196 TileDoShGenPixel 20, 6 @ #0x00f00000\r
197 TileDoShGenPixel 16, 7 @ #0x000f0000\r
198.endm\r
199\r
200\r
201@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
202\r
203@ struct TileStrip\r
204@ {\r
205@ int nametab; // 0x00\r
206@ int line; // 0x04\r
207@ int hscroll; // 0x08\r
208@ int xmask; // 0x0C\r
209@ int *hc; // 0x10 (pointer to cache buffer)\r
210@ int cells; // 0x14\r
211@ };\r
212\r
213@ int DrawLayer(int plane, int *hcache, int maxcells, int sh)\r
214\r
215.global DrawLayer @ int plane, int *hcache, int maxcells, int sh\r
216\r
217DrawLayer:\r
218 stmfd sp!, {r4-r11,lr}\r
219\r
220 ldr r11, =(Pico+0x22228) @ Pico.video\r
221 mov r8, #1\r
222\r
223 ldrb r7, [r11, #16] @ ??hh??ww\r
224\r
225 mov r6, r1 @ hcache\r
226 orr r9, r2, r3, lsl #31 @ r9=maxcells|(sh<<31)\r
227\r
228 mov r1, r7, lsl #4\r
229 orr r1, r1, #0x00ff\r
230\r
231 and r10, r7, #3\r
232 cmp r10, #1\r
233 biclt r1, r1, #0xfc00\r
234 biceq r1, r1, #0xfe00\r
235 bicgt r1, r1, #0xff00 @ r1=ymask=(height<<8)|0xff; ...; // Y Mask in pixels\r
236\r
237 add r10, r10, #5\r
238 cmp r10, #7\r
239 subge r10, r10, #1 @ r10=shift[width] (5,6,6,7)\r
240\r
241 @ calculate xmask:\r
242 mov r5, r8, lsl r10\r
243 sub r5, r5, #1 @ r5=xmask\r
244\r
245 @ Find name table:\r
246 tst r0, r0\r
247 ldreqb r12, [r11, #2]\r
248 ldrneb r12, [r11, #4]\r
249\r
250 ldr r2, =Scanline @ trying to make good use of pipeline here\r
251 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
252\r
253 moveq r12, r12, lsl #10\r
254 movne r12, r12, lsl #13\r
255 and r12, r12, #(7<<13) @ r12=(ts->nametab<<1) (halfword compliant)\r
256\r
257 ldrh r8, [r11, #12]\r
258 ldrb r7, [r11, #11]\r
259 ldr r2, [r2]\r
260\r
261 mov r4, r8, lsr #8 @ pvid->reg[13]\r
262 mov r4, r4, lsl #10 @ htab=pvid->reg[13]<<9; (halfwords)\r
263 tst r7, #2\r
264 addne r4, r4, r2, lsl #2 @ htab+=Scanline<<1; // Offset by line\r
265 tst r7, #1\r
266 biceq r4, r4, #0x1f @ htab&=~0xf; // Offset by tile\r
267 add r4, r4, r0, lsl #1 @ htab+=plane\r
268 bic r4, r4, #0x00ff0000 @ just in case\r
269 ldrh r3, [lr, r4] @ r3=hscroll\r
270\r
271 tst r7, #4\r
272 bne .DrawStrip_vsscroll\r
273\r
274 @ Get vertical scroll value:\r
275 add r7, lr, #0x012000\r
276 add r7, r7, #0x000180 @ r7=Pico.vsram (Pico+0x22180)\r
277 ldr r7, [r7]\r
278\r
279 tst r8, #2\r
280 tstne r8, #4\r
281 bne .DrawStrip_interlace\r
282\r
283 tst r0, r0\r
284 movne r7, r7, lsr #16\r
285\r
286 @ Find the line in the name table\r
287 add r2, r2, r7\r
288 and r2, r2, r1\r
289 mov r4, r2, lsr #3\r
290 add r10, r10, #1 @ shift[width]++\r
291 add r12, r12, r4, lsl r10 @ nametab+=(ts.line>>3)<<shift[width];\r
292\r
293 @ ldmia r0, {r1,r2,r3,r5,r6,r9} @ r2=line, r3=ts->hscroll, r5=ts->xmask, r6=ts->hc, r9=ts->cells\r
294@ mov r12,r1, lsl #1 @ r12=(ts->nametab<<1) (halfword compliant)\r
295\r
296 and r10,r2, #7\r
297 mov r10,r10, lsl #1 @ r10=ty=(ts->line&7)<<1;\r
298 orr r10,r10, r9, lsl #24\r
299\r
300 rsb r8, r3, #0\r
301 mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
302\r
303 sub r1, r3, #1\r
304 and r1, r1, #7\r
305 add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
306\r
307 tst r9, #1<<31\r
308 mov r3, #0\r
309 orrne r10,r10, #1<<23 @ r10=(cells<<24|sh<<23|hi_not_empty<<22|ty)\r
310 movne r3, #0x40 @ default to shadowed pal on sh mode\r
311\r
312 mvn r9, #0 @ r9=prevcode=-1\r
313\r
314 cmp r7, #8\r
315 addne r10,r10, #0x01000000 @ we will loop cells+1 times if there is scroll\r
316\r
317 @ cache some stuff to avoid mem access\r
318 ldr r11,=HighCol\r
319 mov r0, #0xf\r
320 add r1, r11, r7 @ r1=pdest\r
321\r
322\r
323 @ r4 & r7 are scratch in this loop\r
324.dsloop_subr1:\r
325 sub r1, r1, #8\r
326.dsloop: @ 40-41 times\r
327 subs r10,r10, #0x01000000\r
328 bmi .dsloop_exit\r
329\r
330.dsloop_enter:\r
331 and r7, r5, r8\r
332 add r7, lr, r7, lsl #1 @ Pico.vram+((tilex&ts->xmask) as halfwords)\r
333 ldrh r7, [r7, r12] @ r7=code (int, but from unsigned, no sign extend)\r
334\r
335 add r1, r1, #8\r
336 add r8, r8, #1\r
337\r
338 tst r7, #0x8000\r
339 bne .DrawStrip_hiprio\r
340\r
341 cmp r7, r9\r
342 beq .DrawStrip_samecode @ we know stuff about this tile already\r
343\r
344 mov r9, r7 @ remember code\r
345\r
346 movs r2, r9, lsl #20 @ if (code&0x1000)\r
347 mov r2, r2, lsl #1\r
348 add r2, r2, r10, lsl #17\r
349 mov r2, r2, lsr #17\r
350 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
351\r
352 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
353\r
354 bic r7, r3, #0x3f\r
355 and r3, r9, #0x6000\r
356 add r3, r7, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
357\r
358.DrawStrip_samecode:\r
359 tst r2, r2\r
360 beq .dsloop @ tileline blank\r
361\r
362 cmp r2, r2, ror #4\r
363 beq .DrawStrip_SingleColor @ tileline singlecolor \r
364\r
365 tst r9, #0x0800\r
366 beq .DrawStrip_TileNorm\r
367\r
368 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
369 TileFlip r0\r
370 b .dsloop\r
371\r
372.DrawStrip_TileNorm:\r
373 TileNorm r0\r
374 b .dsloop\r
375\r
376.DrawStrip_SingleColor:\r
377 and r4, r2, #0xf\r
378 orr r4, r3, r4\r
379 orr r4, r4, r4, lsl #8\r
380 tst r1, #1 @ not aligned?\r
381 strneb r4, [r1], #1\r
382 streqh r4, [r1], #2\r
383 strh r4, [r1], #2\r
384 strh r4, [r1], #2\r
385 strh r4, [r1], #2\r
386 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
387 b .dsloop_subr1\r
388\r
389.DrawStrip_hiprio:\r
390 tst r10, #0x00c00000\r
391 beq .DrawStrip_hiprio_maybempt\r
392 sub r0, r1, r11\r
393 orr r7, r7, r0, lsl #16\r
394 orr r7, r7, r10, lsl #25 @ (ty<<25)\r
395 tst r7, #0x1000\r
396 eorne r7, r7, #7<<26 @ if(code&0x1000) cval^=7<<26;\r
397 str r7, [r6], #4 @ cache hi priority tile\r
398 mov r0, #0xf\r
399 b .dsloop\r
400\r
401.DrawStrip_hiprio_maybempt:\r
402 cmp r7, r9\r
403 beq .dsloop @ must've been empty, otherwise we wouldn't get here\r
404 movs r2, r7, lsl #20 @ if (code&0x1000)\r
405 mov r2, r2, lsl #1\r
406 add r2, r2, r10, lsl #17\r
407 mov r2, r2, lsr #17\r
408 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
409 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
410 mov r9, r7 @ remember code\r
411 tst r2, r2\r
412 orrne r10, r10, #1<<22\r
413 bne .DrawStrip_hiprio\r
414 b .dsloop\r
415\r
416.dsloop_exit:\r
417 mov r0, #0\r
418 str r0, [r6] @ terminate the cache list\r
419\r
420 ldmfd sp!, {r4-r11,lr}\r
421 bx lr\r
422\r
423\r
424.DrawStrip_vsscroll:\r
425 @ shit, we have 2-cell column based vscroll\r
426 @ let the c code handle this (for now)\r
427\r
428 @ int nametab; // 0x00\r
429 @ int line; // 0x04\r
430 @ int hscroll; // 0x08\r
431 @ int xmask; // 0x0C\r
432 @ int *hc; // 0x10 (pointer to cache buffer)\r
433 @ int cells; // 0x14\r
434\r
435 sub sp, sp, #6*4\r
436 orr r2, r1, r10, lsl #24 @ ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
437 mov r1, r0 @ plane\r
438 mov r0, r12, lsr #1 @ halfwords\r
439 and r9, r9, #0xff\r
440 stmia sp, {r0,r2,r3,r5,r6,r9}\r
441\r
442 mov r0, sp\r
443 bl DrawStripVSRam @ struct TileStrip *ts, int plane\r
444\r
445 add sp, sp, #6*4\r
446 ldmfd sp!, {r4-r11,lr}\r
447 bx lr\r
448\r
449@ interlace mode 2? Sonic 2?\r
450.DrawStrip_interlace:\r
451 tst r0, r0\r
452 moveq r7, r7, lsl #21\r
453 movne r7, r7, lsl #5\r
454\r
455 @ Find the line in the name table\r
456 add r2, r7, r2, lsl #22 @ r2=(vscroll+(Scanline<<1))<<21 (11 bits);\r
457 orr r1, r1, #0x80000000\r
458 and r2, r2, r1, ror #10 @ &((ymask<<1)|1)<<21;\r
459 mov r2, r2, lsr #21\r
460 mov r4, r2, lsr #4\r
461 mov r12, r12, lsr #1 @ halfwords\r
462 add r0, r12, r4, lsl r10 @ nametab+=(ts.line>>4)<<shift[width];\r
463 and r9, r9, #0xff\r
464\r
465 sub sp, sp, #6*4\r
466 stmia sp, {r0,r2,r3,r5,r6,r9}\r
467\r
468 mov r0, sp\r
469 bl DrawStripInterlace @ struct TileStrip *ts\r
470\r
471 add sp, sp, #6*4\r
472 ldmfd sp!, {r4-r11,lr}\r
473 bx lr\r
474\r
475.pool\r
476\r
477@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
478\r
479\r
480.global BackFill @ int reg7, int sh\r
481\r
482BackFill:\r
483 stmfd sp!, {r4-r9,lr}\r
484\r
485 ldr lr, =(HighCol+8)\r
486\r
487 mov r0, r0, lsl #26\r
488 mov r0, r0, lsr #26\r
489 orr r0, r0, r1, lsl #6\r
490 orr r0, r0, r0, lsl #8\r
491 orr r0, r0, r0, lsl #16\r
492\r
493 mov r1, r0\r
494 mov r2, r0\r
495 mov r3, r0\r
496 mov r4, r0\r
497 mov r5, r0\r
498 mov r6, r0\r
499 mov r7, r0\r
500\r
501 @ go go go!\r
502 stmia lr!, {r0-r7} @ 10*8*4\r
503 stmia lr!, {r0-r7}\r
504 stmia lr!, {r0-r7}\r
505 stmia lr!, {r0-r7}\r
506 stmia lr!, {r0-r7}\r
507 stmia lr!, {r0-r7}\r
508 stmia lr!, {r0-r7}\r
509 stmia lr!, {r0-r7}\r
510 stmia lr!, {r0-r7}\r
511 stmia lr!, {r0-r7}\r
512\r
513 ldmfd sp!, {r4-r9,r12}\r
514 bx r12\r
515\r
516\r
517@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
518\r
519\r
520.global DrawTilesFromCache @ int *hc, int sh\r
521\r
522DrawTilesFromCache:\r
523 stmfd sp!, {r4-r8,r11,lr}\r
524\r
525 mvn r5, #0 @ r5=prevcode=-1\r
526 mov r8, r1\r
527\r
528 @ cache some stuff to avoid mem access\r
529 ldr r11,=HighCol\r
530 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
531 mov r12,#0xf\r
532\r
533 @ scratch: r4, r7\r
534.dtfc_loop:\r
535 ldr r6, [r0], #4 @ read code\r
536 movs r1, r6, lsr #16 @ r1=dx;\r
537 ldmeqfd sp!, {r4-r8,r11,pc} @ dx is never zero, this must be a terminator, return\r
538 bic r1, r1, #0xfe00\r
539 add r1, r11, r1 @ r1=pdest\r
540\r
541 mov r7, r6, lsl #16\r
542 cmp r5, r7, lsr #16\r
543 beq .dtfc_samecode @ if (code==prevcode)\r
544\r
545 mov r5, r7, lsr #16\r
546\r
547 mov r2, r5, lsl #21\r
548 mov r2, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4;\r
549 add r2, r2, r6, lsr #25 @ addr+=ty\r
550\r
551 and r3, r5, #0x6000\r
552 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
553\r
554 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
555\r
556.dtfc_samecode:\r
557 tst r8, r8\r
558 bne .dtfc_shadow\r
559\r
560 tst r2, r2\r
561 beq .dtfc_loop\r
562\r
563 cmp r2, r2, ror #4\r
564 beq .dtfc_SingleColor @ tileline singlecolor \r
565\r
566 tst r5, #0x0800\r
567 beq .dtfc_TileNorm\r
568\r
569 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
570 TileFlip r12\r
571 b .dtfc_loop\r
572\r
573.dtfc_TileNorm:\r
574 TileNorm r12\r
575 b .dtfc_loop\r
576\r
577.dtfc_SingleColor:\r
578 and r4, r2, #0xf\r
579 orr r4, r3, r4\r
580 orr r4, r4, r4, lsl #8\r
581 tst r1, #1 @ not aligned?\r
582 strneb r4, [r1], #1\r
583 streqh r4, [r1], #2\r
584 strh r4, [r1], #2\r
585 strh r4, [r1], #2\r
586 strh r4, [r1], #2\r
587 strneb r4, [r1], #1 @ have a remaining unaligned pixel?\r
588 b .dtfc_loop\r
589\r
590.dtfc_shadow:\r
591 tst r2, r2\r
592 beq .dtfc_shadow_blank\r
593\r
594 cmp r2, r2, ror #4\r
595 beq .dtfc_SingleColor @ tileline singlecolor \r
596\r
597 tst r5, #0x0800\r
598 beq .dtfc_TileNormShHP\r
599\r
600 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
601 TileFlipShHP\r
602 b .dtfc_loop\r
603\r
604.dtfc_TileNormShHP:\r
605 TileNormShHP\r
606 b .dtfc_loop\r
607\r
608.dtfc_shadow_blank:\r
609 ldrb r4, [r1] @ 1ci\r
610 ldrb r12,[r1,#1]\r
611 tst r4, #0x80\r
612 andeq r4, r4,#0x3f\r
613 streqb r4, [r1]\r
614 tst r12,#0x80\r
615 ldrb r4, [r1,#2]\r
616 andeq r12,r12,#0x3f\r
617 streqb r12,[r1,#1]\r
618 tst r4, #0x80\r
619 ldrb r12,[r1,#3]\r
620 andeq r4, r4,#0x3f\r
621 streqb r4, [r1,#2]\r
622 tst r12,#0x80\r
623 ldrb r4, [r1,#4]\r
624 andeq r12,r12,#0x3f\r
625 streqb r12,[r1,#3]\r
626 tst r4, #0x80\r
627 ldrb r12,[r1,#5]\r
628 andeq r4, r4,#0x3f\r
629 streqb r4, [r1,#4]\r
630 tst r12,#0x80\r
631 ldrb r4, [r1,#6]\r
632 andeq r12,r12,#0x3f\r
633 streqb r12,[r1,#5]\r
634 tst r4, #0x80\r
635 ldrb r12,[r1,#7]\r
636 andeq r4, r4,#0x3f\r
637 streqb r4, [r1,#6]\r
638 tst r12,#0x80\r
639 andeq r12,r12,#0x3f\r
640 streqb r12,[r1,#7]\r
641 mov r12, #0xf\r
642 b .dtfc_loop\r
643\r
644.pool\r
645\r
646@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
647\r
648\r
649.global DrawSpritesFromCache @ int *hc, int sh\r
650\r
651DrawSpritesFromCache:\r
652 stmfd sp!, {r4-r11,lr}\r
653\r
654 @ cache some stuff to avoid mem access\r
655 ldr r11,=HighCol\r
656 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
657 mov r6, r1, lsl #31\r
658 orr r6, r6, #1<<30\r
659 mov r12,#0xf\r
660\r
661 mov r10, r0\r
662\r
663.dsfc_loop:\r
664 ldr r9, [r10], #4 @ read code\r
665 bic r6, r6, #7 @ using pipeline\r
666 tst r9, r9\r
667 ldmeqfd sp!, {r4-r11,pc}\r
668\r
669 mov r4, r9, lsl #28\r
670 orr r6, r6, r4, lsr #30\r
671 add r6, r6, #1 @ r6=s1cc???? ... ?????www (s=shadow/hilight, cc=pal, w=width)\r
672\r
673 and r5, r9, #3\r
674 add r5, r5, #1 @ r5=delta\r
675 tst r9, #0x10000\r
676 rsbne r5, r5, #0 @ Flip X\r
677 mov r5, r5, lsl #4\r
678\r
679 mov r2, r9, lsr #17\r
680 mov r8, r2, lsl #1 @ tile=((unsigned int)code>>17)<<1;\r
681\r
682 and r3, r9, #0x30 @ r3=pal=(code&0x30);\r
683\r
684 bic r6, r6, #3<<28\r
685 orr r6, r6, r3, lsl #24\r
686\r
687 mov r0, r9, lsl #16\r
688 mov r0, r0, asr #22 @ sx=(code<<16)>>22\r
689 adds r0, r0, #0 @ set ZV\r
690 b .dsfc_inloop_enter\r
691\r
692@ scratch: r4, r7\r
693.dsfc_inloop:\r
694 sub r6, r6, #1\r
695 tst r6, #7\r
696 beq .dsfc_loop\r
697 adds r0, r0, #8\r
698 add r8, r8, r5\r
699\r
700.dsfc_inloop_enter:\r
701 ble .dsfc_inloop\r
702 cmp r0, #328\r
703 bge .dsfc_loop\r
704\r
705 mov r8, r8, lsl #17\r
706 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
707\r
708 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+tile); // Get 8 pixels\r
709 add r1, r11, r0 @ r1=pdest\r
710 tst r2, r2\r
711 beq .dsfc_inloop\r
712\r
713 cmp r12, r6, lsr #28\r
714 beq .dsfc_shadow\r
715\r
716 cmp r2, r2, ror #4\r
717 beq .dsfc_SingleColor @ tileline singlecolor \r
718\r
719 tst r9, #0x10000\r
720 beq .dsfc_TileNorm\r
721\r
722 @ TileFlip (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
723 TileFlip r12\r
724 b .dsfc_inloop\r
725\r
726.dsfc_TileNorm:\r
727 TileNorm r12\r
728 b .dsfc_inloop\r
729\r
730.dsfc_SingleColor:\r
731 tst r0, #1 @ not aligned?\r
732 and r4, r2, #0xf\r
733 orr r4, r3, r4\r
734 orr r4, r4, r4, lsl #8\r
735 strneb r4, [r1], #1\r
736 streqh r4, [r1], #2\r
737 strh r4, [r1], #2\r
738 strh r4, [r1], #2\r
739 strh r4, [r1], #2\r
740 strneb r4, [r1], #1\r
741 b .dsfc_inloop\r
742\r
743.dsfc_shadow:\r
744 cmp r2, r2, ror #4\r
745 beq .dsfc_singlec_sh\r
746\r
747 tst r9, #0x10000\r
748 beq .dsfc_TileNorm_sh\r
749\r
750 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
751 TileFlipSh\r
752 b .dsfc_inloop\r
753\r
754.dsfc_TileNorm_sh:\r
755 TileNormSh\r
756 b .dsfc_inloop\r
757\r
758.dsfc_singlec_sh:\r
759 cmp r2, #0xe0000000\r
760 bcc .dsfc_SingleColor @ normal singlecolor tileline (carry inverted in ARM)\r
761 tst r2, #0x10000000\r
762 bne .dsfc_sh_sh\r
763 TileSingleHi\r
764 b .dsfc_inloop\r
765\r
766.dsfc_sh_sh:\r
767 TileSingleSh\r
768 b .dsfc_inloop\r
769\r
770.pool\r
771\r
772@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
773\r
774@ + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
775@ + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
776\r
777.global DrawSprite @ unsigned int *sprite, int **hc, int sh\r
778\r
779DrawSprite:\r
780 stmfd sp!, {r4-r9,r11,lr}\r
781\r
782 ldr r3, [r0] @ sprite[0]\r
783 ldr r7, =Scanline\r
784 mov r6, r3, lsr #28\r
785 sub r6, r6, #1 @ r6=width-1 (inc later)\r
786 mov r5, r3, lsr #24\r
787 and r5, r5, #7 @ r5=height\r
788\r
789 mov r4, r3, lsl #16 @ r4=sy<<16 (tmp)\r
790\r
791 ldr r7, [r7]\r
792 ldr r9, [r0, #4]\r
793 sub r7, r7, r4, asr #16 @ r7=row=Scanline-sy\r
794\r
795 tst r2, r2\r
796 mov r2, r9, asr #16 @ r2=sx\r
797 bic r9, r9, #0xfe000000\r
798 orrne r9, r9, #1<<31 @ r9=code|(sh<<31)\r
799\r
800 tst r9, #0x1000\r
801 movne r4, r5, lsl #3\r
802 subne r4, r4, #1\r
803 subne r7, r4, r7 @ if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
804\r
805 mov r8, r9, lsl #21\r
806 mov r8, r8, lsr #21\r
807 add r8, r8, r7, lsr #3 @ tile+=row>>3; // Tile number increases going down\r
808 \r
809 tst r9, #0x0800\r
810 mlane r8, r5, r6, r8 @ if (code&0x0800) { tile+=delta*(width-1);\r
811 rsbne r5, r5, #0 @ delta=-delta; } // r5=delta now\r
812\r
813 mov r8, r8, lsl #4\r
814 and r7, r7, #7\r
815 add r8, r8, r7, lsl #1 @ tile+=(row&7)<<1; // Tile address\r
816\r
817 tst r9, #0x8000\r
818 bne .dspr_cache @ if(code&0x8000) // high priority - cache it\r
819\r
820 @ cache some stuff to avoid mem access\r
821 ldr r11,=HighCol\r
822 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
823 mov r12,#0xf\r
824\r
825 mov r5, r5, lsl #4 @ delta<<=4; // Delta of address\r
826 and r4, r9, #0x6000\r
827 orr r9, r9, r4, lsl #16\r
828 orr r9, r9, #0x10000000 @ r9=scc1 ???? ... <code> (s=shadow/hilight, cc=pal)\r
829\r
830 tst r9, #1<<31\r
831 mov r3, r4, lsr #9 @ r3=pal=((code>>9)&0x30);\r
832 orrne r3, r3, #0x40 @ shadow by default\r
833\r
834 add r6, r6, #1 @ inc now\r
835 adds r0, r2, #0 @ mov sx to r0 and set ZV flags\r
836 b .dspr_loop_enter\r
837\r
838.dspr_loop:\r
839 subs r6, r6, #1 @ width--\r
840 ldmeqfd sp!, {r4-r9,r11,pc}@ return\r
841 adds r0, r0, #8 @ sx+=8\r
842 add r8, r8, r5 @ tile+=delta\r
843\r
844.dspr_loop_enter:\r
845 ble .dspr_loop @ sx <= 0\r
846 cmp r0, #328\r
847 ldmgefd sp!, {r4-r9,r11,pc}@ return\r
848\r
849 mov r8, r8, lsl #17\r
850 mov r8, r8, lsr #17 @ tile&=0x7fff; // Clip tile address\r
851\r
852 ldr r2, [lr, r8, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
853 add r1, r11, r0 @ r1=pdest\r
854 tst r2, r2\r
855 beq .dspr_loop\r
856\r
857 cmp r12, r9, lsr #28\r
858 beq .dspr_shadow\r
859\r
860 cmp r2, r2, ror #4\r
861 beq .dspr_SingleColor @ tileline singlecolor \r
862\r
863 tst r9, #0x0800\r
864 beq .dspr_TileNorm\r
865\r
866 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
867 TileFlip r12\r
868 b .dspr_loop\r
869\r
870@ scratch: r4, r7\r
871.dspr_TileNorm:\r
872 TileNorm r12\r
873 b .dspr_loop\r
874\r
875.dspr_SingleColor:\r
876 and r4, r2, #0xf\r
877 orr r4, r3, r4\r
878 orr r4, r4, r4, lsl #8\r
879 tst r0, #1 @ not aligned?\r
880 strneb r4, [r1], #1\r
881 streqh r4, [r1], #2\r
882 strh r4, [r1], #2\r
883 strh r4, [r1], #2\r
884 strh r4, [r1], #2\r
885 strneb r4, [r1], #1\r
886 b .dspr_loop\r
887\r
888.dspr_shadow:\r
889 cmp r2, r2, ror #4\r
890 beq .dspr_singlec_sh\r
891\r
892 tst r9, #0x0800\r
893 beq .dspr_TileNorm_sh\r
894\r
895 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r12: helper pattern\r
896 TileFlipSh\r
897 b .dspr_loop\r
898\r
899.dspr_TileNorm_sh:\r
900 TileNormSh\r
901 b .dspr_loop\r
902\r
903.dspr_singlec_sh:\r
904 cmp r2, #0xe0000000\r
905 bcc .dspr_SingleColor @ normal tileline\r
906 tst r2, #0x10000000\r
907 bne .dspr_sh_sh\r
908 TileSingleHi\r
909 b .dspr_loop\r
910\r
911.dspr_sh_sh:\r
912 TileSingleSh\r
913 b .dspr_loop\r
914\r
915\r
916.dspr_cache:\r
917 @ *(*hc)++ = (tile<<16)|((code&0x0800)<<5)|((sx<<6)&0x0000ffc0)|((code>>9)&0x30)|((sprite[0]>>24)&0xf);\r
918 mov r4, r8, lsl #16 @ tile\r
919 tst r9, #0x0800\r
920 orrne r4, r4, #0x10000 @ code&0x0800\r
921 mov r2, r2, lsl #22\r
922 orr r4, r4, r2, lsr #16 @ (sx<<6)&0x0000ffc0\r
923 and r2, r9, #0x6000\r
924 orr r4, r4, r2, lsr #9 @ (code>>9)&0x30\r
925 mov r3, r3, lsl #12\r
926 ldr r2, [r1]\r
927 orr r4, r4, r3, lsr #28 @ (sprite[0]>>24)&0xf\r
928\r
929 str r4, [r2], #4\r
930 str r2, [r1]\r
931\r
932 ldmfd sp!, {r4-r9,r11,lr}\r
933 bx lr\r
934\r
935@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
936\r
937.global DrawWindow @ int tstart, int tend, int prio, int sh // int *hcache\r
938\r
939DrawWindow:\r
940 stmfd sp!, {r4-r11,lr}\r
941\r
942 ldr r11, =(Pico+0x22228) @ Pico.video\r
943 ldr r10, =Scanline\r
944 ldrb r12, [r11, #3] @ pvid->reg[3]\r
945\r
946 ldr r10, [r10]\r
947 ldr r4, [r11, #12]\r
948 mov r5, r10, lsr #3\r
949 and r10, r10, #7\r
950 mov r10, r10, lsl #1 @ r10=ty\r
951\r
952 mov r12, r12, lsl #10\r
953\r
954 tst r4, #1 @ 40 cell mode?\r
955 andne r12, r12, #0xf000 @ 0x3c<<10\r
956 andeq r12, r12, #0xf800\r
957 addne r12, r12, r5, lsl #7\r
958 addeq r12, r12, r5, lsl #6 @ nametab\r
959 add r12, r12, r0, lsl #2 @ +starttile\r
960\r
961 ldr r6, =rendstatus\r
962 ldr lr, =(Pico+0x10000) @ lr=Pico.vram\r
963 ldrb r6, [r6]\r
964\r
965 @ fetch the first code now\r
966 ldrh r7, [lr, r12]\r
967\r
968 ands r6, r6, #2 @ we care about bit 1 only\r
969 orr r6, r6, r2\r
970 bne .dw_no_sameprio\r
971\r
972 cmp r2, r7, lsr #15\r
973 ldmnefd sp!, {r4-r11,pc} @ assume that whole window uses same priority\r
974\r
975.dw_no_sameprio:\r
976 orr r6, r6, r3, lsl #8 @ shadow mode\r
977\r
978 sub r8, r1, r0\r
979 mov r8, r8, lsl #1 @ cells\r
980\r
981 mvn r9, #0 @ r9=prevcode=-1\r
982\r
983 @ cache some stuff to avoid mem access\r
984 ldr r11,=(HighCol+8)\r
985 add r1, r11, r0, lsl #4 @ r1=pdest\r
986 mov r0, #0xf\r
987 b .dwloop_enter\r
988\r
989 @ r4,r5 & r7 are scratch in this loop\r
990.dwloop:\r
991 add r1, r1, #8\r
992.dwloop_nor1:\r
993 add r12, r12, #2 @ halfwords\r
994 ldrh r7, [lr, r12] @ r7=code (int, but from unsigned, no sign extend)\r
995 subs r8, r8, #1\r
996 beq .dwloop_end @ done\r
997\r
998 eor r5, r6, r7, lsr #15\r
999 tst r5, #1\r
1000 orrne r6, r6, #2 @ wrong pri\r
1001 bne .dwloop\r
1002\r
1003 cmp r7, r9\r
1004 beq .dw_samecode @ we know stuff about this tile already\r
1005\r
1006.dwloop_enter:\r
1007 mov r9, r7 @ remember code\r
1008\r
1009 movs r2, r9, lsl #20 @ if (code&0x1000)\r
1010 mov r2, r2, lsl #1\r
1011 add r2, r10, r2, lsr #17 @ r2=addr=(code&0x7ff)<<4; addr+=ty\r
1012 eorcs r2, r2, #0x0e @ if (code&0x1000) addr^=0xe;\r
1013\r
1014 and r3, r9, #0x6000\r
1015 mov r3, r3, lsr #9 @ r3=pal=((code&0x6000)>>9);\r
1016\r
1017 ldr r2, [lr, r2, lsl #1] @ pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
1018\r
1019.dw_samecode:\r
1020 tst r6, #0x100\r
1021 bne .dw_shadow\r
1022.dw_shadow_done:\r
1023 tst r2, r2\r
1024 beq .dwloop @ tileline blank\r
1025\r
1026 cmp r2, r2, ror #4\r
1027 beq .dw_SingleColor @ tileline singlecolor \r
1028\r
1029 tst r9, #0x0800\r
1030 beq .dw_TileNorm\r
1031\r
1032 @ (r1=pdest, r2=pixels8, r3=pal) r4: scratch, r0: helper pattern\r
1033 TileFlip r0\r
1034 b .dwloop\r
1035\r
1036.dw_TileNorm:\r
1037 TileNorm r0\r
1038 b .dwloop\r
1039\r
1040.dw_SingleColor:\r
1041 and r4, r0, r2 @ #0x0000000f\r
1042 orr r4, r3, r4\r
1043 orr r4, r4, r4, lsl #8\r
1044 orr r4, r4, r4, lsl #16\r
1045 mov r5, r4\r
1046 stmia r1!, {r4,r5}\r
1047 b .dwloop_nor1 @ we incremeted r1 ourselves\r
1048\r
1049.dw_shadow:\r
1050 tst r6, #1 @ hi pri?\r
1051 orreq r3, r3, #0x40\r
1052 beq .dw_shadow_done\r
1053 ldr r4, [r1]\r
1054 tst r4, #0x00000080\r
1055 biceq r4, r4, #0x000000c0\r
1056 tst r4, #0x00008000\r
1057 biceq r4, r4, #0x0000c000\r
1058 tst r4, #0x00800000\r
1059 biceq r4, r4, #0x00c00000\r
1060 tst r4, #0x80000000\r
1061 biceq r4, r4, #0xc0000000\r
1062 str r4, [r1]\r
1063 ldr r4, [r1,#4]\r
1064 tst r4, #0x00000080\r
1065 biceq r4, r4, #0x000000c0\r
1066 tst r4, #0x00008000\r
1067 biceq r4, r4, #0x0000c000\r
1068 tst r4, #0x00800000\r
1069 biceq r4, r4, #0x00c00000\r
1070 tst r4, #0x80000000\r
1071 biceq r4, r4, #0xc0000000\r
1072 str r4, [r1,#4]\r
1073 b .dw_shadow_done\r
1074\r
1075.dwloop_end:\r
1076 ldr r0, =rendstatus\r
1077 ldr r1, [r0]\r
1078 and r6, r6, #2\r
1079 orr r1, r1, r6\r
1080 str r1, [r0]\r
1081\r
1082 ldmfd sp!, {r4-r11,r12}\r
1083 bx r12\r
1084\r
1085\r
1086@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1087\r
1088\r
1089@ hilights 2 pixels in RGB444/BGR444 format\r
1090.macro TileDoShHi2Pixels444 reg\r
1091 mov \reg, \reg, ror #12\r
1092 adds \reg, \reg, #0x40000000\r
1093 orrcs \reg, \reg, #0xf0000000\r
1094 mov \reg, \reg, ror #28\r
1095 adds \reg, \reg, #0x40000000\r
1096 orrcs \reg, \reg, #0xf0000000\r
1097 mov \reg, \reg, ror #28\r
1098 adds \reg, \reg, #0x40000000\r
1099 orrcs \reg, \reg, #0xf0000000\r
1100 mov \reg, \reg, ror #24\r
1101 adds \reg, \reg, #0x40000000\r
1102 orrcs \reg, \reg, #0xf0000000\r
1103 mov \reg, \reg, ror #28\r
1104 adds \reg, \reg, #0x40000000\r
1105 orrcs \reg, \reg, #0xf0000000\r
1106 mov \reg, \reg, ror #28\r
1107 adds \reg, \reg, #0x40000000\r
1108 orrcs \reg, \reg, #0xf0000000\r
1109 mov \reg, \reg, ror #12\r
1110.endm\r
1111\r
1112\r
1113.global FinalizeLineBGR444 @ int sh\r
1114\r
1115FinalizeLineBGR444:\r
1116 stmfd sp!, {r4-r6,lr}\r
1117 mov r6, r0\r
1118 ldr lr, =(Pico+0x22228) @ Pico.video\r
1119 ldr r0, =DrawLineDest\r
1120 ldrb r12, [lr, #12]\r
1121 ldr r0, [r0]\r
1122 sub r3, lr, #0x128 @ r3=Pico.cram\r
1123\r
1124 tst r12, #1\r
1125 movne r2, #320/4 @ len\r
1126 bne .fl_no32colBGR444\r
1127 ldr r4, =PicoOpt\r
1128 mov r2, #256/4\r
1129 ldr r4, [r4]\r
1130 tst r4, #0x100\r
1131 addeq r0, r0, #32*2\r
1132\r
1133.fl_no32colBGR444:\r
1134 tst r6, r6\r
1135 beq .fl_noshBGR444\r
1136\r
1137 ldr r4, =HighPal\r
1138\r
1139 ldrb r12, [lr, #-0x1a] @ 0x2220e ~ dirtyPal\r
1140 tst r12, r12\r
1141 moveq r3, r4\r
1142 beq .fl_noshBGR444\r
1143 mov r12, #0\r
1144 strb r12, [lr, #-0x1a]\r
1145\r
1146 mov lr, #0x40/8\r
1147 @ copy pal:\r
1148.fl_loopcpBGR444:\r
1149 ldmia r3!, {r1,r5,r6,r12}\r
1150 subs lr, lr, #1\r
1151 stmia r4!, {r1,r5,r6,r12}\r
1152 bne .fl_loopcpBGR444\r
1153\r
1154 @ shadowed pixels:\r
1155 mov r12, #0x0077\r
1156 orr r12,r12,#0x0700\r
1157 orr r12,r12,r12,lsl #16\r
1158 sub r3, r3, #0x40*2\r
1159 add r5, r4, #0x80*2\r
1160 mov lr, #0x40/4\r
1161.fl_loopcpBGR444_sh:\r
1162 ldmia r3!, {r1,r6}\r
1163 subs lr, lr, #1\r
1164 and r1, r12, r1, lsr #1\r
1165 and r6, r12, r6, lsr #1\r
1166 stmia r4!, {r1,r6}\r
1167 stmia r5!, {r1,r6}\r
1168 bne .fl_loopcpBGR444_sh\r
1169\r
1170 @ hilighted pixels:\r
1171 sub r3, r3, #0x40*2\r
1172 mov lr, #0x40/2\r
1173.fl_loopcpBGR444_hi:\r
1174 ldr r1, [r3], #4\r
1175 TileDoShHi2Pixels444 r1\r
1176 str r1, [r4], #4\r
1177 subs lr, lr, #1\r
1178 bne .fl_loopcpBGR444_hi\r
1179\r
1180 sub r3, r4, #0x40*3*2\r
1181\r
1182\r
1183.fl_noshBGR444:\r
1184 ldr r1, =(HighCol+8)\r
1185 mov lr, #0xff\r
1186 mov lr, lr, lsl #1\r
1187\r
1188.fl_loopBGR444:\r
1189\r
1190 ldr r12, [r1], #4\r
1191 subs r2, r2, #1\r
1192\r
1193 and r4, lr, r12, lsl #1\r
1194 ldrh r4, [r3, r4]\r
1195 and r5, lr, r12, lsr #7\r
1196 ldrh r5, [r3, r5]\r
1197 and r6, lr, r12, lsr #15\r
1198 ldrh r6, [r3, r6]\r
1199 orr r4, r4, r5, lsl #16\r
1200\r
1201 and r5, lr, r12, lsr #23\r
1202 ldrh r5, [r3, r5] @ 2c.i.\r
1203 orr r5, r6, r5, lsl #16\r
1204\r
1205 stmia r0!, {r4,r5}\r
1206 bne .fl_loopBGR444\r
1207\r
1208\r
1209 ldmfd sp!, {r4-r6,lr}\r
1210 bx lr\r
1211\r
1212\r
1213@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1214\r
1215\r
1216@ hilights 2 pixels in RGB555/BGR555 format\r
1217.macro TileDoShHi2Pixels555 reg\r
1218 adds \reg, \reg, #0x40000000\r
1219 orrcs \reg, \reg, #0xf0000000\r
1220 mov \reg, \reg, ror #27\r
1221 adds \reg, \reg, #0x40000000\r
1222 orrcs \reg, \reg, #0xf0000000\r
1223 mov \reg, \reg, ror #26\r
1224 adds \reg, \reg, #0x40000000\r
1225 orrcs \reg, \reg, #0xf0000000\r
1226 mov \reg, \reg, ror #27\r
1227 adds \reg, \reg, #0x40000000\r
1228 orrcs \reg, \reg, #0xf0000000\r
1229 mov \reg, \reg, ror #27\r
1230 adds \reg, \reg, #0x40000000\r
1231 orrcs \reg, \reg, #0xf0000000\r
1232 mov \reg, \reg, ror #26\r
1233 adds \reg, \reg, #0x40000000\r
1234 orrcs \reg, \reg, #0xf0000000\r
1235 mov \reg, \reg, ror #27\r
1236.endm\r
1237\r
1238\r
1239@ Convert 0000bbb0 ggg0rrr0\r
1240@ to rrrrrggg gggbbbbb\r
1241\r
1242@ r2,r3,r9 - scratch, lr = 0x001c001c, r8 = 0x00030003\r
1243.macro convRGB565 reg\r
1244 and r2, lr, \reg,lsl #1\r
1245 and r9, r8, \reg,lsr #2\r
1246 orr r2, r2, r9 @ r2=red\r
1247 and r3, lr, \reg,lsr #7\r
1248 and r9, r8, \reg,lsr #10\r
1249 orr r3, r3, r9 @ r3=blue\r
1250 and \reg, \reg, lr, lsl #3\r
1251 orr \reg, \reg, \reg,lsl #3 @ green\r
1252 orr \reg, \reg, r2, lsl #11 @ add red back\r
1253 orr \reg, \reg, r3 @ add blue back\r
1254.endm\r
1255\r
1256vidConvCpyRGB565: @ void *to, void *from, int pixels\r
1257 stmfd sp!, {r4-r9,lr}\r
1258\r
1259 mov r12, r2, lsr #3 @ repeats\r
1260 mov lr, #0x001c0000\r
1261 orr lr, lr, #0x01c @ lr == pattern 0x001c001c\r
1262 mov r8, #0x00030000\r
1263 orr r8, r8, #0x003 @ lr == pattern 0x001c001c\r
1264\r
1265.loopRGB565:\r
1266 ldmia r1!, {r4-r7}\r
1267 subs r12, r12, #1\r
1268 convRGB565 r4\r
1269 str r4, [r0], #4\r
1270 convRGB565 r5\r
1271 str r5, [r0], #4\r
1272 convRGB565 r6\r
1273 str r6, [r0], #4\r
1274 convRGB565 r7\r
1275 str r7, [r0], #4\r
1276\r
1277 bgt .loopRGB565\r
1278\r
1279 ldmfd sp!, {r4-r9,lr}\r
1280 bx lr\r
1281\r
1282\r
1283\r
1284.global FinalizeLineRGB555 @ int sh\r
1285\r
1286FinalizeLineRGB555:\r
1287 stmfd sp!, {r4-r8,lr}\r
1288 ldr r5, =(Pico+0x22228) @ Pico.video\r
1289 ldr r4, =HighPal\r
1290\r
1291 ldrb r7, [r5, #-0x1a] @ 0x2220e ~ dirtyPal\r
1292 mov r6, r0\r
1293 mov r1, #0\r
1294 tst r7, r7\r
1295 beq .fl_noconvRGB555\r
1296 strb r1, [r5, #-0x1a]\r
1297 sub r1, r5, #0x128 @ r1=Pico.cram\r
1298 mov r0, r4\r
1299 mov r2, #0x40\r
1300 bl vidConvCpyRGB565\r
1301\r
1302.fl_noconvRGB555:\r
1303 ldrb r12, [r5, #12]\r
1304 ldr r0, =DrawLineDest\r
1305 ldr r0, [r0]\r
1306\r
1307 tst r12, #1\r
1308 movne r2, #320/8 @ len\r
1309 bne .fl_no32colRGB555\r
1310 ldr r3, =PicoOpt\r
1311 mov r2, #256/8\r
1312 ldr r3, [r3]\r
1313 tst r3, #0x100\r
1314 addeq r0, r0, #32*2\r
1315\r
1316.fl_no32colRGB555:\r
1317 mov r3, r4\r
1318 tst r6, r6\r
1319 beq .fl_noshRGB555\r
1320 tst r7, r7\r
1321 beq .fl_noshRGB555\r
1322\r
1323 @ shadowed pixels:\r
1324 mov r12, #0x008e\r
1325 orr r12,r12,#0x7300\r
1326 orr r12,r12,r12,lsl #16\r
1327 add r4, r3, #0x40*2\r
1328 add r5, r3, #0xc0*2\r
1329 mov lr, #0x40/4\r
1330.fl_loopcpRGB555_sh:\r
1331 ldmia r3!, {r1,r6}\r
1332 subs lr, lr, #1\r
1333 and r1, r12, r1, lsr #1\r
1334 and r6, r12, r6, lsr #1\r
1335 stmia r4!, {r1,r6}\r
1336 stmia r5!, {r1,r6}\r
1337 bne .fl_loopcpRGB555_sh\r
1338\r
1339 @ hilighted pixels:\r
1340 sub r3, r3, #0x40*2\r
1341 mov lr, #0x40/2\r
1342.fl_loopcpRGB555_hi:\r
1343 ldr r1, [r3], #4\r
1344 TileDoShHi2Pixels555 r1\r
1345 str r1, [r4], #4\r
1346 subs lr, lr, #1\r
1347 bne .fl_loopcpRGB555_hi\r
1348\r
1349 sub r3, r3, #0x40*2\r
1350\r
1351\r
1352.fl_noshRGB555:\r
1353 ldr r1, =(HighCol+8)\r
1354 mov lr, #0xff\r
1355 mov lr, lr, lsl #1\r
1356\r
1357.fl_loopRGB555:\r
1358\r
1359 ldr r12, [r1], #4\r
1360 ldr r7, [r1], #4\r
1361\r
1362 and r4, lr, r12, lsl #1\r
1363 ldrh r4, [r3, r4]\r
1364 and r5, lr, r12, lsr #7\r
1365 ldrh r5, [r3, r5]\r
1366 and r6, lr, r12, lsr #15\r
1367 ldrh r6, [r3, r6]\r
1368 orr r4, r4, r5, lsl #16\r
1369\r
1370 and r5, lr, r12, lsr #23\r
1371 ldrh r5, [r3, r5]\r
1372 and r8, lr, r7, lsl #1\r
1373 ldrh r8, [r3, r8]\r
1374 orr r5, r6, r5, lsl #16\r
1375\r
1376 and r6, lr, r7, lsr #7\r
1377 ldrh r6, [r3, r6]\r
1378 and r12,lr, r7, lsr #15\r
1379 ldrh r12,[r3, r12]\r
1380 orr r8, r8, r6, lsl #16\r
1381\r
1382 and r6, lr, r7, lsr #23\r
1383 ldrh r6, [r3, r6] @ 1 cycle interlock here (r6)\r
1384 subs r2, r2, #1\r
1385 orr r12,r12, r6, lsl #16\r
1386\r
1387 stmia r0!, {r4,r5,r8,r12}\r
1388 bne .fl_loopRGB555\r
1389\r
1390\r
1391 ldmfd sp!, {r4-r8,lr}\r
1392 bx lr\r
1393\r
1394@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\r
1395\r
1396@ utility\r
1397.global blockcpy @ void *dst, void *src, size_t n\r
1398\r
1399blockcpy:\r
1400 stmfd sp!, {r4,r5}\r
1401 mov r2, r2, lsr #4\r
1402blockcpy_loop:\r
1403 ldmia r1!, {r3-r5,r12}\r
1404 subs r2, r2, #1\r
1405 stmia r0!, {r3-r5,r12}\r
1406 bne blockcpy_loop\r
1407 ldmfd sp!, {r4,r5}\r
1408 bx lr\r
1409\r
1410\r
1411.global blockcpy_or @ void *dst, void *src, size_t n, int pat\r
1412\r
1413blockcpy_or:\r
1414 stmfd sp!, {r4-r6}\r
1415 orr r3, r3, r3, lsl #8\r
1416 orr r3, r3, r3, lsl #16\r
1417 mov r2, r2, lsr #4\r
1418blockcpy_loop_or:\r
1419 ldmia r1!, {r4-r6,r12}\r
1420 subs r2, r2, #1\r
1421 orr r4, r4, r3\r
1422 orr r5, r5, r3\r
1423 orr r6, r6, r3\r
1424 orr r12,r12,r3\r
1425 stmia r0!, {r4-r6,r12}\r
1426 bne blockcpy_loop_or\r
1427 ldmfd sp!, {r4-r6}\r
1428 bx lr\r
1429\r