Add support for single-line cheats and PAR codes.
[picodrive.git] / pico / patch.c
CommitLineData
b67ef287 1/* Decode a Game Genie code into an M68000 address/data pair.
2 * The Game Genie code is made of the characters
3 * ABCDEFGHJKLMNPRSTVWXYZ0123456789 (notice the missing I, O, Q and U).
4 * Where A = 00000, B = 00001, C = 00010, ... , on to 9 = 11111.
5 *
6 * These come out to a very scrambled bit pattern like this:
7 * (SCRA-MBLE is just an example)
8 *
9 * S C R A - M B L E
10 * 01111 00010 01110 00000 01011 00001 01010 00100
11 * ijklm nopIJ KLMNO PABCD EFGHd efgha bcQRS TUVWX
12 *
13 * Our goal is to rearrange that to this:
14 *
15 * 0000 0101 1001 1100 0100 0100 : 1011 0000 0111 1000
16 * ABCD EFGH IJKL MNOP QRST UVWX : abcd efgh ijkl mnop
17 *
18 * which in Hexadecimal is 059C44:B078. Simple, huh? ;)
19 *
20 * So, then, we dutifully change memory location 059C44 to B078!
21 * (of course, that's handled by a different source file :)
22 */
23
efcba75f 24#include "pico_int.h"
8655fd04 25#include "memory.h"
efcba75f 26#include "patch.h"
b67ef287 27
28struct patch
29{
30 unsigned int addr;
31 unsigned short data;
32};
33
34struct patch_inst *PicoPatches = NULL;
35int PicoPatchCount = 0;
36
37static char genie_chars[] = "AaBbCcDdEeFfGgHhJjKkLlMmNnPpRrSsTtVvWwXxYyZz0O1I2233445566778899";
38
39/* genie_decode
40 * This function converts a Game Genie code to an address:data pair.
41 * The code is given as an 8-character string, like "BJX0SA1C". It need not
42 * be null terminated, since only the first 8 characters are taken. It is
43 * assumed that the code is already made of valid characters, i.e. there are no
44 * Q's, U's, or symbols. If such a character is
45 * encountered, the function will return with a warning on stderr.
46 *
47 * The resulting address:data pair is returned in the struct patch pointed to
48 * by result. If an error results, both the address and data will be set to -1.
49 */
50
51static void genie_decode(const char* code, struct patch* result)
52{
53 int i = 0, n;
54 char* x;
55
56 for(; i < 8; ++i)
57 {
58 /* If strchr returns NULL, we were given a bad character */
59 if(!(x = strchr(genie_chars, code[i])))
60 {
61 result->addr = -1; result->data = -1;
62 return;
63 }
64 n = (x - genie_chars) >> 1;
65 /* Now, based on which character this is, fit it into the result */
66 switch(i)
67 {
68 case 0:
69 /* ____ ____ ____ ____ ____ ____ : ____ ____ ABCD E___ */
70 result->data |= n << 3;
71 break;
72 case 1:
73 /* ____ ____ DE__ ____ ____ ____ : ____ ____ ____ _ABC */
74 result->data |= n >> 2;
75 result->addr |= (n & 3) << 14;
76 break;
77 case 2:
78 /* ____ ____ __AB CDE_ ____ ____ : ____ ____ ____ ____ */
79 result->addr |= n << 9;
80 break;
81 case 3:
82 /* BCDE ____ ____ ___A ____ ____ : ____ ____ ____ ____ */
83 result->addr |= (n & 0xF) << 20 | (n >> 4) << 8;
84 break;
85 case 4:
86 /* ____ ABCD ____ ____ ____ ____ : ___E ____ ____ ____ */
87 result->data |= (n & 1) << 12;
88 result->addr |= (n >> 1) << 16;
89 break;
90 case 5:
91 /* ____ ____ ____ ____ ____ ____ : E___ ABCD ____ ____ */
92 result->data |= (n & 1) << 15 | (n >> 1) << 8;
93 break;
94 case 6:
95 /* ____ ____ ____ ____ CDE_ ____ : _AB_ ____ ____ ____ */
96 result->data |= (n >> 3) << 13;
97 result->addr |= (n & 7) << 5;
98 break;
99 case 7:
100 /* ____ ____ ____ ____ ___A BCDE : ____ ____ ____ ____ */
101 result->addr |= n;
102 break;
103 }
104 /* Go around again */
105 }
106 return;
107}
108
109/* "Decode" an address/data pair into a structure. This is for "012345:ABCD"
110 * type codes. You're more likely to find Genie codes circulating around, but
111 * there's a chance you could come on to one of these. Which is nice, since
112 * they're MUCH easier to implement ;) Once again, the input should be depunc-
113 * tuated already. */
114
115static char hex_chars[] = "00112233445566778899AaBbCcDdEeFf";
116
117static void hex_decode(const char *code, struct patch *result)
118{
119 char *x;
120 int i;
121 /* 6 digits for address */
122 for(i = 0; i < 6; ++i)
123 {
124 if(!(x = strchr(hex_chars, code[i])))
125 {
126 result->addr = result->data = -1;
127 return;
128 }
129 result->addr = (result->addr << 4) | ((x - hex_chars) >> 1);
130 }
131 /* 4 digits for data */
132 for(i = 6; i < 10; ++i)
133 {
134 if(!(x = strchr(hex_chars, code[i])))
135 {
136 result->addr = result->data = -1;
137 return;
138 }
139 result->data = (result->data << 4) | ((x - hex_chars) >> 1);
140 }
141}
142
143/* THIS is the function you call from the MegaDrive or whatever. This figures
144 * out whether it's a genie or hex code, depunctuates it, and calls the proper
145 * decoder. */
8655fd04 146void decode(const char* code, struct patch* result)
b67ef287 147{
148 int len = strlen(code), i, j;
149 char code_to_pass[16], *x;
150 const char *ad, *da;
151 int adl, dal;
152
153 /* Initialize the result */
154 result->addr = result->data = 0;
155
156 /* Just assume 8 char long string to be Game Genie code */
157 if (len == 8)
158 {
159 genie_decode(code, result);
160 return;
161 }
162
163 /* If it's 9 chars long and the 5th is a hyphen, we have a Game Genie
164 * code. */
165 if(len == 9 && code[4] == '-')
166 {
167 /* Remove the hyphen and pass to genie_decode */
168 code_to_pass[0] = code[0];
169 code_to_pass[1] = code[1];
170 code_to_pass[2] = code[2];
171 code_to_pass[3] = code[3];
172 code_to_pass[4] = code[5];
173 code_to_pass[5] = code[6];
174 code_to_pass[6] = code[7];
175 code_to_pass[7] = code[8];
176 code_to_pass[8] = '\0';
177 genie_decode(code_to_pass, result);
178 return;
179 }
180
181 /* Otherwise, we assume it's a hex code.
182 * Find the colon so we know where address ends and data starts. If there's
183 * no colon, then we haven't a code at all! */
184 if(!(x = strchr(code, ':'))) goto bad_code;
185 ad = code; da = x + 1; adl = x - code; dal = len - adl - 1;
186
187 /* If a section is empty or too long, toss it */
188 if(adl == 0 || adl > 6 || dal == 0 || dal > 4) goto bad_code;
189
190 /* Pad the address with zeros, then fill it with the value */
191 for(i = 0; i < (6 - adl); ++i) code_to_pass[i] = '0';
192 for(j = 0; i < 6; ++i, ++j) code_to_pass[i] = ad[j];
193
194 /* Do the same for data */
195 for(i = 6; i < (10 - dal); ++i) code_to_pass[i] = '0';
196 for(j = 0; i < 10; ++i, ++j) code_to_pass[i] = da[j];
197
198 code_to_pass[10] = '\0';
199
200 /* Decode and goodbye */
201 hex_decode(code_to_pass, result);
202 return;
203
204bad_code:
205
206 /* AGH! Invalid code! */
207 result->data = result->addr = -1;
208 return;
209}
210
211
212
eff55556 213unsigned int PicoRead16(unsigned int a);
b67ef287 214void PicoWrite16(unsigned int a, unsigned short d);
215
216
217void PicoPatchUnload(void)
218{
219 if (PicoPatches != NULL)
220 {
221 free(PicoPatches);
222 PicoPatches = NULL;
223 }
224 PicoPatchCount = 0;
225}
226
227int PicoPatchLoad(const char *fname)
228{
229 FILE *f;
230 char buff[256];
231 struct patch pt;
232 int array_len = 0;
233
234 PicoPatchUnload();
235
236 f = fopen(fname, "r");
237 if (f == NULL)
238 {
239 return -1;
240 }
241
242 while (fgets(buff, sizeof(buff), f))
243 {
244 int llen, clen;
245
246 llen = strlen(buff);
247 for (clen = 0; clen < llen; clen++)
ee2a3bdf 248 if (isspace_(buff[clen]))
249 break;
b67ef287 250 buff[clen] = 0;
251
252 if (clen > 11 || clen < 8)
253 continue;
254
255 decode(buff, &pt);
256 if (pt.addr == (unsigned int)-1 || pt.data == (unsigned short)-1)
257 continue;
258
259 /* code was good, add it */
260 if (array_len < PicoPatchCount + 1)
261 {
262 void *ptr;
263 array_len *= 2;
264 array_len++;
265 ptr = realloc(PicoPatches, array_len * sizeof(PicoPatches[0]));
266 if (ptr == NULL) break;
267 PicoPatches = ptr;
268 }
269 strcpy(PicoPatches[PicoPatchCount].code, buff);
270 /* strip */
271 for (clen++; clen < llen; clen++)
ee2a3bdf 272 if (!isspace_(buff[clen]))
273 break;
b67ef287 274 for (llen--; llen > 0; llen--)
ee2a3bdf 275 if (!isspace_(buff[llen]))
276 break;
b67ef287 277 buff[llen+1] = 0;
278 strncpy(PicoPatches[PicoPatchCount].name, buff + clen, 51);
279 PicoPatches[PicoPatchCount].name[51] = 0;
280 PicoPatches[PicoPatchCount].active = 0;
281 PicoPatches[PicoPatchCount].addr = pt.addr;
282 PicoPatches[PicoPatchCount].data = pt.data;
283 PicoPatches[PicoPatchCount].data_old = 0;
284 PicoPatchCount++;
285 // fprintf(stderr, "loaded patch #%i: %06x:%04x \"%s\"\n", PicoPatchCount-1, pt.addr, pt.data,
286 // PicoPatches[PicoPatchCount-1].name);
287 }
288 fclose(f);
289
290 return 0;
291}
292
293/* to be called when the Rom is loaded and byteswapped */
294void PicoPatchPrepare(void)
295{
296 int i;
297
298 for (i = 0; i < PicoPatchCount; i++)
299 {
300 PicoPatches[i].addr &= ~1;
af37bca8 301 if (PicoPatches[i].addr < Pico.romsize)
302 PicoPatches[i].data_old = *(unsigned short *)(Pico.rom + PicoPatches[i].addr);
8655fd04 303 else
304 PicoPatches[i].data_old = (unsigned short) m68k_read16(PicoPatches[i].addr);
b67ef287 305 if (strstr(PicoPatches[i].name, "AUTO"))
306 PicoPatches[i].active = 1;
307 }
308}
309
310void PicoPatchApply(void)
311{
312 int i, u;
313 unsigned int addr;
314
315 for (i = 0; i < PicoPatchCount; i++)
316 {
317 addr = PicoPatches[i].addr;
318 if (addr < Pico.romsize)
319 {
320 if (PicoPatches[i].active)
321 *(unsigned short *)(Pico.rom + addr) = PicoPatches[i].data;
322 else {
323 // if current addr is not patched by older patch, write back original val
324 for (u = 0; u < i; u++)
325 if (PicoPatches[u].addr == addr) break;
326 if (u == i)
327 *(unsigned short *)(Pico.rom + addr) = PicoPatches[i].data_old;
328 }
329 // fprintf(stderr, "patched %i: %06x:%04x\n", PicoPatches[i].active, addr,
330 // *(unsigned short *)(Pico.rom + addr));
331 }
332 else
333 {
8655fd04 334 if (PicoPatches[i].active)
335 m68k_write16(PicoPatches[i].addr,PicoPatches[i].data);
336 else {
337 // if current addr is not patched by older patch, write back original val
338 for (u = 0; u < i; u++)
339 if (PicoPatches[u].addr == addr) break;
340 if (u == i)
341 m68k_write16(PicoPatches[i].addr,PicoPatches[i].data_old);
342 }
b67ef287 343 }
344 }
345}
346