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1 | #include <stdio.h> |
2 | #include <stdarg.h> |
3 | #include <string.h> |
4 | |
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5 | #include <pspkernel.h> |
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6 | #include <pspiofilemgr.h> |
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7 | #include <pspdisplay.h> |
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8 | #include <psppower.h> |
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9 | #include <pspgu.h> |
10 | |
11 | #include "psp.h" |
12 | #include "../common/lprintf.h" |
13 | |
14 | PSP_MODULE_INFO("PicoDrive", 0, 1, 34); |
15 | |
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16 | unsigned int __attribute__((aligned(16))) guCmdList[GU_CMDLIST_SIZE]; |
17 | |
18 | void *psp_screen = VRAM_FB0; |
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19 | static int current_screen = 0; /* front bufer */ |
20 | |
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21 | static SceUID logfd = -1; |
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22 | |
23 | /* Exit callback */ |
24 | static int exit_callback(int arg1, int arg2, void *common) |
25 | { |
26 | sceKernelExitGame(); |
27 | return 0; |
28 | } |
29 | |
30 | /* Callback thread */ |
31 | static int callback_thread(SceSize args, void *argp) |
32 | { |
33 | int cbid; |
34 | |
35 | lprintf("callback_thread started with id %i\n", sceKernelGetThreadId()); |
36 | |
37 | cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL); |
38 | sceKernelRegisterExitCallback(cbid); |
39 | |
40 | sceKernelSleepThreadCB(); |
41 | |
42 | return 0; |
43 | } |
44 | |
45 | void psp_init(void) |
46 | { |
47 | int thid; |
48 | |
49 | lprintf("entered psp_init, threadId %i\n", sceKernelGetThreadId()); |
50 | |
51 | thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0); |
52 | if (thid >= 0) |
53 | { |
54 | sceKernelStartThread(thid, 0, 0); |
55 | } |
56 | |
57 | /* video */ |
58 | sceDisplaySetMode(0, 480, 272); |
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59 | sceDisplaySetFrameBuf(VRAM_FB1, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
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60 | current_screen = 1; |
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61 | psp_screen = VRAM_FB0; |
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62 | |
63 | /* gu */ |
64 | sceGuInit(); |
65 | |
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66 | sceGuStart(GU_DIRECT, guCmdList); |
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67 | sceGuDrawBuffer(GU_PSM_5650, (void *)VRAMOFFS_FB0, 512); |
68 | sceGuDispBuffer(480, 272, (void *)VRAMOFFS_FB1, 512); // don't care |
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69 | sceGuClear(GU_COLOR_BUFFER_BIT | GU_DEPTH_BUFFER_BIT); |
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70 | sceGuDepthBuffer((void *)VRAMOFFS_DEPTH, 512); |
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71 | sceGuOffset(2048 - (480 / 2), 2048 - (272 / 2)); |
72 | sceGuViewport(2048, 2048, 480, 272); |
73 | sceGuDepthRange(0xc350, 0x2710); |
74 | sceGuScissor(0, 0, 480, 272); |
75 | sceGuEnable(GU_SCISSOR_TEST); |
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76 | |
77 | sceGuDepthMask(0xffff); |
78 | sceGuDisable(GU_DEPTH_TEST); |
79 | |
80 | sceGuFrontFace(GU_CW); |
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81 | sceGuEnable(GU_TEXTURE_2D); |
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82 | sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGB); |
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83 | sceGuAmbientColor(0xffffffff); |
84 | sceGuColor(0xffffffff); |
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85 | sceGuFinish(); |
86 | sceGuSync(0, 0); |
87 | |
88 | sceDisplayWaitVblankStart(); |
89 | sceGuDisplay(GU_TRUE); |
90 | |
91 | |
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92 | /* input */ |
93 | sceCtrlSetSamplingCycle(0); |
94 | sceCtrlSetSamplingMode(0); |
95 | } |
96 | |
97 | void psp_finish(void) |
98 | { |
99 | sceGuTerm(); |
100 | |
101 | //sceKernelSleepThread(); |
102 | sceKernelExitGame(); |
103 | } |
104 | |
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105 | void psp_video_flip(int wait_vsync) |
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106 | { |
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107 | if (wait_vsync) sceDisplayWaitVblankStart(); |
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108 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, |
109 | wait_vsync ? PSP_DISPLAY_SETBUF_IMMEDIATE : PSP_DISPLAY_SETBUF_NEXTFRAME); |
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110 | current_screen ^= 1; |
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111 | psp_screen = current_screen ? VRAM_FB0 : VRAM_FB1; |
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112 | } |
113 | |
114 | void *psp_video_get_active_fb(void) |
115 | { |
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116 | return current_screen ? VRAM_FB1 : VRAM_FB0; |
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117 | } |
118 | |
119 | void psp_video_switch_to_single(void) |
120 | { |
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121 | psp_screen = VRAM_FB0; |
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122 | sceDisplaySetFrameBuf(psp_screen, 512, PSP_DISPLAY_PIXEL_FORMAT_565, PSP_DISPLAY_SETBUF_NEXTFRAME); |
123 | current_screen = 0; |
124 | } |
125 | |
126 | void psp_msleep(int ms) |
127 | { |
128 | sceKernelDelayThread(ms * 1000); |
129 | } |
130 | |
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131 | unsigned int psp_pad_read(int blocking) |
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132 | { |
133 | SceCtrlData pad; |
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134 | if (blocking) |
135 | sceCtrlReadBufferPositive(&pad, 1); |
136 | else sceCtrlPeekBufferPositive(&pad, 1); |
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137 | |
138 | return pad.Buttons; |
139 | } |
140 | |
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141 | int psp_get_cpu_clock(void) |
142 | { |
143 | return scePowerGetCpuClockFrequencyInt(); |
144 | } |
145 | |
146 | int psp_set_cpu_clock(int clock) |
147 | { |
148 | int ret = scePowerSetClockFrequency(clock, clock, clock/2); |
149 | if (ret != 0) lprintf("failed to set clock: %i\n", ret); |
150 | |
151 | return ret; |
152 | } |
153 | |
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154 | /* alt logging */ |
155 | #define LOG_FILE "log.log" |
156 | |
157 | void lprintf_f(const char *fmt, ...) |
158 | { |
159 | va_list vl; |
160 | char buff[256]; |
161 | |
162 | if (logfd < 0) |
163 | { |
164 | logfd = sceIoOpen(LOG_FILE, PSP_O_WRONLY|PSP_O_APPEND, 0777); |
165 | if (logfd < 0) |
166 | return; |
167 | } |
168 | |
169 | va_start(vl, fmt); |
170 | vsnprintf(buff, sizeof(buff), fmt, vl); |
171 | va_end(vl); |
172 | |
173 | sceIoWrite(logfd, buff, strlen(buff)); |
174 | //sceKernelDelayThread(200 * 1000); |
175 | sceIoClose(logfd); |
176 | logfd = -1; |
177 | } |
178 | |
179 | |