switch Cyclone to submodule on it's own git repo
[picodrive.git] / platform / uiq3 / config.txt
CommitLineData
cc68a136 11. Keys:\r
2\r
3If it looks confusing to you, check this tutorial first:\r
4http://notaz.atspace.com/pico_tut/\r
5\r
6There are no default settings.\r
7When you start key configuration mode, black screen with dark-red squares will\r
8appear. Also there will be little 'control' on the top with the function\r
9name in it, and arrows on the corners of it. You can tap on these corners to\r
10select a function. You can also tap on these squares to bind that function to\r
11them. This way you can associate touchpad areas with game-controls or functions.\r
12I also made a small square in every corner of the screen to be used as a virtual\r
13button for some function, like save state. You can bind it as you like. To\r
14bind phone buttons, simply select the function you need, and press a button\r
15you want. To unbind any key or touchpad area, simply push or tap it again.\r
16\r
17When finished, select 'done' and press any key. You can also press 'Power'\r
18to exit.\r
19\r
20You need to bind 'pause emu' function to be able exit game when ROM is loaded.\r
21It is bound to 'back' button by default.\r
22\r
232. Main Settings:\r
24\r
25Here you can set the orientation of screen and the drawing mode. The "fit"\r
26option will scale the image so it better fits in the screen, but some detail\r
27will be lost. "center" displays the game at the center of the screen, but\r
28non-fitting parts are not visible then. "fit2" is simmilar to "fit" but is\r
29a bit more stretched (fit modes are only meaningful in 0 or 180 rotation\r
30modes).\r
31\r
32"Fast renderer" enables faster rendering method, but it works only with some\r
33games (some other have serious glitches or even hang).\r
34\r
35"Accurate timing" is needed for some games to run (like Red Zone). It should\r
36be kept off for all other games, because it slows emulation down. Some games\r
37also need this option for proper sound, so enable this if game has any\r
38glitches.\r
39\r
40"Accurate sprites" fixes sprite priority problems, for example if game\r
41character is in front of or behind some object it should not be, this option\r
42should fix it. This option does not work in "Fast renderer" mode.\r
43\r
44"Show FPS" shows game frames per second in format XX/YY, where XX is the\r
45number of frames shown per previous second, and YY is the number of frames\r
46emulated, but not necessarily shown. By calculating YY-XX you get the number\r
47of skipped frames per second.\r
48\r
493. Sound settings:\r
50\r
51Sound emulation is very picky on CPU power (in most cases sound alone uses\r
52more CPU power than everything else altogether), but it is still possible to\r
53play some games. When using sound, the recommended display modes are "fit 0"\r
54and "fit 180", because these are the fastest ones. Also try "Alternative\r
55renderer", but it might cause graphical glitches. You must use auto frameskip\r
56when using sound, or else you will get stuttering sound. Also, it is\r
57recommended to exit all other non-vital apps (you can use SMan for this),\r
58disable bluetooth and any other devices your phone may have. I also noticed\r
59that simply connecting the phone battery charger strangely slows everything\r
60down.\r
61\r
62"Enable sound" tries to enable sound output on your device, but that alone is\r
63not enough to get sound. You need to enable the sound chips below:\r
64"Z80" is secondary CPU in genesis and is mostly used to control the other 2\r
65sound chips. So if you disable Z80, sound will be lost in most games, with\r
66some exceptions like Sonic1. It is possible to use Z80 for other things,\r
67some games do that and Z80 must be enabled to run them at all.\r
68\r
69"YM2612" is a fairly complex Frequency Modulation (FM) sound synthesis chip.\r
70It was the main sound output device in genesis and is horrible CPU hog when\r
71is tried to be emulated in software. Disabling it gives large speed\r
72improvement, but most of the sound is lost.\r
73\r
74"SN76496" is programmable sound generator (PSG) chip, used for various sound\r
75effects and music elements.\r
76\r
77Note: if you change sound settings AFTER loading a ROM, you may need to reset\r
78game to get sound. This is because most games initialize sound chips on\r
79startup, and this data is lost when sound chips are being enabled/disabled.\r
80\r
814. Misc:\r
82\r
83"6 button pad" will enable 6 button gamepad emulation and will add additional\r
84X, Y, Z and MODE actions to key configuration.\r
85Note: if you enable this, games may detect that and use different button\r
86configuration, for example A ("high punch") will change to "low punch" in\r
87Mortal Kombat and you will need to bind X for "high punch".\r
88\r
89"gzip save states" enables gzip (similar to ordinary zip, but a little\r
90different) compression on your save states to save space. The compression\r
91ratio is 50-90%, so it's worth to enable this.\r
92\r
93"Use SRAM saves" option enables emulation of batery-backed save RAM some game\r
94cartridges had. RPG games used it alot, but there were some others too, like\r
95Sonic 3. If this is enabled, <ROMname>.srm files are generated when you exit\r
96the emulator or load another ROM. Format is compatible with other popular\r
97emulators (like Gens and Fusion).\r
98\r
99"Region" lets you set the region of emulated genesis machine.\r
100\r
101\r
1025. Frameskip:\r
103\r
104"Auto" option tries to run the game in it's original speed by skipping next\r
105 frame if the previous was rendered too slow.\r
106"0" displays every frame, thus game runs very slow, sound skips.\r
107"1" skips every other frame. Use this for a game which is smoother, but a bit\r
108 too slow (actually depends on display mode you use).\r
109"2" also makes the game smoother, but it will be too fast in most areas.\r
110"4","8" similar to above, but skips more frames and often becomes choppy.\r