arm_linux.S for cache ops and random fixes
[picodrive.git] / pico / draw.c
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1// This is part of Pico Library\r
2\r
3// (c) Copyright 2004 Dave, All rights reserved.\r
4// (c) Copyright 2006-2008 notaz, All rights reserved.\r
5// Free for non-commercial use.\r
6\r
7// For commercial use, separate licencing terms must be obtained.\r
8\r
9/*\r
10 * The renderer has 4 modes now:\r
11 * - normal\r
12 * - shadow/hilight (s/h)\r
13 * - "sonic mode" for midline palette changes\r
14 * - accurate sprites (AS)\r
15 *\r
16 * AS and s/h both use upper bits for both priority and shadow/hilight flags.\r
17 * "sonic mode" is autodetected, shadow/hilight is enabled by emulated game.\r
18 * AS is enabled by user and takes priority over "sonic mode".\r
19 */\r
20\r
21#include "pico_int.h"\r
22\r
23int (*PicoScanBegin)(unsigned int num) = NULL;\r
24int (*PicoScanEnd) (unsigned int num) = NULL;\r
25\r
26#if OVERRIDE_HIGHCOL\r
27static unsigned char DefHighCol[8+320+8];\r
28unsigned char *HighCol=DefHighCol;\r
29#else\r
30unsigned char HighCol[8+320+8];\r
31#endif\r
32unsigned short DefOutBuff[320*2];\r
33void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
34\r
35static int HighCacheA[41+1]; // caches for high layers\r
36static int HighCacheB[41+1];\r
37int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
38\r
39#define SPRL_HAVE_HI 0x80 // have hi priority sprites\r
40#define SPRL_HAVE_LO 0x40 // *lo*\r
41#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r
42#define SPRL_LO_ABOVE_HI 0x10 // low priority sprites may be on top of hi\r
43unsigned char HighLnSpr[240][3 + MAX_LINE_SPRITES]; // sprite_count, ^flags, tile_count, [spritep]...\r
44\r
45int rendstatus = 0;\r
46int DrawScanline = 0;\r
47int PicoDrawMask = -1;\r
48\r
49static int skip_next_line=0;\r
50\r
51//unsigned short ppt[] = { 0x0f11, 0x0ff1, 0x01f1, 0x011f, 0x01ff, 0x0f1f, 0x0f0e, 0x0e7c };\r
52\r
53struct TileStrip\r
54{\r
55 int nametab; // Position in VRAM of name table (for this tile line)\r
56 int line; // Line number in pixels 0x000-0x3ff within the virtual tilemap\r
57 int hscroll; // Horizontal scroll value in pixels for the line\r
58 int xmask; // X-Mask (0x1f - 0x7f) for horizontal wraparound in the tilemap\r
59 int *hc; // cache for high tile codes and their positions\r
60 int cells; // cells (tiles) to draw (32 col mode doesn't need to update whole 320)\r
61};\r
62\r
63// stuff available in asm:\r
64#ifdef _ASM_DRAW_C\r
65void DrawWindow(int tstart, int tend, int prio, int sh);\r
66void BackFill(int reg7, int sh);\r
67void DrawAllSprites(unsigned char *sprited, int prio, int sh);\r
68void DrawTilesFromCache(int *hc, int sh, int rlim);\r
69void DrawSpritesSHi(unsigned char *sprited);\r
70void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
71void FinalizeLineBGR444(int sh);\r
72void FinalizeLineRGB555(int sh);\r
73void *blockcpy(void *dst, const void *src, size_t n);\r
74void blockcpy_or(void *dst, void *src, size_t n, int pat);\r
75#else\r
76// utility\r
77void blockcpy_or(void *dst, void *src, size_t n, int pat)\r
78{\r
79 unsigned char *pd = dst, *ps = src;\r
80 for (; n; n--)\r
81 *pd++ = (unsigned char) (*ps++ | pat);\r
82}\r
83#define blockcpy memcpy\r
84#endif\r
85\r
86\r
87#define TileNormMaker(funcname,pix_func) \\r
88static int funcname(int sx,int addr,int pal) \\r
89{ \\r
90 unsigned char *pd = HighCol+sx; \\r
91 unsigned int pack=0; unsigned int t=0; \\r
92 \\r
93 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
94 if (pack) \\r
95 { \\r
96 t=(pack&0x0000f000)>>12; pix_func(0); \\r
97 t=(pack&0x00000f00)>> 8; pix_func(1); \\r
98 t=(pack&0x000000f0)>> 4; pix_func(2); \\r
99 t=(pack&0x0000000f) ; pix_func(3); \\r
100 t=(pack&0xf0000000)>>28; pix_func(4); \\r
101 t=(pack&0x0f000000)>>24; pix_func(5); \\r
102 t=(pack&0x00f00000)>>20; pix_func(6); \\r
103 t=(pack&0x000f0000)>>16; pix_func(7); \\r
104 return 0; \\r
105 } \\r
106 \\r
107 return 1; /* Tile blank */ \\r
108}\r
109\r
110\r
111#define TileFlipMaker(funcname,pix_func) \\r
112static int funcname(int sx,int addr,int pal) \\r
113{ \\r
114 unsigned char *pd = HighCol+sx; \\r
115 unsigned int pack=0; unsigned int t=0; \\r
116 \\r
117 pack=*(unsigned int *)(Pico.vram+addr); /* Get 8 pixels */ \\r
118 if (pack) \\r
119 { \\r
120 t=(pack&0x000f0000)>>16; pix_func(0); \\r
121 t=(pack&0x00f00000)>>20; pix_func(1); \\r
122 t=(pack&0x0f000000)>>24; pix_func(2); \\r
123 t=(pack&0xf0000000)>>28; pix_func(3); \\r
124 t=(pack&0x0000000f) ; pix_func(4); \\r
125 t=(pack&0x000000f0)>> 4; pix_func(5); \\r
126 t=(pack&0x00000f00)>> 8; pix_func(6); \\r
127 t=(pack&0x0000f000)>>12; pix_func(7); \\r
128 return 0; \\r
129 } \\r
130 \\r
131 return 1; /* Tile blank */ \\r
132}\r
133\r
134\r
135#ifdef _ASM_DRAW_C_AMIPS\r
136int TileNorm(int sx,int addr,int pal);\r
137int TileFlip(int sx,int addr,int pal);\r
138#else\r
139\r
140#define pix_just_write(x) \\r
141 if (t) pd[x]=pal|t\r
142\r
143TileNormMaker(TileNorm,pix_just_write)\r
144TileFlipMaker(TileFlip,pix_just_write)\r
145\r
146#endif\r
147\r
148#ifndef _ASM_DRAW_C\r
149\r
150// draw a sprite pixel, process operator colors\r
151#define pix_sh(x) \\r
152 if (!t); \\r
153 else if (t==0xe) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
154 else if (t==0xf) pd[x]= pd[x] |0xc0; /* shadow */ \\r
155 else pd[x]=pal|t\r
156\r
157TileNormMaker(TileNormSH, pix_sh)\r
158TileFlipMaker(TileFlipSH, pix_sh)\r
159\r
160// draw a sprite pixel ignoring operator colors\r
161#define pix_sh_noop(x) \\r
162 if (t && t < 0xe) \\r
163 pd[x]=pal|t\r
164\r
165TileNormMaker(TileNormSH_noop, pix_sh_noop)\r
166TileFlipMaker(TileFlipSH_noop, pix_sh_noop)\r
167\r
168// process operator pixels only, apply only on low pri tiles\r
169#define pix_sh_onlyop(x) \\r
170 if (t==0xe && (pd[x]&0x40)) pd[x]=(pd[x]&0x3f)|0x80; /* hilight */ \\r
171 else if (t==0xf && (pd[x]&0x40)) pd[x]= pd[x] |0xc0; /* shadow */\r
172\r
173TileNormMaker(TileNormSH_onlyop_lp, pix_sh_onlyop)\r
174TileFlipMaker(TileFlipSH_onlyop_lp, pix_sh_onlyop)\r
175\r
176#endif\r
177\r
178// draw a sprite pixel (AS)\r
179#define pix_as(x) \\r
180 if (t && !(pd[x]&0x80)) pd[x]=pal|t\r
181\r
182TileNormMaker(TileNormAS, pix_as)\r
183TileFlipMaker(TileFlipAS, pix_as)\r
184\r
185// draw a sprite pixel, skip operator colors (AS)\r
186#define pix_sh_as_noop(x) \\r
187 if (t && t < 0xe && !(pd[x]&0x80)) pd[x]=pal|t\r
188\r
189TileNormMaker(TileNormAS_noop, pix_sh_as_noop)\r
190TileFlipMaker(TileFlipAS_noop, pix_sh_as_noop)\r
191\r
192// mark pixel as sprite pixel (AS)\r
193#define pix_sh_as_onlymark(x) \\r
194 if (t) pd[x]|=0x80\r
195\r
196TileNormMaker(TileNormAS_onlymark, pix_sh_as_onlymark)\r
197TileFlipMaker(TileFlipAS_onlymark, pix_sh_as_onlymark)\r
198\r
199\r
200// --------------------------------------------\r
201\r
202#ifndef _ASM_DRAW_C\r
203static void DrawStrip(struct TileStrip *ts, int plane_sh, int cellskip)\r
204{\r
205 int tilex,dx,ty,code=0,addr=0,cells;\r
206 int oldcode=-1,blank=-1; // The tile we know is blank\r
207 int pal=0,sh;\r
208\r
209 // Draw tiles across screen:\r
210 sh=(plane_sh<<5)&0x40;\r
211 tilex=((-ts->hscroll)>>3)+cellskip;\r
212 ty=(ts->line&7)<<1; // Y-Offset into tile\r
213 dx=((ts->hscroll-1)&7)+1;\r
214 cells = ts->cells - cellskip;\r
215 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
216 dx+=cellskip<<3;\r
217\r
218 for (; cells > 0; dx+=8,tilex++,cells--)\r
219 {\r
220 int zero=0;\r
221\r
222 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
223 if (code==blank) continue;\r
224 if (code>>15) { // high priority tile\r
225 int cval = code | (dx<<16) | (ty<<25);\r
226 if(code&0x1000) cval^=7<<26;\r
227 *ts->hc++ = cval; // cache it\r
228 continue;\r
229 }\r
230\r
231 if (code!=oldcode) {\r
232 oldcode = code;\r
233 // Get tile address/2:\r
234 addr=(code&0x7ff)<<4;\r
235 addr+=ty;\r
236 if (code&0x1000) addr^=0xe; // Y-flip\r
237\r
238 pal=((code>>9)&0x30)|sh;\r
239 }\r
240\r
241 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
242 else zero=TileNorm(dx,addr,pal);\r
243\r
244 if (zero) blank=code; // We know this tile is blank now\r
245 }\r
246\r
247 // terminate the cache list\r
248 *ts->hc = 0;\r
249 // if oldcode wasn't changed, it means all layer is hi priority\r
250 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
251}\r
252\r
253// this is messy\r
254void DrawStripVSRam(struct TileStrip *ts, int plane_sh, int cellskip)\r
255{\r
256 int tilex,dx,code=0,addr=0,cell=0;\r
257 int oldcode=-1,blank=-1; // The tile we know is blank\r
258 int pal=0,scan=DrawScanline;\r
259\r
260 // Draw tiles across screen:\r
261 tilex=(-ts->hscroll)>>3;\r
262 dx=((ts->hscroll-1)&7)+1;\r
263 if(dx != 8) cell--; // have hscroll, start with negative cell\r
264 cell+=cellskip;\r
265 tilex+=cellskip;\r
266 dx+=cellskip<<3;\r
267\r
268 for (; cell < ts->cells; dx+=8,tilex++,cell++)\r
269 {\r
270 int zero=0,nametabadd,ty;\r
271\r
272 //if((cell&1)==0)\r
273 {\r
274 int line,vscroll;\r
275 vscroll=Pico.vsram[(plane_sh&1)+(cell&~1)];\r
276\r
277 // Find the line in the name table\r
278 line=(vscroll+scan)&ts->line&0xffff; // ts->line is really ymask ..\r
279 nametabadd=(line>>3)<<(ts->line>>24); // .. and shift[width]\r
280 ty=(line&7)<<1; // Y-Offset into tile\r
281 }\r
282\r
283 code=Pico.vram[ts->nametab+nametabadd+(tilex&ts->xmask)];\r
284 if (code==blank) continue;\r
285 if (code>>15) { // high priority tile\r
286 int cval = code | (dx<<16) | (ty<<25);\r
287 if(code&0x1000) cval^=7<<26;\r
288 *ts->hc++ = cval; // cache it\r
289 continue;\r
290 }\r
291\r
292 if (code!=oldcode) {\r
293 oldcode = code;\r
294 // Get tile address/2:\r
295 addr=(code&0x7ff)<<4;\r
296 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
297\r
298 pal=((code>>9)&0x30)|((plane_sh<<5)&0x40);\r
299 }\r
300\r
301 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
302 else zero=TileNorm(dx,addr,pal);\r
303\r
304 if (zero) blank=code; // We know this tile is blank now\r
305 }\r
306\r
307 // terminate the cache list\r
308 *ts->hc = 0;\r
309 if (oldcode == -1) rendstatus |= PDRAW_PLANE_HI_PRIO;\r
310}\r
311#endif\r
312\r
313#ifndef _ASM_DRAW_C\r
314static\r
315#endif\r
316void DrawStripInterlace(struct TileStrip *ts)\r
317{\r
318 int tilex=0,dx=0,ty=0,code=0,addr=0,cells;\r
319 int oldcode=-1,blank=-1; // The tile we know is blank\r
320 int pal=0;\r
321\r
322 // Draw tiles across screen:\r
323 tilex=(-ts->hscroll)>>3;\r
324 ty=(ts->line&15)<<1; // Y-Offset into tile\r
325 dx=((ts->hscroll-1)&7)+1;\r
326 cells = ts->cells;\r
327 if(dx != 8) cells++; // have hscroll, need to draw 1 cell more\r
328\r
329 for (; cells; dx+=8,tilex++,cells--)\r
330 {\r
331 int zero=0;\r
332\r
333 code=Pico.vram[ts->nametab+(tilex&ts->xmask)];\r
334 if (code==blank) continue;\r
335 if (code>>15) { // high priority tile\r
336 int cval = (code&0xfc00) | (dx<<16) | (ty<<25);\r
337 cval|=(code&0x3ff)<<1;\r
338 if(code&0x1000) cval^=0xf<<26;\r
339 *ts->hc++ = cval; // cache it\r
340 continue;\r
341 }\r
342\r
343 if (code!=oldcode) {\r
344 oldcode = code;\r
345 // Get tile address/2:\r
346 addr=(code&0x7ff)<<5;\r
347 if (code&0x1000) addr+=30-ty; else addr+=ty; // Y-flip\r
348\r
349// pal=Pico.cram+((code>>9)&0x30);\r
350 pal=((code>>9)&0x30);\r
351 }\r
352\r
353 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
354 else zero=TileNorm(dx,addr,pal);\r
355\r
356 if (zero) blank=code; // We know this tile is blank now\r
357 }\r
358\r
359 // terminate the cache list\r
360 *ts->hc = 0;\r
361}\r
362\r
363// --------------------------------------------\r
364\r
365#ifndef _ASM_DRAW_C\r
366static void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells)\r
367{\r
368 struct PicoVideo *pvid=&Pico.video;\r
369 const char shift[4]={5,6,5,7}; // 32,64 or 128 sized tilemaps (2 is invalid)\r
370 struct TileStrip ts;\r
371 int width, height, ymask;\r
372 int vscroll, htab;\r
373\r
374 ts.hc=hcache;\r
375 ts.cells=maxcells;\r
376\r
377 // Work out the TileStrip to draw\r
378\r
379 // Work out the name table size: 32 64 or 128 tiles (0-3)\r
380 width=pvid->reg[16];\r
381 height=(width>>4)&3; width&=3;\r
382\r
383 ts.xmask=(1<<shift[width])-1; // X Mask in tiles (0x1f-0x7f)\r
384 ymask=(height<<8)|0xff; // Y Mask in pixels\r
385 if(width == 1) ymask&=0x1ff;\r
386 else if(width>1) ymask =0x0ff;\r
387\r
388 // Find name table:\r
389 if (plane_sh&1) ts.nametab=(pvid->reg[4]&0x07)<<12; // B\r
390 else ts.nametab=(pvid->reg[2]&0x38)<< 9; // A\r
391\r
392 htab=pvid->reg[13]<<9; // Horizontal scroll table address\r
393 if ( pvid->reg[11]&2) htab+=DrawScanline<<1; // Offset by line\r
394 if ((pvid->reg[11]&1)==0) htab&=~0xf; // Offset by tile\r
395 htab+=plane_sh&1; // A or B\r
396\r
397 // Get horizontal scroll value, will be masked later\r
398 ts.hscroll=Pico.vram[htab&0x7fff];\r
399\r
400 if((pvid->reg[12]&6) == 6) {\r
401 // interlace mode 2\r
402 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
403\r
404 // Find the line in the name table\r
405 ts.line=(vscroll+(DrawScanline<<1))&((ymask<<1)|1);\r
406 ts.nametab+=(ts.line>>4)<<shift[width];\r
407\r
408 DrawStripInterlace(&ts);\r
409 } else if( pvid->reg[11]&4) {\r
410 // shit, we have 2-cell column based vscroll\r
411 // luckily this doesn't happen too often\r
412 ts.line=ymask|(shift[width]<<24); // save some stuff instead of line\r
413 DrawStripVSRam(&ts, plane_sh, cellskip);\r
414 } else {\r
415 vscroll=Pico.vsram[plane_sh&1]; // Get vertical scroll value\r
416\r
417 // Find the line in the name table\r
418 ts.line=(vscroll+DrawScanline)&ymask;\r
419 ts.nametab+=(ts.line>>3)<<shift[width];\r
420\r
421 DrawStrip(&ts, plane_sh, cellskip);\r
422 }\r
423}\r
424\r
425\r
426// --------------------------------------------\r
427\r
428// tstart & tend are tile pair numbers\r
429static void DrawWindow(int tstart, int tend, int prio, int sh) // int *hcache\r
430{\r
431 struct PicoVideo *pvid=&Pico.video;\r
432 int tilex,ty,nametab,code=0;\r
433 int blank=-1; // The tile we know is blank\r
434\r
435 // Find name table line:\r
436 if (pvid->reg[12]&1)\r
437 {\r
438 nametab=(pvid->reg[3]&0x3c)<<9; // 40-cell mode\r
439 nametab+=(DrawScanline>>3)<<6;\r
440 }\r
441 else\r
442 {\r
443 nametab=(pvid->reg[3]&0x3e)<<9; // 32-cell mode\r
444 nametab+=(DrawScanline>>3)<<5;\r
445 }\r
446\r
447 tilex=tstart<<1;\r
448\r
449 if (!(rendstatus & PDRAW_WND_DIFF_PRIO)) {\r
450 // check the first tile code\r
451 code=Pico.vram[nametab+tilex];\r
452 // if the whole window uses same priority (what is often the case), we may be able to skip this field\r
453 if ((code>>15) != prio) return;\r
454 }\r
455\r
456 tend<<=1;\r
457 ty=(DrawScanline&7)<<1; // Y-Offset into tile\r
458\r
459 // Draw tiles across screen:\r
460 if (!sh)\r
461 {\r
462 for (; tilex < tend; tilex++)\r
463 {\r
464 int addr=0,zero=0;\r
465 int pal;\r
466\r
467 code=Pico.vram[nametab+tilex];\r
468 if (code==blank) continue;\r
469 if ((code>>15) != prio) {\r
470 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
471 continue;\r
472 }\r
473\r
474 pal=((code>>9)&0x30);\r
475\r
476 // Get tile address/2:\r
477 addr=(code&0x7ff)<<4;\r
478 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
479\r
480 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
481 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
482\r
483 if (zero) blank=code; // We know this tile is blank now\r
484 }\r
485 }\r
486 else\r
487 {\r
488 for (; tilex < tend; tilex++)\r
489 {\r
490 int addr=0,zero=0;\r
491 int pal;\r
492\r
493 code=Pico.vram[nametab+tilex];\r
494 if(code==blank) continue;\r
495 if((code>>15) != prio) {\r
496 rendstatus |= PDRAW_WND_DIFF_PRIO;\r
497 continue;\r
498 }\r
499\r
500 pal=((code>>9)&0x30);\r
501\r
502 if (prio) {\r
503 int *zb = (int *)(HighCol+8+(tilex<<3));\r
504 *zb++ &= 0x3f3f3f3f;\r
505 *zb &= 0x3f3f3f3f;\r
506 } else {\r
507 pal |= 0x40;\r
508 }\r
509\r
510 // Get tile address/2:\r
511 addr=(code&0x7ff)<<4;\r
512 if (code&0x1000) addr+=14-ty; else addr+=ty; // Y-flip\r
513\r
514 if (code&0x0800) zero=TileFlip(8+(tilex<<3),addr,pal);\r
515 else zero=TileNorm(8+(tilex<<3),addr,pal);\r
516\r
517 if (zero) blank=code; // We know this tile is blank now\r
518 }\r
519 }\r
520}\r
521\r
522// --------------------------------------------\r
523\r
524static void DrawTilesFromCacheShPrep(void)\r
525{\r
526 // as some layer has covered whole line with hi priority tiles,\r
527 // we can process whole line and then act as if sh/hi mode was off.\r
528 int c = 320/4, *zb = (int *)(HighCol+8);\r
529 rendstatus |= PDRAW_SHHI_DONE;\r
530 while (c--)\r
531 {\r
532 *zb++ &= 0x3f3f3f3f;\r
533 }\r
534}\r
535\r
536static void DrawTilesFromCache(int *hc, int sh, int rlim)\r
537{\r
538 int code, addr, dx;\r
539 int pal;\r
540\r
541 // *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
542\r
543 if (sh && (rendstatus & (PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO)))\r
544 {\r
545 if (!(rendstatus & PDRAW_SHHI_DONE))\r
546 DrawTilesFromCacheShPrep();\r
547 sh = 0;\r
548 }\r
549\r
550 if (!sh)\r
551 {\r
552 short blank=-1; // The tile we know is blank\r
553 while ((code=*hc++)) {\r
554 int zero;\r
555 if((short)code == blank) continue;\r
556 // Get tile address/2:\r
557 addr=(code&0x7ff)<<4;\r
558 addr+=(unsigned int)code>>25; // y offset into tile\r
559 dx=(code>>16)&0x1ff;\r
560\r
561 pal=((code>>9)&0x30);\r
562 if (rlim-dx < 0) goto last_cut_tile;\r
563\r
564 if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
565 else zero=TileNorm(dx,addr,pal);\r
566\r
567 if (zero) blank=(short)code;\r
568 }\r
569 }\r
570 else\r
571 {\r
572 while ((code=*hc++)) {\r
573 unsigned char *zb;\r
574 // Get tile address/2:\r
575 addr=(code&0x7ff)<<4;\r
576 addr+=(unsigned int)code>>25; // y offset into tile\r
577 dx=(code>>16)&0x1ff;\r
578 zb = HighCol+dx;\r
579 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
580 *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f; *zb++ &= 0x3f;\r
581\r
582 pal=((code>>9)&0x30);\r
583 if (rlim-dx < 0) goto last_cut_tile;\r
584\r
585 if (code&0x0800) TileFlip(dx,addr,pal);\r
586 else TileNorm(dx,addr,pal);\r
587 }\r
588 }\r
589 return;\r
590\r
591last_cut_tile:\r
592 {\r
593 unsigned int t, pack=*(unsigned int *)(Pico.vram+addr); // Get 8 pixels\r
594 unsigned char *pd = HighCol+dx;\r
595 if (!pack) return;\r
596 if (code&0x0800)\r
597 {\r
598 switch (rlim-dx+8)\r
599 {\r
600 case 7: t=pack&0x00000f00; if (t) pd[6]=(unsigned char)(pal|(t>> 8)); // "break" is left out intentionally\r
601 case 6: t=pack&0x000000f0; if (t) pd[5]=(unsigned char)(pal|(t>> 4));\r
602 case 5: t=pack&0x0000000f; if (t) pd[4]=(unsigned char)(pal|(t ));\r
603 case 4: t=pack&0xf0000000; if (t) pd[3]=(unsigned char)(pal|(t>>28));\r
604 case 3: t=pack&0x0f000000; if (t) pd[2]=(unsigned char)(pal|(t>>24));\r
605 case 2: t=pack&0x00f00000; if (t) pd[1]=(unsigned char)(pal|(t>>20));\r
606 case 1: t=pack&0x000f0000; if (t) pd[0]=(unsigned char)(pal|(t>>16));\r
607 default: break;\r
608 }\r
609 }\r
610 else\r
611 {\r
612 switch (rlim-dx+8)\r
613 {\r
614 case 7: t=pack&0x00f00000; if (t) pd[6]=(unsigned char)(pal|(t>>20));\r
615 case 6: t=pack&0x0f000000; if (t) pd[5]=(unsigned char)(pal|(t>>24));\r
616 case 5: t=pack&0xf0000000; if (t) pd[4]=(unsigned char)(pal|(t>>28));\r
617 case 4: t=pack&0x0000000f; if (t) pd[3]=(unsigned char)(pal|(t ));\r
618 case 3: t=pack&0x000000f0; if (t) pd[2]=(unsigned char)(pal|(t>> 4));\r
619 case 2: t=pack&0x00000f00; if (t) pd[1]=(unsigned char)(pal|(t>> 8));\r
620 case 1: t=pack&0x0000f000; if (t) pd[0]=(unsigned char)(pal|(t>>12));\r
621 default: break;\r
622 }\r
623 }\r
624 }\r
625}\r
626\r
627// --------------------------------------------\r
628\r
629// Index + 0 : hhhhvvvv ab--hhvv yyyyyyyy yyyyyyyy // a: offscreen h, b: offs. v, h: horiz. size\r
630// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
631\r
632static void DrawSprite(int *sprite, int sh)\r
633{\r
634 int width=0,height=0;\r
635 int row=0,code=0;\r
636 int pal;\r
637 int tile=0,delta=0;\r
638 int sx, sy;\r
639 int (*fTileFunc)(int sx,int addr,int pal);\r
640\r
641 // parse the sprite data\r
642 sy=sprite[0];\r
643 code=sprite[1];\r
644 sx=code>>16; // X\r
645 width=sy>>28;\r
646 height=(sy>>24)&7; // Width and height in tiles\r
647 sy=(sy<<16)>>16; // Y\r
648\r
649 row=DrawScanline-sy; // Row of the sprite we are on\r
650\r
651 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
652\r
653 tile=code + (row>>3); // Tile number increases going down\r
654 delta=height; // Delta to increase tile by going right\r
655 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
656\r
657 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
658 delta<<=4; // Delta of address\r
659\r
660 pal=(code>>9)&0x30;\r
661 pal|=sh<<6;\r
662\r
663 if (sh && (code&0x6000) == 0x6000) {\r
664 if(code&0x0800) fTileFunc=TileFlipSH_noop;\r
665 else fTileFunc=TileNormSH_noop;\r
666 } else {\r
667 if(code&0x0800) fTileFunc=TileFlip;\r
668 else fTileFunc=TileNorm;\r
669 }\r
670\r
671 for (; width; width--,sx+=8,tile+=delta)\r
672 {\r
673 if(sx<=0) continue;\r
674 if(sx>=328) break; // Offscreen\r
675\r
676 tile&=0x7fff; // Clip tile address\r
677 fTileFunc(sx,tile,pal);\r
678 }\r
679}\r
680#endif\r
681\r
682static void DrawSpriteInterlace(unsigned int *sprite)\r
683{\r
684 int width=0,height=0;\r
685 int row=0,code=0;\r
686 int pal;\r
687 int tile=0,delta=0;\r
688 int sx, sy;\r
689\r
690 // parse the sprite data\r
691 sy=sprite[0];\r
692 height=sy>>24;\r
693 sy=(sy&0x3ff)-0x100; // Y\r
694 width=(height>>2)&3; height&=3;\r
695 width++; height++; // Width and height in tiles\r
696\r
697 row=(DrawScanline<<1)-sy; // Row of the sprite we are on\r
698\r
699 code=sprite[1];\r
700 sx=((code>>16)&0x1ff)-0x78; // X\r
701\r
702 if (code&0x1000) row^=(16<<height)-1; // Flip Y\r
703\r
704 tile=code&0x3ff; // Tile number\r
705 tile+=row>>4; // Tile number increases going down\r
706 delta=height; // Delta to increase tile by going right\r
707 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
708\r
709 tile<<=5; tile+=(row&15)<<1; // Tile address\r
710\r
711 delta<<=5; // Delta of address\r
712 pal=((code>>9)&0x30); // Get palette pointer\r
713\r
714 for (; width; width--,sx+=8,tile+=delta)\r
715 {\r
716 if(sx<=0) continue;\r
717 if(sx>=328) break; // Offscreen\r
718\r
719 tile&=0x7fff; // Clip tile address\r
720 if (code&0x0800) TileFlip(sx,tile,pal);\r
721 else TileNorm(sx,tile,pal);\r
722 }\r
723}\r
724\r
725\r
726static void DrawAllSpritesInterlace(int pri, int sh)\r
727{\r
728 struct PicoVideo *pvid=&Pico.video;\r
729 int i,u,table,link=0,sline=DrawScanline<<1;\r
730 unsigned int *sprites[80]; // Sprite index\r
731\r
732 table=pvid->reg[5]&0x7f;\r
733 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
734 table<<=8; // Get sprite table address/2\r
735\r
736 for (i=u=0; u < 80 && i < 21; u++)\r
737 {\r
738 unsigned int *sprite;\r
739 int code, sx, sy, height;\r
740\r
741 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
742\r
743 // get sprite info\r
744 code = sprite[0];\r
745 sx = sprite[1];\r
746 if(((sx>>15)&1) != pri) goto nextsprite; // wrong priority sprite\r
747\r
748 // check if it is on this line\r
749 sy = (code&0x3ff)-0x100;\r
750 height = (((code>>24)&3)+1)<<4;\r
751 if(sline < sy || sline >= sy+height) goto nextsprite; // no\r
752\r
753 // check if sprite is not hidden offscreen\r
754 sx = (sx>>16)&0x1ff;\r
755 sx -= 0x78; // Get X coordinate + 8\r
756 if(sx <= -8*3 || sx >= 328) goto nextsprite;\r
757\r
758 // sprite is good, save it's pointer\r
759 sprites[i++]=sprite;\r
760\r
761 nextsprite:\r
762 // Find next sprite\r
763 link=(code>>16)&0x7f;\r
764 if(!link) break; // End of sprites\r
765 }\r
766\r
767 // Go through sprites backwards:\r
768 for (i-- ;i>=0; i--)\r
769 DrawSpriteInterlace(sprites[i]);\r
770}\r
771\r
772\r
773#ifndef _ASM_DRAW_C\r
774// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
775// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
776static void DrawSpritesSHi(unsigned char *sprited)\r
777{\r
778 int (*fTileFunc)(int sx,int addr,int pal);\r
779 unsigned char *p;\r
780 int cnt;\r
781\r
782 cnt = sprited[0] & 0x7f;\r
783 if (cnt == 0) return;\r
784\r
785 p = &sprited[3];\r
786\r
787 // Go through sprites backwards:\r
788 for (cnt--; cnt >= 0; cnt--)\r
789 {\r
790 int *sprite, code, pal, tile, sx, sy;\r
791 int offs, delta, width, height, row;\r
792\r
793 offs = (p[cnt] & 0x7f) * 2;\r
794 sprite = HighPreSpr + offs;\r
795 code = sprite[1];\r
796 pal = (code>>9)&0x30;\r
797\r
798 if (pal == 0x30)\r
799 {\r
800 if (code & 0x8000) // hi priority\r
801 {\r
802 if (code&0x800) fTileFunc=TileFlipSH;\r
803 else fTileFunc=TileNormSH;\r
804 } else {\r
805 if (code&0x800) fTileFunc=TileFlipSH_onlyop_lp;\r
806 else fTileFunc=TileNormSH_onlyop_lp;\r
807 }\r
808 } else {\r
809 if (!(code & 0x8000)) continue; // non-operator low sprite, already drawn\r
810 if (code&0x800) fTileFunc=TileFlip;\r
811 else fTileFunc=TileNorm;\r
812 }\r
813\r
814 // parse remaining sprite data\r
815 sy=sprite[0];\r
816 sx=code>>16; // X\r
817 width=sy>>28;\r
818 height=(sy>>24)&7; // Width and height in tiles\r
819 sy=(sy<<16)>>16; // Y\r
820\r
821 row=DrawScanline-sy; // Row of the sprite we are on\r
822\r
823 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
824\r
825 tile=code + (row>>3); // Tile number increases going down\r
826 delta=height; // Delta to increase tile by going right\r
827 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
828\r
829 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
830 delta<<=4; // Delta of address\r
831\r
832 for (; width; width--,sx+=8,tile+=delta)\r
833 {\r
834 if(sx<=0) continue;\r
835 if(sx>=328) break; // Offscreen\r
836\r
837 tile&=0x7fff; // Clip tile address\r
838 fTileFunc(sx,tile,pal);\r
839 }\r
840 }\r
841}\r
842#endif // !_ASM_DRAW_C\r
843\r
844static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r
845{\r
846 int (*fTileFunc)(int sx,int addr,int pal);\r
847 unsigned char *p;\r
848 int entry, cnt, sh_cnt = 0;\r
849\r
850 cnt = sprited[0] & 0x7f;\r
851 if (cnt == 0) return;\r
852\r
853 rendstatus |= PDRAW_SPR_LO_ON_HI;\r
854\r
855 p = &sprited[3];\r
856\r
857 // Go through sprites:\r
858 for (entry = 0; entry < cnt; entry++)\r
859 {\r
860 int *sprite, code, pal, tile, sx, sy;\r
861 int offs, delta, width, height, row;\r
862\r
863 offs = (p[entry] & 0x7f) * 2;\r
864 sprite = HighPreSpr + offs;\r
865 code = sprite[1];\r
866 pal = (code>>9)&0x30;\r
867\r
868 if (code & 0x8000) // hi priority\r
869 {\r
870 if (sh && pal == 0x30)\r
871 {\r
872 if (code&0x800) fTileFunc=TileFlipAS_noop;\r
873 else fTileFunc=TileNormAS_noop;\r
874 } else {\r
875 if (code&0x800) fTileFunc=TileFlipAS;\r
876 else fTileFunc=TileNormAS;\r
877 }\r
878 } else {\r
879 if (code&0x800) fTileFunc=TileFlipAS_onlymark;\r
880 else fTileFunc=TileNormAS_onlymark;\r
881 }\r
882 if (sh && pal == 0x30)\r
883 p[sh_cnt++] = offs / 2; // re-save for sh/hi pass\r
884\r
885 // parse remaining sprite data\r
886 sy=sprite[0];\r
887 sx=code>>16; // X\r
888 width=sy>>28;\r
889 height=(sy>>24)&7; // Width and height in tiles\r
890 sy=(sy<<16)>>16; // Y\r
891\r
892 row=DrawScanline-sy; // Row of the sprite we are on\r
893\r
894 if (code&0x1000) row=(height<<3)-1-row; // Flip Y\r
895\r
896 tile=code + (row>>3); // Tile number increases going down\r
897 delta=height; // Delta to increase tile by going right\r
898 if (code&0x0800) { tile+=delta*(width-1); delta=-delta; } // Flip X\r
899\r
900 tile &= 0x7ff; tile<<=4; tile+=(row&7)<<1; // Tile address\r
901 delta<<=4; // Delta of address\r
902\r
903 pal |= 0x80;\r
904 for (; width; width--,sx+=8,tile+=delta)\r
905 {\r
906 if(sx<=0) continue;\r
907 if(sx>=328) break; // Offscreen\r
908\r
909 tile&=0x7fff; // Clip tile address\r
910 fTileFunc(sx,tile,pal);\r
911 }\r
912 }\r
913\r
914 if (!sh || !(sprited[1]&SPRL_MAY_HAVE_OP)) return;\r
915\r
916 /* nasty 1: remove 'sprite' flags */\r
917 {\r
918 int c = 320/4, *zb = (int *)(HighCol+8);\r
919 while (c--)\r
920 {\r
921 *zb++ &= 0x7f7f7f7f;\r
922 }\r
923 }\r
924\r
925 /* nasty 2: sh operator pass */\r
926 sprited[0] = sh_cnt;\r
927 DrawSpritesSHi(sprited);\r
928}\r
929\r
930\r
931// Index + 0 : ----hhvv -lllllll -------y yyyyyyyy\r
932// Index + 4 : -------x xxxxxxxx pccvhnnn nnnnnnnn\r
933// v\r
934// Index + 0 : hhhhvvvv ----hhvv yyyyyyyy yyyyyyyy // v, h: vert./horiz. size\r
935// Index + 4 : xxxxxxxx xxxxxxxx pccvhnnn nnnnnnnn // x: x coord + 8\r
936\r
937void PrepareSprites(int full)\r
938{\r
939 struct PicoVideo *pvid=&Pico.video;\r
940 int u,link=0,sh;\r
941 int table=0;\r
942 int *pd = HighPreSpr;\r
943 int max_lines = 224, max_sprites = 80, max_width = 328;\r
944 int max_line_sprites = 20; // 20 sprites, 40 tiles\r
945\r
946 if (!(Pico.video.reg[12]&1))\r
947 max_sprites = 64, max_line_sprites = 16, max_width = 264;\r
948 if (PicoOpt & POPT_DIS_SPRITE_LIM)\r
949 max_line_sprites = MAX_LINE_SPRITES;\r
950\r
951 if (pvid->reg[1]&8) max_lines = 240;\r
952 sh = Pico.video.reg[0xC]&8; // shadow/hilight?\r
953\r
954 table=pvid->reg[5]&0x7f;\r
955 if (pvid->reg[12]&1) table&=0x7e; // Lowest bit 0 in 40-cell mode\r
956 table<<=8; // Get sprite table address/2\r
957\r
958 if (!full)\r
959 {\r
960 int pack;\r
961 // updates: tilecode, sx\r
962 for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r
963 {\r
964 unsigned int *sprite;\r
965 int code2, sx, sy, height;\r
966\r
967 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
968\r
969 // parse sprite info\r
970 code2 = sprite[1];\r
971 sx = (code2>>16)&0x1ff;\r
972 sx -= 0x78; // Get X coordinate + 8\r
973 sy = (pack << 16) >> 16;\r
974 height = (pack >> 24) & 0xf;\r
975\r
976 if (sy < max_lines && sy + (height<<3) > DrawScanline && // sprite onscreen (y)?\r
977 (sx > -24 || sx < max_width)) // onscreen x\r
978 {\r
979 int y = (sy >= DrawScanline) ? sy : DrawScanline;\r
980 int entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
981 for (; y < sy + (height<<3) && y < max_lines; y++)\r
982 {\r
983 int i, cnt;\r
984 cnt = HighLnSpr[y][0] & 0x7f;\r
985 if (cnt >= max_line_sprites) continue; // sprite limit?\r
986\r
987 for (i = 0; i < cnt; i++)\r
988 if (((HighLnSpr[y][3+i] ^ entry) & 0x7f) == 0) goto found;\r
989\r
990 // this sprite was previously missing\r
991 HighLnSpr[y][3+cnt] = entry;\r
992 HighLnSpr[y][0] = cnt + 1;\r
993found:;\r
994 if (entry & 0x80)\r
995 HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
996 else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
997 }\r
998 }\r
999\r
1000 code2 &= ~0xfe000000;\r
1001 code2 -= 0x00780000; // Get X coordinate + 8 in upper 16 bits\r
1002 pd[1] = code2;\r
1003\r
1004 // Find next sprite\r
1005 link=(sprite[0]>>16)&0x7f;\r
1006 if (!link) break; // End of sprites\r
1007 }\r
1008 }\r
1009 else\r
1010 {\r
1011 for (u = 0; u < max_lines; u++)\r
1012 *((int *)&HighLnSpr[u][0]) = 0;\r
1013\r
1014 for (u = 0; u < max_sprites; u++)\r
1015 {\r
1016 unsigned int *sprite;\r
1017 int code, code2, sx, sy, hv, height, width;\r
1018\r
1019 sprite=(unsigned int *)(Pico.vram+((table+(link<<2))&0x7ffc)); // Find sprite\r
1020\r
1021 // parse sprite info\r
1022 code = sprite[0];\r
1023 sy = (code&0x1ff)-0x80;\r
1024 hv = (code>>24)&0xf;\r
1025 height = (hv&3)+1;\r
1026\r
1027 width = (hv>>2)+1;\r
1028 code2 = sprite[1];\r
1029 sx = (code2>>16)&0x1ff;\r
1030 sx -= 0x78; // Get X coordinate + 8\r
1031\r
1032 if (sy < max_lines && sy + (height<<3) > DrawScanline) // sprite onscreen (y)?\r
1033 {\r
1034 int entry, y, sx_min, onscr_x, maybe_op = 0;\r
1035\r
1036 sx_min = 8-(width<<3);\r
1037 onscr_x = sx_min < sx && sx < max_width;\r
1038 if (sh && (code2 & 0x6000) == 0x6000)\r
1039 maybe_op = SPRL_MAY_HAVE_OP;\r
1040\r
1041 entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
1042 y = (sy >= DrawScanline) ? sy : DrawScanline;\r
1043 for (; y < sy + (height<<3) && y < max_lines; y++)\r
1044 {\r
1045 unsigned char *p = &HighLnSpr[y][0];\r
1046 int cnt = p[0];\r
1047 if (cnt >= max_line_sprites) continue; // sprite limit?\r
1048\r
1049 if (p[2] >= max_line_sprites*2) { // tile limit?\r
1050 p[0] |= 0x80;\r
1051 continue;\r
1052 }\r
1053 p[2] += width;\r
1054\r
1055 if (sx == -0x78) {\r
1056 if (cnt > 0)\r
1057 p[0] |= 0x80; // masked, no more sprites for this line\r
1058 continue;\r
1059 }\r
1060 // must keep the first sprite even if it's offscreen, for masking\r
1061 if (cnt > 0 && !onscr_x) continue; // offscreen x\r
1062\r
1063 p[3+cnt] = entry;\r
1064 p[0] = cnt + 1;\r
1065 p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r
1066 p[1] |= maybe_op; // there might be op sprites on this line\r
1067 if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))\r
1068 p[1] |= SPRL_LO_ABOVE_HI;\r
1069 }\r
1070 }\r
1071\r
1072 *pd++ = (width<<28)|(height<<24)|(hv<<16)|((unsigned short)sy);\r
1073 *pd++ = (sx<<16)|((unsigned short)code2);\r
1074\r
1075 // Find next sprite\r
1076 link=(code>>16)&0x7f;\r
1077 if (!link) break; // End of sprites\r
1078 }\r
1079 *pd = 0;\r
1080\r
1081#if 0\r
1082 for (u = 0; u < max_lines; u++)\r
1083 {\r
1084 int y;\r
1085 printf("c%03i: %2i, %2i: ", u, HighLnSpr[u][0] & 0x7f, HighLnSpr[u][2]);\r
1086 for (y = 0; y < HighLnSpr[u][0] & 0x7f; y++)\r
1087 printf(" %i", HighLnSpr[u][y+3]);\r
1088 printf("\n");\r
1089 }\r
1090#endif\r
1091 }\r
1092}\r
1093\r
1094#ifndef _ASM_DRAW_C\r
1095static void DrawAllSprites(unsigned char *sprited, int prio, int sh)\r
1096{\r
1097 int rs = rendstatus;\r
1098 unsigned char *p;\r
1099 int cnt;\r
1100\r
1101 if (rs & (PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES)) {\r
1102 //elprintf(EL_STATUS, "PrepareSprites(%i)", (rs>>4)&1);\r
1103 PrepareSprites(rs & PDRAW_DIRTY_SPRITES);\r
1104 rendstatus = rs & ~(PDRAW_SPRITES_MOVED|PDRAW_DIRTY_SPRITES);\r
1105 }\r
1106\r
1107 cnt = sprited[0] & 0x7f;\r
1108 if (cnt == 0) return;\r
1109\r
1110 p = &sprited[3];\r
1111\r
1112 // Go through sprites backwards:\r
1113 for (cnt--; cnt >= 0; cnt--)\r
1114 {\r
1115 int offs;\r
1116 if ((p[cnt] >> 7) != prio) continue;\r
1117 offs = (p[cnt]&0x7f) * 2;\r
1118 DrawSprite(HighPreSpr + offs, sh);\r
1119 }\r
1120}\r
1121\r
1122\r
1123// --------------------------------------------\r
1124\r
1125static void BackFill(int reg7, int sh)\r
1126{\r
1127 unsigned int back;\r
1128\r
1129 // Start with a blank scanline (background colour):\r
1130 back=reg7&0x3f;\r
1131 back|=sh<<6;\r
1132 back|=back<<8;\r
1133 back|=back<<16;\r
1134\r
1135 memset32((int *)(HighCol+8), back, 320/4);\r
1136}\r
1137#endif\r
1138\r
1139// --------------------------------------------\r
1140\r
1141unsigned short HighPal[0x100];\r
1142\r
1143#ifndef _ASM_DRAW_C\r
1144void PicoDoHighPal555(int sh)\r
1145{\r
1146 unsigned short *pal=HighPal;\r
1147 int i, t;\r
1148\r
1149 Pico.m.dirtyPal = 0;\r
1150\r
1151 {\r
1152 unsigned int *spal=(void *)Pico.cram;\r
1153 unsigned int *dpal=(void *)HighPal;\r
1154 for (i = 0x3f/2; i >= 0; i--)\r
1155#ifdef USE_BGR555\r
1156 dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
1157#else\r
1158 dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
1159#endif\r
1160 }\r
1161\r
1162 if (sh)\r
1163 {\r
1164 // shadowed pixels\r
1165 for (i = 0x3f; i >= 0; i--)\r
1166 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
1167 // hilighted pixels\r
1168 for (i = 0x3f; i >= 0; i--) {\r
1169 t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
1170 pal[0x80|i]=(unsigned short)t;\r
1171 }\r
1172 }\r
1173}\r
1174\r
1175static void FinalizeLineBGR444(int sh)\r
1176{\r
1177 unsigned short *pd=DrawLineDest;\r
1178 unsigned char *ps=HighCol+8;\r
1179 unsigned short *pal=Pico.cram;\r
1180 int len, i, t, mask=0xff;\r
1181\r
1182 if (Pico.video.reg[12]&1) {\r
1183 len = 320;\r
1184 } else {\r
1185 if(!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
1186 len = 256;\r
1187 }\r
1188\r
1189 if(sh) {\r
1190 pal=HighPal;\r
1191 if(Pico.m.dirtyPal) {\r
1192 blockcpy(pal, Pico.cram, 0x40*2);\r
1193 // shadowed pixels\r
1194 for(i = 0x3f; i >= 0; i--)\r
1195 pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x0777);\r
1196 // hilighted pixels\r
1197 for(i = 0x3f; i >= 0; i--) {\r
1198 t=pal[i]&0xeee;t+=0x444;if(t&0x10)t|=0xe;if(t&0x100)t|=0xe0;if(t&0x1000)t|=0xe00;t&=0xeee;\r
1199 pal[0x80|i]=(unsigned short)t;\r
1200 }\r
1201 Pico.m.dirtyPal = 0;\r
1202 }\r
1203 }\r
1204\r
1205 if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
1206 mask=0x3f; // accurate sprites\r
1207\r
1208 for(i = 0; i < len; i++)\r
1209 pd[i] = pal[ps[i] & mask];\r
1210}\r
1211\r
1212\r
1213static void FinalizeLineRGB555(int sh)\r
1214{\r
1215 unsigned short *pd=DrawLineDest;\r
1216 unsigned char *ps=HighCol+8;\r
1217 unsigned short *pal=HighPal;\r
1218 int len;\r
1219\r
1220 if (Pico.m.dirtyPal)\r
1221 PicoDoHighPal555(sh);\r
1222\r
1223 if (Pico.video.reg[12]&1) {\r
1224 len = 320;\r
1225 } else {\r
1226 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
1227 len = 256;\r
1228 }\r
1229\r
1230 {\r
1231#ifndef PSP\r
1232 int i, mask=0xff;\r
1233 if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
1234 mask=0x3f; // accurate sprites, upper bits are priority stuff\r
1235\r
1236 for (i = 0; i < len; i++)\r
1237 pd[i] = pal[ps[i] & mask];\r
1238#else\r
1239 extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1240 extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
1241 if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
1242 amips_clut_6bit(pd, ps, pal, len);\r
1243 else amips_clut(pd, ps, pal, len);\r
1244#endif\r
1245 }\r
1246}\r
1247#endif\r
1248\r
1249static void FinalizeLine8bit(int sh)\r
1250{\r
1251 unsigned char *pd=DrawLineDest;\r
1252 int len, rs = rendstatus;\r
1253 static int dirty_count;\r
1254\r
1255 if (!sh && Pico.m.dirtyPal == 1 && DrawScanline < 222)\r
1256 {\r
1257 // a hack for mid-frame palette changes\r
1258 if (!(rs & PDRAW_SONIC_MODE))\r
1259 dirty_count = 1;\r
1260 else dirty_count++;\r
1261 rs |= PDRAW_SONIC_MODE;\r
1262 rendstatus = rs;\r
1263 if (dirty_count == 3) {\r
1264 blockcpy(HighPal, Pico.cram, 0x40*2);\r
1265 } else if (dirty_count == 11) {\r
1266 blockcpy(HighPal+0x40, Pico.cram, 0x40*2);\r
1267 }\r
1268 }\r
1269\r
1270 if (Pico.video.reg[12]&1) {\r
1271 len = 320;\r
1272 } else {\r
1273 if (!(PicoOpt&POPT_DIS_32C_BORDER)) pd+=32;\r
1274 len = 256;\r
1275 }\r
1276\r
1277 if (!sh && (rs & PDRAW_SONIC_MODE)) {\r
1278 if (dirty_count >= 11) {\r
1279 blockcpy_or(pd, HighCol+8, len, 0x80);\r
1280 } else {\r
1281 blockcpy_or(pd, HighCol+8, len, 0x40);\r
1282 }\r
1283 } else {\r
1284 blockcpy(pd, HighCol+8, len);\r
1285 }\r
1286}\r
1287\r
1288static void (*FinalizeLine)(int sh) = FinalizeLineBGR444;\r
1289\r
1290// --------------------------------------------\r
1291\r
1292static void DrawBlankedLine(void)\r
1293{\r
1294 int sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
1295\r
1296 if (PicoScanBegin != NULL)\r
1297 PicoScanBegin(DrawScanline);\r
1298\r
1299 BackFill(Pico.video.reg[7], sh);\r
1300\r
1301 if (FinalizeLine != NULL)\r
1302 FinalizeLine(sh);\r
1303\r
1304 if (PicoScanEnd != NULL)\r
1305 PicoScanEnd(DrawScanline);\r
1306}\r
1307\r
1308static int DrawDisplay(int sh)\r
1309{\r
1310 unsigned char *sprited = &HighLnSpr[DrawScanline][0];\r
1311 struct PicoVideo *pvid=&Pico.video;\r
1312 int win=0,edge=0,hvwind=0;\r
1313 int maxw,maxcells;\r
1314\r
1315 rendstatus &= ~(PDRAW_SHHI_DONE|PDRAW_PLANE_HI_PRIO);\r
1316\r
1317 if (pvid->reg[12]&1) {\r
1318 maxw = 328; maxcells = 40;\r
1319 } else {\r
1320 maxw = 264; maxcells = 32;\r
1321 }\r
1322\r
1323 // Find out if the window is on this line:\r
1324 win=pvid->reg[0x12];\r
1325 edge=(win&0x1f)<<3;\r
1326\r
1327 if (win&0x80) { if (DrawScanline>=edge) hvwind=1; }\r
1328 else { if (DrawScanline< edge) hvwind=1; }\r
1329\r
1330 if (!hvwind) // we might have a vertical window here\r
1331 {\r
1332 win=pvid->reg[0x11];\r
1333 edge=win&0x1f;\r
1334 if (win&0x80) {\r
1335 if (!edge) hvwind=1;\r
1336 else if(edge < (maxcells>>1)) hvwind=2;\r
1337 } else {\r
1338 if (!edge);\r
1339 else if(edge < (maxcells>>1)) hvwind=2;\r
1340 else hvwind=1;\r
1341 }\r
1342 }\r
1343\r
1344 /* - layer B low - */\r
1345 if (PicoDrawMask & PDRAW_LAYERB_ON)\r
1346 DrawLayer(1|(sh<<1), HighCacheB, 0, maxcells);\r
1347 /* - layer A low - */\r
1348 if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
1349 else if (hvwind == 1)\r
1350 DrawWindow(0, maxcells>>1, 0, sh);\r
1351 else if (hvwind == 2) {\r
1352 DrawLayer(0|(sh<<1), HighCacheA, (win&0x80) ? 0 : edge<<1, (win&0x80) ? edge<<1 : maxcells);\r
1353 DrawWindow( (win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 0, sh);\r
1354 } else\r
1355 DrawLayer(0|(sh<<1), HighCacheA, 0, maxcells);\r
1356 /* - sprites low - */\r
1357 if (!(PicoDrawMask & PDRAW_SPRITES_LOW_ON));\r
1358 else if (rendstatus & PDRAW_INTERLACE)\r
1359 DrawAllSpritesInterlace(0, sh);\r
1360 else if (sprited[1] & SPRL_HAVE_LO)\r
1361 DrawAllSprites(sprited, 0, sh);\r
1362\r
1363 /* - layer B hi - */\r
1364 if ((PicoDrawMask & PDRAW_LAYERB_ON) && HighCacheB[0])\r
1365 DrawTilesFromCache(HighCacheB, sh, maxw);\r
1366 /* - layer A hi - */\r
1367 if (!(PicoDrawMask & PDRAW_LAYERA_ON));\r
1368 else if (hvwind == 1)\r
1369 DrawWindow(0, maxcells>>1, 1, sh);\r
1370 else if (hvwind == 2) {\r
1371 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, (win&0x80) ? edge<<4 : maxw);\r
1372 DrawWindow((win&0x80) ? edge : 0, (win&0x80) ? maxcells>>1 : edge, 1, sh);\r
1373 } else\r
1374 if (HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh, maxw);\r
1375 /* - sprites hi - */\r
1376 if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));\r
1377 else if (rendstatus & PDRAW_INTERLACE)\r
1378 DrawAllSpritesInterlace(1, sh);\r
1379 // have sprites without layer pri bit ontop of sprites with that bit\r
1380 else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))\r
1381 DrawSpritesHiAS(sprited, sh);\r
1382 else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r
1383 DrawSpritesSHi(sprited);\r
1384 else if (sprited[1] & SPRL_HAVE_HI)\r
1385 DrawAllSprites(sprited, 1, 0);\r
1386\r
1387#if 0\r
1388 {\r
1389 int *c, a, b;\r
1390 for (a = 0, c = HighCacheA; *c; c++, a++);\r
1391 for (b = 0, c = HighCacheB; *c; c++, b++);\r
1392 printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, DrawScanline, a, b);\r
1393 }\r
1394#endif\r
1395\r
1396 return 0;\r
1397}\r
1398\r
1399// MUST be called every frame\r
1400PICO_INTERNAL void PicoFrameStart(void)\r
1401{\r
1402 // prepare to do this frame\r
1403 rendstatus = 0;\r
1404 if ((Pico.video.reg[12]&6) == 6)\r
1405 rendstatus |= PDRAW_INTERLACE; // interlace mode\r
1406\r
1407 if (Pico.m.dirtyPal) Pico.m.dirtyPal = 2; // reset dirty if needed\r
1408\r
1409 DrawScanline=0;\r
1410 PrepareSprites(1);\r
1411 skip_next_line=0;\r
1412}\r
1413\r
1414static void PicoLine(void)\r
1415{\r
1416 int sh;\r
1417 if (skip_next_line>0) { skip_next_line--; return; } // skip rendering lines\r
1418\r
1419 sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
1420\r
1421 if (PicoScanBegin != NULL)\r
1422 skip_next_line = PicoScanBegin(DrawScanline);\r
1423\r
1424 // Draw screen:\r
1425 BackFill(Pico.video.reg[7], sh);\r
1426 if (Pico.video.reg[1]&0x40)\r
1427 DrawDisplay(sh);\r
1428\r
1429 if (FinalizeLine != NULL)\r
1430 FinalizeLine(sh);\r
1431\r
1432 if (PicoScanEnd != NULL)\r
1433 skip_next_line = PicoScanEnd(DrawScanline);\r
1434}\r
1435\r
1436void PicoDrawSync(int to, int blank_last_line)\r
1437{\r
1438 for (; DrawScanline < to; DrawScanline++)\r
1439 {\r
1440#if !CAN_HANDLE_240_LINES\r
1441 if (DrawScanline >= 224) break;\r
1442#endif\r
1443 PicoLine();\r
1444 }\r
1445\r
1446#if !CAN_HANDLE_240_LINES\r
1447 if (DrawScanline >= 224) { DrawScanline = 240; return; }\r
1448#endif\r
1449\r
1450 // last line\r
1451 if (DrawScanline <= to)\r
1452 {\r
1453 if (blank_last_line)\r
1454 DrawBlankedLine();\r
1455 else PicoLine();\r
1456 DrawScanline++;\r
1457 }\r
1458}\r
1459\r
1460void PicoDrawSetColorFormat(int which)\r
1461{\r
1462 switch (which)\r
1463 {\r
1464 case 2: FinalizeLine = FinalizeLine8bit; break;\r
1465 case 1: FinalizeLine = FinalizeLineRGB555; break;\r
1466 case 0: FinalizeLine = FinalizeLineBGR444; break;\r
1467 default:FinalizeLine = NULL; break;\r
1468 }\r
1469#if OVERRIDE_HIGHCOL\r
1470 if (which) HighCol=DefHighCol;\r
1471#endif\r
1472}\r
1473\r