add a hack for Decap Attack
[picodrive.git] / platform / base_readme.txt
... / ...
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1#\r
2PicoDrive 1.xx\r
3\r
4About\r
5-----\r
6#include "../README"\r
7\r
8How to make it run\r
9------------------\r
10\r
11#ifdef GP2X\r
12Extract all files to some directory on your SD and run PicoDrive.gpe from your\r
13GP2X/Wiz/Caanoo menu. The same .gpe supports GP2X F100/F200, Wiz and Caanoo,\r
14there is no need to use separate versions.\r
15Then load a ROM and enjoy! ROMs can be in .smd or .bin format and can be zipped.\r
16Sega/Mega CD images can be in ISO/CSO+MP3/WAV or CUE+BIN formats (read below\r
17for more details).\r
18#endif\r
19#ifdef GIZ\r
20First make sure you have homebrew-enabled Service Pack installed. Then copy\r
21PicoDrive.exe and KGSDK.dll to any place in your filesystem (both files must\r
22be in the same directory) and run PicoDrive.exe using the launcher of your choice\r
23(some of them might require renaming PicoDrive.exe to Autorun.exe, placing it in\r
24the root of SD, etc). Then load a ROM and enjoy! ROMs can be placed anywhere, can\r
25be in .smd or .bin format and can be zipped (one ROM per zip).\r
26#endif\r
27#ifdef PSP\r
28If you are running a custom firmware, just copy the whole PicoDrive directory to\r
29/PSP/GAME or /PSP/GAMEXXX directory in your memory stick (it shouldn't matter\r
30which one GAME* directory to use).\r
31\r
32If you are on 1.5, there is a separate KXploited version for it.\r
33#endif\r
34#ifdef PANDORA\r
35Just copy the .pnd to <sd card>/pandora/menu or <sd card>/pandora/desktop.\r
36#endif\r
37\r
38This emulator has lots of options with various tweaks (for improved speed mostly),\r
39but it should have best compatibility in it's default config. If suddenly you\r
40start getting glitches or change something and forget what, use "Restore defaults"\r
41option.\r
42\r
43\r
44How to run Sega/Mega CD games\r
45-----------------------------\r
46\r
47To play any CD game, you need BIOS files. These files must be copied to\r
48#ifdef PANDORA\r
49<sd card>/pandora/appdata/picodrive/ directory\r
50(if you run PicoDrive once it will create that directory for you).\r
51#else\r
52the same directory as PicoDrive files.\r
53#endif\r
54Files can be named as follows:\r
55\r
56US: us_scd1_9210.bin us_scd2_9306.bin SegaCDBIOS9303.bin\r
57EU: eu_mcd1_9210.bin eu_mcd2_9303.bin eu_mcd2_9306.bin\r
58JP: jp_mcd1_9112.bin jp_mcd1_9111.bin\r
59these files can also be zipped.\r
60\r
61The game must be dumped to CUE+BIN or CUE+ISO format.\r
62ISO/CSO+MP3/WAV is also supported, but may cause problems.\r
63When using CUE/BIN, you must load .cue file from the menu, or else\r
64the emu will not find audio tracks.\r
65\r
66\r
67Other important stuff\r
68---------------------\r
69\r
70* Sega/Mega CD: If the background music is missing, the CD image format may be\r
71 wrong. Currently .cue/bin is recommended. Be aware that there are lots of bad\r
72 dumps on the web, and some use mp3 format for audio, which often causes\r
73 problems (see below).\r
74* While iso/mp3 format is supported, it's not recommended to use.\r
75 Some of many problems with mp3 are listed below:\r
76 * MP3s may be named incorrectly and will not play.\r
77 * The game music may play too fast/too slow/out of sync, which means they\r
78 are encoded incorrectly. PicoDrive is not a mp3 player, so all mp3s MUST\r
79 be encoded at 44.1kHz stereo.\r
80* Sega/Mega CD: If your games hang at the BIOS screen (with planets shown),\r
81 you may be using a bad BIOS dump. Try another from a different source,\r
82 like dumping it from your own console.\r
83#ifdef GP2X\r
84* What using mp3s, use lower bitrate for better performance (96 or 128kbps\r
85 CBRs recommended).\r
86* GP2X F100/F200: When you use both GP2X CPUs, keep in mind that you can't\r
87 overclock as high as when using ARM920 only. For example my GP2X when run\r
88 singlecore can reach 280MHz, but with both cores it's about 250MHz. When\r
89 overclocked too much, it may start hanging and producing random noise, or\r
90 causing ARM940 crashes ("940 crashed" message displayed).\r
91* GP2X F100/F200: Due to internal implementation mp3s must not be larger that\r
92 12MB (12582912 bytes). Larger mp3s will not be fully loaded.\r
93#endif\r
94\r
95\r
96Configuration\r
97-------------\r
98\r
99@@0. "Save slot"\r
100This is a slot number to use for savestates, when done by a button press outside\r
101menu. This can also be configured to be changed with a button\r
102(see "key configuration").\r
103\r
104@@0. "Frameskip"\r
105How many frames to skip rendering before displaying another.\r
106"Auto" is recommended.\r
107\r
108@@0. "Region"\r
109This option lets you force the game to think it is running on machine from the\r
110specified region, or just to set autodetection order. Also affects Sega/Mega CD.\r
111\r
112@@0. "Show FPS"\r
113Self-explanatory. Format is XX/YY, where XX is the number of rendered frames and\r
114YY is the number of emulated frames per second.\r
115\r
116@@0. "Enable sound"\r
117Does what it says. You must enable at least YM2612 or SN76496 (in advanced options,\r
118see below) for this to make sense (already done by default).\r
119\r
120@@0. "Sound Quality"\r
121#ifdef PSP\r
122Sound sample rate, affects sound quality and emulation performance.\r
12322050Hz setting is the recommended one.\r
124#else\r
125Sound sample rate and stereo mode. Mono is not available in Sega/Mega CD mode.\r
126#endif\r
127\r
128@@0. "Confirm savestate"\r
129Allows to enable confirmation on savestate saving (to prevent savestate overwrites),\r
130on loading (to prevent destroying current game progress), and on both or none, when\r
131using shortcut buttons (not menu) for saving/loading.\r
132\r
133@@0. "[Display options]"\r
134Enters Display options menu (see below).\r
135\r
136@@0. "[Sega/Mega CD options]"\r
137Enters Sega/Mega CD options menu (see below).\r
138\r
139@@0. "[32X options]"\r
140Enters 32X options menu (see below).\r
141\r
142@@0. "[Advanced options]"\r
143Enters advanced options menu (see below).\r
144\r
145@@0. "Save cfg as default"\r
146If you save your config here it will be loaded on next ROM load, but only if there\r
147is no game specific config saved (which will be loaded in that case).\r
148You can press left/right to switch to a different config profile.\r
149\r
150@@0. "Save cfg for current game only"\r
151Whenever you load current ROM again these settings will be loaded.\r
152\r
153@@0. "Restore defaults"\r
154Restores all options (except controls) to defaults.\r
155\r
156\r
157Display options\r
158---------------\r
159\r
160#ifndef PANDORA\r
161@@1. "Renderer"\r
162#ifdef GP2X\r
1638bit fast:\r
164This enables alternative heavily optimized tile-based renderer, which renders\r
165pixels not line-by-line (this is what accurate renderers do), but in 8x8 tiles,\r
166which is much faster. But because of the way it works it can't render any\r
167mid-frame image changes (raster effects), so it is useful only with some games.\r
168\r
169Other two are accurate line-based renderers. The 8bit is faster but does not\r
170run well with some games like Street Racer.\r
171\r
172#endif\r
173#ifdef GIZ\r
174This option allows to switch between 16bit and 8bit renderers. The 8bit one is\r
175a bit faster for some games, but not much, because colors still need to be\r
176converted to 16bit, as this is what Gizmondo requires. It also introduces\r
177graphics problems for some games, so it's best to use 16bit one.\r
178\r
179#endif\r
180#ifdef PSP\r
181This option allows to switch between fast and accurate renderers. The fast one\r
182is much faster, because it draws the whole frame at a time, instead of doing it\r
183line by line, like the accurate one does. But because of the way it works it\r
184can't render any mid-frame image changes (raster effects), so it is useful only\r
185for some games.\r
186\r
187#endif\r
188#endif\r
189#ifdef GP2X\r
190@@1. "Tearing Fix"\r
191Wiz only: works around the tearing problem by using portrait mode. Causes ~5-10%\r
192performance hit, but eliminates the tearing effect.\r
193\r
194@@1. "Gamma correction"\r
195F100/F200 only: Alters image gamma through GP2X hardware. Larger values make\r
196image to look brighter, lower - darker (default is 1.0).\r
197\r
198@@1. "Vsync"\r
199This one adjusts the LCD refresh rate to better match game's refresh rate and\r
200starts synchronizing rendering with it. Should make scrolling smoother and\r
201eliminate tearing on F100/F200.\r
202#endif\r
203#ifdef GIZ\r
204@@1. "Scanline mode"\r
205This option was designed to work around slow framebuffer access (the Gizmondo's\r
206main bottleneck) by drawing every other line (even numbered lines only).\r
207This improves performance greatly, but looses detail.\r
208\r
209@@1. "Scale low res mode"\r
210The Genesis/Megadrive had several graphics modes, some of which were only 256\r
211pixels wide. This option scales their width to 320 by using simple\r
212pixel averaging scaling. Works only when 16bit renderer is enabled.\r
213\r
214@@1. "Double buffering"\r
215Draws the display to offscreen buffer, and flips it with visible one when done.\r
216Unfortunately this causes serious tearing, unless v-sync is used (next option).\r
217\r
218@@1. "Wait for V-sync"\r
219Waits for vertical sync before drawing (or flipping buffers, if previous option\r
220is enabled). Emulation is stopped while waiting, so this causes large performance\r
221hit.\r
222#endif\r
223#ifdef PSP\r
224@@1. "Scale factor"\r
225This allows to resize the displayed image by using the PSP's hardware. The number is\r
226used to multiply width and height of the game image to get the size of image to be\r
227displayed. If you just want to make it fullscreen, just use "Set to fullscreen"\r
228setting below.\r
229\r
230@@1. "Hor. scale (for low res. games)"\r
231This one works similarly as the previous setting, but can be used to apply additional\r
232scaling horizontally, and is used for games which use lower (256 pixel wide) Gen/MD\r
233resolution.\r
234\r
235@@1. "Hor. scale (for hi res. games)"\r
236Same as above, only for higher (320 pixel wide) resolution using games.\r
237\r
238@@1. "Bilinear filtering"\r
239If this is enabled, PSP hardware will apply bilinear filtering on the resulting image,\r
240making it smoother, but blurry.\r
241\r
242@@1. "Gamma adjustment"\r
243Color gamma can be adjusted with this.\r
244\r
245@@1. "Black level"\r
246This can be used to reduce unwanted "ghosting" effect for dark games, by making\r
247black pixels brighter. Use in conjunction with "gamma adjustment" for more effect.\r
248\r
249@@1. "Wait for v-sync"\r
250Wait for the screen to finish updating before switching to next frame, to avoid tearing.\r
251There are 3 options:\r
252* never: don't wait for vsync.\r
253* sometimes: wait only if emulator is running fast enough.\r
254* always: always wait (causes emulation slowdown).\r
255\r
256@@1. "Set to unscaled centered"\r
257Adjust the resizing options to set game image to it's original size.\r
258\r
259@@1. "Set to 4:3 scaled"\r
260Scale the image up, but keep 4:3 aspect, by adding black borders.\r
261\r
262@@1. "Set to fullscreen"\r
263Adjust the resizing options to make the game image fullscreen.\r
264#endif\r
265#ifdef PANDORA\r
266Allows to set up scaling, filtering and vertical sync.\r
267#endif\r
268\r
269\r
270Sega/Mega CD options \r
271--------------------\r
272\r
273@@2. "CD LEDs"\r
274The Sega/Mega CD unit had two blinking LEDs (red and green) on it. This option\r
275will display them on top-left corner of the screen.\r
276\r
277@@2. "CDDA audio"\r
278This option enables CD audio playback.\r
279\r
280@@2. "PCM audio"\r
281This enables 8 channel PCM sound source. It is required for some games to run,\r
282because they monitor state of this audio chip.\r
283\r
284@@2. "Save RAM cart"\r
285Here you can enable 64K RAM cart. Format it in BIOS if you do.\r
286\r
287@@2. "Scale/Rot. fx"\r
288The Sega/Mega CD had scaling/rotation chip, which allows effects similar to\r
289"Mode 7" effects in SNES. On slow systems like GP2X, disabling may improve\r
290performance but cause graphical glitches.\r
291\r
292\r
29332X options\r
294-----------\r
295\r
296@@3. "32X enabled"\r
297Enables emulation of addon. Option only takes effect when ROM is reloaded.\r
298\r
299#ifdef GP2X\r
300@@3. "32X renderer"\r
301This currently only affects how the Genesis/MD layers are rendered, which is\r
302same as "Renderer" in display options.\r
303\r
304#endif\r
305@@3. "PWM sound"\r
306Emulates PWM sound portion of 32X hardware. Disabling this may greatly improve\r
307performance for games that dedicate one of SD2s for sound, but will cause\r
308missing sound effects and instruments.\r
309\r
310@@3. "Master SH2 cycles" / "Slave SH2 cycles"\r
311This allows underclocking the 32X CPUs for better emulation performance. The\r
312number has the same meaning as cycles in DOSBox, which is cycles per millisecond.\r
313Underclocking too much may cause various in-game glitches.\r
314\r
315\r
316Advanced configuration\r
317----------------------\r
318\r
319@@4. "Use SRAM/BRAM savestates"\r
320This will automatically read/write SRAM (or BRAM for Sega/Mega CD) savestates for\r
321games which are using them. SRAM is saved whenever you enter the menu or exit the\r
322emulator.\r
323\r
324@@4. "Disable sprite limit"\r
325The MegaDrive/Genesis had a limit on how many sprites (usually smaller moving\r
326objects) can be displayed on single line. This option allows to disable that\r
327limit. Note that some games used this to hide unwanted things, so it is not\r
328always good to enable this option.\r
329\r
330@@4. "Emulate Z80"\r
331Enables emulation of Z80 chip, which was mostly used to drive the other sound chips.\r
332Some games do complex sync with it, so you must enable it even if you don't use\r
333sound to be able to play them.\r
334\r
335@@4. "Emulate YM2612 (FM)"\r
336This enables emulation of six-channel FM sound synthesizer chip, which was used to\r
337produce sound effects and music.\r
338\r
339@@4. "Emulate SN76496 (PSG)"\r
340This enables emulation of PSG (programmable sound generation) sound chip for\r
341additional effects.\r
342\r
343Note: if you change sound settings AFTER loading a ROM, you may need to reset\r
344game to get sound. This is because most games initialize sound chips on\r
345startup, and this data is lost when sound chips are being enabled/disabled.\r
346\r
347@@4. "gzip savestates"\r
348This will always apply gzip compression on your savestates, allowing you to\r
349save some space and load/save time.\r
350\r
351@@4. "Don't save last used ROM"\r
352This will disable writing last used ROM to config on exit (what might cause SD\r
353card corruption according to DaveC).\r
354\r
355@@4. "Disable idle loop patching"\r
356Idle loop patching is used to improve performance, but may cause compatibility\r
357problems in some rare cases. Try disabling this if your game has problems.\r
358\r
359@@4. "Disable frame limiter"\r
360This allows games to run faster then 50/60fps, useful for benchmarking.\r
361\r
362#ifdef GP2X\r
363@@4. "Use ARM940 core for sound"\r
364F100/F200: This option causes PicoDrive to use ARM940T core (GP2X's second CPU)\r
365for sound (i.e. to generate YM2612 samples) to improve performance noticeably.\r
366It also decodes MP3s in Sega/Mega CD mode.\r
367\r
368#endif\r
369@@4. "Enable dynarecs"\r
370This enables dynamic recompilation for SH2 and SVP CPU code,\r
371what improves emulation performance greatly.\r
372\r
373\r
374Key configuration\r
375-----------------\r
376\r
377Select "Configure controls" from the main menu. Then select "Player 1" and you will\r
378see two columns. The left column lists names of Genesis/MD controller buttons, and\r
379the right column your handheld ones, which are assigned.\r
380\r
381There is also option to enable 6 button pad (will allow you to configure XYZ\r
382buttons), and an option to set turbo rate (in Hz) for turbo buttons.\r
383\r
384\r
385Cheat support\r
386-------------\r
387\r
388To use GG/patch codes, you must type them into your favorite text editor, one\r
389per line. Comments may follow code after a whitespace. Only GameGenie and\r
390Genecyst patch formats are supported.\r
391Examples:\r
392\r
393Genecyst patch (this example is for Sonic):\r
394\r
39500334A:0005 Start with five lives\r
396012D24:0001 Keep invincibility until end of stage\r
397009C76:5478 each ring worth 2\r
398009C76:5678 each ring worth 3\r
399...\r
400\r
401Game Genie patch (for Sonic 2):\r
402\r
403ACLA-ATD4 Hidden palace instead of death egg in level select\r
404...\r
405\r
406Both GG and patch codes can be mixed in one file.\r
407\r
408When the file is ready, name it just like your ROM file, but with additional\r
409.pat extension, making sure that case matches.\r
410\r
411Examples:\r
412\r
413ROM: Sonic.zip\r
414PATCH FILE: Sonic.zip.pat\r
415\r
416ROM: Sonic 2.bin\r
417PATCH FILE: Sonic 2.bin.pat\r
418\r
419Put the file into your ROMs directory. Then load the .pat file as you would\r
420a ROM. Then Cheat Menu Option should appear in main menu.\r
421\r
422\r
423What is emulated?\r
424-----------------\r
425\r
426Genesis/MegaDrive:\r
427#ifdef PSP\r
428main 68k @ 7.6MHz: yes, FAME/C core\r
429z80 @ 3.6MHz: yes, CZ80 core\r
430#else\r
431main 68k @ 7.6MHz: yes, Cyclone core\r
432z80 @ 3.6MHz: yes, DrZ80 core\r
433#endif\r
434VDP: yes, except some quirks and modes not used by games\r
435YM2612 FM: yes, optimized MAME core\r
436SN76489 PSG: yes, MAME core\r
437SVP chip: yes! This is first emu to ever do this.\r
438Some in-cart mappers are also supported.\r
439\r
440Sega/Mega CD:\r
441#ifdef PSP\r
442another 68k @ 12.5MHz: yes, FAME/C too\r
443#else\r
444another 68k @ 12.5MHz: yes, Cyclone too\r
445#endif\r
446gfx scaling/rotation chip (custom ASIC): yes\r
447PCM sound source: yes\r
448CD-ROM controller: yes (mostly)\r
449bram (internal backup RAM): yes\r
450\r
45132X:\r
4522x SH2 @ 23MHz: yes, custom recompiler\r
453Super VDP: yes\r
454PWM: yes\r
455\r
456\r
457Problems / limitations\r
458----------------------\r
459\r
460#ifdef PSP\r
461* SVP emulation is terribly slow.\r
462#endif\r
463* Various VDP modes and quirks (window bug, scroll size 2, etc.) are not\r
464 emulated, as very few games use this (if any at all).\r
465* The emulator is not 100% accurate, so some things may not work as expected.\r
466* The FM sound core doesn't support all features and has some accuracy issues.\r
467\r
468\r
469Changelog\r
470-------\r
471\r
472#include "../ChangeLog"\r
473\r
474\r
475Credits\r
476-------\r
477\r
478This emulator is made of the code from following people/projects:\r
479\r
480#include "../AUTHORS"\r
481\r
482\r
483License\r
484-------\r
485\r
486This program and it's code is released under the terms of MAME license:\r
487#include "../COPYING"\r
488\r
489SEGA/Genesis/MegaDrive/SEGA-CD/Mega-CD/32X are trademarks of\r
490Sega Enterprises Ltd.\r
491\r