// Pico Library - Header File\r
\r
// (c) Copyright 2004 Dave, All rights reserved.\r
-// (c) Copyright 2006-2007 notaz, All rights reserved.\r
+// (c) Copyright 2006-2008 notaz, All rights reserved.\r
// Free for non-commercial use.\r
\r
// For commercial use, separate licencing terms must be obtained.\r
\r
\r
// Pico.c\r
-// PicoOpt bits LSb->MSb:\r
-// 00 000x enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound,\r
-// 00 00x0 alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
-// 00 0x00 draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
-// 00 x000 enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
-// 0x 0000 disable_vdp_fifo, no_svp_dynarec, no_sprite_limit\r
-extern int PicoOpt;\r
+#define POPT_EN_FM (1<< 0) // 00 000x\r
+#define POPT_EN_PSG (1<< 1)\r
+#define POPT_EN_Z80 (1<< 2)\r
+#define POPT_EN_STEREO (1<< 3)\r
+#define POPT_ALT_RENDERER (1<< 4) // 00 00x0\r
+#define POPT_6BTN_PAD (1<< 5)\r
+#define POPT_ACC_TIMING (1<< 6)\r
+#define POPT_ACC_SPRITES (1<< 7)\r
+#define POPT_DIS_32C_BORDER (1<< 8) // 00 0x00\r
+#define POPT_EXT_FM (1<< 9)\r
+#define POPT_EN_MCD_PCM (1<<10)\r
+#define POPT_EN_MCD_CDDA (1<<11)\r
+#define POPT_EN_MCD_GFX (1<<12) // 00 x000\r
+#define POPT_EN_MCD_PSYNC (1<<13)\r
+#define POPT_EN_SOFTSCALE (1<<14)\r
+#define POPT_EN_MCD_RAMCART (1<<15)\r
+#define POPT_DIS_VDP_FIFO (1<<16) // 0x 0000\r
+#define POPT_EN_SVP_DRC (1<<17)\r
+extern int PicoOpt; // bitfield\r
extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
extern int PicoRegionOverride; // override the region detection 0: auto, 1: Japan NTSC, 2: Japan PAL, 4: US, 8: Europe\r
#if OVERRIDE_HIGHCOL\r
extern unsigned char *HighCol;\r
#endif\r
-extern int (*PicoScan)(unsigned int num, void *data);\r
-// internals\r
-extern unsigned short HighPal[0x100];\r
-extern int rendstatus;\r
+extern int (*PicoScanBegin)(unsigned int num);\r
+extern int (*PicoScanEnd)(unsigned int num);\r
// utility\r
#ifdef _ASM_DRAW_C\r
void vidConvCpyRGB565(void *to, void *from, int pixels);\r
#endif\r
+// internals\r
+#define PDRAW_SPRITES_MOVED (1<<0)\r
+#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
+#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)\r
+#define PDRAW_INTERLACE (1<<3) // \r
+#define PDRAW_DIRTY_SPRITES (1<<4)\r
+#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer\r
+#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)\r
+#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed\r
+#define PDRAW_EARLY_BLANK (1<<8) // blanking enabled at the start of prev line\r
+extern int rendstatus;\r
+extern unsigned short HighPal[0x100];\r
\r
// Draw2.c\r
// stuff below is optional\r